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** The "Here I Am" present in ''Back to the Groove'' unleashes very loud, ''very'' annoying alarms that also make nearby Earthlings swarm you.
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** As if the [[GoddamnBats hula girls]] couldn't get more annoying, in ''Back in the Groove'' they sing Aloha O'e off key every single time they freeze you.
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not ymmv, and latisha isn't hated enough to qualify especially after positive reception in back in the groove
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* {{Jerkass}}: Most Earthlings seem to be trying to kill Toejam and Earl through jerkassery rather than through intentional evil.
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* TheScrappy: Latisha in the third game. Fans pointed out the series was called ''[=ToeJam=] and Earl'' for this reason and that she added nothing other than to fill out TheSmurfettePrinciple.
* ScrappyMechanic: The Goddamn RANDOMIZER! It randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.
** As a result, identifying the randomizer is the SugarWiki/MomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
** There are actually circumstances in which the Randomizer can be an ''asset'' -- since it changes not only the appearance of presents but their content, if you have an inventory full of undesirable items, spinning the roulette wheel is bound to turn some of them into helpful things instead. Of course, this is better used near the end of the game where you won't have to worry about re-identifying many presents.
* ScrappyMechanic: The Goddamn RANDOMIZER! It randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.
** As a result, identifying the randomizer is the SugarWiki/MomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
** There are actually circumstances in which the Randomizer can be an ''asset'' -- since it changes not only the appearance of presents but their content, if you have an inventory full of undesirable items, spinning the roulette wheel is bound to turn some of them into helpful things instead. Of course, this is better used near the end of the game where you won't have to worry about re-identifying many presents.
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* TheScrappy: Latisha in the third game. Fans pointed out the series was called ''[=ToeJam=] and Earl'' for this reason and that she added nothing other than to fill out TheSmurfettePrinciple.
* ScrappyMechanic:ScrappyMechanic:
** TheGoddamn RANDOMIZER! It Randomizer randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.
** As a result, identifying the randomizer is the SugarWiki/MomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
** There are actually circumstances in which the Randomizer can be an ''asset'' -- since it changes not only the appearance of presents but their content, if you have an inventory full of undesirable items, spinning the roulette wheel is bound to turn some of them into helpful things instead. Of course, this is better used near the end of the game where you won't have to worry about re-identifying many presents.scratch.
* ScrappyMechanic:
** The
** As a result, identifying the randomizer is the SugarWiki/MomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
** There are actually circumstances in which the Randomizer can be an ''asset'' -- since it changes not only the appearance of presents but their content, if you have an inventory full of undesirable items, spinning the roulette wheel is bound to turn some of them into helpful things instead. Of course, this is better used near the end of the game where you won't have to worry about re-identifying many presents.
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* FirstInstallmentWins: Just look at how many tropes listed deal with the first game. ''Back In The Groove'' while being a MegamixGame, uses the style of the original and leans on it much more than the sequels.
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* FirstInstallmentWins: Just look at how many tropes listed deal with the first game. ''Back In The Groove'' Groove'', while being a MegamixGame, uses the style of the original and leans on it much more than the sequels.
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* FirstInstallmentWins: Just look at how many tropes listed deal with the first game.
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* FirstInstallmentWins: Just look at how many tropes listed deal with the first game. ''Back In The Groove'' while being a MegamixGame, uses the style of the original and leans on it much more than the sequels.
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** The baby alien in ''Back In The Groove'' and its UndergroundMonkey variant will randomize some of your presents when they bump into you, undoing some of your hard work identifying them.
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** The baby alien Baby Alien in ''Back In The Groove'' and its UndergroundMonkey variant will randomize some of your presents when they bump into you, undoing some of your hard work identifying them.
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** The baby alien in ''Back In The Groove'' and its UndergroundMonkey variant will randomize some of your presents when they bump into you, undoing some of your hard work identifying them.
** The Scary UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats, and it has an UndergroundMonkey version too, which undoes ''two'' promotions!
** The Scary UFO, also a ''Back In The Groove'' newcomer, ''demotes your character'' on the spot, dropping their stats, and it has an UndergroundMonkey version too, which undoes ''two'' promotions!
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** Even worse than the fake elevators are the Spanish Inquisition ([[NotMakingThisUpDisclaimer yes, really]]); if they catch you, you immediately get dropped down ''through the floor'. Needless to say, you're gonna be making reverse progress ''a lot'' in this game.
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** Even worse than the fake elevators are the Spanish Inquisition ([[NotMakingThisUpDisclaimer yes, really]]); if they catch you, you immediately get dropped down ''through the floor'.floor''. Needless to say, you're gonna be making reverse progress ''a lot'' in this game.
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** Even worse than the fake elevators are the Spanish Inquisition ([[NotMakingThisUpDisclaimer yes, really]]); if they catch you, you immediately get dropped down ''through the floor'. Needless to say, you're gonna be making reverse progress ''a lot'' in this game.
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*** They came back in ''Back in the Groove'', and they're arguably ''even worse'', as now they can drain nearly your entire health bar in a single hit, while your offensive options against them are greatly reduced. The best advice if you see one is simply to ''stay the hell away''.
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*** They came back in ''Back in the Groove'', and they're arguably ''even worse'', as now they can drain nearly your entire health bar in a single hit, while your offensive options against them are greatly reduced.hit and inflict massive knockback, virtually guaranteeing that you fall down a level if you're anywhere remotely close to the edge. The best advice if you see one is simply to ''stay the hell away''.
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*** They came back in ''Back in the Groove'', and they're arguably ''even worse'', as now they can drain nearly your entire health bar in a single hit, while your offensive options against them are greatly reduced. The best advice if you see one is simply to ''stay the hell away''.
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Copyedit.
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* UnintentionalPeriodPiece: There's no way a game like this, with all it's bright and colorful, family-friendly, TotallyRadical hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
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* UnintentionalPeriodPiece: There's no way a game like this, with all it's its bright and colorful, family-friendly, TotallyRadical hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents.
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* EnsembleDarkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents. He returns in ''Back In The Groove'' with an expanded role, appearing on every floor and handing out the promotions.
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*** It also has a tendency to drop you into shark-infested water.
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*** It They also has have a tendency to drop you into shark-infested water.
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** ''Back in the Groove'' has ''fake elevators'', which are indistinguishable from the genuine article until it's about to depart, at which point it grows eyes and sharp teeth. At this point, you have a split second to escape before it chomps down and sends you ''down'' a level.
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* {{{Jerkass}}}: Most Earthlings seem to be trying to kill Toejam and Earl through jerkassery rather than through intentional evil.
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* {{{Jerkass}}}: {{Jerkass}}: Most Earthlings seem to be trying to kill Toejam and Earl through jerkassery rather than through intentional evil.
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* {{{Jerkass}}}: Most Earthlings seem to be trying to kill Toejam and Earl through jerkassery rather than through intentional evil.
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** Worse than that, the Opera Singer will assassinate her fellow Earthlings for money.
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*** It also has a tendency to drop you into shark-infested water.
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** The cow ghosts especially like to appear when you are bouncing on the bouncy fungus, when it's nearly impossible to avoid them. They can also become invisible, and they eat a huge chunk of your life if they possess you.
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* GoodBadBugs: "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still access 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
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* GoodBadBugs: "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still access start at 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
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* SugarWiki/AwesomeMusic: The first game even lets you jam to it.
** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''VideoGame/KidChameleon''...
** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.''
** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''VideoGame/KidChameleon''...
** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.''
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* CrowningMusicOfAwesome: The first game even lets you jam to it.
** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''VideoGame/KidChameleon''...
** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.''
** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''VideoGame/KidChameleon''...
** The animated trailer for the Kickstarter features a [[https://www.youtube.com/watch?v=PXbj1xun1Lg delightfully funky]] ExpositoryThemeTune performed by the duo's voice actors from ''Mission to Earth.''
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* MostWonderfulSound:
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* MostWonderfulSound:SugarWiki/MostWonderfulSound:
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** As a result, identifying the randomizer is the CrowningMomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
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** As a result, identifying the randomizer is the CrowningMomentOfAwesome SugarWiki/MomentOfAwesome of any run of the first game. Sure, to the untrained eye, you simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
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* SurpriseDifficulty: The rhythm mini-game in ''Panic on Funkotron'' isn't all that hard, and if you play it fairly well, you'll earn prizes without increasing the difficulty. However, if you totally ace it a few times, it will build up in difficulty until you're dealing with rhythms with a good number of 1/16th notes in them that you need to recite by memory.
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** Total Bummer is a OneHitKill for the player, and a TotalPartyKill if both players are on the same screen. Need we say anything more?
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** There's no way you can miss the cardboard box guys in ''Panic on Funkotron'' with their obnoxious singing.
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** As a result, identifying the randomizer is the CrowningMomentOfAwesome of any run of the first game. Sure, to the untrained eye, all you do was talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
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** As a result, identifying the randomizer is the CrowningMomentOfAwesome of any run of the first game. Sure, to the untrained eye, all you do was simply talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
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* VindicatedByHistory: The second game was a ContestedSequel when it first came out, primarily due to the heavy ExecutiveMeddling ordered by Sega. Nowadays, it's enjoyed as much as the original.
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* VindicatedByHistory: The second game was a ContestedSequel when it first came out, primarily due to the heavy ExecutiveMeddling ordered by Sega.Sega resulting in a massive GenreShift in gameplay. Nowadays, it's enjoyed as much as the original.
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** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''KidChameleon''...
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** Considering that the game group that made Toejam and Earl's soundtrack later made that of ''KidChameleon''...''VideoGame/KidChameleon''...
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* NauseaFuel: Among the bad foods in the third game is maggot-filled egg salad with vomit sauce...''[[ExtremeOmnivore which Earl can eat!]]''
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* NauseaFuel: Among the bad foods in the third game is maggot-filled egg salad with vomit sauce... ''[[ExtremeOmnivore which Earl can eat!]]''
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*** [[spoiler: Especially when you hear it after rebuilding the Rapmaster in the first game, alongside some clapping and a "Jammin'!" voice clip.]]
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Not YMMV.
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* HellIsThatNoise: '''BOOGIE BOOGIE BOOGIE!!!'''
** The sequel adds "Poochie poo!" and "Babies!", meaning there's a dog lady (and probably lots of dogs) nearby.
** "SURPRISE!", the sound byte that plays when several enemies jump out of the trees and ambush you.
** The sequel adds "Poochie poo!" and "Babies!", meaning there's a dog lady (and probably lots of dogs) nearby.
** "SURPRISE!", the sound byte that plays when several enemies jump out of the trees and ambush you.