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* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future. The ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]]. ''Making Comics'', on the other hand, was much more warmly received in comparison.
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* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future. The ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]]. ''Making Comics'', on the other hand, was much more warmly received received.
* FirstInstallmentWins: [=McCloud=] seems to have concentrated his best ideas (such as the "big triangle") in the first book, with ''Reinventing'' and ''Making'' being less ambitious by comparison.
* FirstInstallmentWins: [=McCloud=] seems to have concentrated his best ideas (such as the "big triangle") in the first book, with ''Reinventing'' and ''Making'' being less ambitious by comparison.
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* {{Sequelitis}}: [=McCloud=] seems to have concentrated his best ideas (such as the "big triangle") in the first book, with ''Reinventing'' and ''Making'' being less ambitious by comparison.
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* SugarWiki/MomentOfAwesome: ''Understanding Comics'' can be seen as one long example of this for comics as a medium. [=McCloud=] expands the timeline of comics/sequential art nearly to the dawn of history, shows just how versatile a medium it really is, and demonstrates ''not only'' that it is a valid art form with its own unique language and grammar, but also, through the book's very existence, demonstrates sequential art's power for serious non-fiction as well as storytelling and humor.
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* SugarWiki/MomentOfAwesome: ''Understanding Comics'' can be seen as one long example of this for comics as a medium. [=McCloud=] expands the timeline of comics/sequential art {{Comics}}/SequentialArt nearly to the dawn of history, shows just how versatile a medium it really is, and demonstrates ''not only'' that it is a valid art form with its own unique language and grammar, but also, through the book's very existence, demonstrates sequential art's power for serious non-fiction as well as storytelling and humor.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* UncannyValley: The big triangle shows the varying stages of simplifying and abstracting a human face. YMMV on where the valley actually lies on it.
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* CrowningMomentOfAwesome: ''Understanding Comics'' can be seen as one long example of this for comics as a medium. [=McCloud=] expands the timeline of comics/sequential art nearly to the dawn of history, shows just how versatile a medium it really is, and demonstrates ''not only'' that it is a valid art form with its own unique language and grammar, but also, through the book's very existence, demonstrates sequential art's power for serious non-fiction as well as storytelling and humor.
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* CrowningMomentOfAwesome: SugarWiki/MomentOfAwesome: ''Understanding Comics'' can be seen as one long example of this for comics as a medium. [=McCloud=] expands the timeline of comics/sequential art nearly to the dawn of history, shows just how versatile a medium it really is, and demonstrates ''not only'' that it is a valid art form with its own unique language and grammar, but also, through the book's very existence, demonstrates sequential art's power for serious non-fiction as well as storytelling and humor.
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* UncannyValley: The big triangle shows the varying stages of simplifying and abstracting a human face. YMMV on where the valley actually lies on it.
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* UncannyValley: The big triangle shows the varying stages of simplifying and abstracting a human face. YMMV on where the valley actually lies on it.it.
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cut trope
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* BaseBreaker: ''Reinventing Comics''. See ContestedSequel below for more information.
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* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future (the ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]]). ''Making Comics'', on the other hand, was much more warmly received in comparison.
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* BaseBreaker: ''Reinventing Comics''. See ContestedSequel below for more information.
* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics'future (the future. The ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]]).impractical]]. ''Making Comics'', on the other hand, was much more warmly received in comparison.
* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics'
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Changed line(s) 1 (click to see context) from:
* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future (the ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]] - see the InfiniteCanvas page for more information). ''Making Comics'', on the other hand, was much more warmly received in comparison.
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* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future (the ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]] - see the InfiniteCanvas page for more information).impractical]]). ''Making Comics'', on the other hand, was much more warmly received in comparison.
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None
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* ContestedSequel: ''Reinventing Comics'' was highly controversial when it was released in 2000, with many arguing that Scott was overreaching in his predictions on comics' future (the ideas he proposed for the InfiniteCanvas were and are especially contentious, as even to this day it's written off by many cartoonists - with [[Webcomic/MSPaintAdventures some]] [[{{Webcomic/Xkcd}} exceptions]] - as [[AwesomeButImpractical downright impractical]] - see the InfiniteCanvas page for more information). ''Making Comics'', on the other hand, was much more warmly received in comparison.
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* UncannyValley: The big triangle shows the varying stages of simplifying and abstracting a human face. YMMV on where the valley actually lies on it.
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* UncannyValley: The big triangle shows the varying stages of simplifying and abstracting a human face. YMMV on where the valley actually lies on it.
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None
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* CrowningMomentOfAwesome: ''Understanding Comics'' can be seen as one long example of this for comics as a medium. [=McCloud=] expands the timeline of comics/sequential art nearly to the dawn of history, shows just how versatile a medium it really is, and demonstrates ''not only'' that it is a valid art form with its own unique language and grammar, but also, through the book's very existence, demonstrates sequential art's power for serious non-fiction as well as storytelling and humor.