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** Yahtzee was disappointed by ''VideoGame/SuperPaperMario'', but ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' was so terribly designed and uninspired it made him miss it.
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* UncertainAudience[[invoked]]: {{Discussed|Trope}} regarding ''VideoGame/ItTakesTwo2021'' as a bizarre quirk of a game that he ultimately quite enjoyed. He notes that its exclusively co-op multiplayer design clashes oddly with its surprisingly robust 10-12 hour length, and despite its family-friendly vibe, [[WhatDoYouMeanItsNotForKids its narrative tonally jumps around and is largely built on mature family drama surrounding the parents on verge of a divorce]], and thus figured that playing with a child might result in some awkward questions.
-->''"No, of course Mummy and Daddy didn't split up because of you; we just never quite figured out how to get past the boss fight with the vacuum cleaner!"''
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** This was also brought up in ''[[VideoGame/StealthBastard Stealth Inc 2]]'', where he claimed to be outright RootingForTheEmpire because he found the goals of the main character ([[ExpendableClone a clone with no personality seeking to rescue identical clones with no personality]]) difficult to care about.

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** This was also brought up in ''[[VideoGame/StealthBastard Stealth Inc 2]]'', where he claimed to be outright RootingForTheEmpire RootingForTheEmpire[[invoked]] because he found the goals of the main character ([[ExpendableClone a clone with no personality seeking to rescue identical clones with no personality]]) difficult to care about.



** He also mentioned that the somewhat [[AntiClimaxBoss unsatisfying ending]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.

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** He also mentioned that the somewhat [[AntiClimaxBoss unsatisfying ending]] ending]][[invoked]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.



--> ''We made [[ContestedSequel a sequel]] [[FanonDiscontinuity that no one liked]]...''

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--> ''We made [[ContestedSequel [[VideoGame/DeusExInvisibleWar a sequel]] [[FanonDiscontinuity sequel that no one liked]]...''



* YaoiFangirl: One of these makes a brief cameo in the ''VideoGame/MetalGearSolid4GunsOfThePatriots'' review when Yahtzee points out that [[HeterosexualLifePartners Snake and Otacon's]] relationship is a goldmine of HoYay.

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* YaoiFangirl: One of these makes a brief cameo in the ''VideoGame/MetalGearSolid4GunsOfThePatriots'' review when Yahtzee points out that [[HeterosexualLifePartners Snake and Otacon's]] relationship is a goldmine of HoYay.HomoeroticSubtext.

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* WorldOfSnark: Despite being the platonic ideal of a CausticCritic, Yahtzee actually ''[[PetPeeveTrope dislikes]]'' this trope quite a bit, because it usually means none of the characters have a unique voice or personality, the tone is generally uneven due to the constant effort to turn every other line into a smartass quip, and —since it's so frequently attempted but so rarely handled well— it simply grates on his nerves. He often invokes Creator/JossWhedon in [[TakeThat a derogatory way]] with games that overdo it on the snark.

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* WorldOfSnark: WorldOfSnark:
**
Despite being the platonic ideal of a CausticCritic, Yahtzee actually ''[[PetPeeveTrope dislikes]]'' this trope quite a bit, because it usually means none of the characters have a unique voice or personality, the tone is generally uneven due to the constant effort to turn every other line into a smartass quip, and —since it's so frequently attempted but so rarely handled well— it simply grates on his nerves. He often invokes Creator/JossWhedon in [[TakeThat a derogatory way]] with games that overdo it on the snark.snark.
** His Extra Punctuation on "Comedy in Games Should Be More Than Just Quips" delves into this further: Yahtzee doesn't consider snark the same thing as ''comedy'', as the latter requires some level of thoughtful throughline and wit, which endless quipping alone does not provide. He finds that video games (as well as other modern media like films) which equate them as such tend to become grating since it results in [[SnarkToSnarkCombat characters constantly babbling and bickering about nothing]], trying to constantly sound clever in the hopes that comedy will eventually occur without investing any actual effort to do so beyond a single form of joke. Yahtzee points out that this issue tends to be worse in video games since snarky player characters tend to also be extremely capable and lacking flaws (by the inherent nature of games expecting players overcoming challenges), causing them to come off as even more insufferably smug.
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Unnecessary; Uncanny Valley is in-universe examples only.


* UncannyValley: [[invoked]]
** [[invoked]] Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap, or games that simply feel realistic in some ways but unnervingly fumble it in others.
** [[invoked]] He also used the concept to illustrate the problems inherent in creating and criticizing art, arguing that, in much the same way that the closer something comes to realism the more obvious its deficiencies become, the closer a work of art comes to "perfection" the more glaringly obvious its flaws become.

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* UncannyValley: [[invoked]]
UncannyValley:
** [[invoked]] Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap, or games that simply feel realistic in some ways but unnervingly fumble it in others.
** [[invoked]] He also used the concept to illustrate the problems inherent in creating and criticizing art, arguing that, in much the same way that the closer something comes to realism the more obvious its deficiencies become, the closer a work of art comes to "perfection" the more glaringly obvious its flaws become.
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* VulgarHumor: {{Discussed|Trope}} in his review of ''VideoGame/HellPie'', relaying how the game (despite having mechanics that Yahtzee actually quite enjoyed) ultimately sank because of its reliance on this type of humor, and not doing it particularly well. Yahtzee describes it as "''VideoGame/ConkersBadFurDay'' without the wit", then dedicates a section of the review to explain what exactly that means:
-->'''Yahtzee''': In ''VideoGame/ConkersBadFurDay'', [[ToiletHumor you'd go inside a toilet and have a boss fight with a giant poo]], and the poo [[SophisticatedAsHell sings an operatic song as it fights you, with profane lyrics that rhyme the word "scat" with the word "twat"]]. ''This'' exhibits wit; it's "wit" to rhyme with "shit", but it's wit. The humor lies in a poo (a very unrefined thing) singing opera (a style of music generally considered very refined). In contrast, in ''VideoGame/HellPie'', you go into a sewer, and there are poos, and there's no joke there. Some of the poo is alive and hostile and [[PuttingOnTheReich wearing Nazi helmets]], but that's not a joke, either; there's no comical throughline from "Nazi" to "poo". If the poos had all resembled former British home secretary Douglas ''Hurd'' and had been called "Douglas ''Turds''", that would've been a joke with some wit; as it is, all the game has done is drop some poo on the floor, and then looked at me as if it expected me to know what to do with it.

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* WhyDidItHaveToBeSnakes: In the ''VideoGame/EpicMickey'' [[http://www.escapistmagazine.com/videos/view/zero-punctuation/2575-Epic-Mickey review]], Yahtzee says he had a fear of Theme Park Mascots as a Child.
** This same irrational fear is taken UpToEleven in his review of ''VideoGame/HitmanAbsolution''.
** Mentioned again in his Videogame/FiveNightsAtFreddys review.

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* WhyDidItHaveToBeSnakes: In the ''VideoGame/EpicMickey'' [[http://www.escapistmagazine.com/videos/view/zero-punctuation/2575-Epic-Mickey review]], Yahtzee says he had a fear of Theme Park Mascots theme park mascots as a Child.
** This same irrational fear is taken UpToEleven in his review of ''VideoGame/HitmanAbsolution''.
** Mentioned again in his Videogame/FiveNightsAtFreddys review.
child.
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Adding context.


%%* UnbrokenFirstPersonPerspective: Provides the page quote.

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%%* * UnbrokenFirstPersonPerspective: Provides During his ''VideoGame/FarCry3'' review, he note that while the page quote.game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
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* WorldOfSnark: Despite being the platonic ideal of a CausticCritic, Yahtzee actually ''[[PetPeeveTrope dislikes]]'' this trope quite a bit, because it usually means none of the characters have a unique voice or personality, the tone is generally uneven due to the constant effort to turn every other line into a smartass quip, and —since it's so frequently attempted but so rarely handled well— it simply grates on his nerves. He often invokes Creator/JossWhedon in [[TakeThat a derogatory way]] with games that overdo it on the snark.
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misuse


* YouMakeMeSic: He employs this during the "Mailbag Showdown" video by correcting the emails in red as he reads them.
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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame/TheSinkingCity'', where he muses that the usual tropes of the CosmicHorrorStory don't resonate with modern values anymore.
-->"Cosmic horror was all about challenging humanity's self-importance. The horror of Cthulhu lay not in Cthulhu wanting to nibble off our knackers, but in the fact that Cthulhu doesn't really give a shit; he was around before humanity, will be around long after, and [[HumansAreInsects spares us no more thought than he would the dust mites in his bathroom carpet]]. But that horror doesn't work so well in the modern age, when we only need open a web browser to be reminded that humanity is pointless and deserve to die out and leave naught but cheap plastic Spider-Man Halloween costumes for the archaeologists of future races to puzzle over."
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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame//TheSinkingCity'', where he muses that the usual tropes of the CosmicHorrorStory don't resonate with modern values anymore.

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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame//TheSinkingCity'', ''VideoGame/TheSinkingCity'', where he muses that the usual tropes of the CosmicHorrorStory don't resonate with modern values anymore.
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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame//TheSinkingCity'', where he muses that, aside from the obvious, Creatr/HPLovecraft's style of horror doesn't resonate with modern values.

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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame//TheSinkingCity'', where he muses that, aside from that the obvious, Creatr/HPLovecraft's style usual tropes of horror doesn't the CosmicHorrorStory don't resonate with modern values.values anymore.
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* ValuesDissonance: [[{{DiscussedTrope}} Discussed]] in his review of ''VideoGame//TheSinkingCity'', where he muses that, aside from the obvious, Creatr/HPLovecraft's style of horror doesn't resonate with modern values.
-->"Cosmic horror was all about challenging humanity's self-importance. The horror of Cthulhu lay not in Cthulhu wanting to nibble off our knackers, but in the fact that Cthulhu doesn't really give a shit; he was around before humanity, will be around long after, and [[HumansAreInsects spares us no more thought than he would the dust mites in his bathroom carpet]]. But that horror doesn't work so well in the modern age, when we only need open a web browser to be reminded that humanity is pointless and deserve to die out and leave naught but cheap plastic Spider-Man Halloween costumes for the archaeologists of future races to puzzle over."
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Commented out some zces.


* UnbrokenFirstPersonPerspective: Provides the page quote.

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* %%* UnbrokenFirstPersonPerspective: Provides the page quote.



* TheUnintelligible: The Imp, during his extremely short-lived HostileShowTakeover.

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* %%* TheUnintelligible: The Imp, during his extremely short-lived HostileShowTakeover.
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More accurate?


** "All right, fine, for fuck's sake; I'll review ''VideoGame/{{Borderlands}}'' if it will make you shut up! (Except it won't, will it? We both know nothing could do that, short of surgically removing your fucking jaw, and even then you could still drool down my ear.)"

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** "All right, fine, for fuck's sake; I'll review ''VideoGame/{{Borderlands}}'' ''VideoGame/{{Borderlands|1}}'' if it will make you shut up! (Except it won't, will it? We both know nothing could do that, short of surgically removing your fucking jaw, and even then you could still drool down my ear.)"

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** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture'', noting that he didn't like any of the characters and many of them were different to tell apart from one another.

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** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture'', noting that he didn't like any of the characters and many of them were different too similar to tell apart from one another.another.
** This seems to be a persistent view for protagonists of Creator/NaughtyDog games. He has a well-established dislike of [[VideoGame/{{Uncharted}} Nathan Drake]] (whom he viewed as a murderous, self-centered, possibly-racist asshole), and it carried over into his reviews of both ''VideoGame/TheLastOfUs'' and its sequel. In his view, ''The Last of Us'' attempting to make the characters flawed fell flat, because the game spent so long hitting you over the head with the fact that what they were doing was bad and they spent so long refusing to learn the obvious lesson that he just spent most of the game hating everyone involved instead.
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** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture, noting that he didn't like any of the characters and many of them were different to tell apart from one another.

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** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture, ''VideoGame/EverybodysGoneToTheRapture'', noting that he didn't like any of the characters and many of them were different to tell apart from one another.
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** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture, noting that he didn't like any of the characters and many of them were different to tell apart from one another.

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** He reported feeling quite guilty and depressed after playing ''VideoGame/SpecOpsTheLine''.

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** He reported feeling quite guilty and depressed after playing ''VideoGame/SpecOpsTheLine''.''VideoGame/SpecOpsTheLine'', but also notes that the game accusing the player of causing the atrocities on the screen is a bit like someone shoving their ass in your face, and blaming you for looking.
** Discussed in his review for ''VideoGame/TheLastOfUsPartII'': he feels that Ellie and Abby's pathway to revenge and the subsequent killing of human beings with on-screen relationships meant to make the player feel bad fall flat because they don't change or budge on their warpath, whereas ''Spec Ops'' shows Walker slowly twist from a well-meaning soldier to a genocidal maniac.
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* VerbThis: In the review for ''VideoGame/TheLastOfUsPartII'', [[spoiler:Joel]] gets killed by the imps, one of which yells, "Morally nuance *this*, asshole."

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* [[WritersCannotDoMath Developers Cannot Do Math]]: From the VideoGame/GrandTheftAutoV review:
--> '''Yahtzee''': So [=GTA5=] then. The fifth ''VideoGame/GrandTheftAuto'' after 1, 2, 3, Vice City, San Andreas, 4, Chinatown Wars and ''all the other ones''. Adding up not being one of Rockstar's strong points.

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* [[WritersCannotDoMath Developers Cannot Do Math]]: From the VideoGame/GrandTheftAutoV review:
--> '''Yahtzee''': So [=GTA5=] then. The fifth ''VideoGame/GrandTheftAuto'' after 1, 2, 3, Vice City, San Andreas, 4, Chinatown Wars
WorldBuilding: Yahtzee loves games that do it without cutscenes or dialog, ''VideoGame/HalfLife'' and ''all the other ones''. Adding up not being one of Rockstar's strong points.''VideoGame/DarkSouls'' in particular.

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* VindicatedByHistory: In-universe, ''VideoGame/{{Doom}} 3''. For everything it dropped from the previous games in favor of ripping off ''System Shock 2'', it was still a GAME that was driven by the actions of the player, which was more than Yahtzee could say for ''Medal of Honor: Warfighter'' ([[RunningGag HA! Ha ha ha ha ha!]])

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* VindicatedByHistory: VindicatedByHistory:[[invoked]]
**
In-universe, ''VideoGame/{{Doom}} 3''. For everything it dropped from the previous games in favor of ripping off ''System Shock 2'', it was still a GAME that was driven by the actions of the player, which was more than Yahtzee could say for ''Medal of Honor: Warfighter'' ([[RunningGag HA! Ha ha ha ha ha!]])ha!]])
** In his ''Franchise/TombRaider'' reviews, he tended to read Lara Croft as an utterly unsympathetic NominalHero who is more comparable to a slasher villain than a goodhearted adventurer. But when he got deeper into the reboot, he notes that he'd started appreciating Lara's original characterization more by comparison: while she didn't have much personality, she at least had a degree of levity that made her hard to dislike, as opposed to being a boring jerk in a very serious story.

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* VanityLicensePlate: The one on Mario's {{faceship}} reads, "[[AC: 1TSA M3]]"

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* VanityLicensePlate: VanityLicensePlate:
**
The one on Mario's {{faceship}} reads, "[[AC: 1TSA M3]]"reads "1TSA M3."

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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" And her repetitive "I CAN DO THIS" dialogue became an annoying really quickly.

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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" And her repetitive "I CAN DO THIS" dialogue became an annoying really quickly.didn't take long to annoy him.
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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" And her repetitive "I CAN DO THIS" dialogue became an InUniverse DarthWiki/MostAnnoyingSound really quickly.

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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" And her repetitive "I CAN DO THIS" dialogue became an InUniverse DarthWiki/MostAnnoyingSound annoying really quickly.
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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.

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** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound And her repetitive "I CAN DO THIS" dialogue]] dialogue became an InUniverse DarthWiki/MostAnnoyingSound really quickly.
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* VictoryCake: A few times, such as this ''VideoGame/GodOfWar III'' review:

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* VictoryCake: A few times, such as this ''VideoGame/GodOfWar III'' ''VideoGame/GodOfWarIII'' review:
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** This was also brought up in ''[[VideoGame/StealthBastard Stealth Inc 2]]'', where he claimed to be outright RootingForTheEmpire because he found the goals of the main character ([[ExpendableClone a clone with no personality seeking to rescue identical clones with no personality]]) difficult to care about.

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