History YMMV / WarFrame

8th Mar '17 9:52:36 PM Octorok103
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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player-favorite which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons (13, shared with the [[BigFreakingSword Galatine Prime]]).

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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player-favorite which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons at the time (13, shared with the [[BigFreakingSword Galatine Prime]]).


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** During missions two and three of the Pacifism Defect event, Sargas Ruk sends [[LaughingMad Manics]] to attack the Grineer defectors that the players are tasked with rescuing. As it turns out, somehow the Manics were never coded to target the defectors, only players, demoting them from serious hazard to relatively-minor nuisance.
8th Mar '17 9:40:06 PM Octorok103
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** While the Pacifism Defect event had a pretty smooth launch from a mechanical perspective, the way it handled scoring and rewards was rather controversial. In previous events, the Clan and individual components were pretty firmly segregated; each player's performance only affected whether they as an individual would get the individual rewards like cosmetics, mods, and weapons, while a Clan's overall performance only affected communal rewards like trophies for the Clan Dojo. The Pacifism Defect bucked this trend, tying the new event weapon to Clan performance instead of individual performance. Like Clan research, the score thresholds for each reward tier scaled according to the Clan's size category, but, as is traditional for events with a Clan-based component, Clan rosters were locked at the start of the event, preventing larger Clans from kicking inactive players and downsizing for a challenge more appropriate for the number of active members; since a Clan's score was based on the sum of each member's best run of the final mission, this made it progressively harder to reach the higher reward tiers as you went up through the Clan size categories. The next major misstep was the nature of the reward tiers themselves; while previous events had always bundled a weapon slot and pre-installed Orokin Catalyst with their weapons, the Pacifism Defect opted for three different reward tiers for the same weapon: the Participation Tier, which would only give all Clan members a blueprint for the weapon, the Victory Tier, which would give all Clan members a fully-built copy of the weapon with the traditional accouterments, and the Hardcore Tier, which would let the Clan research the weapon for an infinite supply of blueprints. It didn't help matters that the score thresholds for the Participation and Victory tiers were set excessively high given the nature of the event missions, and while the threshold for the Participation Tier was quickly slashed to one-fifth its previous value, the Victory Tier threshold was not adjusted; meanwhile, the cutoffs for the Clan trophies were set so low that achieving the revised Participation tier would get your Clan the second-best trophy automatically. The icing on the cake was the Hardcore Tier, which didn't have a fixed score threshold at all; instead, once the event ended, the Hardcore Tier would be awarded to the top 10% of Clans in each category.
25th Feb '17 10:28:39 PM ArcaneAzmadi
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* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''. As long as you ignore the fact that ''Destiny'' came out later.

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* XMeetsY: ''Anime/{{Karas}}'' meets ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''. As long as you ignore the fact that ''Destiny'' came out later.
12th Feb '17 10:20:18 AM Gosicrystal
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* EightPointEight:
** IGN's review [[http://www.ign.com/articles/2013/12/05/warframe-review-2 gave it only 7.5]] and made a few factual errors that showed the reviewer clearly didn't bother understanding the game's systems.
*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.
* AlternativeCharacterInterpretation: Warframe: A race of superpowered ninja killing machines [[SealedEvilInACan awakens from a long slumber]] and proceeds to systematically wipe out the remains of the human race...or at least until the [[LaResistance Red Veil]] showed up.

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* EightPointEight:
**
EightPointEight: IGN's review [[http://www.ign.com/articles/2013/12/05/warframe-review-2 gave it only 7.5]] and made a few factual errors that showed the reviewer clearly didn't bother understanding the game's systems.
***
systems. In particular particular, he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.
* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Warframe: A race of superpowered ninja killing machines [[SealedEvilInACan awakens from a long slumber]] and proceeds to systematically wipe out the remains of the human race...or at least until the [[LaResistance Red Veil]] showed up.
9th Feb '17 2:55:29 PM Octorok103
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*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.

to:

*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought infested, Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.



** The Corpus are men in suits accompanied by robots. Tenno operatives routinely go to their planets and exterminate them by the hundreds, sabotage their economies by destroying their (non-military) mining installations, and destroy their ships. One of the grineer bosses is marked for assassination simply for attempting to reverse the genetic deterioration of his people. Is it a stretch that the Tenno might actually be the villains here?

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** The Corpus are men in suits accompanied by robots. Tenno operatives routinely go to their planets and exterminate them by the hundreds, sabotage their economies by destroying their (non-military) mining installations, and destroy their ships. One of the grineer Grineer bosses is marked for assassination simply for attempting to reverse the genetic deterioration of his people. Is it a stretch that the Tenno might actually be the villains here?



** Fashionframe, jokingly referred to as "the True Endgame of Warframe": people who will spend a fortune on cosmetic items so their warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.

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** Fashionframe, jokingly referred to as "the True Endgame of Warframe": people who will spend a fortune on cosmetic items so their warframe Warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.


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** "Cabbages" for Void Relics, inspired by their shape and previous vegetable-themed nicknames.
** The [[MakeMeWannaShout Sonicor]] is often called "the Corpus Space Program", thanks to its [[BlownAcrossTheRoom ragdolling capabilities]].
3rd Feb '17 2:48:15 PM ChaosHatagami
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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which [[DamageOverTime damage-over-time]] status effect is a player-favorite that stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons (13, shared with the [[BigFreakingSword Galatine Prime]]).

to:

** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player-favorite that which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons (13, shared with the [[BigFreakingSword Galatine Prime]]).
2nd Feb '17 2:49:50 PM CNR4806
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Added DiffLines:

** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which [[DamageOverTime damage-over-time]] status effect is a player-favorite that stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons (13, shared with the [[BigFreakingSword Galatine Prime]]).
2nd Feb '17 1:40:47 PM CNR4806
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*** Its [[AceCustom successor]], the Steel Meridian-built Vaykor Hek, is even more powerful, due to its larger clip, high critical chance, and (thanks to Primed Ravage) extremely high critical damage. The one downside is that it loses the ability to use a unique mod for the Hek that increases the number of pellets per shot, but the benefits ultimately outweigh the negatives.

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*** Its [[AceCustom successor]], the Steel Meridian-built Vaykor Hek, is even more powerful, due to its larger clip, high critical chance, and (thanks to Primed Ravage) extremely high critical damage. The one downside is that it loses the ability to use a unique mod for the Hek that increases the number of pellets per shot, but the benefits ultimately outweigh the negatives.negatives - it has roughly the same average per-shot damage as the regular Hek with the unique mod but with twice the magazine size, meaning it can, among other things, kill the aforementioned [[spoiler:Sentients]] in one magazine, damage resistances be damned.
25th Jan '17 2:51:57 PM Octorok103
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** The release of Nidus and the two weapons related to him sparked a new debate, namely relating to the [[CastFromHitpoints Hema]] and it's research cost. Normally researching weapons requires an amount of resources before one can start researching it, mainly having the primary resource's lesser variant [[labelnote:*]]Detonite for Grineer weapons, Fieldiron for Corpus, Mutagen for Infested[[/labelnote]] be one of the major costs. The Hema's research requires ''[[SerialEscalation 500]]'' Mutagen samples just to research it[[labelnote:*]]And that's not going for the fact that the cost is for ghost clans, the highest tier for clans, Moon, requires half of a million of the samples to research it[[/labelnote]]. This has become a point of contention between fans, stating that the process to get the mutagen is hard to begin with and that the cost expects everyone in the clan to donate, assuming some clan members have been playing the game enough to amass at-least 50 samples to begin with. DE is trying to rectify this issue by adding more places where the mutagen samples drop, but time will tell if they don't repeat the same mistake again.

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** The release of Nidus and the two weapons related to him sparked a new debate, namely relating to the [[CastFromHitpoints Hema]] and it's its research cost. Normally researching weapons requires In order to research an amount of item in the Clan Dojo, Clan members need to contribute credits and resources before one can start researching it, mainly having to the primary appropriate research lab, with the quantity required scaling based on Clan tier. The Hema happens to require a whopping 5000 Mutagen samples for the smallest[[note]]1-10 members[[/note]] Clans to research, escalating to half a million for the largest[[note]]300-1000 members[[/note]] Clans; prior to this, nothing had ever needed more than 65 Mutagen Samples for the smallest Clans, a number much more in line with the resource's lesser variant [[labelnote:*]]Detonite for Grineer weapons, Fieldiron for Corpus, drop rates, and 445 total Mutagen Samples was enough for Infested[[/labelnote]] the smallest Clans to complete all previous research. Needless to say, many players were outraged at such a tall order even before the developers tried to justify the decision with some specious math claiming that each Clan member would only have to contribute 500[[note]]the number is only true for Clans with 100% participation that are at the member limit for their tier[[/note]]. Things only got worse when the developers decided that they wouldn't be adjusting the costs since it wouldn't be "fair" to the Clans that had somehow managed to complete the research in that time; they were going to try to smooth things over by adjusting the drop rates for Mutagen Samples instead, but those plans were apparently scuttled when one of the major costs. The Hema's developers somehow concluded that it was "raining" Mutagen Samples in the Orokin Derelict. Most players seem to think that the costs are too high and set a bad precedent, especially if future research requires ''[[SerialEscalation 500]]'' Mutagen samples just to research it[[labelnote:*]]And that's not going for ends up depending on the fact that the cost is for ghost clans, the highest tier for clans, Moon, requires half of a million of the samples to research it[[/labelnote]]. This has become a point of contention between fans, stating that the process to get the mutagen is hard to begin with and that the cost expects everyone in the clan to donate, assuming Hema, but there are some clan members have been playing the game enough to amass at-least 50 samples to begin with. DE is trying to rectify this issue by adding more places where the mutagen samples drop, but time will tell if they vocal individuals who don't repeat see a problem with it. There's also a deep rift between those who agree with the same mistake again.developers that it's relatively easy to farm the Mutagen Samples in the Derelict and those who point out that it takes a skilled squad with all of the top-tier farming equipment to even reach those rates in the first place. Meanwhile, as time goes on, there's a contingent of bitter players who don't want the cost reduced because they suffered through the grind and therefore everyone else should as well.
19th Jan '17 7:31:48 AM Doug86
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** "[[KingOfTheHill Pocket Sand]]" for Inaros' Desiccate ability.

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** "[[KingOfTheHill "[[WesternAnimation/KingOfTheHill Pocket Sand]]" for Inaros' Desiccate ability.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.WarFrame