1 | '''Basic Trope''': Barrels filled with explosive material which explode when shot. |
2 | * '''Straight''': The game has quite a few barrels around environments which explode when shot. |
3 | * '''Exaggerated''': |
4 | ** Exploding barrels play a major role in this game and can be found everywhere. |
5 | ** There are special barrels which, when shot, produce a huge mushroom cloud like explosion. |
6 | ** The barrels explode when even slightly touched. |
7 | * '''Downplayed''': In one area, bombs hidden in barrels are packed around a support. The character is supposed to shoot them later to take out the support,but otherwise the barrels don't explode. |
8 | * '''Justified''': |
9 | ** Those barrels can be found in a military firing range and are used for training. |
10 | ** The barrels contain a liquid which ignites when exposed to air. |
11 | ** Those are gunpowder kegs, or barrels repurposed to store explosive munitions. |
12 | * '''Inverted''': |
13 | ** Those barrels actually heal anything around them when shot. |
14 | ** One level is full of {{Cartoon Bomb}}s that don't explode, and reveal useful items when destroyed. |
15 | * '''Subverted''': |
16 | ** An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes. |
17 | ** The explosive barrels are meant to channel the explosive relatively safely into the ceiling or ground - at most it might kill a mook right by it if hit with a powerful enough weapon to pierce it instead of just detonation via heat or another explosion. |
18 | * '''Double Subverted''': A barrel is shot. It does nothing first. Then, after 30 seconds, it explodes. |
19 | * '''Parodied''': The enemies are ordered to stay next to them and carry them around. |
20 | * '''Zig Zagged''': Sometimes the barrels explode, sometimes they don't. |
21 | * '''Averted''': The barrels in the game are not explosive. |
22 | * '''Enforced''': The game is an intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you. |
23 | * '''Lampshaded''': "Isn't it dangerous to store explosives out in the open like this?" |
24 | * '''Invoked''': A character puts explosive chemicals in a barrel to make it explosive. |
25 | * '''Exploited''': A character, knowing that appropriately marked barrels will explode, shoots one which happens to be near a group of enemies. |
26 | * '''Defied''': Any explosive material will be kept in special storage rooms and in safe containers. |
27 | * '''Discussed''': "Quick! Head for that store-room full of conspicuously-placed barrels! We'll blow those mooks to high heaven!" |
28 | * '''Conversed''': "Dude, when you're playing this game you ''need'' to aim for the barrels when they're all clumped around them like that!" |
29 | * '''Implied''': A level takes place in a factory full of barrels. The barrels don't explode on-screen, but the level completion cutscene shows the PlayerCharacter [[UnflinchingWalk walking away from the factory]] while [[OutrunTheFireball it explodes in the background]]. |
30 | * '''Deconstructed''': The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down. |
31 | * '''Reconstructed''': The manufacturer makes the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]]. |
32 | ---- |
33 | Back to ExplodingBarrels |
34 | ---- |
35 | %% Optional items, added after Conversed, at your discretion: |
36 | %% |
37 | %%* '''Plotted A Good Waste''': ??? |
38 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / ExplodingBarrels
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