Follow TV Tropes

Following

History YMMV / ToejamAndEarl

Go To

OR

Is there an issue? Send a MessageReason:
None


* PeriodPiece: There's no way a game like this, with all it's bright and colorful, family-friendly hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)

to:

* PeriodPiece: There's no way a game like this, with all it's bright and colorful, family-friendly family-friendly, TotallyRadical hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
Is there an issue? Send a MessageReason:
None


* PeriodPiece: There's no way a game like this could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)

to:

* PeriodPiece: There's no way a game like this this, with all it's bright and colorful, family-friendly hip-hop aesthetics could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PeriodPiece: There's no way a game like this could've been made outside of the early 90's (which is probably part of the reason why ''Mission to Earth'' flopped so hard.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "SURPRISE!", the sound byte that plays when several enemies jump out of the trees and ambush you.

Added: 376

Changed: 317

Is there an issue? Send a MessageReason:
None


** The naked men in cardboard boxes have more health than any other enemy, and have an annoying tendency to hide in their boxes (which makes them invincible) and walk around to ram into you repeatedly for massive damage if you hit them. The general strategy is to jump and hurl jars as fast as you can and hope that you capture them in one go before they retreat into the box.



** Tourists in ''Panic on Funkotron'' can stun you with their cameras (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits.
** Most flying enemies count as well, especially the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) and the duck on a magic carpet who moves even faster and dive bombs you. The general strategy for either of them is to just constantly toss your jars into the air hoping they'll fly into them.

to:

** Tourists in ''Panic on Funkotron'' can stun you with their cameras (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits.
** Most flying
hits. Having Tourists around also means that the "Jump and carpet bomb the ground with jars" strategy that works with a lot of enemies is the worst idea because that's when you're most vulnerable to a camera flash.
** Any flying enemy
count as well, especially including the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) and the duck on a magic carpet who moves even faster and dive bombs you. you, and the ghost cows that are basically flying, teleporting boogiemen. The general strategy for either any of them is to just constantly toss your jars into the air hoping they'll fly into them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The sequel adds "Poochie poo!" and "Babies!", meaning there's a dog lady (and probably lots of dogs) nearby.
Is there an issue? Send a MessageReason:
None


** Dogs in ''Panic on Funkotron''. They move quickly, but a single dog by itself isn't too much of a hassle. However, the game also likes to group them in threes with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.

to:

** Dogs in ''Panic on Funkotron''. They move quickly, quickly and are harder to hit than most enemies, but a single dog by itself isn't too much is more of a hassle. an annoyance. However, the game also likes to group them in threes stick more than one dog with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it usually means that the dogs are lying in wait for you to capture her before they jump out and ambush you.
Is there an issue? Send a MessageReason:
None


** Most flying enemies count as well, especially the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) and the duck on a magic carpet who moves even faster and dive bombs you. The general strategy for either of them is to just constantly jump and toss your jars into the air hoping they'll fly into them.

to:

** Most flying enemies count as well, especially the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) and the duck on a magic carpet who moves even faster and dive bombs you. The general strategy for either of them is to just constantly jump and toss your jars into the air hoping they'll fly into them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** They retain their DemonicSpider status in the sequel. On their own, they're just a nuisance, but the game will eventually hurl large groups of 3 or 4 (or even more) at you, where they can quickly surround you and wreck your health bar. And the fact that they're invisible makes it harder for the "jump into the air and carpet bomb the area with jars" trick to work.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Most flying enemies count as well, especially the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) and the duck on a magic carpet who moves even faster and dive bombs you. The general strategy for either of them is to just constantly jump and toss your jars into the air hoping they'll fly into them.

Added: 252

Removed: 248

Is there an issue? Send a MessageReason:
None


** In the same game, Tourists can also stun you with their camera (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits.


Added DiffLines:

** Tourists in ''Panic on Funkotron'' can stun you with their cameras (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the same game, Tourists can also stun you with their camera (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits.
Is there an issue? Send a MessageReason:
None


** Single dogs in ''Panic on Funkotron'' move quickly, but aren't too much of a hassle. But the game also likes to group them in threes with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.

to:

** Single dogs Dogs in ''Panic on Funkotron'' Funkotron''. They move quickly, but aren't a single dog by itself isn't too much of a hassle. But However, the game also likes to group them in threes with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.
Is there an issue? Send a MessageReason:
None


** The dogs in ''Panic on Funkotron'' move quickly, but aren't too much of a hassle. But the same also likes to group them in three with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.

to:

** The Single dogs in ''Panic on Funkotron'' move quickly, but aren't too much of a hassle. But the same game also likes to group them in three threes with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The dogs in ''Panic on Funkotron'' move quickly, but aren't too much of a hassle. But the same also likes to group them in three with a dog lady, where they'll quickly tear you apart if you aren't quick on the draw or have Super Jars or a Funk-Vac handy. Finding just a single dog lady is even worse, because it means that the dogs are lying in wait for you to capture her before they jump out and ambush you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: One of Trixie's level-long power-ups in ''Panic On Funkotron'' is unlimited [[SmartBomb Funk-Vacs]], turning any encounter with Earthlings on that level into a complete curb-stomping.
Is there an issue? Send a MessageReason:
None


** No mention of the Moleman/Dogman? He doesn't hurt you, but he will remove A LOT of presents from you, and moves very quickly. Oh, and did I mention that he mostly appears in [[QuicksandSucks quicksand levels]] where your moving speed is drastically lowered?

to:

** No mention of the Moleman/Dogman? The Moleman/Dogman. He doesn't hurt you, but he will remove A LOT of presents from you, and moves very quickly. Oh, and did I mention that he mostly appears in [[QuicksandSucks quicksand levels]] where your moving speed is drastically lowered?lowered.
Is there an issue? Send a MessageReason:
None


** Unless he saw Toe Jam and Earl ahead of time in that instance and put the bad package on top knowing it would be stolen. Well played, Santa.

to:

** Unless Perhaps he saw Toe Jam and Earl ahead of time in that instance and put the bad package on top knowing it would be stolen. Well played, Santa.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Unless he saw Toe Jam and Earl ahead of time in that instance and put the bad package on top knowing it would be stolen. Well played, Santa.
Is there an issue? Send a MessageReason:
None


** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller. The Boogie Men's preferred terrain is sand, which TJ & E move slowly on, unless they are walking along an edge. Being on the edge means one "BOOGIE BOOGIE BOOGIE" will knock you down to the previous level, but that may be preferable to being caught in a CycleOfHurting. Unless you fall into an area next to [[ItGotWorse two Boogie Men]].

to:

** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller. The Boogie Men's preferred terrain is sand, which TJ & E move slowly on, unless they are walking along an edge. Being on the edge means one "BOOGIE BOOGIE BOOGIE" will knock you down to the previous level, but that may be preferable to being caught in a CycleOfHurting. Unless you fall into an area next to [[ItGotWorse two ''two'' Boogie Men]].Men.
Is there an issue? Send a MessageReason:
None


** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller. The Boogie Men's preferred terrain is sand, which TJ & E move slowly on, unless they are walking along an edge. Being on the edge means one "BOOGIE BOOGIE BOOGIE" will knock you down to the previous level, but that may be preferable to being caught in a CycleOfHurting.

to:

** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller. The Boogie Men's preferred terrain is sand, which TJ & E move slowly on, unless they are walking along an edge. Being on the edge means one "BOOGIE BOOGIE BOOGIE" will knock you down to the previous level, but that may be preferable to being caught in a CycleOfHurting. Unless you fall into an area next to [[ItGotWorse two Boogie Men]].
Is there an issue? Send a MessageReason:
None


* FridgeLogic: You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal?

to:

* FridgeLogic: You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal?coal? On the plus side, thinking that Santa is secretly a child killer DOES alleviate most of the guilt you might have felt for stealing from him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: You can steal presents from Santa, presents that were presumably intended for human children. These presents are totally random and do include the "Total Bummer" packages that instantly kill you. So... Santa is trying to straight-up murder naughty children now? Whatever happened to lumps of coal?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostWonderfulSound: ''"Hallelujah!"''
** The harps when you get an extra life in the original game.

Changed: 270

Is there an issue? Send a MessageReason:
None


** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller.

to:

** The Boogie Men are the worst. They're faster than you, they're ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller. The Boogie Men's preferred terrain is sand, which TJ & E move slowly on, unless they are walking along an edge. Being on the edge means one "BOOGIE BOOGIE BOOGIE" will knock you down to the previous level, but that may be preferable to being caught in a CycleOfHurting.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* FakeBalance: Earl has a little more health, but screw that, walking faster is a huge asset in this game. The difference between the two is pretty slight so it doesn't matter much.
Is there an issue? Send a MessageReason:
None


** The Boogie Men are the worst. They're faster than you, they're ''invisible'', they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller.

to:

** The Boogie Men are the worst. They're faster than you, they're ''invisible'', ''invisible'' (aside from the occasional shadow appearing for a split-second and only when they move), they're ''everywhere'' on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of MercyInvincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller.
Is there an issue? Send a MessageReason:
None


** But the Lawnmower Men are far worse. Their sheer speed combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend.

to:

** But the Lawnmower Men are far worse. Their sheer speed combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend. The only mitigating factor is they move a little slower on road.
Is there an issue? Send a MessageReason:
It Got Worse de-wicking.


** Considering that the game group that made Toejam and Earl's soundtrack later made that of {{Kid Chameleon}}...

to:

** Considering that the game group that made Toejam and Earl's soundtrack later made that of {{Kid Chameleon}}...''KidChameleon''...



** But the Lawnmower Men are far worse. Their sheer speed combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't [[ItGotWorse bad enough]], they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend.

to:

** But the Lawnmower Men are far worse. Their sheer speed combined with the aforementioned lack of MercyInvincibility basically translates running into one of these guys into a OneHitKill. As if that wasn't [[ItGotWorse bad enough]], enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your [[MercyInvincibility after-death invincibility]] wears off, chances are you'll just [[ClassicVideoGameScrewYous die]] '' again''. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FirstInstallmentWins: Just look at how many tropes listed deal with the first game.

Top