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** [[ItsAllAboutMe Father Mathias]], upon being stranded on Yamatai island, tricks many of his fellow survivors into sailing off said island to prove that escaping by boat was impossible, uncaring about their deaths. Forming the [[{{Cult}} Solarii Brotherhood]] based around the aforementioned Himiko, he only uses the Sun Queen to distract his followers while he tries to escape alone, showing no true loyalty to her or his cult; he has his initiates go through days or even weeks without food or water, with many driven to cannibalism. Callous to the deaths of his followers and allies alike, Mathias [[BadBoss kills one of his own]] for objecting to his order to blow up a bridge some his men were on, and leaves Dr. Whitman to his death after convincing him to betray the other survivors. He then attempts to sacrifice Samantha Nishimura to Himiko, knowing that this would free her and doom the entire world.

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** [[ItsAllAboutMe Father Mathias]], upon being stranded on Yamatai island, tricks many of his fellow survivors into sailing off said island to prove that escaping by boat was impossible, [[LackOfEmpathy uncaring about their deaths.deaths]]. Forming the [[{{Cult}} Solarii Brotherhood]] based around the aforementioned Himiko, he only uses the Sun Queen to distract his followers while he tries to escape alone, showing no true loyalty to her or his cult; he has his initiates go through days or even weeks without food or water, with many driven to cannibalism. While tracking down the survivors of Dr. Whitman's expedition, Mathias and his army attack Lara and Conrad Roth's helicopter hovering site, and ultimately throws an ax to kill Roth. Callous to the deaths of his followers and allies alike, Mathias [[BadBoss kills one of his own]] for [[EvenEvilHasStandards objecting to his order to blow up a bridge some his men were on, on]], and leaves Dr. Whitman to his death after convincing him to betray the other survivors. He then attempts to sacrifice Samantha Nishimura to Himiko, knowing that this would free her and doom the entire world.
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* EscapistCharacter: This Lara, less than the others. She's relatable on some level, but still larger than life, especially when it comes to the beating she takes throughout the entire game.S he kills alot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Laras did, survives injuries that should kill her a good few times and is a one-woman-army even before you start getting upgrades.

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* EscapistCharacter: This Lara, less than the others. She's relatable on some level, but still larger than life, especially when it comes to the beating she takes throughout the entire game.S he She kills alot a lot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Laras did, survives injuries that should kill her a good few times times, and is a one-woman-army even before you start getting upgrades.
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Removing needless critic quote.


-->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' In a sane world, Lara would be squirting liquidized organs out of her tear ducts and it just makes the game silly when it's trying to be dramatic.

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* EscapistCharacter: This Lara, less than the others. She's relatable on some level, but still larger than life, especially when it comes to the beating she takes throughout the entire game.
** Arguably more so, considering how she kills alot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Laras did, survives injuries that should kill her a good few times (Something the older Laras rarely did if at all.) and is a one-woman-army even before you start getting upgrades and the general low difficulty of the game doesn't help making it feel this way.

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* EscapistCharacter: This Lara, less than the others. She's relatable on some level, but still larger than life, especially when it comes to the beating she takes throughout the entire game.
** Arguably more so, considering how she
game.S he kills alot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Laras did, survives injuries that should kill her a good few times (Something the older Laras rarely did if at all.) and is a one-woman-army even before you start getting upgrades and the general low difficulty of the game doesn't help making it feel this way.upgrades.
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* ThatOneAchievement: [[VideoGame/TheElderScrollsVSkyrim "Former Adventurer"]], which requires you to disable 25 enemies by using Lara's dodge counter skill to jam arrows through both of their knees (not just scoring 25 dodge counters, which would be hard enough already). There are a number of factors that make this the most frustrating achievement in the game, foremost of which is that the actual act of doing so is completely AwesomeButImpractical- ammo is plentiful enough that you have little incentive to not just blow melee enemies away with your weapons, even the heavily armoured ones with body-covering shields can be exposed easily enough with the shotgun or can simply be scrambled around with normal dodging, and even if you do land one dodge counter, that will usually give you enough of an opening to kill them normally, so the only real reason you have to completely disable an enemy with two dodge counters is to farm this achievement. Dodge countering has finicky timing which can easily not register, and you have to ''avoid'' taking (or if you do take it, avoid using) the dodge kill skill which causes Lara to kill the enemy outright, because that won't count. 25 enemies is a ''lot'' to rack up this way, especially since trying to get into melee range with any gun-wielding enemy will usually get you ventilated, and to add insult to injury, if you disable an enemy but then die in the combat before reaching the next checkpoint, it won't be counted. The achievement basically requires you to go out of your way to farm it from as soon as you unlock the dodge counter skill (and it's tier 2 skill, so you should be about 1/3 of the way through the game before you unlock it), making it the most tooth-grinding single-player achievement in the game.
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* CameraScrew: The camera will shake violently during some platform set pieces, and cannot be moved during some others, which can make determining safe paths very difficult (''especially'' during the [[ThatOneLevel rapids sequence]]).
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* ThatOneLevel: The river rapids and the following parachute trip. CameraScrew makes it ''incredibly'' hard to tell where the safe paths through the obstructions are, combined with controls (at least with mouse and keyboard on the PC) that aren't particularly responsive. Furthermore, the console versions don't hint that you can use ''both'' analog sticks to controls Lara's movements (right stick for fine-tuned adjustments, left for big movements). [[SarcasmMode Have fun seeing]] [[ImpaledWithExtremePrejudice Lara die]] [[NightmareFuel over and over again]].

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* ThatOneLevel: The river rapids and the following parachute trip. CameraScrew An EventObscuringCamera makes it ''incredibly'' hard to tell where the safe paths through the obstructions are, combined with controls (at least with mouse and keyboard on the PC) that aren't particularly responsive. Furthermore, the console versions don't hint that you can use ''both'' analog sticks to controls Lara's movements (right stick for fine-tuned adjustments, left for big movements). [[SarcasmMode Have fun seeing]] [[ImpaledWithExtremePrejudice Lara die]] [[NightmareFuel over and over again]].
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-->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' In a sane world, Lara would be squirting liquidized organs out of her tear ducts and it just makes the game silly when it's trying to be dramatic.
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"Die down" suggests it went down on its own, while in reality SE re-focused their entire marketing half-way through the campaign


* TaintedByThePreview: A number of the early reveals and interviews had the developers talking about how they wanted the audience to feel protective of Lara, and how they were trying to make her less of a stoic badass to make her more "relatable". This left a ''lot'' of fans with the impression that the developers were trying to [[{{Chickification}} turn one of the most famous heroines in video gaming into a fragile flower]], though this died down as actual gameplay started being revealed.

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* TaintedByThePreview: A number of the early reveals and interviews had the developers talking about how they wanted the audience to feel protective of Lara, and how they were trying to make her less of a stoic badass to make her more "relatable". This left a ''lot'' of fans with the impression that the developers were trying to [[{{Chickification}} turn one of the most famous heroines in video gaming into a fragile flower]], though this died down as actual gameplay started being revealed.flower]]. The marketing department of Square Enix first had to backtrack on the statement and then hastily reinvent their marketing campaign.
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* TaintedByThePreview: A number of the early reveals and interviews had the developers talking about how they wanted the audience to feel protective of Lara, and how they were trying to make her less of a stoic badass to make her more "relatable". This left a ''lot'' of fans with the impression that the developers were trying to [[{{Chickification}} turn one of the most famous heroines in video gaming into a fragile flower]], though this died down as actual gameplay started being revealed.
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** Arguably more so, considering how she kills alot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Lara's did, survives injuries that should kill her a good few times (Something the older Lara's rarely did if at all.) and is a one-woman-army even before you start getting upgrades and the general low difficulty of the game doesn't help making it feel this way.

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** Arguably more so, considering how she kills alot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Lara's Laras did, survives injuries that should kill her a good few times (Something the older Lara's Laras rarely did if at all.) and is a one-woman-army even before you start getting upgrades and the general low difficulty of the game doesn't help making it feel this way.
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** Sam being a DistressedDamsel is Lara's primary motivation for much of the game, is willing to go to ''extreme'' lengths in order to rescue her, and the final levels heavily resemble a RescueRomance. Lara ''[[BridalCarry bridal carries]]'' Sam down the mountain after rescuing her, while Sam is wearing a white dress.

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** Sam being a DistressedDamsel DamselInDistress is Lara's primary motivation for much of the game, is willing to go to ''extreme'' lengths in order to rescue her, and the final levels heavily resemble a RescueRomance. Lara ''[[BridalCarry bridal carries]]'' Sam down the mountain after rescuing her, while Sam is wearing a white dress.
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* WhatAnIdiot: Lara has a few moments, being GenreBlind. E.g yelling over the radio to Sam, when Sam says she has to hide the radio. Of course, she does get better.
** Even in the final stages, she still has a moment of this, allowing Whitman and Mathias to pass right next to her, having [[WhyDontYaJustShootHim perfect opportunity to stop them]]. Or using a bow during a powerful blizzard while shooting against the wind - she is visibly ''surprised'' that it didn't work. In Lara's defense regarding Mathias and Whitman, there were Stormguard in the the area, alerting them to their collective presence might not have been the best idea.
** Just before that final fight, [[spoiler:she had an arrow pointed at Mathias while he was performing the ritual. No blizzard yet, Mathias was obviously distracted... ''all she had to do was release it and it would've been over''. Instead, she just keeps watching until the ritual is fully underway and the blizzard whips up, making it that much harder to get to Mathias and Sam. If the ritual was instantaneous, it would've been over right there and then.]]
** Whitman could be a text book example how being a GloryHound makes you so stupid that TooDumbToLive doesn't even cover it.
** By the time that [[spoiler:Lara runs off to find Sam at the end of the game]], when asked, Lara says she ''doesn't know why the Solarii want Sam''. Are you sure, Lara? There wasn't anything at all that gave any hint whatsoever as to why Sam, a descendant of Queen Himiko, might be considered important to the Sun Queen's "power-transferring" ritual? You didn't witness any events or hear any conversations or find any clues that would possibly give any indication as to why Sam was taken? ''Really?'' The fact she only figures it out right before the PointOfNoReturn when most players would have pieced it together ''hours'' ago only further drives that feeling home.
** When Lara points out [[spoiler: Whitman's claim about being chased is rather shaky and makes reference to something he did previously, rather than have her explain what happened, which would lead to the obvious rationale that Whitman was planning on betraying them and probably made a deal with Mathias' people, Reyes and the others basically ignore this and instead force the two not to argue....thereby giving Whitman chance to hand Sam over to Mathias as soon as Lara's away.]]
** After [[spoiler: Lara's friend and mentor Roth]]'s funeral, Lara is so broken up that she requires some time alone (fair enough), and tells the others to go on ahead without her, and nobody calls her out on it. Seriously? On an island crawling with dangerous animals and deranged cultists, which she has just fought through tooth and nail to find them again, and has already claimed the life of two noted badasses, she decides to split up the group? The result of this decision is [[spoiler: nothing particularly bad, beyond another couple of battles she had to fight alone, but it COULD have been much worse, and they would have had only their own stupidity to blame]].
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** There is the fact that the series was originally more about exploration, in additon to combat being watered down in ways, while the most recent games do the reverse: expanding on combat, while exploration and puzzles being downgraded massively. In addition, combat in the older games was not consisting of 90% humans and including much more supernatural foes. ''[[VideoGame/TombRaiderTheAngelOfDarkness AoD]]'', for instance, only had a little over 100 total kills, while most of the more-kill-heavy previous games featured a decent amount of bats, spiders and rats that died in a few shots as well as mummies, mutants and other types of fantastic foes, rather than almost entirely human enemies. Lara kills ''over 650 people'' in this game, a number that would only go higher in ''[[VideoGame/RiseOfTheTombRaider Rise]]''. That's about her whole kill count ''in the whole franchise up until that point'', and only due to how many humans were present in ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaiderUnderworld Underworld]]''.
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Up To Eleven is being dewicked.


* GoddamnBats: [[StuffBlowingUp Sappers]]. Their molotov cocktails force you to keep moving from cover to cover, which besides exposing you to enemy fire, makes it ''very'' challenging to draw a bead on a target since you're constantly having to reposition to not get blasted. You have to be able to aim and shoot very quickly, (god help you if all you have is the bow and its very low rate of fire) and it certainly doesn't help that they have arms like Major League pitchers and almost perfect aim. Sappers will quickly make gunfights ''insanely'' frustrating, especially if there's more than one of them. [[FromBadToWorse They get worse]] when you start running into the ones that carry [[UpToEleven dynamite]], which graduate into outright DemonicSpiders. Their saving grace is if you can wound them when they attempt to throw, they'll fumble [[HoistByHisOwnPetard and blow themselves up]]. There's even an achievement for it if you can cause a sapper to take out himself and at least one other mook with a stick of dynamite.

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* GoddamnBats: [[StuffBlowingUp Sappers]]. Their molotov cocktails force you to keep moving from cover to cover, which besides exposing you to enemy fire, makes it ''very'' challenging to draw a bead on a target since you're constantly having to reposition to not get blasted. You have to be able to aim and shoot very quickly, (god help you if all you have is the bow and its very low rate of fire) and it certainly doesn't help that they have arms like Major League pitchers and almost perfect aim. Sappers will quickly make gunfights ''insanely'' frustrating, especially if there's more than one of them. [[FromBadToWorse They get worse]] when you start running into the ones that carry [[UpToEleven dynamite]], dynamite, which graduate into outright DemonicSpiders. Their saving grace is if you can wound them when they attempt to throw, they'll fumble [[HoistByHisOwnPetard and blow themselves up]]. There's even an achievement for it if you can cause a sapper to take out himself and at least one other mook with a stick of dynamite.



** The tie-in Comics to the Reboot have taken the Lara/Sam relationship UpToEleven with Lara outright stating that she Loves Sam more then anyone else in the world, Sam calling Lara babe when she is talking to her. Scenes where they are together are acted out as if they are a couple with Sam calling Lara adorably awkward and Lara stating that she doesn't care what her enemies motives are as all she wants is Sam back. One scene even has Lara surrender to the villains, risking her life and the life of someone who had just helped saved her, because it was the only way to get to Sam.

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** The tie-in Comics to the Reboot have taken the Lara/Sam relationship UpToEleven up to eleven with Lara outright stating that she Loves Sam more then anyone else in the world, Sam calling Lara babe when she is talking to her. Scenes where they are together are acted out as if they are a couple with Sam calling Lara adorably awkward and Lara stating that she doesn't care what her enemies motives are as all she wants is Sam back. One scene even has Lara surrender to the villains, risking her life and the life of someone who had just helped saved her, because it was the only way to get to Sam.
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* FetishFuel: The extremely graphic and weirdly creative death animations of Lara attracted PeripheryDemographic in the form of gore fetishists. Ironically, this is the direct opposite of the infamous, original pitch for the game about "[[{{Moe}} wanting to protect Lara]]".
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* FetishFuel: The extremely graphic and weirdly creative death animations of Lara attracted PeripheryDemographic in the form of gore fetishists. Ironically, this is the direct opposite of the infamous, original pitch for the game about "[[{{Moe}} wanting to protect Lara]]".

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