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** Then there's the Phantom Ice Cream Truck, which is basically the Lawnmower Man, only it's even faster. It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed. The only saving grace is that it doesn't show up until ''very'' late in the game.

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** Then there's the Phantom Ice Cream Truck, which is basically the Lawnmower Man, only it's even faster. It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed. The only saving grace is that it doesn't show up until ''very'' late in the game. In ''Back in the Groove'', the Deadly Ice Cream Truck is even ''worse'' as it's faster and drops rotten cabbage.
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Not the right trope.


** Why does the dentist take so much health out of [=ToeJam=] and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.

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** Why does the dentist take so much health out of [=ToeJam=] and Earl? Look at the PowerUpFood food they can eat: eat to feed that HyperactiveMetabolism: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.

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*** They retain their DemonicSpider status in the sequel. On their own, they're just a nuisance, but the game will eventually hurl large groups of 3 or 4 (or even more) at you, where they can quickly surround you and wreck your health bar. And the fact that they're invisible makes it harder for the "jump into the air and carpet bomb the area with jars" trick to work.

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*** They retain their DemonicSpider status in the sequel. On their own, they're just a nuisance, nuisance... but the game will eventually hurl large groups of 3 or 4 (or even more) at you, where they can quickly surround you and wreck your health bar. And the fact love to travel in ''packs'', meaning that if you see one, there's more likely than not at least two more hanging around nearby, and you'll never know if the one you just hit is the one you've already landed a couple of jars on or a completely different one. Even worse, not only can they teleport while they're invisible makes it harder for the "jump into the air invisible, but they can ''speed up'' right before they're about to attack, meaning you can't put distance between you and carpet bomb the area with jars" trick them. If you stumble upon a pack of them unaware, they can tear your health bar to work.shreds in a matter of seconds.



** The cow ghosts especially like to appear when you are bouncing on the bouncy fungus, when it's nearly impossible to avoid them. They can also become invisible, and they eat a huge chunk of your life if they possess you.

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** The cow ghosts especially like to appear when you are bouncing on the bouncy fungus, when it's nearly impossible to avoid them. They can also become invisible, and they eat a huge chunk of your life if they possess you. The one saving grace is that they're {{Glass Cannon}}s, going down in a mere two hits, but if they appear in a place with a low ceiling where they're protected from your attacks, God help you.
** The tourists are {{Lightning Bruiser}}s par excellence, moving extremely fast and sporting a ScreenNuke attack that, in addition to stunning you, lops off a ''quarter'' of your health bar. They're also ''[[ArtificialBrilliance smart]]'' - if you try to cover your eyes and wait out their attacks before countering, they simply ''won't'', waiting until you lower your guard to fire off their cameras. But the worst part is that they ''love'' accompanying other enemies, meaning you either have to target them quickly and risk getting flashed, or take cover and leave yourself open to whatever else is lurking nearby. And they appear as early as the ''second level'', long before any of ''Panic on Funkotron's'' other resident Demonic Spiders. Have fun!

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Adding link to the full song for back in the groove


** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors (Gregory Savoy Brown reprising his role as Earl from ''Mission to Earth'') It later made it into the game as the music for returning to Funkotron.

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** The original game had a [[https://www.youtube.com/watch?v=qqEoQanpk7Q promotional rap]] released on cassette tape describing the plot of the game, and it's catchy, funky, and fun.
** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg com/watch?v=cw0bK0_6hbY delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors (Gregory Savoy Brown reprising his role as Earl from ''Mission to Earth'') It later made it into the game as the music for returning to Funkotron.
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Requires Word Of God confirmation


* AuthorsSavingThrow: Unwieldy tomato-throwing controls, the game being too easy, and the damage the American football player did were criticized in initial ''Back in the Groove'' builds, so later patches improved the controls, nerfed the football player, and nerfed overpowered game mechanics to make it more challenging but still fair.
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Classic Video Game Screw Yous is no longer a trope


** The Lawnmower Man. He's essentially the Hamster -- only he's faster, more persistent, and hits like a truck. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] ''again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road, as well as the fact that they move at roughly the same speed as Earl (meaning even he can outrun them to an extent).

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** The Lawnmower Man. He's essentially the Hamster -- only he's faster, more persistent, and hits like a truck. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] die ''again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road, as well as the fact that they move at roughly the same speed as Earl (meaning even he can outrun them to an extent).
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** The main theme of the series, [["https://www.youtube.com/watch?v=301acFz0a_A ToeJam Jammin'"]], has a bassline that heavily resembles that of [["https://www.youtube.com/watch?v=GXE_n2q08Yw For the Love of Money"]] by The O'Jays.

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** The main theme of the series, [["https://www.[[https://www.youtube.com/watch?v=301acFz0a_A ToeJam "ToeJam Jammin'"]], has a bassline that heavily resembles that of [["https://www.[[https://www.youtube.com/watch?v=GXE_n2q08Yw For "For the Love of Money"]] by The O'Jays.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=qZ3WHvBftiI "Funkotronic Beat"]] from the first game contains a riff that brings to mind the song [[https://www.youtube.com/watch?v=l5Zox5O3jh4 "Gonna Make You Sweat (Everybody Dance Now)"]] by C&C Music Factory, which was released just one year prior to the game.

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* SuspiciouslySimilarSong: [[https://www.SuspiciouslySimilarSong:
** The main theme of the series, [["https://www.
youtube.com/watch?v=qZ3WHvBftiI "Funkotronic Beat"]] from the first game contains com/watch?v=301acFz0a_A ToeJam Jammin'"]], has a riff bassline that brings to mind the song [[https://www.heavily resembles that of [["https://www.youtube.com/watch?v=GXE_n2q08Yw For the Love of Money"]] by The O'Jays.
** [[https://www.youtube.com/watch?v=qZ3WHvBftiI "Funkotronic Beat"]] from the first game begins with a riff that brings to mind the song [[https://www.youtube.
com/watch?v=l5Zox5O3jh4 "Gonna Make You Sweat (Everybody Dance Now)"]] by C&C C+C Music Factory, which was released just one year prior to the game.
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Up To Eleven is being dewicked.


** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed. The only saving grace is that it doesn't show up until ''very'' late in the game.

to:

** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] faster. It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed. The only saving grace is that it doesn't show up until ''very'' late in the game.

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* FridgeBrilliance: Why does the dentist take so much health out of [=ToeJam=] and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.

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* FridgeBrilliance: FridgeBrilliance:
** Devils are numerous on the lower levels, because they're the closest ones to Hell.
**
Why does the dentist take so much health out of [=ToeJam=] and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.
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Added DiffLines:

* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=qZ3WHvBftiI "Funkotronic Beat"]] from the first game contains a riff that brings to mind the song [[https://www.youtube.com/watch?v=l5Zox5O3jh4 "Gonna Make You Sweat (Everybody Dance Now)"]] by C&C Music Factory, which was released just one year prior to the game.

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* BrokenBase: On whether the third game is worth playing or not.

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* BrokenBase: On ContestedSequel: Fans are divided on whether the third game is worth playing or not.


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* UnintentionalPeriodPiece: There's no way a game like this, with all its bright and colorful, family-friendly, TotallyRadical hip-hop aesthetics could've been made outside of the early 90's. Besides the slang, the [[http://static.giantbomb.com/uploads/original/9/93770/2389550-genesis_toejamandearl_jp.jpg cover]] of the first game firmly places it in the [[TheNineties early 90s]], especially the Japanese version with its crimped starry border. [[Administrivia/TropesAreTools Despite this]], [[NarmCharm the extreme datedness is arguably a big reason why the games are so charming]].
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Capitalization was fixed from YMMV.Toejam And Earl to YMMV.Toe Jam And Earl. Null edit to update page.
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Ghost wick was fixed on YMMV.Toe Jam And Earl.

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Some edits.


** Aliens hula dancing with humans. Are we talking about ''[=ToeJam=] & Earl'' or ''WesternAnimation/LiloAndStitch''?

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** Aliens hula dancing with humans. Are we talking about ''[=ToeJam=] & Earl'' or ''WesternAnimation/LiloAndStitch''?''Franchise/LiloAndStitch''?
*** Better yet, both franchises have a major alien character with three legs and a noodle-like body (i.e. [=ToeJam=] in ''TJ&E'', Pleakley in ''L&S'').



* TearJerker: The secret dialogue in ''Back in the Groove'' reveals that [[spoiler:[=ToeJam=]s family went missing when he was young and he still plans to look for them, and that the plot of the game really happened because he wanted to take pictures of Earth to make Latisha's younger sister happy after she became ill to the point of not eating]].

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* TearJerker: The secret dialogue in ''Back in the Groove'' reveals that [[spoiler:[=ToeJam=]s [[spoiler:[=ToeJam=]'s family went missing when he was young and he still plans to look for them, and that the plot of the game really happened because he wanted to take pictures of Earth to make Latisha's younger sister happy after she became ill to the point of not eating]].

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* SugarWiki/AwesomeMusic: There's so many funky tunes the games even let you jam to it. Considering that the game group that made ''[=ToeJam=] and Earl'''s soundtrack later made that of ''VideoGame/KidChameleon''...

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
There's so many funky tunes the games even let you jam to it. Considering that the game group that made ''[=ToeJam=] and Earl'''s soundtrack later made that of ''VideoGame/KidChameleon''...


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* TearJerker: The secret dialogue in ''Back in the Groove'' reveals that [[spoiler:[=ToeJam=]s family went missing when he was young and he still plans to look for them, and that the plot of the game really happened because he wanted to take pictures of Earth to make Latisha's younger sister happy after she became ill to the point of not eating]].
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Can't confirm the Ice Cream Truck one, but these Game Genie codes are accurate.


* SelfImposedChallenge: In the first game. If you ''truly'' want a challenge, there is a cheat code that turns every enemy into the ''Phantom Ice Cream Truck.'' Have fun!

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* SelfImposedChallenge: In the first game. If you ''truly'' want a challenge, there is a cheat code are Game Genie codes that turns turn every enemy into the ''Phantom Ice Cream Truck.'' Molemen or Boogeymen. Have fun!
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** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed.

to:

** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're pretty much screwed. The only saving grace is that it doesn't show up until ''very'' late in the game.
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None


* SelfImposedChallenge: If you ''truly'' want a challenge, there is a cheat code that turns every enemy into the ''Phantom Ice Cream Truck.'' Have fun!

to:

* SelfImposedChallenge: In the first game. If you ''truly'' want a challenge, there is a cheat code that turns every enemy into the ''Phantom Ice Cream Truck.'' Have fun!
Is there an issue? Send a MessageReason:
None


** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're practically boned.

to:

** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're practically boned.pretty much screwed.



* SurpriseDifficulty: The rhythm mini-game in ''Panic on Funkotron'' isn't all that hard, and if you play it fairly well, you'll earn prizes without increasing the difficulty. However, if you totally ace it a few times, it will build up in difficulty until you're dealing with rhythms with a good number of 1/16th notes in them that you need to recite by memory.

to:

* SelfImposedChallenge: If you ''truly'' want a challenge, there is a cheat code that turns every enemy into the ''Phantom Ice Cream Truck.'' Have fun!
* SurpriseDifficulty: The rhythm mini-game in ''Panic on Funkotron'' isn't all that hard, and if you play it fairly well, you'll earn prizes without increasing the difficulty. However, if you totally ace it a few times, it will build up in difficulty until you're dealing with rhythms with a good number of 1/16th notes in them that you need to recite by memory.
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None


** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, except even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage.

to:

** Then there's the Phantom Ice Cream Truck, which is basically [[UpToEleven the Lawnmower Man, except only it's even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage. It's also '''''MUCH''''' faster than you, so the only viable escape option is to equip the Hi-Tops...if you have a set available. If you don't, you're practically boned.
Is there an issue? Send a MessageReason:
None


** The Lawnmower Men are even worse. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] ''again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road.
** The Phantom Ice Cream Truck shares almost everything bad about the Lawnmower Men. It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage.

to:

** The Lawnmower Men are even worse.Man. He's essentially the Hamster -- only he's faster, more persistent, and hits like a truck. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] ''again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road.
road, as well as the fact that they move at roughly the same speed as Earl (meaning even he can outrun them to an extent).
** The Then there's the Phantom Ice Cream Truck shares almost everything bad about Truck, which is basically [[UpToEleven the Lawnmower Men. Man, except even faster.]] It's not quite as agile, but it can teleport, isn't slowed down by road, and does even more damage.



* ThatOneLevel: Level 22 in the original game is a large sandy mass where Ice Cream Trucks and Boogeymen are the most common enemies. It's even worse if a ship piece is on that level in Random Mode.

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* ThatOneLevel: In the original game, most of the levels after Level 15 usually qualify, as they contain lots of Boogeymen and Chickens, with the occasional Lawnmower Man. But Level 22 in the original game takes the cake; it is a large sandy mass where Ice Cream Trucks and Boogeymen are the most common enemies. It's even worse if a ship piece is on that level in Random Mode.
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** Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship comes out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling [=ToeJam=] and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.

to:

** Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship comes out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling [=ToeJam=] and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, couple. Given that she's overjoyed to be with Bloona and given the player character's reaction reaction, it's seen as a much more positive relationship.
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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents. In ''Mission to Earth'' and ''Back in the Groove'', he appears in every level and is role is upgraded to handing out the promotions.

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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents. In ''Mission to Earth'' and ''Back in the Groove'', he appears in every level and is his role is upgraded to handing out the promotions.

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* SugarWiki/AwesomeMusic: There's so many funky tunes the games even let you jam to it.
** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''VideoGame/KidChameleon''...

to:

* SugarWiki/AwesomeMusic: There's so many funky tunes the games even let you jam to it.
**
it. Considering that the game group that made Toejam ''[=ToeJam=] and Earl's Earl'''s soundtrack later made that of ''VideoGame/KidChameleon''...



** The Lawnmower Men are even worse. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road.

to:

** The Lawnmower Men are even worse. Their sheer speed, maneuverability, damage, and determination, combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''.''again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road.



* FridgeBrilliance: Why does the dentist take so much health out of Toejam and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.

to:

* FridgeBrilliance: Why does the dentist take so much health out of Toejam [=ToeJam=] and Earl? Look at the PowerUpFood they can eat: sundaes, cakes, candy canes. All those sweets are doing a number on their teeth, making them sensitive to the dentist's drill.



* GoddamnBats:

to:

* GoddamnBats: GoddamnedBats:



** Tornados are even worse. They won't kill you (so they're proper GoddamnBats), but they ''do'' pick you up, carry you around randomly for a while, and more than likely drop you off over open space, so you fall back down to the previous level. Keep in mind the "moving around randomly" part comes ''after'' it picks you up; before that point, it tracks down Toejam and Earl with purpose. They also have a tendency to drop you into shark-infested water.

to:

** Tornados are even worse. They won't kill you (so they're proper GoddamnBats), Goddamned Bats), but they ''do'' pick you up, carry you around randomly for a while, and more than likely drop you off over open space, so you fall back down to the previous level. Keep in mind the "moving around randomly" part comes ''after'' it picks you up; before that point, it tracks down Toejam [=ToeJam=] and Earl with purpose. They also have a tendency to drop you into shark-infested water.



** "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still start at 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
* HilariousInHindsight: Aliens hula dancing with humans. Are talking about ''[=ToeJam=] & Earl'' or ''WesternAnimation/LiloAndStitch''?
** Fans have been quick to point out the striking similarity between Earl and [[WesternAnimation/SpongebobSquarepants Patrick Star]].

to:

** "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels levels, but you can still start at 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
* HilariousInHindsight: HilariousInHindsight:
**
Aliens hula dancing with humans. Are we talking about ''[=ToeJam=] & Earl'' or ''WesternAnimation/LiloAndStitch''?
** Fans have been quick to point out the striking similarity between Earl and [[WesternAnimation/SpongebobSquarepants [[WesternAnimation/SpongeBobSquarePants Patrick Star]].



*** In the first when the Wizard restores Toejam or Earl's health. You also hear it when you rebuild the rocket ship at the end of the game, alongside some clapping and a "Jammin'!" voice clip.

to:

*** In the first when the Wizard restores Toejam [=ToeJam=] or Earl's health. You also hear it when you rebuild the rocket ship at the end of the game, alongside some clapping and a "Jammin'!" voice clip.



* NarmCharm: The character selection in the third game has Toejam, Earl and Latisha performing their own little rap verse. They’re corny as can be, but also catchy as hell.
** One could argue the ''whole series'' is still popular and loved because of this.

to:

* NarmCharm: NarmCharm:
**
The character selection in the third game has Toejam, [=ToeJam=], Earl and Latisha performing their own little rap verse. They’re corny as can be, but also catchy as hell.
** One could argue the ''whole series'' is still popular and loved because of this.this, since it takes the [[DiscoDan funky 80's aliens theme]] and runs ''all'' the way with it.



** When you open the Rocket Skates present, the action button which makes Toejam or Earl crouch is already pressed. This means your character will jump as soon as you let go of the button once the skates are activated. If you're near an edge when opening the skates, this means you risk falling.

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** When you open the Rocket Skates present, the action button which makes Toejam [=ToeJam=] or Earl crouch is already pressed. This means your character will jump as soon as you let go of the button once the skates are activated. If you're near an edge when opening the skates, this means you risk falling.



** Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship comes out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling Toejam and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.

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** Peabo goes steady with Bloona at the end ''Panic on Funkotron'', although the relationship comes out as one-sided today. He avoids her for most of the second half because she wants to keep feeding him candy bars, and goes as far as telling Toejam [=ToeJam=] and Earl not to speak of his whereabouts. Talking to Sharla at the end of ''Back in the Groove'' reveals that she and Bloona are a couple, and given the player character's reaction it's seen as a much more positive relationship.
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* HilariousInHindsight: Aliens hula dancing with humans. Are talking about ''[=ToeJam=] & Earl'' or ''Disney/LiloAndStitch''?

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* HilariousInHindsight: Aliens hula dancing with humans. Are talking about ''[=ToeJam=] & Earl'' or ''Disney/LiloAndStitch''?''WesternAnimation/LiloAndStitch''?

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* GoodBadBugs: "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still start at 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.

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* GoodBadBugs: GoodBadBugs:
** Some of the presents you can buy from the mailboxes in Random Mode. It is possible for a Randomizer or a Total Bummer to be up for sale.
**
"Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still start at 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.

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