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* PolishedPort: The NES version is a noticable improvement over the MSX versions, featuring smoother and faster scrolling and less slowdown.

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* PolishedPort: The NES version is a noticable noticeable improvement over the MSX versions, featuring smoother and faster scrolling and less slowdown.



* SugarWiki/VisualEffectsOfAwesome: The first game is notable for its fast-scrolling backgrounds, in a genre where backgrounds scroll as if you're driving in a school zone.

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* SugarWiki/VisualEffectsOfAwesome: The first game is notable for its fast-scrolling backgrounds, in a genre (and era) where backgrounds scroll as if you're driving in a school zone.
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Redundant


''Zanac'' has some things that are subjective:
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** Weapon 5 is a boomerang-like projectile that spends several seconds at the peak of its "flight". Careful positioning allows you to easily rip bosses and other armored enemies a new one. Level the weapon up high enough and it turns into a straight-up laser beam.

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** Weapon 5 is a boomerang-like projectile that spends several seconds at the peak of its "flight". Careful positioning allows you to easily rip bosses and other armored enemies a new one. Level the weapon up high enough and it turns into a straight-up laser beam. Notably, it is the only subweapon alongside Weapon 0 with [[BottomlessMagazines infinite ammo]].
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** The FinalBoss theme [[https://youtu.be/8KmiPXRVAvg]] features a hellish DroneOfDread that sounds as if it was recorded in Hell itself.

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** The FinalBoss theme [[https://youtu.be/8KmiPXRVAvg]] features a hellish DroneOfDread that sounds as if it was recorded in Hell itself.
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Added DiffLines:

* PolishedPort: The NES version is a noticable improvement over the MSX versions, featuring smoother and faster scrolling and less slowdown.
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Added DiffLines:

* DifficultySpike: Area 4 is where the gloves come off, featuring a lot more of the advanced enemies and a slew of ground turrets sure to make life miserable. And the game's challenge stops going back from there.
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* VisualEffectsOfAwesome: The first game is notable for its fast-scrolling backgrounds, in a genre where backgrounds scroll as if you're driving in a school zone.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The first game is notable for its fast-scrolling backgrounds, in a genre where backgrounds scroll as if you're driving in a school zone.

Added: 162

Changed: 2

Removed: 250

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* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[PopCultureIsolation saw no success on the occidental side of the Pacific]].



** Also, for normal aerial enemies, purple Lusters which fly around with a wise arc and that means usually firing its projectiles behind the player.

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** Also, for normal aerial enemies, purple Lusters which fly around with a wise wide arc and that means usually firing its projectiles behind the player.



* SequelDisplacement - In fact the the first port was the MSX one.

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* SequelDisplacement - In fact the the first port was the MSX one.one.
* VisualEffectsOfAwesome: The first game is notable for its fast-scrolling backgrounds, in a genre where backgrounds scroll as if you're driving in a school zone.

Added: 484

Changed: 299

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* NightmareFuel: The sound test screen shows only the word "SOUND TEST" and a number indicating the current track on a black background, making it spooky especially with certain music tracks and sound effects. It's also possible to trigger it by accident, if you're holding A and B while exiting the GameOver screen.

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* NightmareFuel: NightmareFuel:
** The FinalBoss theme [[https://youtu.be/8KmiPXRVAvg]] features a hellish DroneOfDread that sounds as if it was recorded in Hell itself.
**
The sound test screen shows only the word "SOUND TEST" and a number indicating the current track on a black background, making it spooky especially with certain music tracks and sound effects.effects, such as the aforementioned final boss theme. It's also possible to trigger it by accident, if you're holding A and B while exiting the GameOver screen.

Added: 406

Changed: 139

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* GameBreaker: Weapon 7. Fires fast, can move left and right at a limited angle, and can go through enemies. Very powerful, but is also a bit of a rarity.

to:

* GameBreaker: GameBreaker:
** Weapon 5 is a boomerang-like projectile that spends several seconds at the peak of its "flight". Careful positioning allows you to easily rip bosses and other armored enemies a new one. Level the weapon up high enough and it turns into a straight-up laser beam.
**
Weapon 7. Fires fast, can move left and right at a limited angle, and can go through enemies. Very powerful, but is also a bit of a rarity.
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* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[AmericansHateTingle saw no success on the occidental side of the Pacific]].

to:

* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[AmericansHateTingle [[PopCultureIsolation saw no success on the occidental side of the Pacific]].
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* MostWonderfulSound - The extra life sound. The Neo variant even has a ringtone for it in Japan.

to:

* MostWonderfulSound - SugarWiki/MostWonderfulSound: The extra life sound. The Neo variant even has a ringtone for it in Japan.
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Added DiffLines:

* NightmareFuel: The sound test screen shows only the word "SOUND TEST" and a number indicating the current track on a black background, making it spooky especially with certain music tracks and sound effects. It's also possible to trigger it by accident, if you're holding A and B while exiting the GameOver screen.
Is there an issue? Send a MessageReason:
None


* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[AmericansHateTingle saw no success on the other side of the Pacific]].

to:

* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[AmericansHateTingle saw no success on the other occidental side of the Pacific]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationDisplacement: In North America, the NES adaptation of the orignial game is far more well-known than the MSX original, due to the latter being on a platform that [[AmericansHateTingle saw no success on the other side of the Pacific]].

Added: 16

Changed: 16

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I need to hit Preview more often...


* AnnoyingVideoGameHelper: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.* DemonicSpiders

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* AnnoyingVideoGameHelper: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.boss.
* DemonicSpiders

Changed: 176

Removed: 166

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fixed a wick for a split trope


* DemonicSpiders

to:

* AnnoyingVideoGameHelper: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.* DemonicSpiders



* SequelDisplacement - In fact the the first port was the MSX one.
* StopHelpingMe: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.

to:

* SequelDisplacement - In fact the the first port was the MSX one.
* StopHelpingMe: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.
one.
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Tense issues


* GameBreaker: Weapon 7. Fired fast, could move left and right at a limited angle, and could go through enemies. Very powerful, but is also a bit of a rarity.

to:

* GameBreaker: Weapon 7. Fired Fires fast, could can move left and right at a limited angle, and could can go through enemies. Very powerful, but is also a bit of a rarity.
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Added DiffLines:

* ScrappyWeapon: Weapon 2 in ''Zanac'', a shield that lasts for 50 uses, can be recharged by collecting more '2' items, but also triggers the DynamicDifficulty's BerserkButton.
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* SequelDisplacement - In fact the the first port was the MSX one.

to:

* SequelDisplacement - In fact the the first port was the MSX one.one.
* StopHelpingMe: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.
Is there an issue? Send a MessageReason:
None


** Weapon 6 in ''Neo'' is an explosive that shreds most enemies and lingers long enough to take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up to max, though, and you get a faster, stronger, bigger SphereOfAnnihilation that wrecks everything it touches (including bosses.)

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** Weapon 6 in ''Neo'' is an explosive that shreds most enemies and lingers long enough to take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up to max, though, and you get a faster, stronger, bigger SphereOfAnnihilation massive SphereOfDestruction that wrecks everything it touches (including bosses.)bosses,) and the firing rate problem can be solved by just getting up in your target's face and unleashing it point blank.
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** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, and is usually strong enough to shred normal enemies. Power it up enough, and the explosions get pretty big and it absolutely ''annihilates'' bosses.

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** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, shreds most enemies and is usually strong lingers long enough to shred normal enemies. take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up enough, to max, though, and the explosions you get pretty big and a faster, stronger, bigger SphereOfAnnihilation that wrecks everything it absolutely ''annihilates'' touches (including bosses.)
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Added DiffLines:

** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, and is usually strong enough to shred normal enemies. Power it up enough, and the explosions get pretty big and it absolutely ''annihilates'' bosses.
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Added a new trope.

Added DiffLines:

* MostWonderfulSound - The extra life sound. The Neo variant even has a ringtone for it in Japan.
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Added new gamebreaker example.

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** The [[GuestFighter FC-Custom]] in ''Neo''. It's basically an {{Homage}} to the original ''Zanac'' fighter that is unlocked through either a code or having a save file of the original Zanac game, and it plays exactly like the original down to the weapons degradation system, so no [[SuperMode blast mode]] or charge shots. However, all of its subweapons can destroy enemy shots, and this is a ship that, with weapon 7, can rip the crap out of anything. For reference, the regular ''Neo'' ships can only destroy enemy shots through sacrificing offense for defense, something that ramps up the DynamicDifficulty. Oh, and it benefits from the [[ExtraLife Landers]], having an insane rate of fire if exploited right.
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Added new trope

Added DiffLines:

* GameBreaker: Weapon 7. Fired fast, could move left and right at a limited angle, and could go through enemies. Very powerful, but is also a bit of a rarity.
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Added DiffLines:

** Jack the DynamicDifficulty high enough and you get these annoying blue enemies that line up with you and shoot out a constant stream of missiles. Flying above them will NOT help because they can fire upwards too.

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