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Daylight Horror is no longer a trope, don't link it anywhere.


** The game can get a bit uneasy at night but just as surprisingly [[FromBadToWorse worse]] during [[DaylightHorror daytime]].

to:

** The game can get a bit uneasy at night but just as surprisingly [[FromBadToWorse worse]] during [[DaylightHorror daytime]].daytime.
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** Those low growls emitting from the zombies and the fact that you're exploring nothing but wilderness or abandoned buildings doesn't make anything pleasant neither. In fact, most of the time one would be constantly and very nervously be [[ParanoiaFuel watching their back]] throughout their surroundings when starting a session.
** The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances... And it gets even ''worse'' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage. What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.

to:

** Those low growls emitting from the zombies and the fact that you're exploring nothing but wilderness or abandoned buildings doesn't make anything it pleasant neither.either. In fact, most of the time one would be constantly and very nervously be [[ParanoiaFuel watching their back]] throughout their surroundings when starting a session.
** The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances... And it gets even ''worse'' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage. What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.you because you weren't ''perfectly'' silent on approach.



* QuicksandBox: You start with absolutely nothing and in the wilderness, consider yourself lucky if you can see some landmark, and the game world is filled with random junk and enemies who will easily splatter you. You know you need supplies and weapons to survive, but good luck figuring out where to get those.

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* QuicksandBox: You start with absolutely nothing and in the wilderness, consider yourself lucky if you can see some landmark, and the game world is filled with random junk and enemies who will easily splatter you. You know you need supplies and weapons to survive, but good luck figuring out where to get those. It can be equally as bad, if not worse, if cosmetic effects are enabled.
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Quicksand Box is now YMMV per TRS

Added DiffLines:

* QuicksandBox: You start with absolutely nothing and in the wilderness, consider yourself lucky if you can see some landmark, and the game world is filled with random junk and enemies who will easily splatter you. You know you need supplies and weapons to survive, but good luck figuring out where to get those.
Is there an issue? Send a MessageReason:
None


** Creeping through a bunch of zombies in a town when you have no weaponry. It's already hard to fight one zombie with just fists[[labelnote:*]]unless you have Overkill maxed out on Normal difficulty, whereas your fists hit hard enough to stun zombies[[/labelnote]], and that'll alert more as you kite it. Slowly making your way through the horde, as they moan, groan, and shamble about, is utterly tense. Gets even worse on Hard mode, since zombies are ImmuneToFlinching and the only way to reliably dispatch them in melee is with a {{chainsaw|Good}} or a [[ThisIsADrill jackhammer]], both of which are extremely loud and capable of alerting zombies in a three-block radius.

to:

** Creeping through a bunch of zombies in a town when you have no weaponry. It's already hard to fight one zombie with just fists[[labelnote:*]]unless you have Overkill maxed out on Normal difficulty, whereas your fists hit hard enough to stun zombies[[/labelnote]], and that'll alert more as you kite it. Slowly making your way through the horde, as they moan, groan, and shamble about, is utterly tense.a tense matter. Gets even worse on Hard mode, since zombies are ImmuneToFlinching and the only way to reliably dispatch them in melee is with a {{chainsaw|Good}} or a [[ThisIsADrill jackhammer]], both of which are extremely loud and capable of alerting zombies in a three-block radius.



* ScrappyMechanic: Drinks ''have'' to be cleaned with purification tablets. There's no way to restore them to a potable state like filter or boil them. This forces players to never get too far from a town with a drugstore, or give up at least eight inventory slots to lug around a generator and a jerrycan to activate drinks machines for soda cans (and the occasional bottle). It used to not be too much of a problem, as certain foods also restore thirst, but with the update that impedes players from eating when their hunger bar is full and diminish the results if the food restores more than necessary to fill the bar to 100%, it's a bigger problem. The More Farming GameMod mitigates this a bit with the craftable Charcoal, but it's only usable on the Dirty Water item that can only be obtained by fishing.

to:

* ScrappyMechanic: Drinks ''have'' to be cleaned with purification tablets. There's no way to restore them to a potable state like filter or boil them. This forces players to never get too far from a town with a drugstore, or give up at least eight inventory slots to lug around a generator and a jerrycan to activate drinks machines for soda cans (and the occasional bottle).bottles). It used to not be too much of a problem, as certain foods also restore thirst, but with the update that impedes players from eating when their hunger bar is full and diminish the results if the food restores more than necessary to fill the bar to 100%, it's a bigger problem. The More Farming "More Farming" GameMod mitigates this a bit with the craftable Charcoal, but it's only usable on the Dirty Water item that can only be obtained by fishing.fishing with the mod's own fishing rod, which takes up enough materials to not be an early-game craft.

Changed: 600

Removed: 444

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** The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances...
*** Gets even '''worse''' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage. What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.

to:

** The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances...
*** Gets
distances... And it gets even '''worse''' ''worse'' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage. What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.



* ScrappyMechanic: Drinks ''have'' to be cleaned with purification tablets. There's no way to restore them to a potable state like filter or boil them. This forces players to never get too far from a town with a drugstore. It used to not be too much of a problem, as certain foods also restore thirst, but with the update that impedes players from eating when their hunger bar is full and diminish the results if the food restores more than necessary to fill the bar to 100%, it's a bigger problem. The More Farming GameMod mitigates this a bit with the craftable Charcoal, but it's only usable on the Dirty Water item that can only be obtained by fishing.

to:

* ScrappyMechanic: Drinks ''have'' to be cleaned with purification tablets. There's no way to restore them to a potable state like filter or boil them. This forces players to never get too far from a town with a drugstore.drugstore, or give up at least eight inventory slots to lug around a generator and a jerrycan to activate drinks machines for soda cans (and the occasional bottle). It used to not be too much of a problem, as certain foods also restore thirst, but with the update that impedes players from eating when their hunger bar is full and diminish the results if the food restores more than necessary to fill the bar to 100%, it's a bigger problem. The More Farming GameMod mitigates this a bit with the craftable Charcoal, but it's only usable on the Dirty Water item that can only be obtained by fishing.

Added: 1403

Changed: 222

Removed: 225

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None


* DemonicSpiders:
** Flamer zombies. If one of those is in a mob, you can toss the idea of saving ammo by melee right out the window, as they explode in a huge fireball when killed, ''and'' if any regular zombie is caught in the blast, it'll become a Flamer as well.
** Wolves. They're tiny and don't have much health, but they're ''exceptionally'' fast (capable of outrunning a player going fast on a bicycle), attack just as fast and are ImmuneToFlinching. The worst thing about them by far, however, is their tendency to shove their heads inside the player's hitbox, so it's impossible to headshot one that's already attacking you unless you can leap on a ladder and away from it. They also deal a surprisingly large amount of damage to vehicles.



*** Gets even '''worse''' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage.
*** What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.

to:

*** Gets even '''worse''' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage.
***
damage. What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.


Added DiffLines:

* ScrappyMechanic: Drinks ''have'' to be cleaned with purification tablets. There's no way to restore them to a potable state like filter or boil them. This forces players to never get too far from a town with a drugstore. It used to not be too much of a problem, as certain foods also restore thirst, but with the update that impedes players from eating when their hunger bar is full and diminish the results if the food restores more than necessary to fill the bar to 100%, it's a bigger problem. The More Farming GameMod mitigates this a bit with the craftable Charcoal, but it's only usable on the Dirty Water item that can only be obtained by fishing.

Added: 455

Changed: 1161

Removed: 353

Is there an issue? Send a MessageReason:
None


** The game can get a bit uneasy at night but just as surprisingly [[FromBadToWorse worst]] in the [[DaylightHorror Daylight]].
** Those damn zombies with no legs that crawl on the ground can cause some players to have a good JumpScare from time to time, and the flanker zombies even more so.
*** The former is not helped by the fact that crawlers inflict and survive the most damage out of any non-special zombie type.

to:

** The game can get a bit uneasy at night but just as surprisingly [[FromBadToWorse worst]] in the worse]] during [[DaylightHorror Daylight]].
daytime]].
** Those damn zombies with no legs that crawl on the ground can cause some players to have a good JumpScare from time to time, and the flanker zombies even more so.
***
so. The former is not helped by the fact that crawlers inflict and survive the most damage out of any non-special zombie type.



*** Also doubles as [[NightmareRetardant Nightmare Retardant]], since those red eyes are pretty ridiculous.



* ParanoiaFuel: ''Experienced bandits.'' Imagine that you're in a group, and that you're just walking down the street, shooting zombies in a city and looting houses. All is well, and then your buddy's head explodes and their body hits the ground. You didn't even hear a gunshot, just the wet smack of the bullet entering his head. You take cover inside of a house, and realize that you have ''no idea'' where that guy is or if he has a bead on your head at the moment.

to:

* ParanoiaFuel: ParanoiaFuel:
**
''Experienced bandits.'' Imagine that you're in a group, and that you're just walking down the street, shooting zombies in a city and looting houses. All is well, and then your buddy's head explodes and their body hits the ground. You didn't even hear a gunshot, just the wet smack of the bullet entering his head. You take cover inside of a house, and realize that you have ''no idea'' where that guy is or if he has a bead on your head at the moment.



** Creeping through a bunch of zombies in a town when you have no weaponry. It's already hard to fight one zombie with just fists, and that'll alert more as you kite it. Slowly making your way through the horde, as they moan, groan, and shamble about, is utterly tense.

to:

** Creeping through a bunch of zombies in a town when you have no weaponry. It's already hard to fight one zombie with just fists, fists[[labelnote:*]]unless you have Overkill maxed out on Normal difficulty, whereas your fists hit hard enough to stun zombies[[/labelnote]], and that'll alert more as you kite it. Slowly making your way through the horde, as they moan, groan, and shamble about, is utterly tense. Gets even worse on Hard mode, since zombies are ImmuneToFlinching and the only way to reliably dispatch them in melee is with a {{chainsaw|Good}} or a [[ThisIsADrill jackhammer]], both of which are extremely loud and capable of alerting zombies in a three-block radius.



* UglyCute:
** Most of the player made characters and zombies can come off as this along with the animals presented in the game too.

to:

* UglyCute:
** Most
UglyCute: As characteristic of the player made semi-cartoonish blocky style, most of the player-made characters and zombies can come off as this this, along with the animals presented in the game too.animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: ''Experienced bandits.'' Imagine that you're in a group, and that you're just walking down the street, shooting zombies in a city and looting houses. All is well, and then your buddy's head explodes and their body hits the ground. You didn't even hear a gunshot, just the wet smack of the bullet entering his head. You take cover inside of a house, and realize that you have ''no idea'' where that guy is or if he has a bead on your head at the moment.
** Seeing another survivor who simply runs away. Are they alerting their friends? Are they baiting you into a trap? Are they just spooked? You can't tell until the bullets start flying.
** Creeping through a bunch of zombies in a town when you have no weaponry. It's already hard to fight one zombie with just fists, and that'll alert more as you kite it. Slowly making your way through the horde, as they moan, groan, and shamble about, is utterly tense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The former is not helped by the fact that crawlers inflict and survive the most damage out of any non-special zombie type.
Is there an issue? Send a MessageReason:
None


** Those damn zombies with no legs that crawl on the ground can cause some players to have a good JumpScare from time to time.

to:

** Those damn zombies with no legs that crawl on the ground can cause some players to have a good JumpScare from time to time.time, and the flanker zombies even more so.



* RagtagBunchOfMisfits: A lot of multiplayer player bands will most likely look like this, especially if they are all wearing different clothing and equipment.

to:

* RagtagBunchOfMisfits: A lot of starting multiplayer player bands will most likely look like this, especially if they are all wearing different clothing and equipment.equipment. It becomes less apparent as they get better gear, however, with experienced groups wearing military or spec ops clothing.

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**** Also doubles as [[NightmareRetardant Nightmare Retardant]], since those red eyes are pretty ridiculous.

to:

**** *** Also doubles as [[NightmareRetardant Nightmare Retardant]], since those red eyes are pretty ridiculous.


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** Mega Zombies. Imagine a hulking beast that can resist multiple shotgun blasts, machine gun fire, and just about anything you throw at him, including ''whole cars'', which he can also swat away without an afterthought, and you have a Mega Zombie. Even worse is that, from afar, they actually look quite similar to a regular zombie, making the possible encounters with them even more terrifying.
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None

Added DiffLines:

***What makes those eyes worse is that you can actually ''see'' them in the distance, and, sometimes, a zombie might have their back turned to you, only to turn around with those eyes glowing and scaring the shit out of you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

****Also doubles as [[NightmareRetardant Nightmare Retardant]], since those red eyes are pretty ridiculous.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*RagtagBunchOfMisfits: A lot of multiplayer player bands will most likely look like this, especially if they are all wearing different clothing and equipment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Gets even '''worse''' when a full moon comes up in the 3.0 version and later. Zombies have deeper growls, actually pretty scary glowing red eyes, detect you from a much bigger distance and deal a '''lot''' more damage.
Is there an issue? Send a MessageReason:
None


** Most of the player made characters and zombies can come of as this along with the animals presented in the game too.

to:

** Most of the player made characters and zombies can come of off as this along with the animals presented in the game too.
Is there an issue? Send a MessageReason:
None


* The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances...

to:

* ** The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances...

Added: 222

Changed: 10

Is there an issue? Send a MessageReason:
None


** Those low growls emitting from the zombies and the fact that your exploring nothing but wilderness or abandoned buildings doesn't make anything pleasant. In fact, most of the time one would be constantly and very nervously be [[ParanoiaFuel watching their back]] throughout their surroundings when starting a session.

to:

** Those low growls emitting from the zombies and the fact that your you're exploring nothing but wilderness or abandoned buildings doesn't make anything pleasant. pleasant neither. In fact, most of the time one would be constantly and very nervously be [[ParanoiaFuel watching their back]] throughout their surroundings when starting a session.session.
*The fact that the zombies are virtually [[SuperPersistentPredator relentless]] on their chases. As soon as they see or detect your presence, you better get a good start since they'll hunt for you in good fair distances...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel:
** The game can get a bit uneasy at night but just as surprisingly [[FromBadToWorse worst]] in the [[DaylightHorror Daylight]].
** Those damn zombies with no legs that crawl on the ground can cause some players to have a good JumpScare from time to time.
** Those low growls emitting from the zombies and the fact that your exploring nothing but wilderness or abandoned buildings doesn't make anything pleasant. In fact, most of the time one would be constantly and very nervously be [[ParanoiaFuel watching their back]] throughout their surroundings when starting a session.
*UglyCute:
** Most of the player made characters and zombies can come of as this along with the animals presented in the game too.

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