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** One could argue the ''whole series'' is still popular and loved because of this.
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** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.'' It later made it into the game as the music for returning to Funkotron.

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** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors (Gregory Savoy Brown reprising his role as Earl from ''Mission to Earth.'' Earth'') It later made it into the game as the music for returning to Funkotron.
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* NarmCharm: The character selection in the third game has Toejam, Earl and Latisha performing their own little rap verses. They’re corny as can be, but catchy as hell (especially Toejam’s).

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* NarmCharm: The character selection in the third game has Toejam, Earl and Latisha performing their own little rap verses. verse. They’re corny as can be, but also catchy as hell (especially Toejam’s).hell.


* MostAnnoyingSound:
** The DepravedDentist's EvilLaugh if he hits you. "AHAHAHAHAHA!"
** '''BOOGIE BOOGIE BOOGIE!!!'''
** The Mailbox Monster's roar if you get close to him.
** There's no way you can miss the cardboard box guys in ''Panic on Funkotron'' with their obnoxious singing.
** As if the [[GoddamnBats hula girls]] couldn't get more annoying, in ''Back in the Groove'' they sing Aloha O'e off key every single time they freeze you.
** The "Here I Am" present in ''Mission to Earth'' and ''Back to the Groove'' unleashes very loud, ''very'' annoying alarms that also make nearby Earthlings swarm you.
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Moving to Headscratchers.


* FridgeLogic:
** You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal? On the plus side, thinking that Santa is secretly a child killer DOES alleviate most of the guilt you might have felt for stealing from him.
** Perhaps he saw Toejam and Earl ahead of time in that instance and put the bad package on top knowing it would be stolen. Well played, Santa.
*** Continuing this, maybe "Total Bummer" presents aren't deadly, but because Funkotron Aliens are TotallyRadical, maybe Total Bummers are presents that are so [[FauxHorrific lame]] they kill our heroes.
** Worse than that, the Opera Singer will assassinate her fellow Earthlings for money.
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* ThatOneLevel: Level 22 in the original game is a large sandy mass where Ice Cream Trucks and Boogeymen are the most common enemies. It's even worse if a ship piece is on that level.

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* ThatOneLevel: Level 22 in the original game is a large sandy mass where Ice Cream Trucks and Boogeymen are the most common enemies. It's even worse if a ship piece is on that level.level in Random Mode.
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*** Continuing this, maybe "Total Bummer" presents aren't deadly, but because Funkotron Aliens are TotallyRadical, maybe Total Bummers are presents that are so [[FauxHorrific lame]] they kill our heroes.
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** Suteki in ''Mission to Earth'' has a super-long health bar, can eat bad food without issue, can jump far, and is very fast, making her the strongest member of the entire cast.

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Now IUEO


* EarWorm: "Give it up, give it up, give it up, for Master T, say "Ho!" for the greatest rapper around the 'DJ, TJ."



* ValuesDissonance: Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship may come out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling Toejam and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.

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* ValuesDissonance: ValuesDissonance:
**
Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship may come comes out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling Toejam and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.relationship.
** In ''Mission to Earth'' [=ToeJam=] focuses the camera on Latisha's butt when he thinks she isn't looking, and it and her furious reactions are PlayedForLaughs; not so much nowadays.
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* NarmCharm: The character selection in the third game has Toejam, Earl and Latisha performing their own little rap verses. They’re corny as can be, but catchy as hell (especially Toejam’s).
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*** In the first when the Wizard restores Toejam and/or Earl's health. You also hear it when you rebuild the rocket ship at the end of the game, alongside some clapping and a "Jammin'!" voice clip.

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*** In the first when the Wizard restores Toejam and/or or Earl's health. You also hear it when you rebuild the rocket ship at the end of the game, alongside some clapping and a "Jammin'!" voice clip.

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** ''"Hallelujah!"''
*** [[spoiler: Especially when you hear it after rebuilding the Rapmaster in the first game, alongside some clapping and a "Jammin'!" voice clip.]]

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** ''"Hallelujah!"''
*** [[spoiler: Especially when you hear it after rebuilding the Rapmaster in
''"Hallelujah!"'' across the first three games:
*** In the first when the Wizard restores Toejam and/or Earl's health. You also hear it when you rebuild the rocket ship at the end of the
game, alongside some clapping and a "Jammin'!" voice clip.]] clip.
*** In ''Panic on Funkotron'' when you earn an extra life.
*** In ''Mission to Earth'' when you convert an Earthling to Funk.

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** The Mailbox Monster may be the worst of all. It disguises itself as a helpful mailbox from where you can order presents, and attacks you if you get too close. It show its eyes at random intervals, so if you wait around them long enough, they'll eventually reveal themselves. This actually makes them ''worse'' because if you camp out for 30 seconds, you might just foolishly assume that there's no way that can be a mailbox monster.

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** The Mailbox Monster may be the worst of all. It disguises itself as a helpful mailbox from where you can order presents, and attacks you if you get too close. It show its eyes at random intervals, so if you wait around them long enough, they'll eventually reveal themselves. This actually makes them ''worse'' because if you camp out for 30 seconds, you might just foolishly assume that there's no way that can be a mailbox monster. It doesn't help that in random mode, you might see them as early as Level ''4''.


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** When you open the Rocket Skates present, the action button which makes Toejam or Earl crouch is already pressed. This means your character will jump as soon as you let go of the button once the skates are activated. If you're near an edge when opening the skates, this means you risk falling.

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* FridgeLogic: You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal? On the plus side, thinking that Santa is secretly a child killer DOES alleviate most of the guilt you might have felt for stealing from him.

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* FridgeLogic: FridgeBrilliance: Why does the dentist take so much health out of Toejam and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.
* FridgeLogic:
**
You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal? On the plus side, thinking that Santa is secretly a child killer DOES alleviate most of the guilt you might have felt for stealing from him.
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None

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* ValuesDissonance: Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship may come out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling Toejam and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.
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None

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* ThatOneLevel: Level 22 in the original game is a large sandy mass where Ice Cream Trucks and Boogeymen are the most common enemies. It's even worse if a ship piece is on that level.
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None


** The "Here I Am" present in ''Back to the Groove'' unleashes very loud, ''very'' annoying alarms that also make nearby Earthlings swarm you.

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** The "Here I Am" present in ''Mission to Earth'' and ''Back to the Groove'' unleashes very loud, ''very'' annoying alarms that also make nearby Earthlings swarm you.
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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents. He returns in ''Back In The Groove'' with an expanded role, appearing on every floor and handing out the promotions.

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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents. He returns in In ''Mission to Earth'' and ''Back In The Groove'' with an expanded role, appearing on in the Groove'', he appears in every floor level and is role is upgraded to handing out the promotions.
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* AuthorsSavingThrow: unwieldy tomato-throwing controls, the game being too easy, and the damage the American football player did were criticized in initial ''Back in the Groove'' builds, so later patches improved the controls, nerfed the football player, and nerfed overpowered game mechanics to make it more challenging but still fair.

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* AuthorsSavingThrow: unwieldy Unwieldy tomato-throwing controls, the game being too easy, and the damage the American football player did were criticized in initial ''Back in the Groove'' builds, so later patches improved the controls, nerfed the football player, and nerfed overpowered game mechanics to make it more challenging but still fair.

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Moving the elevator and inquisition to bats, as they don't actively hurt you, unlike other enemies, and going down a level can be advantageous at times; also deleting some natter


* AuthorsSavingThrow: unwieldy tomato-throwing controls, the game being too easy, and the damage the American football player did were criticized in initial ''Back in the Groove'' builds, so later patches improved the controls, nerfed the football player, and nerfed overpowered game mechanics to make it more challenging but still fair.



* GameBreaker: One of Trixie's level-long power-ups in ''Panic on Funkotron'' is unlimited [[SmartBomb Funk-Vacs]], turning any encounter with Earthlings on that level into a complete curb-stomping.

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* GameBreaker: GameBreaker:
**
One of Trixie's level-long power-ups in ''Panic on Funkotron'' is unlimited [[SmartBomb Funk-Vacs]], turning any encounter with Earthlings on that level into a complete curb-stomping.curb-stomping.
** Icarus Wings in early versions of ''Back in the Groove'', due to the smaller level designs, could leave you set for up to 5 floors and avoid obstacles freely, especially if they were amped. They were later nerfed to not be ''quite'' as strong.



** Tornados are even worse. They won't kill you (so they're proper GoddamnBats), but they ''do'' pick you up, carry you around randomly for a while, and more than likely drop you off over open space, so you fall back down to the previous level. Keep in mind the "moving around randomly" part comes ''after'' it picks you up; before that point, it tracks down Toejam and Earl with purpose.
*** They also have a tendency to drop you into shark-infested water.
** The Moleman/Dogman. He doesn't hurt you, but he will remove A LOT of presents from you, moves very quickly, and is only vulnerable when he decides to pop out of the ground. Oh, and he mostly appears in [[QuicksandSucks quicksand levels]] where your moving speed is drastically lowered.

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** Tornados are even worse. They won't kill you (so they're proper GoddamnBats), but they ''do'' pick you up, carry you around randomly for a while, and more than likely drop you off over open space, so you fall back down to the previous level. Keep in mind the "moving around randomly" part comes ''after'' it picks you up; before that point, it tracks down Toejam and Earl with purpose.
***
purpose. They also have a tendency to drop you into shark-infested water.
** The Moleman/Dogman. He doesn't hurt you, but he will remove A LOT of presents from you, moves very quickly, and is only vulnerable when he decides to pop out of the ground. Oh, and he mostly appears in [[QuicksandSucks quicksand levels]] where your moving speed is drastically lowered.



** Any flying enemy count as well, including the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) the duck on a magic carpet who moves even faster and dive bombs you, and the ghost cows that are basically flying, teleporting boogiemen. The general strategy for any of them is to just constantly toss your jars into the air hoping they'll fly into them.

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** Any flying enemy count as well, in ''Panic on Funkotron'', including the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) flash), the duck on a magic carpet who moves even faster and dive bombs you, and the ghost cows that are basically flying, teleporting boogiemen. The general strategy for any of them is to just constantly toss your jars into the air hoping they'll fly into them.



** ''Back in the Groove'' has fake elevators and the Spanish Inquisition, who don't hurt you but drop you through the floor, sending you down a level.



** The Randomizer randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.

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** The Randomizer present randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.scratch. This is lampshaded in ''Back in the Groove'', where opening one will have a character ask why they even exist.



*** You can use a Game Genie to drink dozens of root beers all at once. The effect is cumulative; you burp all game.



** Tying the characters' OxygenMeter to their health bars in the first game. Because of this, even touching water at low health can be a death sentence as there is absolutely no grace period: as soon as the meter is empty, you're dead. Not helping this is the fact that you move as slow as molasses while swimming, which means getting out of the water is much more difficult than getting in. Later games in the series thankfully provide separate meters so that low health no longer turns water into an active threat.
** Total Bummer is a OneHitKill for the player, and a TotalPartyKill if both players are on the same screen. Need we say anything more?
** ''Back in the Groove'' has ''fake elevators'', which are indistinguishable from the genuine article until it's about to depart, at which point it grows eyes and sharp teeth. At this point, you have a split second to escape before it chomps down and sends you ''down'' a level.
** Even worse than the fake elevators are the Spanish Inquisition ([[NotMakingThisUpDisclaimer yes, really]]); if they catch you, you immediately get dropped down ''through the floor''. Needless to say, you're gonna be making reverse progress ''a lot'' in this game.

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** Tying the characters' OxygenMeter to their health bars in the first game.game and ''Back in the Groove''. Because of this, even touching water at low health can be a death sentence as there is absolutely no grace period: as soon as the meter is empty, you're dead. Not helping this is the fact that you move as slow as molasses while swimming, which means getting out of the water is much more difficult than getting in. Later games in the series thankfully provide separate meters so that low health no longer turns water into an active threat.
in.
** The Total Bummer present is a OneHitKill for the player, and a TotalPartyKill if both players are on the same screen. Need we say anything more?
**
This is lampshaded in ''Back in the Groove'' Groove'', where opening one with lives to spare has ''fake elevators'', which are indistinguishable from the genuine article until it's characters complain about to depart, at which point it grows eyes and sharp teeth. At this point, you have a split second to escape before it chomps down and sends you ''down'' a level.
** Even worse than the fake elevators are the Spanish Inquisition ([[NotMakingThisUpDisclaimer yes, really]]); if they catch you, you immediately get dropped down ''through the floor''. Needless to say, you're gonna be making reverse progress ''a lot'' in this game.
it.
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Could use a contextual example.


* EarWorm: Definitely.

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* EarWorm: Definitely."Give it up, give it up, give it up, for Master T, say "Ho!" for the greatest rapper around the 'DJ, TJ."
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* SugarWiki/HeartwarmingMoments: Talking to Bloona at the end of ''Back in the Groove'' can reveal she's started a pet adoption cafe, with your character cheering her on.
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Moved to Trivia


* UnintentionalPeriodPiece: There's no way a game like this, with all its bright and colorful, family-friendly, TotallyRadical hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
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* SugarWiki/AwesomeMusic: The first game even lets you jam to it.

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* SugarWiki/AwesomeMusic: The first game There's so many funky tunes the games even lets let you jam to it.
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* SugarWiki/HeartwarmingMoments: Talking to Bloona at the end of ''Back in the Groove'' can reveal she's started a pet adoption cafe, with your character cheering her on.
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** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.''

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** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.'''' It later made it into the game as the music for returning to Funkotron.
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None

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** The Little Girl and her possessed variant in ''Back to the Groove'' attacks in a quick diagonal line and can completely shred your health bar. Even the loading screens say she's the most dangerous enemy in the game.
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*** They came back in ''Back in the Groove'', and they're arguably ''even worse'', as now they can drain nearly your entire health bar in a single hit and inflict massive knockback, virtually guaranteeing that you fall down a level if you're anywhere remotely close to the edge. The best advice if you see one is simply to ''stay the hell away''.

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*** They came back in ''Back in the Groove'', and they're arguably ''even worse'', as now they can drain nearly your entire health bar in a single hit and inflict massive knockback, virtually guaranteeing that you fall down a level if you're anywhere remotely close to the edge. They're still invincible when hiding in their boxes, making them one of very few earthlings that can sometimes resist the new OneHitKill amped tomatoes. The best advice if you see one is simply to ''stay the hell away''.

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** The Barbarian UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats.


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** The Barbarian UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats. The only thing keeping them from being truly scary is that they move rather slowly, but you do not want to bump into one of these.

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** The Baby Alien in ''Back In The Groove'' and its UndergroundMonkey variant will randomize some of your presents when they bump into you, undoing some of your hard work identifying them.
** The Scary UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats, and it has an UndergroundMonkey version too, which undoes ''two'' promotions!

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** The Medusa Baby Alien in ''Back In The Groove'' and its faster UndergroundMonkey variant will randomize some of your presents when they bump into you, undoing some of your hard work identifying them.
** The Scary Barbarian UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats, and it has an UndergroundMonkey version too, which undoes ''two'' promotions!stats.

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