History YMMV / WarFrame

29th May '16 5:19:11 AM PersonWithManyAliases
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** Update 18.13 sent the fandom into a rage to the point even the developers noted that the forums achieved the highest amount of threads responding to the changes. The main point of contention were the adjustments made to Excalibur, Valkyr, Mirage, and most contentiously, the Mag and Volt reworks. For the former, they changed some abilities to make them less likely to use their Ultimates to cheese entire maps, while for the latter, Volt's reworked abilities are hampered by damage caps that seems to be counter-intuitive to making them more useful, when players are now regularly fighting Level 100 enemies in Sortie mode. Most egregiously, Mag's rework dramatically changed her abilities in an attempt to make her more effective against all enemy factions, rather her current position as "Corpus Nuke". In the process, players are up in arms at how Mag's abilities have made her an effective counter to scaling enemies, even if only against one faction, to a MasterOfNone who now can somewhat damage all factions. In short, everyone is divided over whether the developers succeeded in making the players actually do more than "4 To Win", or once again nerfed their options into the ground for the sake of balance.
26th May '16 12:51:43 AM ElodieHiras
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** [[ItemFarming Warfarm]], used both by the game's detractors and it's fans.
17th May '16 4:41:27 PM Octorok103
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** "Booben" for Vauban.

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** "Booben" for Vauban.Vauban, thanks to a... creative misspelling by a new player on the forums.
7th May '16 12:34:46 AM maximsk
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*** Tenshin, one of the few individuals who lived during the Old War, isn't a fan either, saying that she made the Tenno "Complacent like oxen."

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*** Tenshin, Teshin, one of the few individuals who lived during the Old War, isn't a fan either, saying that she made the Tenno "Complacent like oxen."
30th Apr '16 10:54:22 PM Tahaneira
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** Similarly, Executioner [[TheBigGuy Gorth]] had absolutely ridiculous amounts of armor at launch. At higher levels, he could simply sit there and laugh while all four players unloaded their [[InfinityPlusOneSword infinity plus one guns]] into his face before hitting them with an unavoidable [[StandardStatusEffects Cold proc]] and instakilling them with his rocket launcher. The only way to deal with him was to bring a weapon with Corrosive damage to strip his armor. Post-patch, his armor is much less ridiculous and he's not that difficult to kill.
30th Apr '16 10:37:53 PM Octorok103
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** Executioner Nok's Carabus units in Rathuum were incredibly lethal at launch, dealing 15% of the target's max health with every tick of damage from their lasers. Unless you had some way to outright ignore the damage, you ''were'' going down, no matter how tanky you were. They were also small and hard to see, which was a bad combination in a game mode where staying still for too long is a recipe for death. To make things even worse, [[RunningGag they were bugged]] to where they would attack continuously without the intended cooldown between attacks. Fortunately, the devs quickly issued a hotfix to add in the cooldown, reduce the damage to 1% of the target's max health, and increase the size of the unit.



** "The Master Race" [[note]]refering to "The Glorious PC Gaming Master Race" joke in ''WebAnimation/ZeroPunctuation'' and refers to Loki being more utility friendly compared to other frames, hence like the difference of PC to consols.[[/note]] and "Rusemaster" for Loki.

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** "The Master Race" [[note]]refering [[note]]referring to "The Glorious PC Gaming Master Race" joke in ''WebAnimation/ZeroPunctuation'' and refers to Loki being more utility friendly compared to other frames, hence like the difference of PC to consols.consoles.[[/note]] and "Rusemaster" for Loki.



** "Zorencopter" or "coptering" for the trick of performing sliding melee attacks with Dual Zorens equipped to super-sprint across the map. Since the Melee 2.0 update, the Scoliac whip and Amphis staff outstrip the Zorens for coptering potential, both featuring a slightly higher attack speed allowing for more impulse on the slide attack. The nickname has stuck though, even though U17 and Parkour 2.0 killed off coptering for good.

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** "Zorencopter" or "coptering" for the trick of performing sliding melee attacks with Dual Zorens equipped to super-sprint across the map. Since the Melee 2.0 update, the Scoliac whip and Amphis staff outstrip the Zorens for coptering potential, both featuring a slightly higher attack speed allowing for more impulse on the slide attack. The nickname has stuck though, even though U17 and Parkour 2.0 killed off coptering the maneuver for good.



** The Tigris and Sancti Tigris have a chance to cause enemy corpses to duplicate body parts if their innate Slash damage splits the corpses in two.

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** The At one point ,the Tigris and Sancti Tigris have had a chance to cause enemy corpses to duplicate body parts if their innate Slash damage splits split the corpses in two.two. Nekros could even loot the extras using Desecrate.



** The new Nitain resource looks to be replacing Argon as the signature Scrappy Resource. While Argon decays if not used, it's at least easily farmable; Nitain ''only'' drops from daily alerts in limited quantities, and recipes that require it often require a large amount. The end result is effectively a time gate, as once you've cleared the current Nitain alert, you can literally do nothing but wait and try to catch the next one. Update 18.5 made it a potential bonus reward for finding all three hidden resource caches in the newly-overhauled Reactor Sabotage missions, but it has an abysmally-low drop rate, killing any chance of Sabotage becoming a viable source of Nitain.
* ScrappyWeapon: Of all the underpowered "mastery fodder", few have earned more apathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]].

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** The new Nitain resource looks to be replacing Argon as the signature Scrappy Resource. While Argon decays if not used, it's at least easily farmable; Nitain ''only'' drops from daily alerts in limited quantities, and recipes that require it often require a large amount. The end result is effectively a time gate, as once you've cleared the current Nitain alert, you can literally do nothing but wait and try to catch the next one. Update 18.5 made it a potential bonus reward for finding all three hidden resource caches in the newly-overhauled Reactor Sabotage missions, but it has an abysmally-low drop rate, rate of 0.67%, killing any chance of Sabotage becoming a viable source of Nitain.
* ScrappyWeapon: Of all the underpowered "mastery fodder", few have earned more apathy than the Twin Basolk. Decent base damage is offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[labelnote:*]][[DontExplainTheJoke Ballsack]][[/labelnote]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor.
25th Apr '16 9:25:41 PM Sammettik
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* {{Deconstruction}}: The Red Veil. How would a much smaller and less powerful force win against the Grineer? Simple: [[TheUnfettered remove any of their moral or ethical limits.]] Averted with [[DeconReconSwitch Steel Meridian]], who get by because between waging war with the Corpus, the Infested invasions, Tenno sabotage, and out-and-out terrorism from the Red Veil, the Grineer really just don't have time to deal with them.
18th Apr '16 9:40:46 PM Octorok103
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** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and AoE they have with their energy balls.

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** Update 18 brings us the meanest spiders the game had seen up to that point - the Sentient combat units. Not only they are simply beefy and hit very hard, but over the course of your fight with them they adapt to your weapon damage type, gaining near immunity to all damage types and utility powers you used against them by that point. If you did not bring weapons with diverse damage types, you're screwed. If that wasn't bad enough, pray there's only one; because if there are multiple, they can ''share their resistances and split damage.'' Managed to get one down to nearly dead before it adapted your best gun? Its buddy will fly over, redirect all incoming damage to itself, and ''copy the resistances.'' Now you're back to worse than square one, with two nearly-unkillable drones with incredible damage output. Much like the Mutalist Moas, they were bugged at release, temporarily making them even worse than intended: they treated all three physical damage types as identical. identical, so hitting them with Slash damage would also build up their tolerance to Puncture and Impact, and vice versa. About their only weakness is that they're relatively slow moving, but that in itself is undercut by their ludicrous 'disco ball' attack that can cross entire cells and slice your shields like they were made of cheese, and the absurd accuracy and AoE [=AoE=] they have with their energy balls.



** On the other end, U18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.

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** On the other end, U18.18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's Bombards and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.things.
** The introduction of Sorties led to many veteran players discovering just how dangerous Sapping Ospreys could be. This model of the standard Corpus aerial drone deploys special mines, which generate pulses of [=AoE=] damage. The mines deal high damage, and the Ospreys love spamming them, so areas of a room can become totally carpeted with no safe room to stand. To make matters worse, the mines' fields appear to be a flat circle on whatever surface the mine attached to, but the actual hitbox is spherical, so it's not even safe to jump over them; the fields also penetrate walls and terrain, in case you thought you'd be safe behind cover. Fortunately, the mines can be destroyed, but prior to 18.1.4, they were invincible until they had actually started to emit the field.
8th Apr '16 4:10:43 PM Vallinek
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** On the other end, U18.5 also brought Hyekkas and their Masters. The Hyekka Masters are basically creepy old grandmas with tankiness somehow comparable to Bombard's and who posses Scorchs' flamethrowers, as well as flame bombs which can create scorched terrain for a short period of time... and that's not all! They can also summon Hyekkas, Grineer-tamed Kavats, which are capable of hitting multiple times in one attack and thus dealing obscene amounts of burst damage. It's not uncommon to see ''Valkyr'' getting one-shotted by one of those things.
1st Apr '16 11:26:38 AM LightCleric
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** For a long time, Lotus would say "I'm detecting a large security force heading your way. It's the Grineer," regardless of which faction it actually was. This was later [[http://i.imgur.com/RANImCn.jpg lampshaded]] by Darvo.
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