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Minor edit.
Changed line(s) 17 (click to see context) from:
* SerialNumbersFiledOff: At first glance, it seems to be basically VideoGame/BanjoKazooie in everything but name. However, Playtonic had stated that [[http://www.polygon.com/2015/6/22/8817003/yooka-laylee-e3-preview this game is going to be more of it's own thing and not rely too much on the Banjo-Kazooie formula.]]
to:
* SerialNumbersFiledOff: At first glance, it seems to be basically VideoGame/BanjoKazooie in everything but name. However, Playtonic had stated that [[http://www.polygon.com/2015/6/22/8817003/yooka-laylee-e3-preview this game is going to be more of it's its own thing and not rely too much on the Banjo-Kazooie formula.]]
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* SerialNumbersFiledOff: Let's face it, this is basically VideoGame/BanjoKazooie in everything but name.
to:
* SerialNumbersFiledOff: Let's face it, this is At first glance, it seems to be basically VideoGame/BanjoKazooie in everything but name.name. However, Playtonic had stated that [[http://www.polygon.com/2015/6/22/8817003/yooka-laylee-e3-preview this game is going to be more of it's own thing and not rely too much on the Banjo-Kazooie formula.]]
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* SerialNumbersFiledOff: Let's face it, this is basically VideoGame/BanjoKazooie in everything but name.
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Minor edit.
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* BaseBreaker:
to:
* BaseBreaker:BrokenBase:
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* TaintedByThePreview: Some potential fans were turned off by the fact that it had a Kickstarter campaign and/or the fact that it's being made with the Unity engine.
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* FriendlyFandoms: Due to their Kickstarters being held at around the same time period, a lot of people who backed ''Yooka-Laylee'' also backed ''VideoGame/BloodstainedRitualOfTheNight''. Both of them were widely successful.
to:
* FriendlyFandoms: FriendlyFandoms:
** Due to their Kickstarters being held at around the same time period, a lot of people who backed ''Yooka-Laylee'' also backed ''VideoGame/BloodstainedRitualOfTheNight''. Both of them were widelysuccessful.successful.
** A number of other Kickstarter funded games also share a good chunk of fans, which include ''VideoGame/MightyNo9'', ''VideoGame/{{Shantae}}'' and ''VideoGame/ShovelKnight''.
** Due to their Kickstarters being held at around the same time period, a lot of people who backed ''Yooka-Laylee'' also backed ''VideoGame/BloodstainedRitualOfTheNight''. Both of them were widely
** A number of other Kickstarter funded games also share a good chunk of fans, which include ''VideoGame/MightyNo9'', ''VideoGame/{{Shantae}}'' and ''VideoGame/ShovelKnight''.
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* FriendlyFandoms: Due to their Kickstarters being held at around the same time period, a lot of people who backed ''Yooka-Laylee'' also backed ''VideoGame/BloodstainedRitualOfTheNight''. Both of them were widely successful.
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considering that the Playtonic games admitted that it\'s a spiritual successor, it can\'t really be a spiritual licensee.
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* SpiritualLicensee:
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to ''VideoGame/ChameleonTwist 3''.
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to ''VideoGame/ChameleonTwist 3''.
to:
* SpiritualLicensee:
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
**SpiritualLicensee: Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to ''VideoGame/ChameleonTwist 3''.
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
**
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* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign met its funding goal in ''under an hour''.
to:
* HilariousInHindsight: HilariousInHindsight:
** This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign met its funding goal in ''under an hour''.
** This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign met its funding goal in ''under an hour''.
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*** Gets even funnier when the [[https://www.youtube.com/watch?v=329VH0WW4_k alpha build shown at E3 2015]] makes a jab at ''Nuts and Bolts''.
----> '''Sign:''' I'd love to offer directions buy unfortunately I can't see behind my own head. If only I had a pair of wheels... Maybe the final game will have a fun vehicle building mechanic?
----> '''Sign:''' I'd love to offer directions buy unfortunately I can't see behind my own head. If only I had a pair of wheels... Maybe the final game will have a fun vehicle building mechanic?
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** A later update introduced a new song, [[https://soundcloud.com/playtonic/glacier-world-working-title-work-in-progress Glacier World]]. It's a charming little piece that's evocative of several ice level themes from the ''Banjo-Kazooie'' games.
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* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Threeie]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to give the game its own unique identity and style while still evolving and reviving the genre.
to:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Threeie]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of font used in the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to give the game its own unique identity and style while still evolving and reviving the genre.
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Deleted line(s) 10 (click to see context) :
* SceneryPorn: Considering the videos and pictures shown off so far were made from ''three months worth of development'', the game looks ''gorgeous'' so far!
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* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the Chameleon being male and Laylee the Bat being female), some thought that they were the other way around, or even both female.
to:
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the Chameleon being male and Laylee the Bat being female), some thought that they were the other way around, or even both female.female.
* VisualEffectsOfAwesome: The reveal videos and pictures alone, which were made from ''three months worth of development'', look ''gorgeous''!
* VisualEffectsOfAwesome: The reveal videos and pictures alone, which were made from ''three months worth of development'', look ''gorgeous''!
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Third-hand information at best, but I thought it should be included.
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** In an interview with Kirkhope, the main reason for ''Banjo-Kazooie: Nuts and Bolts''' major genre shift was because a Microsoft executive said that people wouldn't be interested in 3-D platformers any longer and wanted something different. Taking a look at how the Kickstarter took off, that executive [[AndYouThoughtItWouldFail could not have been any more wrong]].
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Changed line(s) 8 (click to see context) from:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Threeie]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
to:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Threeie]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make give the game feel its own unique identity and style while still evolving and reviving the genre.
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no need to say \"for some\" on a ymmv page, it all comes down to opinion anyway. also some minor fixes here and there
Changed line(s) 1,9 (click to see context) from:
* BaseBreaker: While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point its Kickstarter campaign reached its funding ''and'' initial stretch goals in a ''single day'', there are still a few who are rather annoyed/disheartened that this game more or less means "R.I.P. ''VideoGame/BanjoKazooie''".
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the original ''Banjo'' games and want that trend to continue here, though Grant Kirkhope specified on Twitter that ''Banjo-Kazooie'' [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For a number of backers, the music previews were the thing that convinced them to sign on so this is certainly a significant part of the appeal.
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going.[[labelnote:*]]i.e. Reaching the funding goal in ''less than an hour''.[[/labelnote]]
--> '''Laylee:''' Can we get out yet Yooka? We've been in here for ages!
--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Kazooie 3]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
* SceneryPorn: Considering the videos and pictures show off so far where made from ''three months worth of development'', the game looks ''gorgeous'' so far!
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the original ''Banjo'' games and want that trend to continue here, though Grant Kirkhope specified on Twitter that ''Banjo-Kazooie'' [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For a number of backers, the music previews were the thing that convinced them to sign on so this is certainly a significant part of the appeal.
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going.[[labelnote:*]]i.e. Reaching the funding goal in ''less than an hour''.[[/labelnote]]
--> '''Laylee:''' Can we get out yet Yooka? We've been in here for ages!
--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor Banjo-Kazooie 3]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
* SceneryPorn: Considering the videos and pictures show off so far where made from ''three months worth of development'', the game looks ''gorgeous'' so far!
to:
* BaseBreaker: AwesomeMusic: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly in their own distinct styles. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain, while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor. For a number of backers, the music previews are what convinced them to sign on.
* BaseBreaker:
** While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point its Kickstarter campaign reached its funding ''and'' initial stretch goals in a ''single day'', there are still a few who are rather annoyed/disheartened that this game more or less means "R.I.P. ''VideoGame/BanjoKazooie''".
**For some, the recent pledge The orchestral soundtrack stretch goal saying they will orchestrate the soundtrack.has received mixed opinions. Many enjoy the MIDI music used in the original ''Banjo'' games and want that trend to continue here, though Grant Kirkhope specified on Twitter that ''Banjo-Kazooie'' [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For a number of backers, the music previews were the thing that convinced them to sign on so this is certainly a significant part of the appeal.
quality.
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaignis going.[[labelnote:*]]i.e. Reaching the met its funding goal in ''less than ''under an hour''.[[/labelnote]]
hour''.
--> '''Laylee:''' Can we get outyet yet, Yooka? We've been in here for ages!
--> '''Yooka:''' Not until we reach our stretchgoals goals, Laylee! Sit tight!
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessorBanjo-Kazooie 3]]'', Banjo-Threeie]]'', there are still some people who criticize the game for looking too similar to ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
* SceneryPorn: Considering the videos and picturesshow shown off so far where were made from ''three months worth of development'', the game looks ''gorgeous'' so far!
* BaseBreaker:
** While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point its Kickstarter campaign reached its funding ''and'' initial stretch goals in a ''single day'', there are still a few who are rather annoyed/disheartened that this game more or less means "R.I.P. ''VideoGame/BanjoKazooie''".
**
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For a number of backers, the music previews were the thing that convinced them to sign on so this is certainly a significant part of the appeal.
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign
--> '''Laylee:''' Can we get out
--> '''Yooka:''' Not until we reach our stretch
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being ''[[SpiritualSuccessor
* SceneryPorn: Considering the videos and pictures
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* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the Chameleon being male and Laylee the Bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
to:
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the Chameleon being male and Laylee the Bat being female), some Kickstarter campaign supporters have said thought that they thought they were/believe they should be were the other way around.around, or even both female.
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Minor edits.
Changed line(s) 1,3 (click to see context) from:
* BaseBreaker: While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point it's Kickstarter reached it's funding ''and'' stretch goals in a ''single day'', there are still a few who are rather annoyed / dishearten that this game more or less means "R.I.P. VideoGame/BanjoKazooie".
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the original Banjo games and want that trend to continue here, though Grant Kirkhope specified on Twitter that [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfund campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the original Banjo games and want that trend to continue here, though Grant Kirkhope specified on Twitter that [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfund campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
to:
* BaseBreaker: While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point it's its Kickstarter campaign reached it's its funding ''and'' initial stretch goals in a ''single day'', there are still a few who are rather annoyed / dishearten annoyed/disheartened that this game more or less means "R.I.P. VideoGame/BanjoKazooie".
''VideoGame/BanjoKazooie''".
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the originalBanjo ''Banjo'' games and want that trend to continue here, though Grant Kirkhope specified on Twitter that ''Banjo-Kazooie'' [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, thecrowdfund crowdfunding campaign page gave backers an idea of what sort of music to expect in the game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDI music used in the original
* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the
Changed line(s) 5 (click to see context) from:
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going[[labelnote:*]]AKA Reaching the funding goal in ''less than an hour''[[/labelnote]].
to:
* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going[[labelnote:*]]AKA going.[[labelnote:*]]i.e. Reaching the funding goal in ''less than an hour''[[/labelnote]].hour''.[[/labelnote]]
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* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being [[SpiritualSuccessor Banjo-Kazooie 3]], there are still some people who criticize the game for looking too similar to Banjo-Kazooie (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
to:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being [[SpiritualSuccessor ''[[SpiritualSuccessor Banjo-Kazooie 3]], 3]]'', there are still some people who criticize the game for looking too similar to Banjo-Kazooie ''Banjo-Kazooie'' (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
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** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the chameleon being male and Laylee the bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the chameleon being male and Laylee the bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
to:
** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
''VideoGame/ChameleonTwist 3''.
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka thechameleon Chameleon being male and Laylee the bat Bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the
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Changed line(s) 8 (click to see context) from:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being [[SpiritualSuccessor Banjo-Kazooie 3]], there are still some people who criticize the game for being too similar to Banjo-Kazooie (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
to:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being [[SpiritualSuccessor Banjo-Kazooie 3]], there are still some people who criticize the game for being looking too similar to Banjo-Kazooie (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ItsTheSameNowItSucks: Despite the overall positive reaction to this game basically being [[SpiritualSuccessor Banjo-Kazooie 3]], there are still some people who criticize the game for being too similar to Banjo-Kazooie (right down to the design of the logo, the designs/abilities of the characters, and [[SuspiciouslySimilarSong the general sound of the music]]) and wish that the developers were doing more to make the game feel unique while still evolving and reviving the genre.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDIs used in the original Banjo games and want that trend to continue here, though Grant Kirkhope specified on Twitter that [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
to:
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDIs MIDI music used in the original Banjo games and want that trend to continue here, though Grant Kirkhope specified on Twitter that [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** For some, the recent pledge goal saying they will orchestrate the soundtrack. Many enjoy the MIDIs used in the original Banjo games and want that trend to continue here, though Grant Kirkhope specified on Twitter that [[https://twitter.com/grantkirkhope/status/594908847065534464?lang=en Banjo-Kazooie did indeed use real instruments]], simply downsized in audio sample.
Is there an issue? Send a MessageReason:
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* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going.
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* HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going.going[[labelnote:*]]AKA Reaching the funding goal in ''less than an hour''[[/labelnote]].
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* SceneryPorn: Considering the videos and pictures show off so far where made from ''three months worth of development'', the game looks ''gorgeous'' so far!
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* BaseBreaker: While there's no one complaining that the game won't be good, and quite a few people are excited about it to the point it's Kickstarter reached it's funding ''and'' stretch goals in a ''single day'', there are still a few who are rather annoyed / dishearten that this game more or less means "R.I.P. VideoGame/BanjoKazooie".
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* SpiritualLicensee: Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
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* SpiritualLicensee: SpiritualLicensee:
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
** To ''VideoGame/BanjoKazooie'', which is outright admitted by the creators.
** Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
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* SpiritualLicensee: Considering one of the protagonists is a chameleon that uses his tongue as a grapple, this is the closest we're going to get to VideoGame/ChameleonTwist 3.
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--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!
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--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!tight!
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the chameleon being male and Laylee the bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
* ViewerGenderConfusion: While the lead characters' genders were quickly clarified (Yooka the chameleon being male and Laylee the bat being female), some Kickstarter campaign supporters have said that they thought they were/believe they should be the other way around.
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** For a number of backers, the music previews were the thing that convinced them to sign on so this is certainly a significant part of the appeal.
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* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfund campaign page gave backers an idea of what sort of music to expect in the game. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of classic, playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
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* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfund campaign page gave backers an idea of what sort of music to expect in the game.game and it is undoubtedly distinctly in their style. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of classic, the playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
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* CrowningMusicOfAwesome: Produced by notable ex-Rare composers David Wise and Grant Kirkhope, the crowdfund campaign page gave backers an idea of what sort of music to expect in the game. [[https://www.youtube.com/watch?v=rH2SF01LQ9o "Jungle World" from Kirkhope]] is evocative of classic, playful ''Banjo-Kazooie''-esque themes like Grunty's Lair or Mumbo's Mountain while Wise's contribution, [[https://www.youtube.com/watch?v=DTqziwup4O4 "Jungle Challenge"]], is closer to the work he did for ''VideoGame/DonkeyKongCountryTropicalFreeze'', with a more tropical and up-tempo flavor.
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*HilariousInHindsight: This moment from the end of the Kickstarter video becomes a bit funnier, considering how the Kickstarter campaign is going.
--> '''Laylee:''' Can we get out yet Yooka? We've been in here for ages!
--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!
--> '''Laylee:''' Can we get out yet Yooka? We've been in here for ages!
--> '''Yooka:''' Not until we reach our stretch goals Laylee! Sit tight!