History YMMV / WarFrame

9th Dec '17 5:18:44 AM PlasmaTalon
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** Chroma's blueprints are fairly easy to obtain, however his components require parts from four other Warframes. Volt's part is the easiest, since you get those through Clan research and can therefore grab only the part you need, but the other three are a pain for various reasons. Ember's part drops from the tedious Sargas Ruk, while Frost's drops from the notoriously-awful Lech Kril. Meanwhile, Saryn's part drops from Kela De Thaym, who requires Judgement Points to fight. Where do you get Judgement Points, you ask? Why, grinding Rathuum, of course. One of which can only be obtained through research in a clan Dojo (Volt), and the other requiring you to farm Kela De Thaym (Saryn). Taking quite a bit of time to locate all the pieces, and forcing you to build two complete sets of warframe pieces. There is currently no way to re-obtain his blueprints in-game either, so if any of his pieces or blueprints are lost, you'll have to pay around 20 dollars in the market to get him.

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** Chroma's blueprints are fairly easy to obtain, however his components require parts from four other Warframes. Volt's part is the easiest, since you get those through Clan research and can therefore grab only the part you need, but the other three are a pain for various reasons. Ember's part drops from the tedious Sargas Ruk, while Frost's drops from the notoriously-awful Lech Kril. Meanwhile, Saryn's part drops from Kela De Thaym, who requires Judgement Points to fight. Where do you get Judgement Points, you ask? Why, grinding Rathuum, of course. One of which can only be obtained through research in a clan Dojo (Volt), and the other requiring you to farm Kela De Thaym (Saryn). Taking quite a bit of time to locate all the pieces, and forcing you to build two complete sets of warframe pieces. There is currently no way to re-obtain his blueprints in-game either, so if any of his pieces or blueprints are lost, you'll have to pay around 20 dollars in the market to get him.
5th Dec '17 1:43:22 AM Octorok103
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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player favorite which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons at the time (13, shared with the [[BigFreakingSword Galatine Prime]]).

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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is ignores shields and armor and can stack with itself, making it a player favorite which each proc stacks on top of each other).favorite). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons at the time (13, shared with the [[BigFreakingSword Galatine Prime]]).
5th Dec '17 1:37:04 AM Octorok103
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* AndYouThoughtItWouldFail: A vast majority of critics in 2013 depicted that ItWillNeverCatchOn, downright saying that "It will fail. You will never update this game, you will never get the amount of players to support your game and you will not get a sponsor that arcs it in place." Coming from those critics who praise games that poorly understood the idealistic approach of AllegedlyFreeGame, it becomes an IronicEcho; as Warframe, in 2016, reaches a 26 million milestone of [[SelfDeprecation losers]], has a high standing review on Steam, is backed by a sponsor in China and its dedication of routinely updating the game every week instead of months like most MMO's and [[{{Determinator}} lived for more than three years to tell about it]]. And [[PerpetualBeta it still runs on Beta]].
** By 2017, the player count has reached to a 35 million milestone of losers, with a large advertising opening up for its release on "''The Plains of Eidolon''" and continues to outpace most games by bearing a portion of Steam's majority becoming a solid top 10 most active games[[note]]Despite most of its playerbase originated without Steam[[/note]].
* AntiClimaxBoss: The Hemocyte boss from the operation Plague Star event which is [[spoiler: just a palleteswap of Lephantis that goes down faster than the regular Lephantis since it's just the last form of the Lephantis fight with much more room for maneuverability and at a lower level.]]

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* AndYouThoughtItWouldFail: A vast majority of critics in 2013 depicted that ItWillNeverCatchOn, downright saying that "It will fail. You will never update this game, you will never get the amount of players to support your game and you will not get a sponsor that arcs it in place." Coming from those critics who praise games that poorly understood the idealistic approach of AllegedlyFreeGame, it becomes an IronicEcho; as Warframe, in 2016, reaches a 26 million milestone of [[SelfDeprecation losers]], has a high standing review on Steam, is backed by a sponsor in China and its dedication of routinely updating the game every week instead of months like most MMO's and [[{{Determinator}} lived for more than three years to tell about it]]. And [[PerpetualBeta it it's still runs on officially in Beta]].
** By 2017, the player count has reached to a 35 million milestone of losers, with a large advertising opening up for its release on "''The Plains of Eidolon''" and continues to outpace most games by bearing a portion of making it into Steam's majority becoming a solid top 10 most active games[[note]]Despite most games[[note]]Keep in mind Steam only makes up a fraction of its playerbase originated without Steam[[/note]].
playerbase[[/note]] and staying there consistently.
* AntiClimaxBoss: The Hemocyte boss from the operation Plague Star event which is [[spoiler: just a palleteswap PalletteSwap of Lephantis that goes down faster than skips the regular Lephantis since it's just the last form first phase. The wide-open area negates most of the Lephantis fight remaining difficulty, even with much more room for maneuverability and at a lower level.the veritable swarms of enemies added in.]]



** The Soma assault rifle is this now, too. It's an assault rifle/light machine gun hybrid with low damage... but exceptional critical stats. A properly built one will beat most weapons in the game in terms of DPS. It's also available to low-ranked players and doesn't even need Dojo research. It's since been recently changed to be available to high-ranked players, but players who already had the Soma get to keep and can continue using it.

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** The Soma assault rifle is this now, too. It's an assault rifle/light machine gun hybrid with low damage... but exceptional critical stats. A properly built one will beat most weapons in the game in terms of DPS. It's also available to low-ranked players and doesn't even need Dojo research. It's since been recently changed to be available to high-ranked players, but players who already had the Soma get to keep and can continue using it. [[SerialEscalation Then it got a Prime version which outpaced it]]. Eventually, both weapons started to fall out of favor as the power gap between rifles and other weapon categories began to show.



*** Apparently the game mode can't catch a break, because Plains of Eidolon brought it front and center for yet another round of complaints. This time, however, it was less about Archwing itself and more about how it was integrated into the new open-landscape area. The pre-release material for the eponymous Plains hyped up the ability to call in your Archwing to zoom around the landscape quickly, and indeed the distances involved almost necessitated this to prevent traveling from becoming a tedious schlep. The only problem? You ''really'' have to work to earn that privilege. First, your Clan needs to research the Archwing Launcher Segment; once that's done, you'll need to build the Segment for your ship, which requires materials found only in the Plains. Once you have that, you get to farm up more materials from the Plains to build consumable charges that summon your Archwing. Needless to say, that's a lot of waiting for what was supposed to be a fairly central feature. Oh, and to add insult to injury, your Archwing is much more susceptible to damage in the Plains, and taking too much damage (which happens to be less than your nominal health) drops you back to the ground. Did we mention that basically all the enemies have anti-air capabilities? [[SarcasmMode Have fun.]]



*** On the other hand, prominent voices against datamining love to bring up that the receiver of the C&D went beyond posting droprates, and posted every file he decrypted, including spoilers for upcoming Warframes and weapon releases, and some of the dialogue for ''The Second Dream'' prior to its official release (having been pre-patched into the game files) onto his data repository for all to see, prompting additional rewrites by the developers for the final version.

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*** On the other hand, prominent voices against datamining love to bring up that the receiver of the C&D went beyond posting droprates, and posted every file he decrypted, including spoilers for upcoming Warframes and weapon releases, and some of the dialogue for ''The Second Dream'' prior to its official release (having been pre-patched into the game files) onto his data repository for all to see, prompting additional rewrites by the developers for the final version. There has also been speculation that the datamining contributed to the perpetual delays behind Umbra and The War Within, since leaked early scripts for the latter included references to the former that were scrubbed by release.



** At one point, Gas damage gained an interesting interaction with stealth attacks. Somehow, the stealth damage multiplier started stacking excessively with its status effect, causing it to do obscene amounts of damage. Needless to say, this got patched out.



** Vauban's component blueprints are rewarded for Alert missions from time to time. Leaving you completely at the mercy of the RNG system. Hoping an alert offering them turns up while your playing.

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** Vauban's component blueprints are rewarded for Alert missions from time to time. Leaving you You're completely at the mercy of the RNG system. Hoping system, hoping an alert offering them turns up while your playing.you're playing; once you've got one or two, you get to add in the hope that the alert will be for one of the parts that you still need.



** Chroma's blueprints are fairly easy to obtain, however his components require parts from four other warframes. One of which can only be obtained through research in a clan Dojo(Volt), and the other requiring you to farm Kela De Thaym(Saryn). Taking quite a bit of time to locate all the pieces, and forcing you to build two complete sets of warframe pieces. There is currently no way to re-obtain his blueprints in-game either, so if any of his pieces or blueprints are lost, you'll have to pay around 20 dollars in the market to get him.

to:

** Chroma's blueprints are fairly easy to obtain, however his components require parts from four other warframes. Warframes. Volt's part is the easiest, since you get those through Clan research and can therefore grab only the part you need, but the other three are a pain for various reasons. Ember's part drops from the tedious Sargas Ruk, while Frost's drops from the notoriously-awful Lech Kril. Meanwhile, Saryn's part drops from Kela De Thaym, who requires Judgement Points to fight. Where do you get Judgement Points, you ask? Why, grinding Rathuum, of course. One of which can only be obtained through research in a clan Dojo(Volt), Dojo (Volt), and the other requiring you to farm Kela De Thaym(Saryn).Thaym (Saryn). Taking quite a bit of time to locate all the pieces, and forcing you to build two complete sets of warframe pieces. There is currently no way to re-obtain his blueprints in-game either, so if any of his pieces or blueprints are lost, you'll have to pay around 20 dollars in the market to get him.him.
** Equinox is also fairly frustrating to grind, since you need ''eight'' parts to build her instead of the usual three. While Tyl Regor's boss fight isn't nearly as bad as some of the others, it's still not all that fun running it that many times.



** The Glast Gambit, the quest line you need to complete to unlock the Nidus Warframe, is considered by many to be by FAR the worst Warframe quest in the game, if not the worst mission in the game, ''period.'' After an ordinary starting mission fighting Infested on a ship, you have to win at the Index, a rather dull pseudo-[=PvP=] minigame against a team of Corpus bots. Then you have to do it again. Then you have to do it again, only this time you randomly die at one point during the match. Then you have to do it ''again'' only this time with the caveat that [[DoWellButNotPerfect you're not allowed to win by more than 10 points in a game where the scores can swing by several dozen points in a single big score]] (or lose, obviously) and this is the point where the mission goes from "boring" to ''"absolutely insufferable"'' because winning the index requires you to win 3 rounds in a row, while if you lose even ''once'' you're defeated in a baseless and frustrating application of EvilOnlyHasToWinOnce. But you can't control what your AI teammates will do during this mission, meaning you can't stop them from scoring when you don't want to, and if you take a lead of less than 10 points and try to sit back and defend the goal to keep the opposing team from scoring, all you have to do is mess up ''once'' for an enemy Broker to make a huge capitalisation (with combo bonuses) and overwhelm you. And even if you get past this hair-pullingly irritating and boring mission, you're still not done- you have to ''play again,'' only this time [[HopelessBossFight you literally can't win because Nef Anyo is cheating to keep you from scoring]], just to ''really'' rub in how boring and pointless this whole sequence is. Then after you do another side mission to take care of the cheating, ''you have to play one more damned round of the Index!'' Almost nobody even ''likes'' the Index, so it's no surprised that The Glast Gambit is one of the most-despised missions in the game.

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** The Glast Gambit, the quest line you need to complete to unlock the Nidus Warframe, is considered by many to be by FAR the worst Warframe quest in the game, if not the worst mission in the game, ''period.'' After an ordinary starting mission fighting Infested on a ship, you have to win at the Index, a rather dull pseudo-[=PvP=] minigame against a team of Corpus bots. Then you have to do it again. Then you have to do it again, only this time you randomly die at one point during the match. Then you have to do it ''again'' ''again'', only this time with the caveat that [[DoWellButNotPerfect you're not allowed to win by more than 10 points in a game where the scores can swing by several dozen points in a single big score]] (or lose, obviously) and obviously); this is the point where the mission goes from "boring" to ''"absolutely insufferable"'' because winning the index requires you to win 3 rounds in a row, while if you lose even ''once'' you're defeated in a baseless and frustrating application of EvilOnlyHasToWinOnce. But you can't control what your AI teammates will do during this mission, meaning you can't stop them from scoring when you don't want to, and if you take a lead of less than 10 points and try to sit back and defend the goal to keep the opposing team from scoring, all you have to do is mess up ''once'' for an enemy Broker to make a huge capitalisation (with combo bonuses) and overwhelm you. And even if you get past this hair-pullingly irritating and boring mission, you're still not done- you have to ''play again,'' only this time [[HopelessBossFight you literally can't win because Nef Anyo is cheating to keep you from scoring]], just to ''really'' rub in how boring and pointless this whole sequence is.is; also, even though the loss is scripted, you'll still forfeit the credits you had to put up as a wager. Then after you do another side mission to take care of the cheating, ''you have to play one more damned round of the Index!'' Almost nobody even ''likes'' the Index, so it's no surprised that The Glast Gambit is one of the most-despised missions in the game.
28th Nov '17 2:20:11 PM Twister1432
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*** Most Ospreys can easily fall under this category depending on what weapons you have and what warframe you're currently using.


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** The Mutalist Osprey is weak and easily downed if focused on, not posing much of a threat other than dropping off some smaller Infected. That doesn't stop them from being a pain in the ass with their one and only attack where they quickly intercept you and dash through the air, leaving a toxic cloud (which goes straight for your health!) behind them while they do so. Granted, they give off a noticeable audio cue before they do it, but it's hard to either step back or kill the damn thing when you're overwhelmed by the Infested.


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** Grineer Commanders barely pose a threat by themselves, dealing middling damage and sporting higher-than-average health and armor, quite a bit more than the common Lancer. What brings them into the "Goddamned" status is their [[TeleportSpam teleport ability]] ripped straight from Loki. What it does is immediately switches you and the Commander's places with each others, which means that more often than not, you'll be teleported into [[OhCrap a large group of Grineer soldiers]]. Only making matters worse is that there's a 2-second duration where you're stunned after being teleported, both practically and literally as the player character [[DoubleTake looks around in confusion]] as he gets a bearing of his surroundings. As well, the Commander's teleport (whether by way of a bug or design) ''goes through walls and doors''. Many a time will you be teleported ''without having seen the Commander in the first place''.
28th Nov '17 5:11:44 AM Protonus
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** By 2017, the player count has reached to a 35 million milestone of losers, with a large advertising opening up for its release on "''The Plains of Eidolon''" and continues to outpace most games by bearing a portion of Steam's majority becoming a solid top 10 most active games[[note]]Despite most of its playerbase originated without Steam[[/note]].
21st Nov '17 9:12:51 PM Protonus
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** "Ninjas farm free" or "Farmers play free" are statements that aren't new to Warframe's existing game mechanics that involves a lot of farming for specific builds that players would do on a regular basis. It doesn't help that [[RefugeInAudacity most primarily used items]] like: the Orokin Reactor/Catalysts look like potatoes, the Exilus Adapters as tomatoes and the Kuva as chili peppers.
20th Nov '17 1:42:56 PM SomeNewGuy
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** The Mastery Test for rank 9 has become this following Update 18's overhaul of the game's stealth system. To complete this test, you must stealth kill three seperate groups of Grineer with only your melee weapon without being detected. However, thanks to Update 18's aforementioned overhaul of the stealth system, these specific Grineer have ''much'' more awareness and field of vision than any other enemy in the game, making it ''very'' difficult to avoid their notice. Even worse, when you kill an enemy, it is possible for a seperate enemy to see the corpse and ''instantly'' go into alert, which counts as detection and thus failure. Finally, trying to cheese the melee only requirement via the Redeemer or the Glaive is all but impossible because the last set of enemies includes a sentry positioned at a high point that basically lets him see the ''entire'' map. Did we mention that almost every top tier weapon in the game, including the Syndicate exclusive weapons, are locked behind Mastery rank 9+, and if you fail, you have to wait a ''full 24 hours'' before you can try again?

to:

** The Mastery Test for rank 9 has become this following Update 18's overhaul of the game's stealth system. To complete this test, you must stealth kill three seperate groups of Grineer with only your melee weapon without being detected. However, thanks to Update 18's aforementioned overhaul of the stealth system, these specific Grineer have ''much'' more awareness and field of vision than any other enemy in the game, making it ''very'' difficult to avoid their notice. Even worse, when you kill an enemy, it is possible for a seperate enemy to see the corpse and ''instantly'' go into alert, which counts as detection and thus failure. Finally, trying to cheese the melee only requirement via the Redeemer or the Glaive is all but impossible because the Redeemer's range attack alerts enemies unless you're using Banshee (which is only available to those in a Clan that's researched her), the Glaive's range is too short for most of the enemies, and the last set of enemies includes a sentry positioned at a high point that basically lets him see the ''entire'' map. Did we mention that almost every top tier weapon in the game, including the Syndicate exclusive weapons, are locked behind Mastery rank 9+, and if you fail, you have to wait a ''full 24 hours'' before you can try again?
20th Nov '17 1:41:10 PM SomeNewGuy
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Added DiffLines:

** The Mastery Test for rank 9 has become this following Update 18's overhaul of the game's stealth system. To complete this test, you must stealth kill three seperate groups of Grineer with only your melee weapon without being detected. However, thanks to Update 18's aforementioned overhaul of the stealth system, these specific Grineer have ''much'' more awareness and field of vision than any other enemy in the game, making it ''very'' difficult to avoid their notice. Even worse, when you kill an enemy, it is possible for a seperate enemy to see the corpse and ''instantly'' go into alert, which counts as detection and thus failure. Finally, trying to cheese the melee only requirement via the Redeemer or the Glaive is all but impossible because the last set of enemies includes a sentry positioned at a high point that basically lets him see the ''entire'' map. Did we mention that almost every top tier weapon in the game, including the Syndicate exclusive weapons, are locked behind Mastery rank 9+, and if you fail, you have to wait a ''full 24 hours'' before you can try again?
17th Nov '17 12:40:03 AM ChaosHatagami
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Added DiffLines:

* AntiClimaxBoss: The Hemocyte boss from the operation Plague Star event which is [[spoiler: just a palleteswap of Lephantis that goes down faster than the regular Lephantis since it's just the last form of the Lephantis fight with much more room for maneuverability and at a lower level.]]
14th Nov '17 1:48:04 AM Tahaneira
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** Machetes have been consistently overlooked by DE for years now. Unlike most melee weapon categories at the time, they only received a single Stance with the introduction of Melee 2.0, and the Stance in question is widely understood to be terrible. Furthermore, the category has very few weapons, and almost all of them have very low stats. The Vacuum Within (part of the lead-in to U19) finally added a machete with decent stats, the Gazal Machete, but it only reaches its full potential whenever the underwhelming Djinn Sentinel uses its inconsistent power Fatal Attraction.

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** Machetes have been consistently overlooked by DE for years now. Unlike most melee weapon categories at the time, they only received a single Stance with the introduction of Melee 2.0, and the Stance in question is widely understood to be terrible. Furthermore, the category has very few weapons, and almost all of them have very low stats. The Vacuum Within (part of the lead-in to U19) finally added a machete with decent stats, the Gazal Machete, but it only reaches its full potential whenever the underwhelming Djinn Sentinel uses its inconsistent power Fatal Attraction. Eventually, DE made a new stance that was not terrible, and machetes are being grudgingly acknowledged as pretty good.
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