History YMMV / WarFrame

12th May '17 9:39:31 PM Octorok103
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** Frohd Bek's commercial for the new-and-improved Ambulas model from the Ambulas Reborn event is styled after cheesy 80's infomercials, complete with synthesized music and strange portmanteaus of corporate buzzwords. Of course, this is probably what the developers were going for.



** Secondary objectives are also annoying. Fought tooth and nail to reach an Artifact and expect to make a mad dash for extraction? '''Nope.''' There's intel that needs collecting! The worst of which is that Intel missions tend to be extremely long, especially in big tilesets, like Grineer asteroids. Another classic is having to drag a fragile hostage along on the Datamass hunt. Good times.

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** Secondary objectives are also annoying. Fought tooth and nail to reach an Artifact and expect to make a mad dash for extraction? '''Nope.''' There's intel that needs collecting! The worst of which is that Intel missions tend to be extremely long, especially in big tilesets, like Grineer asteroids. Another classic is having to drag a fragile hostage along on the Datamass hunt. Good times. It's rather telling that this has been mostly phased out as the developers continue to refine the different mission types.


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** As of 19.5, you can now inject Kubrow eggs with a special strain of the Infestation prior to incubation, allowing you to raise and fight alongside your very own crime against nature.
20th Apr '17 12:44:15 PM Anddrix
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** Update 16 brought the Grineer Manics, which combine Valkyr's tankiness and ability to become invincible with TeleportSpam, and throw Stalker's [[NoSell Dispel]] ability on top. You ''will'' learn to dread [[HellIsThatNoise its deranged]] [[LaughingMad laughs]].

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** Update 16 brought the Grineer Manics, which combine Valkyr's tankiness and ability to become invincible with TeleportSpam, and throw Stalker's [[NoSell Dispel]] ability on top. You ''will'' learn to dread [[HellIsThatNoise its deranged]] deranged [[LaughingMad laughs]].
2nd Apr '17 2:20:29 PM ArchwizardDrake
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** The ''Gradivus Dilemma'' event. Partially because players were forced to choose between aiding Alad V who kidnaps, dissects and sells the parts of fellow Tenno or advancing the fascist Grineer empire in taking over another planet; and partially because getting all of the rewards required the completion of '''100''' Invasion missions, the highest of any event.

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** The ''Gradivus Dilemma'' event. Partially because players were forced to choose between aiding Alad V who kidnaps, dissects and sells the parts of fellow Tenno or advancing the fascist Grineer empire in taking over another planet; and partially because getting all of the rewards required the completion of '''100''' Invasion missions, the highest single-player requirement of any event.



** Once upon a time, the Orthos was by far the most powerful weapon, having high DPS, range, and speed, as well as cleaving, of course; then came the [[InfinityPlusOneSword Orthos Prime]], which is even better in all categories. Some argue however it's worse than [[DifficultButAwesome Galatine]], seeking to [[UpToEleven Buff Orthos]]. Of course, between Melee 2.0 and power creep in general, neither the Orthos nor its Prime version register on very many top-tier lists anymore, rendering the argument moot.

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** Once upon a time, the Orthos was by far the most powerful weapon, having high DPS, range, and speed, as well as cleaving, of course; then came the [[InfinityPlusOneSword Orthos Prime]], which is even better in all categories. Some argue however it's worse than [[DifficultButAwesome Galatine]], seeking to [[UpToEleven Buff buff Orthos]]. Of course, between Melee 2.0 and power creep in general, neither the Orthos nor its Prime version register on very many top-tier lists anymore, rendering the argument moot.



** Augments are usually considered fun, optional additions to frames' kits. However, they have received their own share of flak:
*** Some augments have been accused of being band-aid solutions to poorly-designed abilities or frames. This is particularly the case for augments to many early frames' first powers, such as Fireball Frenzy or Shock Trooper; without the augments, the abilities themselves offer very little damage or utility. Pilfering Swarm and Ore Gaze also offer more loot for using abilities which players consider to be problematic and difficult to use. One example of such a band-aid is the Fire Fright augment for Ember's Fire Blast; when it was announced, many players pointed out that its effect (increased chance to proc Heat status on enemies) was one that had previously been ''removed'' from Ember (believed to be an oversight during the transition to Damage 2.0) which they had been begging to see re-added to Fire Blast ''baseline'', and that the need to mod for the effect meant taking away slots better spent on universal mods such as damage or survivability, while putting a Syndicate grind wall on a utility Ember should already have had.
*** Most augments are designed by the player Design Council, with top choices whittled down by the developers, and the final choice from those survivors voted on by the Design Council. However, the developers have occasionally negated votes made by players in favor of ''their'' preferred choices for augments. The winning vote for Vauban's Bastille, for instance, was a mod that would place a health and ammo station for players at the center of its effect; instead, the developers went for a runner-up, which cloned the effects of Vauban's Bounce. To use Fire Fright again, the winning vote was an augment to allow Fire Blast to perform a radial knockback; the resulting status chance mod wasn't even ''on the list'', which again, was constructed ''by the developers''. Players have complained that the limit to one winner meant fan-favorite augments would never see their way into the game; while the devs have stated they intend to allow multiple augments per ability, the system has been available over 2 years and most of the original frames ''still'' don't have augments for every ability.



** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being [[TemporaryOnlineContent unobtainable]] feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]]. [[OhCrap And then Warframe China started distributing the Lato Prime]], which was part of the same Founders pack as Excalibur Prime.

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** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being [[TemporaryOnlineContent unobtainable]] feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]]. [[OhCrap [[MassOhCrap And then Warframe China started distributing the Lato Prime]], which was part of the same Founders pack as Excalibur Prime.



** While the Pacifism Defect event had a pretty smooth launch from a mechanical perspective, the way it handled scoring and rewards was rather controversial. In previous events, the Clan and individual components were pretty firmly segregated; each player's performance only affected whether they as an individual would get the individual rewards like cosmetics, mods, and weapons, while a Clan's overall performance only affected communal rewards like trophies for the Clan Dojo. The Pacifism Defect bucked this trend, tying the new event weapon to Clan performance instead of individual performance. Like Clan research, the score thresholds for each reward tier scaled according to the Clan's size category, but, as is traditional for events with a Clan-based component, Clan rosters were locked at the start of the event, preventing larger Clans from kicking inactive players and downsizing for a challenge more appropriate for the number of active members; since a Clan's score was based on the sum of each member's best run of the final mission, this made it progressively harder to reach the higher reward tiers as you went up through the Clan size categories. The next major misstep was the nature of the reward tiers themselves; while previous events had always bundled a weapon slot and pre-installed Orokin Catalyst with their weapons, the Pacifism Defect opted for three different reward tiers for the same weapon: the Participation Tier, which would only give all Clan members a blueprint for the weapon, the Victory Tier, which would give all Clan members a fully-built copy of the weapon with the traditional accouterments, and the Hardcore Tier, which would let the Clan research the weapon for an infinite supply of blueprints. It didn't help matters that the score thresholds for the Participation and Victory tiers were set excessively high given the nature of the event missions, and while the threshold for the Participation Tier was quickly slashed to one-fifth its previous value, the Victory Tier threshold was not adjusted; meanwhile, the cutoffs for the Clan trophies were set so low that achieving the revised Participation tier would get your Clan the second-best trophy automatically. The icing on the cake was the Hardcore Tier, which didn't have a fixed score threshold at all; instead, once the event ended, the Hardcore Tier would be awarded to the top 10% of Clans in each category.

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** While the Pacifism Defect event had a pretty smooth launch from a mechanical perspective, the way it handled scoring and rewards was rather controversial. In previous events, the Clan and individual components were pretty firmly segregated; each player's performance only affected whether they as an individual would get the individual rewards like cosmetics, mods, and weapons, while a Clan's overall performance only affected communal rewards like trophies for the Clan Dojo. The Pacifism Defect bucked this trend, tying the new event weapon to Clan performance instead of individual performance. Like Clan research, the score thresholds for each reward tier scaled according to the Clan's size category, but, as is traditional for events with a Clan-based component, Clan rosters were locked at the start of the event, preventing larger Clans from kicking inactive players and downsizing for a challenge more appropriate for the number of active members; since a Clan's score was based on the sum of each member's best run of the final mission, this made it progressively harder to reach the higher reward tiers as you went up through the Clan size categories. The next major misstep was the nature of the reward tiers themselves; while previous events had always bundled a weapon slot and pre-installed Orokin Catalyst with their weapons, the Pacifism Defect opted for three different reward tiers for the same weapon: the Participation Tier, which would only give all Clan members a blueprint for the weapon, weapon; the Victory Tier, which would give all Clan members a fully-built copy of the weapon with the traditional accouterments, accouterments; and the Hardcore Tier, which would let the Clan research the weapon for an infinite supply of tradable blueprints. It didn't help matters that the score thresholds for the Participation and Victory tiers were set excessively high given the nature of the event missions, and while the threshold for the Participation Tier was quickly slashed to one-fifth its previous value, the Victory Tier threshold was not adjusted; meanwhile, the cutoffs for the Clan trophies were set so low that achieving the revised Participation tier would get your Clan the second-best trophy automatically.automatically (and only slightly higher to get the best trophy; a small clan required 250 points for Participation Tier and 2''6''0 for the Gold trophy). The icing on the cake was the Hardcore Tier, which didn't have a fixed score threshold at all; instead, once the event ended, the Hardcore Tier would be awarded to the top 10% of Clans in each category. By the end of the event on PC, the minimum score to enter the "Hardcore" Tier was nearly ''one-third'' the score needed for the "Victory" Tier, with more than five times as many qualifying clans.
26th Mar '17 5:39:04 AM Gosicrystal
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** The Rhino Prime frame. Up until this point, Prime frames only had extra polarities, not counting the LostForever Excalibur Prime. Rhino Prime has all the tanking ability of the original without the slower movement speed, making him a LightningBruiser even without the Vanguard Helmet. And now a Loki Prime with a bigger energy pool than the original has been released, so this appears to be the new standard for Primed Frames.

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** The Rhino Prime frame. Up until this point, Prime frames only had extra polarities, not counting the LostForever [[TemporaryOnlineContent now unobtainable]] Excalibur Prime. Rhino Prime has all the tanking ability of the original without the slower movement speed, making him a LightningBruiser even without the Vanguard Helmet. And now a Loki Prime with a bigger energy pool than the original has been released, so this appears to be the new standard for Primed Frames.



** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being LostForever feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]]. [[OhCrap And then Warframe China started distributing the Lato Prime]], which was part of the same Founders pack as Excalibur Prime.

to:

** As if Excalibur Prime didn't have enough controversy, the announcement that Warframe China (working title "Star Armor") would get their own special limited-edition Founder's Pack Excalibur frame called Umbra Excalibur. Cue the fanbase exploding, with many people still sore over Excalibur Prime being LostForever [[TemporaryOnlineContent unobtainable]] feeling Digital Extremes is legally barred from doing this, [[CriticalResearchFailure somehow]]. [[OhCrap And then Warframe China started distributing the Lato Prime]], which was part of the same Founders pack as Excalibur Prime.
25th Mar '17 8:34:07 PM TrocyteV
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*** In Octavia's Anthem, Ordis vehemently states that [[spoiler:he is willingly distancing himself from Karris as far as possible (which is [[{{Irony}} ironic]], since his lines during the finale show that he still takes joy in killing somewhat, especially when it's Hunhow's fighters), and later makes it clear that he holds genuine sentiment towards the Operator, most prominently in the letter he believes to be his last that is automatically relayed to them once Hunhow captures him. So the former is the most likely correct interpretation of Ordis's personality.]]
8th Mar '17 9:52:36 PM Octorok103
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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player-favorite which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons (13, shared with the [[BigFreakingSword Galatine Prime]]).

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** The [[ShotgunsAreJustBetter Tigris]] [[BlingOfWar Prime]] is the latest in the line of shotguns that can reach 100% status chance (which means every ''pellet'' will ''always'' trigger a status effect, instead of an overall chance of at least ''something'' triggering an effect). Unlike the earlier 100% status shotguns (the Strun Wraith and the Boar Prime), the Tigris Prime has ridiculous base damage (meaning the disadvantage of status builds in terms of raw damage is largely negated), a damage distribution heavily biased toward Slash damage (which is a [[DamageOverTime damage-over-time]] status effect that is a player-favorite which each proc stacks on top of each other). A properly built Tigris Prime will melt most mobs with its raw damage like the other top-tier shotguns, and unlike those damage-oriented shotguns, when its raw damage doesn't suffice (mostly against heavily-armored foes at Level 120+ or so), the Slash status effects you inflict on that enemy will still kill it within seconds without requiring another shot (and there's nothing stopping you from firing another shot anyway). It is mainly balanced (with the other top-tier shotguns) by the lack of the healing utility found on the Sancti Tigris, its New Loka syndicate brethren, as well as the highest mastery rank requirement of all weapons at the time (13, shared with the [[BigFreakingSword Galatine Prime]]).


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** During missions two and three of the Pacifism Defect event, Sargas Ruk sends [[LaughingMad Manics]] to attack the Grineer defectors that the players are tasked with rescuing. As it turns out, somehow the Manics were never coded to target the defectors, only players, demoting them from serious hazard to relatively-minor nuisance.
8th Mar '17 9:40:06 PM Octorok103
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** While the Pacifism Defect event had a pretty smooth launch from a mechanical perspective, the way it handled scoring and rewards was rather controversial. In previous events, the Clan and individual components were pretty firmly segregated; each player's performance only affected whether they as an individual would get the individual rewards like cosmetics, mods, and weapons, while a Clan's overall performance only affected communal rewards like trophies for the Clan Dojo. The Pacifism Defect bucked this trend, tying the new event weapon to Clan performance instead of individual performance. Like Clan research, the score thresholds for each reward tier scaled according to the Clan's size category, but, as is traditional for events with a Clan-based component, Clan rosters were locked at the start of the event, preventing larger Clans from kicking inactive players and downsizing for a challenge more appropriate for the number of active members; since a Clan's score was based on the sum of each member's best run of the final mission, this made it progressively harder to reach the higher reward tiers as you went up through the Clan size categories. The next major misstep was the nature of the reward tiers themselves; while previous events had always bundled a weapon slot and pre-installed Orokin Catalyst with their weapons, the Pacifism Defect opted for three different reward tiers for the same weapon: the Participation Tier, which would only give all Clan members a blueprint for the weapon, the Victory Tier, which would give all Clan members a fully-built copy of the weapon with the traditional accouterments, and the Hardcore Tier, which would let the Clan research the weapon for an infinite supply of blueprints. It didn't help matters that the score thresholds for the Participation and Victory tiers were set excessively high given the nature of the event missions, and while the threshold for the Participation Tier was quickly slashed to one-fifth its previous value, the Victory Tier threshold was not adjusted; meanwhile, the cutoffs for the Clan trophies were set so low that achieving the revised Participation tier would get your Clan the second-best trophy automatically. The icing on the cake was the Hardcore Tier, which didn't have a fixed score threshold at all; instead, once the event ended, the Hardcore Tier would be awarded to the top 10% of Clans in each category.
25th Feb '17 10:28:39 PM ArcaneAzmadi
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* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''. As long as you ignore the fact that ''Destiny'' came out later.

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* XMeetsY: ''Anime/{{Karas}}'' meets ''Franchise/MassEffect'' meets ''VideoGame/{{Destiny}}''. As long as you ignore the fact that ''Destiny'' came out later.
12th Feb '17 10:20:18 AM Gosicrystal
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* EightPointEight:
** IGN's review [[http://www.ign.com/articles/2013/12/05/warframe-review-2 gave it only 7.5]] and made a few factual errors that showed the reviewer clearly didn't bother understanding the game's systems.
*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.
* AlternativeCharacterInterpretation: Warframe: A race of superpowered ninja killing machines [[SealedEvilInACan awakens from a long slumber]] and proceeds to systematically wipe out the remains of the human race...or at least until the [[LaResistance Red Veil]] showed up.

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* EightPointEight:
**
EightPointEight: IGN's review [[http://www.ign.com/articles/2013/12/05/warframe-review-2 gave it only 7.5]] and made a few factual errors that showed the reviewer clearly didn't bother understanding the game's systems.
***
systems. In particular particular, he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.
* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Warframe: A race of superpowered ninja killing machines [[SealedEvilInACan awakens from a long slumber]] and proceeds to systematically wipe out the remains of the human race...or at least until the [[LaResistance Red Veil]] showed up.
9th Feb '17 2:55:29 PM Octorok103
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*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.

to:

*** In particular he referred to the solar map as galaxy map and talked about the player being tasked to kill aliens. It's an easy enough mistake to make if you've only fought infested, Infested, but the game mostly uses humans and robots as enemies; only one of the three factions isn't comprised of them.



** The Corpus are men in suits accompanied by robots. Tenno operatives routinely go to their planets and exterminate them by the hundreds, sabotage their economies by destroying their (non-military) mining installations, and destroy their ships. One of the grineer bosses is marked for assassination simply for attempting to reverse the genetic deterioration of his people. Is it a stretch that the Tenno might actually be the villains here?

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** The Corpus are men in suits accompanied by robots. Tenno operatives routinely go to their planets and exterminate them by the hundreds, sabotage their economies by destroying their (non-military) mining installations, and destroy their ships. One of the grineer Grineer bosses is marked for assassination simply for attempting to reverse the genetic deterioration of his people. Is it a stretch that the Tenno might actually be the villains here?



** Fashionframe, jokingly referred to as "the True Endgame of Warframe": people who will spend a fortune on cosmetic items so their warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.

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** Fashionframe, jokingly referred to as "the True Endgame of Warframe": people who will spend a fortune on cosmetic items so their warframe Warframe looks absolutely beautiful, badass, FABULOUS, [[RummageSaleReject ugly]] or any combination thereof.


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** "Cabbages" for Void Relics, inspired by their shape and previous vegetable-themed nicknames.
** The [[MakeMeWannaShout Sonicor]] is often called "the Corpus Space Program", thanks to its [[BlownAcrossTheRoom ragdolling capabilities]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.WarFrame