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Changed line(s) 15 (click to see context) from:
* '''Subverted''': An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
to:
* '''Subverted''': '''Subverted''':
** An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
** An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
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** Those are gunpowder kegs, or barrels repurposed to store explosive munitions.
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Added DiffLines:
** The explosive barrels are meant to channel the explosive relatively safely into the ceiling or ground - at most it might kill a mook right by it if hit with a powerful enough weapon to pierce it instead of just detonation via heat or another explosion.
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Changed line(s) 11 (click to see context) from:
* '''Inverted''': Those barrels actually heal anything around them when shot.
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* '''Inverted''': '''Inverted''':
** Those barrels actually heal anything around them whenshot.shot.
** One level is full of {{Cartoon Bomb}}s that don't explode, and reveal useful items when destroyed.
** Those barrels actually heal anything around them when
** One level is full of {{Cartoon Bomb}}s that don't explode, and reveal useful items when destroyed.
Changed line(s) 17 (click to see context) from:
* '''Enforced''': The game is am intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you.
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* '''Enforced''': The game is am an intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you.
* '''Implied''': A level takes place in a factory full of barrels. The barrels don't explode on-screen, but the level completion cutscene shows the PlayerCharacter [[UnflinchingWalk walking away from the factory]] while [[OutrunTheFireball it explodes in the background]].
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%%* '''Implied''': ???
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Changed line(s) 25 (click to see context) from:
* '''Reconstructed''': The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
to:
* '''Reconstructed''': The manufacturer had the GenreSavvy to make makes the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
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Changed line(s) 7 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???In one area, bombs hidden in barrels are packed around a support. The character is supposed to shoot them later to take out the support,but otherwise the barrels don't explode.
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Added standarized \'Playing With Wiki\' template
* '''Downplayed''': ???
Deleted line(s) 14,15 (click to see context) :
* '''Deconstructed''': The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down.
* '''Reconstructed''': The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
* '''Reconstructed''': The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
* '''Deconstructed''': The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down.
* '''Reconstructed''': The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
* '''Reconstructed''': The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
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%%* '''Implied''': ???
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** The barrels explode when even slightly touched.
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* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???Sometimes the barrels explode, sometimes they don't.
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Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': Exploding barrels play a major role in this game and can be found everywhere.
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* '''Exaggerated''': '''Exaggerated''':
** Exploding barrels play a major role in this game and can be found everywhere.
** Exploding barrels play a major role in this game and can be found everywhere.
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* '''Justified''': Those barrels can be found in a military firing range and are used for training.
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* '''Justified''': '''Justified''':
** Those barrels can be found in a military firing range and are used for training.
** Those barrels can be found in a military firing range and are used for training.
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Changed line(s) 15 (click to see context) from:
* '''Enforced''': ???
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* '''Enforced''': ???The game is am intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you.
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* '''Discussed''': ???
* '''Conversed''': ???
* '''Conversed''': ???
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* '''Discussed''': ???
"Quick! Head for that store-room full of conspicuously-placed barrels! We'll blow those mooks to high heaven!"
* '''Conversed''':???"Dude, when you're playing this game you ''need'' to aim for the barrels when they're all clumped around them like that!"
* '''Conversed''':
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Changed line(s) 18 (click to see context) from:
* '''Exploited''': A character, knowing that barrels, that explode, shoots one which happens to be near a group of enemies.
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* '''Exploited''': A character, knowing that barrels, that appropriately marked barrels will explode, shoots one which happens to be near a group of enemies.
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Changed line(s) 17 (click to see context) from:
* '''Invoked''': ???
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* '''Invoked''': ???A character puts explosive chemicals in a barrel to make it explosive.
* '''Exploited''': A character, knowing that barrels, that explode, shoots one which happens to be near a group of enemies.
* '''Exploited''': A character, knowing that barrels, that explode, shoots one which happens to be near a group of enemies.
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Changed line(s) 16 (click to see context) from:
* '''Lampshaded''': ???
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* '''Lampshaded''': ???"Isn't it dangerous to store explosives out in the open like this?"
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** The barrels contain a liquid which ignites when exposed to air.
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* '''Reconstructed''': ???
to:
* '''Reconstructed''': ???The manufacturer had the GenreSavvy to make the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
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Changed line(s) 10 (click to see context) from:
* '''Deconstructed''': ???
to:
* '''Deconstructed''': ???The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down.
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* '''Double Subverted''': ???
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* '''Double Subverted''': ???A barrel is shot. It does nothing first. Then, after 30 seconds, it explodes.
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Changed line(s) 1 (click to see context) from:
Click the edit button to start this new page.
to:
* '''Straight''': The game has quite a few barrels around environments which explode when shot.
* '''Exaggerated''': Exploding barrels play a major role in this
** There are special barrels which, when shot, produce a huge mushroom cloud like explosion.
* '''Justified''': Those barrels can be found in a military firing range and are used for training.
* '''Inverted''': Those barrels actually heal anything around them when shot.
* '''Subverted''': An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
* '''Double Subverted''': ???
* '''Parodied''': The enemies are ordered to stay next to them and carry them around.
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': The barrels in the game are not explosive.
* '''Enforced''': ???
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Defied''': Any explosive material will be kept in special storage rooms and in safe containers.
* '''Discussed''': ???
* '''Conversed''': ???
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???