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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the ''Art/MonaLisa''. Even with SeinfeldIsUnfunny softening this overtime, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the ''Art/MonaLisa''.''Art/TheMonaLisa''. Even with SeinfeldIsUnfunny softening this overtime, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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Corrected some grammar
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* SeinfeldIsUnfunny: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of figuring the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more is chore for the players. The article’s author quickly came to a conclusion that is also a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, it can still be held back by primitive graphics, early controls, and archaic designs.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of figuring the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more is chore for the players. The article’s author quickly came to a conclusion that is also a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, it can still be held back by primitive graphics, early controls, and archaic designs.
to:
* SeinfeldIsUnfunny: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms offiguring learning the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more is of a chore for the players. The article’s author quickly came to a conclusion that is also works as a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, it its playability can still be held back by primitive graphics, early controls, and archaic designs.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of
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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the ''Art/MonaLisa''. To this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
to:
* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the ''Art/MonaLisa''. To Even with SeinfeldIsUnfunny softening this overtime, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. (And this is from back in 2010, so one can imagine what it's like for younger players from even later on.)
to:
* SeinfeldIsUnfunny: This is, without any question or debate, ''Ultima IV'' still has the reputation as one of the most artistically-important video important computer role-playing games, if one of the most important games ''of period, of all time''. time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. and [[QuicksandBox guidance]] impenetrable and frustrating.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].(And this is from back in 2010, so one can imagine what it's like for younger In summation the players from even later on.)were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of figuring the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more is chore for the players. The article’s author quickly came to a conclusion that is also a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, it can still be held back by primitive graphics, early controls, and archaic designs.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the Mona Lisa. To this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
to:
* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the Mona Lisa.''Art/MonaLisa''. To this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* GrowingTheBeard: This is the game that established most of what the series is known for today, leaving behind the EarlyInstallmentWeirdness, introducting the concept of the Avatar and the ensuing moral questions, and so on.
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* GrowingTheBeard: This is the game that established most of what the series is known for today, leaving behind the EarlyInstallmentWeirdness, introducting introducing the concept of the Avatar and the ensuing moral questions, and so on.
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. (And this is from back in 2010, so one can imagine what it's like for younger players from even later on.)
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* CharacterTiers: The Paladin class gets access to the best armor, decent magic, and can use every weapon except the wand. The Shepherd... not so much.
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* CharacterTiers: The Paladin class gets access to the best armor, decent magic, and can use every weapon except the wand. The Shepherd... not so much. Possible to subvert in the NES version if you achieve Avatarhood as the Shepherd, which then rockets right to the top tier without sacrificing the Paladin's usefulness.
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at the Mona Lisa. To this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* ScrappyMechanic: Player-controlled characters can't aim diagonally, while enemies can aim in any direction.
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* SugarWiki/AwesomeMusic: Everyone who played the game, especially on the C-64 and its synth chip, have the [[https://www.youtube.com/watch?v=VTS-cs-SbLM Wandering theme burned in their brain.]]
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* SugarWiki/AwesomeMusic: Everyone who played the game, especially on the C-64 and its synth chip, have the [[https://www.youtube.com/watch?v=VTS-cs-SbLM Wandering theme burned in their brain.]]
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* EarWorm: Everyone who played the game, especially on the C-64 and its synth chip, have the [[https://www.youtube.com/watch?v=VTS-cs-SbLM Wandering theme burned in their brain.]]
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* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs Hannibal Lecter]]?
to:
* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs [[Film/TheSilenceOfTheLambs Hannibal Lecter]]?
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* GrowingTheBeard: This is the game that established most of what the series is known for today, leaving behind the EarlyInstallmentWeirdness, introducting the concept of the Avatar and the ensuing moral questions, and so on.
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of of, and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* EarWorm: Everyone who played the game, especially on the C-64 and its synth chip, have the [[https://www.youtube.com/watch?v=VTS-cs-SbLM Wandering theme burned in their brain.]]
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* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]].
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* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]]. Even the clue book available at the time of release only showed that there were "encounter rooms" on the level, with no tips or advice at all for getting through the puzzle.
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* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs Hannibal Lecter]]?
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* GameBreaker: Use of the secret entrance to Hythloth inside Castle Britannia, followed by the Exit spell, allows you to quickly access Hythloth's main overworld entrance, which has a ''very'' useful magic orb nearby which boosts all three of your stats by five. It likely kills you and your party in the process, but you're transported right back to Lord British in Castle Britannia. Rinse and repeat to quickly max out your stats.
* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs Hannibal Lecter]]?
* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs Hannibal Lecter]]?
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namespace fix in link
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[{{Commodore 64}} C64]] and [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the UsefulNotes/AppleII, [[{{Commodore [[UsefulNotes/{{Commodore 64}} C64]] and [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, [[{{Commodore 64}} C64]] and [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, UsefulNotes/AppleII, [[{{Commodore 64}} C64]] and [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* EvenBetterSequel: Along with ''VideoGame/UltimaVII'', this is usually regarded as the best game in the entire series, not only further developing the gameplay mechanics and storyline of the previous three entries, but attempting something completely different to the "band of heroes defeat a bad guy" storyline used by most [=RPGs=] until that point.
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* HilariousInHindsight: There is a "mean nasty ugly villain" in Yew's jail that, when asked about his job, states, "[[ImAHumanitarian I eat people who bug me]]!" [[TheSilenceOfTheLambs Hannibal Lecter]]?
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* CharacterTiers: The Paladin class gets access to the best armor, decent magic, and can use every weapon except the wand. The Shepherd... not so much.
* FridgeLogic: Why in the world did Lord British imprison a Reaper in his prison? How? A magical evil ''tree'' that cannot move?
* FridgeLogic: Why in the world did Lord British imprison a Reaper in his prison? How? A magical evil ''tree'' that cannot move?
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* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]].
to:
* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]].walkthrough]].
----
----
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, [[{{Commodore 64}} C64]] and [[IBM Personal Computer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, [[{{Commodore 64}} C64]] and [[IBM Personal Computer [[IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, [[Commodore64 C64]] and IBM-PC versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
to:
* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age (to the point that initial versions, such as the {{Apple II}}, [[Commodore64 [[{{Commodore 64}} C64]] and IBM-PC [[IBM Personal Computer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were ''greatly'' informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age, and far more infamously, players weaned on more modern hardware can find the keyboard-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were ''greatly'' greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age, age (to the point that initial versions, such as the {{Apple II}}, [[Commodore64 C64]] and far more IBM-PC versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of and most infamously, players weaned on more modern hardware can find the keyboard-command-based exclusively keystroke-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* SeinfeldIsUnfunny: This is, without any question or debate, one of the most artistically-important video games ''of all time''. However, several elements of it were ''greatly'' informed by the capabilities of the hardware of its time - meaning that, graphically, it looks desperately limited in this day and age, and far more infamously, players weaned on more modern hardware can find the keyboard-command-based interface and utter lack of in-game tutorials impenetrable. A particularly revealing anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]].
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* MemeticMutation: "Thou hast lost an eighth!" The phrase even made its way into ''VideoGame/{{Doom}}'', of all games.
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* MemeticMutation: "Thou hast lost an eighth!" The phrase even made its way into ''VideoGame/{{Doom}}'', of all games.games.
* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]].
* ThatOneLevel: The sixth level of the Stygian Abyss is so obtuse to solve, ''the wiki'' [[http://ultima.wikia.com/wiki/Abyss_Room_Puzzle provides a walkthrough]].
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namespace stuff Changed Of Doom.
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* MemeticMutation: "Thou hast lost an eighth!" The phrase even made its way into ''{{Doom}}'', of all games.
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* MemeticMutation: "Thou hast lost an eighth!" The phrase even made its way into ''{{Doom}}'', ''VideoGame/{{Doom}}'', of all games.