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* UnintentionallyUnsympathetic: Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.

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* UnintentionallyUnsympathetic: UnintentionallyUnsympathetic:
**
Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.quickly.
** He also cited this in his reviews of the ''VideoGame/{{Fable}}'' series, saying that he didn't care about ''any'' of the characters - not because he disliked their personalities, but because there wasn't much personality to dislike, largely due to the game's reputation mechanics. He noted that he considered accidentally failing to raise enough money to save most of them at the end of ''III'' to be "a 100% positive result."
-->"I am, of course, emotionally jaded, but the characters in the game don't have enough charm to make me want to marry or rule them. They all operate as some bizarre, schizophrenic hive mind who will chide you for your numerous murders one moment and praise your farting prowess the next."
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** In the review for ''VideoGame/WeHappyFew'', at one time the protagonist sees an imp with a sign that says, "You must be this high to proceed."
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** [[invoked]] Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap.

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** [[invoked]] Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap.mocap, or games that simply feel realistic in some ways but unnervingly fumble it in others.
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* WeNamedTheMonkeyJack: He named his [[VideoGame/PokemonBlackAndWhite Tepig]] [[VideogGame/DragonAgeII Anders]].

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* WeNamedTheMonkeyJack: He named his [[VideoGame/PokemonBlackAndWhite Tepig]] [[VideogGame/DragonAgeII [[VideoGame/DragonAgeII Anders]].
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** At one time while Yahtzee is playing ''VideoGame/{{Destiny 2}}'', a stop sign approaches him and pulls up a sign that says "You must be this pathetic to proceed."
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* UnintentionallyUnsympathetic: Frequently invoked in his reviews of ''VideoGame/TombRaider2014'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.

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* UnintentionallyUnsympathetic: Frequently invoked in his reviews of ''VideoGame/TombRaider2014'' ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.
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Added DiffLines:

* UnintentionallyUnsympathetic: Frequently invoked in his reviews of ''VideoGame/TombRaider2014'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" It also didn't help that he got sick of [[MostAnnoyingSound her repetitive "I CAN DO THIS" dialogue]] really quickly.
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** In the review of ''Titanfall 2'' vs. ''Call of Duty: Infinite Warfare'', he says that the latter game "takes place in the usual claustrophobic ruined cities and military bases, and I think you're only obliged to wall-run maybe twice in the whole campaign". While he is speaking, "Barry" sees a sign that says, "You must be this jaded to continue."
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** In the review for ''VideoGame/TheWitcher3WildHunt'': "...but I was already past the suggested level for the next main quest and I don't like being too overleveled." While Yahtzee is speaking, Gerald has the number 17 on himself and a sign appears which says, "You must be this badass to ride."
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-->[[AC:You see a door.]]\\
[[AC:>enter door_]]\\
[[AC:You can't enter the door.]]\\
[[AC:>search room_]]\\
[[AC:You find one door you can actually enter and several guards spinning in place 'cause their AI bollocked up.]]

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-->[[AC:You -->You see a door.]]\\
[[AC:>enter
\\
[[AC:> enter
door_]]\\
[[AC:You You can't enter the door.]]\\
[[AC:>search
\\
[[AC:> search
room_]]\\
[[AC:You You find one door you can actually enter and several guards spinning in place 'cause their AI bollocked up.]]
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[[AC:ENTER DOOR_]]\\

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[[AC:ENTER DOOR_]]\\[[AC:>enter door_]]\\



[[AC:SEARCH ROOM_]]\\

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[[AC:SEARCH ROOM_]]\\[[AC:>search room_]]\\
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* YouCantGetYeFlask: In his review for ''VideoGame/{{Thief 2014}}'', he feels that the convoluted gameplay of choosing which door or window to open or enter feels like "playing a bad text adventure", which he imagines the game to be like as follows:
-->[[AC:You see a door.]]\\
[[AC:ENTER DOOR_]]\\
[[AC:You can't enter the door.]]\\
[[AC:SEARCH ROOM_]]\\
[[AC:You find one door you can actually enter and several guards spinning in place 'cause their AI bollocked up.]]
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* WhenHeSmiles: On the rare occasions when Yahtzee says anything nice about a game, or, heaven forbid, says it's good, it's a sure sign that that part of the game/game is truly special.
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** In the review for the 2015 video game ''Godzilla'', Yahtzee says, "[Godzilla's] got like three attacks, and anything he steps on is not gonna be allowed on any rollercoasters any time soon. That's all you need." Cue the squashed imp reading a sign that says "You must be this tall to ride."
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** In the review for ''VideoGame/{{Knack}}'', Yahtzee says that "Knack can only grow from collecting specific objects, his size is largely dictated inorganically by progress through the level"; while he is speaking, Bucket!Knack encounters a Santa Claus figure that says, "You must be this tall to enter."
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** "Fans are clingy, complaining dipshits who will never ever be grateful for any concession you make. Incidentally, [[HypocriticalHumor why not buy a Zero Punctuation t-shirt?"]]

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** "Fans are clingy, complaining dipshits who will never ever be grateful for any concession you make. Incidentally, [[HypocriticalHumor why not buy a Zero Punctuation t-shirt?"]]t-shirt]]?"



** He also mentioned that the somewhat [[AnticlimaxBoss unsatisfying ending]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.

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** He also mentioned that the somewhat [[AnticlimaxBoss [[AntiClimaxBoss unsatisfying ending]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.



--> The actual challenge of the fight is basically 'Go here, then here, then QuickTimeEvent then win. Then cake.'

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--> The actual challenge of the fight is basically 'Go here, then here, then QuickTimeEvent [[PressXToNotDie Quick-Time Event]] then win. Then cake.'



* ViewersAreGeniuses: In Yahtzee's review of ''Deathspank'', how many people got that he picked the town name of Northampton for a visual gag about a mystical place because it's very close to the real life English town of [[VideoGame/KingsQuest Daventry?]]

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* ViewersAreGeniuses: In Yahtzee's review of ''Deathspank'', how many people got that he picked the town name of Northampton for a visual gag about a mystical place because it's very close to the real life English town of [[VideoGame/KingsQuest Daventry?]]Daventry]]?



--> ''[[DumpStat Don't pick swimming because it's fairly useless]].''

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--> ''[[DumpStat Don't pick swimming because it's fairly useless]].''useless.]]''



** {{Lampshaded}} by Yahtzee himself in one column, where he mentions that he's caught himself using certain words so many times that he's had to step back and wonder what the hell he's actually talking about. Helpfully, he put together a handy little glossary of some of his favorites.

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** {{Lampshaded}} {{Lampshade|Hanging}}d by Yahtzee himself in one column, where he mentions that he's caught himself using certain words so many times that he's had to step back and wonder what the hell he's actually talking about. Helpfully, he put together a handy little glossary of some of his favorites.
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--> '''Yahtzee''': So [=GTA5=] then. The fifth Franchise/GrandTheftAuto after 1, 2, 3, Vice City, San Andreas, 4, Chinatown Wars and ''all the other ones''. Adding up not being one of Rockstar's strong points.

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--> '''Yahtzee''': So [=GTA5=] then. The fifth Franchise/GrandTheftAuto ''VideoGame/GrandTheftAuto'' after 1, 2, 3, Vice City, San Andreas, 4, Chinatown Wars and ''all the other ones''. Adding up not being one of Rockstar's strong points.
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--> ''We're not the same Ion Storm that made Daikatana.''

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--> ''We're not the same Ion Storm Creator/IonStorm that made Daikatana.''
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** He also mentioned that the somewhat [[AnticlimaxBoss unsatisfying ending]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.
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* WhyDidItHaveToBeSnakes: In the EpicMickey [[http://www.escapistmagazine.com/videos/view/zero-punctuation/2575-Epic-Mickey review]], Yahtzee says he had a fear of Theme Park Mascots as a Child.

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* WhyDidItHaveToBeSnakes: In the EpicMickey ''VideoGame/EpicMickey'' [[http://www.escapistmagazine.com/videos/view/zero-punctuation/2575-Epic-Mickey review]], Yahtzee says he had a fear of Theme Park Mascots as a Child.
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** "The point is, this is coming from a fan [of ''VideoGame/DarkSouls''], so expect me to complain about [[ItsTheSameNowItSucks how formulaic it's gotten]] while simultaneously [[TheyChangedItNowItSucks bitching about everything that's different]]."[[invoked]]
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* WeNamedTheMonkeyJack: He named his [[VideoGame/PokemonBlackAndWhite Tepig]] [[VideogGame/DragonAgeII Anders]].

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* VerbalBackspace: RunningGag in ''VideoGame/{{Bayonetta}}'' review.
** Also, from his ''ArmyOfTwo'' review, when he starts slipping into gay jokes again though he was trying to cut down on them: "No! Bad Yahtzee!"

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* VerbalBackspace: VerbalBackspace:
**
RunningGag in ''VideoGame/{{Bayonetta}}'' review.
** Also, from From his ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' review, when he starts slipping into gay jokes again though he was trying to cut down on them: "No! Bad Yahtzee!"



* XDaysSince: Parodied in the ''ArmyOfTwo'' review as "X Hours Since the Last Gay Joke".

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* XDaysSince: Parodied in the ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' review as "X Hours Since the Last Gay Joke".
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* UnderusedGameMechanic [[invoked]]: Has complained about this several times, most notably in reference to the "memory remix" sequences in ''VideoGame/RememberMe'', to the point that he wrote [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/10450-Remember-Me-Could-Have-Been-So-Much-More a column]] discussing how they might have been more thoroughly implemented.

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* UnderusedGameMechanic [[invoked]]: [[invoked]] UnderusedGameMechanic: Has complained about this several times, most notably in reference to the "memory remix" sequences in ''VideoGame/RememberMe'', to the point that he wrote [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/10450-Remember-Me-Could-Have-Been-So-Much-More a column]] discussing how they might have been more thoroughly implemented.
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* UnderusedGameMechanic [[invoked]]: Has complained about this several times, most notably in reference to the "memory remix" sequences in ''VideoGame/RememberMe'', to the point that he wrote [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/10450-Remember-Me-Could-Have-Been-So-Much-More a column]] discussing how they might have been more thoroughly implemented.
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[[WebAnimation/ZeroPunctuation Main page]] | [[ZeroPunctuation/TropesAToD Tropes A-D]] | [[ZeroPunctuation/TropesEToH Tropes E-H]] | [[ZeroPunctuation/TropesIToL Tropes I-L]] | [[ZeroPunctuation/TropesMToP Tropes M-P]] | [[ZeroPunctuation/TropesQToT Tropes Q-T]] | '''Tropes U-Z'''

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[[WebAnimation/ZeroPunctuation Main page]] | [[ZeroPunctuation/TropesAToD Tropes A-D]] | [[ZeroPunctuation/TropesEToH Tropes E-H]] | [[ZeroPunctuation/TropesIToL Tropes I-L]] | [[ZeroPunctuation/TropesMToP Tropes M-P]] | [[ZeroPunctuation/TropesQToT Tropes Q-T]] | '''Tropes U-Z'''U-Z''' | [[ZeroPunctuation/ReviewedGames List of reviewed games]]
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** He reported feeling quite guilty and depressed after playing ''VideoGame/SpecOpsTheLine''.

Changed: 11

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* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden 3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuked the battlefield with minimal effort (and one even gives a full-heal!), making the game remarkably easy.

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* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden 3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuked nuke the battlefield with and take minimal effort (and one even gives a full-heal!), making the game remarkably easy.
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* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuked the battlefield with minimal effort (and one even gives a full-heal!), making the game remarkably easy.

to:

* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden3''; ''VideoGame/NinjaGaiden 3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuked the battlefield with minimal effort (and one even gives a full-heal!), making the game remarkably easy.

Changed: 483

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* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]].

to:

* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuked the battlefield with minimal effort (and one even gives a full-heal!), making the game remarkably easy.

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