History YMMV / WarFrame

1st Dec '16 2:22:29 PM DoctorFluffy
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* UglyCute: The Kubrow pets. Fuzzy little hyena-dog things with hideous bat faces that you hatch from eggs. But then you see one curled up in the incubator right after hatching... Even Ordis will pause in his complaints about them to coo over it.

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* UglyCute: The Kubrow pets. Fuzzy little hyena-dog things once referred to as "batpuppies" with hideous bat faces that you hatch from eggs. But then you see one curled up in the incubator right after hatching... Even Ordis will pause in his complaints about them to coo over it.
25th Nov '16 7:13:31 PM saberwyn
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** "Space Mom" for the Lotus, whose relationship with the Tenno is decidedly maternal.

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** "Space Mom" for the Lotus, whose relationship with the Tenno is decidedly maternal. Also applied by extension to Rebecca Ford, the Warframe Community Manager and Lotus' voice actor.
19th Nov '16 11:26:09 PM Octorok103
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** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being LostForever feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]].
** On the forums, there's an ongoing debate over whether or not Tenno are {{Energy Being}}s. It's one of those theories where the main game puts all of its evidence against it (all of the original Tenno were flesh-and-blood mutated humans who could not BodySurf), but the devs never explicitly denied it, so the supporters of the theory would tweak it however they need to to keep it valid. As of U18, the matter's been definitively settled with the Second Dream quest, and naturally not everyone was happy with the final result.

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** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being LostForever feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]].
somehow]]. [[OhCrap And then Warframe China started distributing the Lato Prime]], which was part of the same Founders pack as Excalibur Prime.
** On the forums, there's an ongoing debate over whether or not Tenno are {{Energy Being}}s. It's one of those theories where the main game puts all of its evidence against it (all of the original Tenno were flesh-and-blood mutated humans who could not BodySurf), but the devs never explicitly denied it, so the supporters of the theory would tweak it however they need to to keep it valid. As of U18, the matter's been definitively settled with the Second Dream quest, and naturally quest; needless to say, not everyone was happy with the final result.answer.



** Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current position as "Corpus Nuke". In the process, players are up in arms at how Mag's rework shifted her from an effective counter to scaling enemies, even if only against one faction, to a MasterOfNone who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.

to:

** Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current prior position as "Corpus Nuke". In the process, players are up in arms at how Mag's rework shifted her from an effective counter to scaling enemies, even if only against one faction, to a MasterOfNone who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.



*** Disruptors have been toned down with Update 14, only to be completely outclassed by Parasite Eximus units released in Update 13. Disruptors needed to hit you, but Parasites just need to be within a certain range of you to rapidly degenerate your energy (and prevent regeneration), and the effect stacks with other Eximus auras and Toggled ability drains.

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*** Disruptors have been toned down with Update 14, only to be completely outclassed by Parasite Parasitic Eximus units released in Update 13. Disruptors needed to hit you, but Parasites a Parasitic Eximus just need to be within a certain range of you to rapidly degenerate your energy (and prevent regeneration), and the effect stacks with other Eximus auras and Toggled ability drains.



** As a rule of thumb, anything that's restricted to one map only will be one of these. Grineer Hellion who can fly and endless bombard you with missiles, or Corpus ANTI Moas, who fire energy blasts that cause ''large'' shockwaves in hit, which also knock you down when it directly hits.......only to bounce and still be able to do harm. While they're avoidable, they have a tendency of aiming behind you, either from luck or on purpose making it ''very'' hard to see it coming.
** Drahk Masters are a Grineer unit which counts as a heavy, who summons packs of Drahk, which are armored Grineer-trained Kubrows. And to add to the demonic spideriness, they have a ranged attack which can knock your current weapon out of your hands, forcing you to go find it or switch to an alternate weapon.

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** As a rule of thumb, anything that's restricted to one map only will be one of these. Grineer Hellion who can fly and endless bombard you with missiles, or Corpus ANTI Moas, Anti-Moas, who fire energy blasts that cause ''large'' shockwaves in hit, which also knock you down when it directly hits.......only to bounce and still be able to do harm. While they're avoidable, they have a tendency of aiming behind you, either from luck or on purpose making it ''very'' hard to see it coming.
** Drahk Masters are a Grineer unit which counts as a heavy, who summons packs of Drahk, which are armored Grineer-trained Kubrows. And to add to the demonic spideriness, they have a ranged attack which can knock your current weapon out of your hands, forcing you to go find it or switch to an alternate weapon.weapon; of course, you're not likely to notice that it's actually happened until a little while later, since the visual effect just looks like you've been staggered.



** In Archwing missions, Hellion Dargyns. Their missiles deal a TON of damage, and give very little indication that they're hitting you, cutting down on your reaction time. And it's their only form of attack, leading them to spam as many missiles as possible.
** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical, so hitting them with Slash damage would also build up their tolerance to Puncture and Impact, and vice versa. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and [=AoE=] they have with their energy balls.

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** In Archwing missions, Hellion Dargyns. Their missiles deal a TON of damage, and give very little indication that they're hitting you, cutting down on your reaction time. And it's their only form of attack, leading them to spam as many missiles as possible.
possible. If that weren't bad enough, they also come in a Shield-Hellion version, which possesses an impenetrable, indestructible shield on its front; since they can turn on a dime, your best bet is to get into melee range, which is incredibly risky.
** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical, so hitting them with Slash damage would also build up their tolerance to Puncture and Impact, and vice versa. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and [=AoE=] they have with their energy balls. Their resistances can be reset by [[spoiler:using your Operator's powers against them]], but good luck figuring that out on your own; the only hints the game gives you are in out-of-the-way background lore that's easy to miss, and even if you've read it, there's no reason to assume it would translate to gameplay like that.



** Trinity is the sole reason any new support/healer Warframe is doomed to failure. Not only can she ensure that her team will never run out of energy, but her ultimate makes all other healing powers obsolete, thanks to its damage reduction buff and infinite range. Even after a number of nerfs, she's still the one Warframe that every squad wants.

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** Trinity is the sole reason any new support/healer Warframe is doomed to failure. Not only can she ensure that her team will never run out of energy, but her ultimate makes all other healing powers obsolete, thanks to its damage reduction buff buff, instant cast time, and infinite large range. Even after a number of nerfs, she's still the one Warframe that every squad wants.



** The [[ShotgunsAreJustBetter Hek]], a grineer shotgun that a player can purchase or build. Without any mods being applied to it, it has a base damage around five times that of many standard mooks, even those who would normally resist its damage type, like the corpus, and has an absurdly tight pellet spread, giving it mid to long range capabilities. Apply mods to it and throw on a catalyst for good measure, and the thing can make normally difficult bosses like the Terra Frame or Corrupted Vor completely trivial. The only faction it has difficulties with are the [[spoiler:Sentient]], as they become mostly immune to it after a few volleys due to their natural abilities.
*** Its [[AceCustom successor]], the Steel Meridian-built Vaykor Hek, is even more powerful, due to its larger clip, high critical chance, and (thanks to Primed Ravage) extremely high critical damage. It can't use a unique mod that the regular Hek can equip to increase multishot, but the benefits outweigh this problem.

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** The [[ShotgunsAreJustBetter Hek]], a grineer Grineer shotgun that a player can purchase or build. Without any mods being applied to it, it has a base damage around five times that of many standard mooks, even those who would normally resist its damage type, like the corpus, and has an absurdly tight pellet spread, giving it mid to long range capabilities. Apply mods to it and throw on a catalyst for good measure, and the thing can make normally difficult bosses like the Terra Frame or Corrupted Vor completely trivial. The only faction it has difficulties with are the [[spoiler:Sentient]], as they become mostly immune to it after a few volleys due to their natural abilities.
*** Its [[AceCustom successor]], the Steel Meridian-built Vaykor Hek, is even more powerful, due to its larger clip, high critical chance, and (thanks to Primed Ravage) extremely high critical damage. It can't The one downside is that it loses the ability to use a unique mod for the Hek that increases the regular Hek can equip to increase multishot, number of pellets per shot, but the benefits ultimately outweigh this problem.the negatives.



** Update 9.8 brought a much needed buff to the Mag. It, however, turned Mag's basic (which is only meant to yank enemies close so she can smack them with a melee weapon or execute them with a shotgun) into the Jedi pull on steroids - it would yank ''anything'' in front of Mag (be it one enemy or an entire room) and deal armor-piercing damage that killed almost every non-elite. And elites can just be stunlocked by waiting until they stand up, then yanking them again. This was later toned down with the change to damage.

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** Update 9.8 brought a much needed buff to the Mag. It, however, turned Mag's basic first ability (which is only meant to yank enemies close so she can smack them with a melee weapon or execute them with a shotgun) into the Jedi pull on steroids - it would yank ''anything'' in front of Mag (be it one enemy or an entire room) and deal armor-piercing damage that killed almost every non-elite. And Even elites can could just be stunlocked by waiting until they stand up, then yanking them again. This was later toned down with the change overhaul of the damage system, which changed all her powers to damage.the niche (but more appropriate) Magnetic damage type.



** At one point ,the Tigris and Sancti Tigris had a chance to cause enemy corpses to duplicate body parts if their innate Slash damage split the corpses in two. Nekros could even loot the extras using Desecrate.

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** At one point ,the point, the Tigris and Sancti Tigris had a chance to cause enemy corpses to duplicate body parts if their innate Slash damage split the corpses in two. Nekros could even loot the extras using Desecrate.



** Major story quest The War Within went through six months of DevelopmentHell as the developers continuously rewrote the script. The final product left many players feeling that it wasn't worth the wait.



** The Lotus, in the Operation: Arid Fear preview, got called an "eyeless slag". The update warning included "Tenno, get revenge on the corpus for calling the lotus an 'eyeless slag'."

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** The Lotus, in the Operation: Arid Fear preview, got called an "eyeless slag". The update warning included "Tenno, get revenge on the corpus for calling the lotus Lotus an 'eyeless slag'."



** Update 18 brought a similar rework to Sniper Rifles. For the longest time, they were considered inferior; the scope caused tunnel vision, they were ''awful'' at dealing with crowds, and they even had inferior damage to the faster, more intuitive, ''far'' more powerful bows. Now the scopes have been redesigned to be less obstructive and have variable zoom, with scaling damage based on distance (so players have more of an incentive to keep their distance and actually, yknow, ''snipe''); even better, they got a melee-style combo system, where multiple shots while scoped will build up a damage multiplier, making them far better at both handling crowds and picking out important targets.

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** Update 18 brought a similar rework attempted to do the same thing for Sniper Rifles. For the longest time, they were considered inferior; the scope caused tunnel vision, they were ''awful'' at dealing with crowds, and they even had inferior damage to the faster, more intuitive, ''far'' more powerful bows. Now On the positive side, the scopes have been were redesigned to be less obstructive and have variable zoom, with scaling damage based on distance (so players have more of an incentive to keep their distance and actually, yknow, ''snipe''); even better, they got ''snipe''). Unfortunately, the rework was marred by the inclusion of a melee-style deeply-flawed combo system, where multiple shots while scoped will build up a system. In theory, playing better would increase your combo counter, which would in turn increase your damage multiplier, making them far better at both handling crowds and picking out important targets.output; in practice, it's incredibly hard to keep the combo counter up, because it resets if you miss a shot ''or'' if you wait too long between shots, which means waiting to line up the perfect shot can counter-intuitively hurt your performance. In the end, sniper rifles ended up sinking even further into the scrappy heap than before.



** As part of the hype for Update 19, the devs hinted they would add a way for players to explore the value of their older, un-{{PowerCreep}}ed weapons. Enter "Riven" mods, which can provide a substantial boost to one piece of equipment in your inventory. Players get one from completing the ''War Within'' quest, with more coming from Sorties, albeit at a low drop chance. However, these mods come with two problems: First, the player must ''unlock'' the mod's effects before they can use it. To do so, the player has to complete some randomized challenges with ridiculous modifiers; for instance, the player may have to complete a high-level Survival mission without killing a single enemy, or solo a high-level Interception without taking any damage, or capture a Sanctuary target without using powers or traps while wielding a Hobbled key. If you manage to cheese your way past the task, you face the second problem: the stats are completely randomized (including some with ''negative'' modifiers, or useless stats like Zoom for Sentinel weapons) and the mod can randomly attune itself to any eligible weapon in your arsenal beyond the one it was equipped to when it was unlocked. No worries though, you can re-roll the stats - you just have to collect a heap of a rare resource and complete a new challenge, whereupon the mod will completely randomize itself again. For bonus points, some players have exploited the randomization process to sell useless Riven mods to unsuspecting players at inflated prices, whereupon it will remain attuned to the ''seller's'' inventory for the purposes of deciding a new weapon.
* ScrappyWeapon: Of all the underpowered "mastery fodder", few have earned more apathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor.

to:

** As part of the hype for Update 19, the devs hinted they would add a way for players to explore the value of their older, un-{{PowerCreep}}ed weapons. Enter "Riven" mods, which can provide a substantial boost to one piece of equipment in your inventory. Players get one from completing the ''War Within'' quest, with more coming from Sorties, albeit at a low drop chance. However, these mods come with two problems: First, the player must ''unlock'' the mod's effects before they can use it. To do so, the player has to complete some randomized challenges with ridiculous modifiers; for instance, the player may have to complete a high-level Survival mission without killing a single enemy, or solo a high-level Interception without taking any damage, or capture a Sanctuary target without using powers or traps while wielding a Hobbled key. If you manage to cheese your way past the task, you face the second problem: the stats are completely randomized (including some with ''negative'' modifiers, or useless stats like Zoom for Sentinel weapons) and the mod can randomly attune itself to any eligible weapon in your arsenal beyond the one it was equipped to when it was unlocked. No worries though, you can re-roll the stats - you just have to collect a heap of a rare resource and complete a new challenge, whereupon the mod will completely randomize itself again. For bonus points, some players have exploited the randomization process to sell useless Riven mods to unsuspecting players at inflated prices, whereupon it will remain attuned to the ''seller's'' inventory for the purposes of deciding a new weapon.
weapon. Oh, and you can only own 15 of them at a time, to "[[BlatantLies encourage experimentation]]".
* ScrappyWeapon: Of all the underpowered "mastery fodder", few have earned more apathy antipathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor.



** Machetes have been consistently overlooked by DE for years now. Unlike most melee weapon categories at the time, they only received a single Stance with the introduction of Melee 2.0, and the Stance in question is widely understood to be terrible. Furthermore, the category has very few weapons, and almost all of them have very low stats. The Vacuum Within (part of the lead-in to U19) finally added a machete with decent stats, the Gazal Machete, but it only reaches its full potential whenever the underwhelming Djinn Sentinel uses its inconsistent power Fatal Attraction.



* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''.

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* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''. As long as you ignore the fact that ''Destiny'' came out later.
19th Nov '16 5:18:44 PM maximsk
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Added DiffLines:

** "Space Mom" for the Lotus, whose relationship with the Tenno is decidedly maternal.
19th Nov '16 11:50:55 AM SNobleJr
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** Fashionframe, jokingly referred to as "the True Endgame of Warframe", people who will spend a fortune in cosmeticso their warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.

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** Fashionframe, jokingly referred to as "the True Endgame of Warframe", Warframe": people who will spend a fortune in cosmeticso on cosmetic items so their warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.
14th Nov '16 12:24:20 AM ArchwizardDrake
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Added DiffLines:

** As part of the hype for Update 19, the devs hinted they would add a way for players to explore the value of their older, un-{{PowerCreep}}ed weapons. Enter "Riven" mods, which can provide a substantial boost to one piece of equipment in your inventory. Players get one from completing the ''War Within'' quest, with more coming from Sorties, albeit at a low drop chance. However, these mods come with two problems: First, the player must ''unlock'' the mod's effects before they can use it. To do so, the player has to complete some randomized challenges with ridiculous modifiers; for instance, the player may have to complete a high-level Survival mission without killing a single enemy, or solo a high-level Interception without taking any damage, or capture a Sanctuary target without using powers or traps while wielding a Hobbled key. If you manage to cheese your way past the task, you face the second problem: the stats are completely randomized (including some with ''negative'' modifiers, or useless stats like Zoom for Sentinel weapons) and the mod can randomly attune itself to any eligible weapon in your arsenal beyond the one it was equipped to when it was unlocked. No worries though, you can re-roll the stats - you just have to collect a heap of a rare resource and complete a new challenge, whereupon the mod will completely randomize itself again. For bonus points, some players have exploited the randomization process to sell useless Riven mods to unsuspecting players at inflated prices, whereupon it will remain attuned to the ''seller's'' inventory for the purposes of deciding a new weapon.
13th Nov '16 11:49:27 PM ArchwizardDrake
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** ''The War Within'' update is one even for the developers, who felt that the six months it spent in DevelopmentHell took away from updates they could have made during the year. For players, the new [[spoiler:Operator]] powers (and penalties) and randomly-generated "Riven" mods have had a mixed reaction, to say the least, with many players voicing that the update was not worth the delays.

to:

** ''The War Within'' update is one even for the developers, who felt that the six months it spent in DevelopmentHell took away from updates they could have made during the year. For players, the new [[spoiler:Operator]] powers (and penalties) and randomly-generated "Riven" mods have had a mixed reaction, to say the least, with many some players even voicing that [[HypeBacklash the update was not worth the delays.delays]].
13th Nov '16 11:44:43 PM ArchwizardDrake
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** Is [[spoiler: Ordis actually [[HappinessInSlavery happy the way he is]], or is the Mind Rape from becoming a [[spoiler: Cephalon forcing Karris into an endless loop of [[ICannotSelfTerminate remembering who he really is]] and being forced to fragment himself by his programming so he remains a loyal immortal servant for a heavily experimented on child/warrior-space-ninja?]]

to:

** Is [[spoiler: Ordis actually [[HappinessInSlavery happy the way he is]], or [[spoiler: is the Mind Rape MindRape from becoming a [[spoiler: Cephalon forcing Karris into an endless loop of [[ICannotSelfTerminate remembering who he really is]] and being forced to fragment himself by his programming so he remains a loyal immortal servant for a heavily experimented on child/warrior-space-ninja?]]



** Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current position as "Corpus Nuke". In the process, players are up in arms at how Mag's abilities have made her an effective counter to scaling enemies, even if only against one faction, to a MasterOfNone who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.

to:

** Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current position as "Corpus Nuke". In the process, players are up in arms at how Mag's abilities have made rework shifted her from an effective counter to scaling enemies, even if only against one faction, to a MasterOfNone who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.balance.
** ''The War Within'' update is one even for the developers, who felt that the six months it spent in DevelopmentHell took away from updates they could have made during the year. For players, the new [[spoiler:Operator]] powers (and penalties) and randomly-generated "Riven" mods have had a mixed reaction, to say the least, with many players voicing that the update was not worth the delays.
1st Nov '16 6:56:09 AM hollowcity
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Added DiffLines:

** Is [[spoiler: Ordis actually [[HappinessInSlavery happy the way he is]], or is the Mind Rape from becoming a [[spoiler: Cephalon forcing Karris into an endless loop of [[ICannotSelfTerminate remembering who he really is]] and being forced to fragment himself by his programming so he remains a loyal immortal servant for a heavily experimented on child/warrior-space-ninja?]]
29th Oct '16 1:56:07 PM Meyers07TheTroper
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* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}.

to:

* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}.''VideoGame/{{Destiny}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.WarFrame