History YMMV / WayOfTheSamurai

22nd Mar '15 6:18:51 AM crazyrabbits
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* CrowningMomentOfHeartwarming - The best Amakaze ending in the second game.
* DemonicSpiders - Ninjas, Suspicious Persons, Ronins, Killers, and generally [=NPCs=] that has a face-covering look that roams in the night. ''Especially'' the Samurai Hunter in the third game.

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* CrowningMomentOfHeartwarming - CrowningMomentOfHeartwarming: The best Amakaze ending in the second game.
* DemonicSpiders - DemonicSpiders:
**
Ninjas, Suspicious Persons, Ronins, Killers, and generally [=NPCs=] that has a face-covering look that roams in the night. ''Especially'' the Samurai Hunter in the third game.



* GameBreaker - Especially in the second installment. Gaming the sword enhancement system via SaveScumming, careful choices of which attributes you improve on which particular sword, and smart usage of Title Appraisal will get you swords that can absolutely demolish all comers even on the hardest difficulty levels. The third game is very similar in this respect.

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* GameBreaker - Especially in the second installment. Gaming GameBreaker:
** In ''2'', gaming
the sword enhancement system via SaveScumming, careful choices of which attributes you improve on which particular sword, and smart usage of Title Appraisal will get you swords that can absolutely demolish all comers even on the hardest difficulty levels. The third game is very similar in this respect.



** In ''4'', it's absurdly easy to start a playthrough on Easy, pick up the Black Mark't sword from Dojima by killing him in the Cemetary, refining/recasting it to 250 attack power, then farming enemies until you hit 1,000 kills, at which point you unlock the "Oddity" title if it's appraised (which gives an additional +250 attack power). Not only does it max out the weapon's attack stats, but it makes higher difficulties much easier (and that's not even counting attached charms).



* {{Moe}} - Osei in the third game is very much this. So much so that the developers took note of it and included a suit of armor with her picture and name on, Itasha-style in the DLC package.

to:

* {{Moe}} - {{Moe}}: Osei in the third game is very much this. So much so that the developers took note of it and included a suit of armor with her picture and name on, Itasha-style in the DLC package.



* NightmareFuel - in 4 :[[spoiler:In one of the Early Endings your character and others are boiled alive! Since this is most likely the first ending people get, we don't know what happened to them afterwards. Then we found out what happen to those characters after avoiding the ending the next time. It was implied that they were eaten by the minister and his daughters!]]
* PlayerPunch - A ''lot'' of bad ends are like this. One is in the second game in which [[spoiler:The player fails to protect Sayo during the riot at the Amahara festival. The town doctor berates him/her for it and tells them to get out of town, which s/he does. Flash forward to the player sitting on the roadside, crying his/her eyes out while eating a rice ball.]]
* ThisIsYourPremiseOnDrugs - ''Samurai Western''.

to:

* NightmareFuel - NightmareFuel: in 4 :[[spoiler:In one of the Early Endings your ''4'''s endings, [[spoiler:your character and others are boiled alive! Since this is most likely the first ending people get, we don't know what happened to them afterwards. Then we found out what happen to those characters after avoiding the ending the next time. It was implied that they were eaten by the minister and his daughters!]]
* PlayerPunch - PlayerPunch: A ''lot'' of bad ends are like this. One is in the second game in which [[spoiler:The player fails to protect Sayo during the riot at the Amahara festival. The town doctor berates him/her for it and tells them to get out of town, which s/he does. Flash forward to the player sitting on the roadside, crying his/her eyes out while eating a rice ball.]]
* ThisIsYourPremiseOnDrugs - ThisIsYourPremiseOnDrugs: ''Samurai Western''.Western''.
----
2nd Jun '14 7:53:15 PM TekMek63
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** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which, although drains a good deal of your vitality, is an unblockable throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an opponent's attack while in combat; which can be tricky if you don't time it right.

to:

** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which, although drains a good deal of your vitality, is an unblockable low throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an opponent's attack while in combat; which can be tricky if you don't time it right.
22nd Feb '14 8:08:11 AM alchixinren
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Added DiffLines:

** The fluorescent green and pink kimono the protagonist of ''4'' wears in the beginning.
19th Feb '14 8:07:53 AM MrDeath
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* UnfortunateImplications: Sayo in ''4'' (who appears as a special DLC character who is [[ShesAllGrownUp grown up considerably since the second game]]) when in combat mode makes grunts that literally sounds like she's a timid 12-year old. Cue Lolita overtones.
** Speaking of Lolita, Laura from the same game. To the point where you can actually engage in (toned down) ''foreplay with her'', should you choose to deepen your relationship with each other.
19th Feb '14 1:26:48 AM TekMek63
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** Speaking of Lolita, Laura from the same game. To the point, where you can actually engage in (toned down) ''foreplay with her'', should you choose to deepen your relationship with each other.

to:

** Speaking of Lolita, Laura from the same game. To the point, point where you can actually engage in (toned down) ''foreplay with her'', should you choose to deepen your relationship with each other.
19th Feb '14 12:22:57 AM TekMek63
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* ThisIsYourPremiseOnDrugs - ''Samurai Western''.

to:

* ThisIsYourPremiseOnDrugs - ''Samurai Western''.Western''.
* UnfortunateImplications: Sayo in ''4'' (who appears as a special DLC character who is [[ShesAllGrownUp grown up considerably since the second game]]) when in combat mode makes grunts that literally sounds like she's a timid 12-year old. Cue Lolita overtones.
** Speaking of Lolita, Laura from the same game. To the point, where you can actually engage in (toned down) ''foreplay with her'', should you choose to deepen your relationship with each other.
19th Feb '14 12:14:36 AM TekMek63
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** In ''2'', dueling style swords have good damage and easily linked attacks (Plus the most prominnent sword in the style, Zannkimaru, has insane range), but suffer from high blade stress and difficulty in getting a hit in with their easily blocked blows. The title "God" (gotten by keeping a sword on your person long enough) halfs blade-stress, while the style eventually learns a quick shoulder slam that stops opponents guards and keeps them frozen long enough to hit (it can even be used on recovering foes to infinitely combo them).

to:

** In ''2'', dueling style swords have good damage and easily linked attacks (Plus the most prominnent prominent sword in the style, Zannkimaru, has insane range), but suffer from high blade stress and difficulty in getting a hit in with their easily blocked blows. The title "God" (gotten by keeping a sword on your person long enough) halfs blade-stress, while the style eventually learns a quick shoulder slam that stops opponents guards and keeps them frozen long enough to hit (it can even be used on recovering foes to infinitely combo them).
19th Feb '14 12:10:50 AM TekMek63
Is there an issue? Send a Message


** In 2 dueling style swords have good damage and easily linked attacks (Plus the most prominnent sword in the style, Zannkimaru, has insane range), but suffer from high blade stress and difficulty in getting a hit in with their easily blocked blows. The title "God" (gotten by keeping a sword on your person long enough) halfs blade-stress, while the style eventually learns a quick shoulder slam that stops opponents guards and keeps them frozen long enough to hit (it can even be used on recovering foes to infinitely combo them).

to:

** In 2 ''2'', dueling style swords have good damage and easily linked attacks (Plus the most prominnent sword in the style, Zannkimaru, has insane range), but suffer from high blade stress and difficulty in getting a hit in with their easily blocked blows. The title "God" (gotten by keeping a sword on your person long enough) halfs blade-stress, while the style eventually learns a quick shoulder slam that stops opponents guards and keeps them frozen long enough to hit (it can even be used on recovering foes to infinitely combo them).
19th Feb '14 12:08:53 AM TekMek63
Is there an issue? Send a Message


** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which although drains a good deal of your vitality, is an unblockable throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an opponent's attack while in combat. Which can be tricky if you don't time it right.

to:

** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which which, although drains a good deal of your vitality, is an unblockable throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an opponent's attack while in combat. Which combat; which can be tricky if you don't time it right.
19th Feb '14 12:08:04 AM TekMek63
Is there an issue? Send a Message


** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which although drains a good deal of your vitality, is an unblockable throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an enemy attack. Which can be tricky if you don't time it right.

to:

** In ''4'', the very first swordfighting style that you start off with has a move called 'Fujinkyaku', which although drains a good deal of your vitality, is an unblockable throw that deals ''massive'' damage to an opponent. Combined with a sword that has at least one Able-Bodied charm or more (trait that reduces the wear of the weapon) and you're practically unstoppable even in Harakiri mode. Unlocking the move, however, requires that you must have at least slain a large number of Mooks to get to the fifth (and final) level of your style, and, while in that level, parry or counter an enemy attack.opponent's attack while in combat. Which can be tricky if you don't time it right.
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