1 | Playtest: A user type of feedback that game designers do to know their real quality of games. |
2 | |
3 | [[folder: Why Some Designers Are Hesitant To Do Playtesting?]] |
4 | * They don't feel like their work is ready to be shown yet |
5 | * They might think that the players don't understand their work |
6 | * They might think that players would only give them feedback that they already knew |
7 | * Showing their work to other people is tough |
8 | [[/folder]] |
9 | |
10 | [[folder: Major Challanges In Playtesting]] |
11 | * Shyness |
12 | * Bias for their game |
13 | * Hesitation of starting the playtest as soon as possible |
14 | [[/folder]] |
15 | |
16 | [[folder: How To Playtest]] |
17 | * Elaborate to the players as little as possible |
18 | * Observe and Listen the players actions |
19 | * Create a test survey, a test survey with a score scale with a comment box is especially recommended |
20 | * When communicating the players after the playtest is over, find the underlying problem from the problems stated by the players |
21 | * Give the players a comfortable environment to playtest |
22 | * Playtest as a group |
23 | [[/folder]] |
24 | |
25 | [[folder: Candidates For Playtest]] |
26 | * The game designers themselves are "the worst" candidates for playtesting, because they may be biased about their game they created. |
27 | * The game designers' family and friends are also not recommended, because they are also biased. |
28 | * Hardcore players can be recommended, but beware that they have a lot of game experience to adapt in playtesting |
29 | * People who have a moderate liking of games are recommended |
30 | * Strangers who never heard about you are highly recommended |
31 | * Children are highly recommended, because they are eager, open and honest about your work. |
32 | [[/folder]] |
33 |
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