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** That's not unconsciousness; she breaks her neck, but since she can't die she just lies there blinking and occasionally going invisible but otherwise immobilized.

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* CompleteMonster : While the villains in the first two games have the destruction of life as we know it as their main goal, they seem to possess a HumansAreBastards mentality going on to justify their actions. The BigBad of the third game personally murders children to wear their skin and maintain her immortality.
** An alternative interpretation says that the first BigBad is no more evil than an earthquake, the third driven by the fear of dying, while the second wants to wipe out all life to prove he was right.

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* CompleteMonster : While CompleteMonster:
** From ''Thief 2: The Metal Age'', Karras is
the villains in high priest of a splinter faction of Hammerites that worship a deity known as the first two games have Master Builder, but in Karras's case, he split from the original Hammerites due to his extremism that takes the form of wishing for the destruction of life as we know it as their main goal, they seem to possess a HumansAreBastards mentality going on to justify their actions. The BigBad of all organic life. Karras rebuilds his religion around his own twisted ego and desires and freudian slips reveal he places himself above his own God. Karras is responsible for kidnapping countless homeless people in the third game personally murders children to wear their skin city and maintain her immortality.
** An alternative interpretation says that the first BigBad
turning them into twisted mechanoid abominations, and our intro to him is no his using his special rust gas to painfully kill two innocent people as nothing more evil than an earthquake, a demonstration for a corrupt sheriff. Karras's ultimate plan is to use the third driven by the fear of dying, while the second wants rust gas to wipe out all organic life in the city and to prove he was right.that end, attempts genocide on the woodland peoples, with only Anti-Hero Garret to stop him at the end.
** The Hag, Gamall, from ''Thief: Deadly Shadows'', is a legendary {{serial killer}} and murderer of children. Gamall has been killing for centuries, ripping the skin off her victims and wearing them as her own to [[ImmortalityImmorality maintain her immortality]]. This also allows her to take the forms of her victims. A former member of the Keepers, Gamall desires to destroy the organization as well as to learn all of its secrets on glyph magic. In order to re-infiltrate the Keepers and gain their knowledge, Gamall murders a little girl named Lauryl to take her appearance. Once inside, she studies under Interpreter Caduca, eventually murdering the woman so she could be promoted to her teacher’s position. When Gamall’s {{glamour fail|ure}}s in front of the Keepers, she slaughters several of them in a rage, despite most of them fleeing from her. She later kills and steals the skin of Garret’s long-time friend [[spoiler:Artemus]] and then strangles [[spoiler:First Keeper Orland]] to death after the latter [[RedemptionEqualsDeath tries to redeem himself]]. Unlike the previous {{Big Bad}}s of the series, who were a WellIntentionedExtremist and KnightTemplar, Gamall acts purely out of self-interest, to make herself invulnerable.
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* EnsembleDarkhorse: The two guards that keep [[WhyDoYouKeepChangingJobs showing up to guard different places and people]] throughout the first game, providing a number of memorable conversations (most notably the "bear pits" conversation from the first mission.)
* FetishRetardant : [[spoiler:Given the circumstances of the specific scene, Viktoria's brief nudity in ''Thief: The Dark Project'' is anything but sexy.]]

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* EnsembleDarkhorse: [[ThoseTwoGuys The two guards guards]] that keep [[WhyDoYouKeepChangingJobs showing up to guard different places and people]] throughout the first game, games, providing a number of memorable conversations (most notably the "bear pits" conversation from the very first mission.)
*
mission of the first game).
*
FetishRetardant : [[spoiler:Given the circumstances of the specific scene, Viktoria's brief nudity in ''Thief: The Dark Project'' is anything but sexy.]]

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* NightmareFuel: The Thief series in general can be quite scary, given how everything's dark, you're relatively weak, and you regularly traipse through places containing strange creatures, the undead, or uncanny robots.
** The Haunted Cathedral (Thief 1) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...
** Zombies, while slow and easy to knock over, are very stubborn. You cannot defeat them completely without sacrificing valuable gear. Otherwise your best bet is to make them prone and hope they don't spring back up if you get close to them again. Or, you can just run run run.
** Hammer Haunts. An undead Hammerite with a skull for a face. As opposed to the aforementioned zombies, Haunts are fast, strong, relentless in their pursuit, and take a fair amount of hits before going down. The ''truly'' nightmarish part are the sounds they make. When patrolling you hear a chorus of whispers and clinking chains. When active, ghostly screams and voices demanding that you, ''"Join us, join us, JOIN US NOW!!"''

to:

* NightmareFuel: The Thief series in general can be quite scary, given how everything's dark, you're relatively weak, and you regularly traipse through places containing strange creatures, the undead, or uncanny robots.
** The Haunted Cathedral (Thief 1) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...
** Zombies, while slow and easy to knock over, are very stubborn. You cannot defeat them completely without sacrificing valuable gear. Otherwise your best bet is to make them prone and hope they don't spring back up if you get close to them again. Or, you can just run run run.
** Hammer Haunts. An undead Hammerite with a skull for a face. As opposed to the aforementioned zombies, Haunts are fast, strong, relentless in their pursuit, and take a fair amount of hits before going down. The ''truly'' nightmarish part are the sounds they make. When patrolling you hear a chorus of whispers and clinking chains. When active, ghostly screams and voices demanding that you, ''"Join us, join us, JOIN US NOW!!"''
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** An alternative interpretation says that the first BigBad is no more evil than an earthquake, the third driven by the fear of dying, while the second wants to wipe out all life to prove he was right.
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* PortingDisaster: Despite claiming otherwise on the box, [[UpdatedRerelease updated rereleases]] of the series from as recent as 2009 occasionally crash due to problems reading the information from multi-core processors. Or, [[ExpospeakGag in layman's terms]], if you've got at least an above-average PC, ''[[PrecisionFStrike YOU'RE SCREWED]]''.
** There are of course ways around this by restricting the threading of the application so it only uses one core of a processor, and it is not very complicated to achieve using the [[MicrosoftWindows Windows]] task manager, but it is still a bit of an annoyance that a user ''has'' to do that.
** It takes a bit of fiddling around but there are plenty of tutorials and instructions to set the game working on mordern computers on the Through the Looking Glass forums.
*** As of now, the version released on GOG.com seems to be stable, as does the {{Steam}} release.
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** The Haunted Cathedral (Thief 2) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...

to:

** The Haunted Cathedral (Thief 2) 1) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...

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* NightmareFuel: The Haunted Cathedral (Thief 2) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...

to:

* NightmareFuel: The Thief series in general can be quite scary, given how everything's dark, you're relatively weak, and you regularly traipse through places containing strange creatures, the undead, or uncanny robots.
**
The Haunted Cathedral (Thief 2) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...door...
** Zombies, while slow and easy to knock over, are very stubborn. You cannot defeat them completely without sacrificing valuable gear. Otherwise your best bet is to make them prone and hope they don't spring back up if you get close to them again. Or, you can just run run run.
** Hammer Haunts. An undead Hammerite with a skull for a face. As opposed to the aforementioned zombies, Haunts are fast, strong, relentless in their pursuit, and take a fair amount of hits before going down. The ''truly'' nightmarish part are the sounds they make. When patrolling you hear a chorus of whispers and clinking chains. When active, ghostly screams and voices demanding that you, ''"Join us, join us, JOIN US NOW!!"''
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: The two guards that keep [[WhyDoYouKeepChangingJobs showing up to guard different places and people]] throughout the first game.

to:

* EnsembleDarkhorse: The two guards that keep [[WhyDoYouKeepChangingJobs showing up to guard different places and people]] throughout the first game.game, providing a number of memorable conversations (most notably the "bear pits" conversation from the first mission.)
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None

Added DiffLines:

* EnsembleDarkhorse: The two guards that keep [[WhyDoYouKeepChangingJobs showing up to guard different places and people]] throughout the first game.
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*** As of now, the version released on GOG.com seems to be stable.

to:

*** As of now, the version released on GOG.com seems to be stable.
stable, as does the {{Steam}} release.
Willbyr MOD

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** Most of the scary enviroments in the series, really. The bizzare ambience of the Cradle makes the Maw feel downright comfortable.

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** Most of the scary enviroments environments in the series, really. The bizzare ambience bizarre ambiance of the Cradle makes the Maw feel downright comfortable.


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* NightmareFuel: The Haunted Cathedral (Thief 2) and the Shalebridge Cradle (Deadly Shadows) have been touted as two of the scariest levels in non-horror games. Both created an uncomfortable and unexpected atmosphere that left us dreading the necessity of going though ''that'' door...
Is there an issue? Send a MessageReason:
None



to:

*** As of now, the version released on GOG.com seems to be stable.

Added: 78

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* GameBreaker / LordBritishPostulate : The last part of the third game has you sneaking past the BigBad several times to set in place various items. She is 100% invincible... but enough oil flasks WILL [[NarmCharm make her slip, fall, and become unconscious]]. [[CrowningMomentOfFunny Oops !]]

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* GameBreaker / LordBritishPostulate : The last part of the third game has you sneaking past the BigBad several times to set in place various items. She is 100% invincible... but enough oil flasks WILL [[NarmCharm make her slip, fall, and become unconscious]]. [[CrowningMomentOfFunny Oops !]]Oops!]]
** Even better, do this at the docks and you can make her fall into the ocean.
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** The golems in the third game, ''especially'' when they find you. '''CRUSH AND KILL AND CRUSH AND KILL AND SMASH AND KILL AND SMASH...!!!'''
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**It takes a bit of fiddling around but there are plenty of tutorials and instructions to set the game working on mordern computers on the Through the Looking Glass forums.
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* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.
* TheyChangedItNowItSucks: Completely averted; almost any change to the status quo is seen as a brilliant innovation, especially when pulled off right.


* TrueNeutral: Garrett's alignment choice.

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* TrueNeutral: Garrett's alignment choice.
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** There are of course ways around this by restricting the threading of the application so it only uses one core of a processor, and it is not very complicated to achieve using the [[MicrosoftWindows Windows]] task manager, but it is still a bit of an annoyance that a user ''has'' to do that.


* CharacterAlignment: Make no mistake. This is a ''DARK'' series of games. There are little to no 'good' characters (well, ''explicitly'' good). GreyAndGrayMorality and occasionaly GrayAndBlackMorality are king.
** ChaoticEvil: The Trickster [[spoiler:who is willing to wipe out the entire civilization to cause the world to go into the chaotic state.]]
** ChaoticNeutral: The Pagans.
** LawfulNeutral: The Hammerites, who are fanatic about the rule of law, taking it to the extreme with torture and punishments for minor crimes.
** LawfulEvil: The Mechanists from ''Thief II'', a marginally more progressive and egalitarian version of the Hammerites. [[spoiler: They're even more fanatical than the Hammers about their religion, enslaved innocent people in mind and body using the Masks, and at one point massacre an entire Pagan village - men, women and children indiscriminately. On the other hand, most of them had no idea about Karras' planned genocide of all life.]]
** NeutralEvil: The Hag [[spoiler:AKA Gamall]] from ''Thief III''
** TrueNeutral: Garrett is Type 2 (indifferent to the conflict between Good versus Evil and OrderVersusChaos) while the Keepers as a whole are Type 4 (committed to the philosophical or cosmic principle of Neutrality or Balance itself)
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* HellIsThatNoise: In The Maw, the chattering, lip smacking, mewling and whining by the... creatures in the level. Completely alien, and extremely unsettling.
**Most of the scary enviroments in the series, really. The bizzare ambience of the Cradle makes the Maw feel downright comfortable.
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None


* PortingDisaster: Despite claiming otherwise on the box, [[UpdatedRerelease updated rereleases]] of the series from as recent as 2009 occasionally crash due to problems reading the information from multi-core processors. Or, [[ExospeakGag in layman's terms]], if you've got at least an above-average pc, YOU'RE SCREWED.

to:

* PortingDisaster: Despite claiming otherwise on the box, [[UpdatedRerelease updated rereleases]] of the series from as recent as 2009 occasionally crash due to problems reading the information from multi-core processors. Or, [[ExospeakGag [[ExpospeakGag in layman's terms]], if you've got at least an above-average pc, PC, ''[[PrecisionFStrike YOU'RE SCREWED.SCREWED]]''.




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* FetishRetardant : [[spoiler:Given the circumstances of the specific scene, Viktoria's brief nudity in ''Thief: The Dark Project'' is anything but sexy.]]
** Then again, when she and Garrett meet again in ''Thief II : The Metal Age''...






to:

\n\n* PortingDisaster: Despite claiming otherwise on the box, [[UpdatedRerelease updated rereleases]] of the series from as recent as 2009 occasionally crash due to problems reading the information from multi-core processors. Or, [[ExospeakGag in layman's terms]], if you've got at least an above-average pc, YOU'RE SCREWED.
* TrueNeutral: Garrett's alignment choice.


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* GameBreaker / LordBritishPostulate : The last part of the third game has you sneaking past the BigBad several times to set in place various items. She is 100% invincible... but enough oil flasks WILL make her slip, fall, and become unconscious. Oops!



to:

* GameBreaker / LordBritishPostulate : The last part of the third game has you sneaking past the BigBad several times to set in place various items. She is 100% invincible... but enough oil flasks WILL [[NarmCharm make her slip, fall, and become unconscious. Oops!


unconscious]]. [[CrowningMomentOfFunny Oops !]]


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None



to:

* GameBreaker / LordBritishPostulate : The last part of the third game has you sneaking past the BigBad several times to set in place various items. She is 100% invincible... but enough oil flasks WILL make her slip, fall, and become unconscious. Oops!


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!!Concerning the game trilogy as a whole :


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!!Fan missions, mods and other fan works :
* FanWank : Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound to bump into something based on {{WMG}} by the series' fans.
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* CharacterAlignment: This is a DARK series of games. There are little to no 'good' characters (well, ''explicitly'' good).

to:

* CharacterAlignment: Make no mistake. This is a DARK ''DARK'' series of games. There are little to no 'good' characters (well, ''explicitly'' good). GreyAndGrayMorality and occasionaly GrayAndBlackMorality are king.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompleteMonster : While the villains in the first two games have the destruction of life as we know it as their main goal, they seem to possess a HumansAreBastards mentality going on to justify their actions. The BigBad of the third game personally murders children to wear their skin and maintain her immortality.
Is there an issue? Send a MessageReason:
None


** LawfulEvil: The Mechanists, a marginally more progressive and egalitarian version of the Hammerites. [[spoiler: They're even more fanatical than the Hammers about their religion, enslaved innocent people in mind and body using the Masks, and at one point massacre an entire Pagan village man, woman and child. At least most of them had no idea about the planned genocide of all life.]]
** NeutralEvil: The Hag [[spoiler:AKA Gamall]]

to:

** LawfulEvil: The Mechanists, Mechanists from ''Thief II'', a marginally more progressive and egalitarian version of the Hammerites. [[spoiler: They're even more fanatical than the Hammers about their religion, enslaved innocent people in mind and body using the Masks, and at one point massacre an entire Pagan village man, woman - men, women and child. At least children indiscriminately. On the other hand, most of them had no idea about the Karras' planned genocide of all life.]]
** NeutralEvil: The Hag [[spoiler:AKA Gamall]]Gamall]] from ''Thief III''
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Added DiffLines:

* CharacterAlignment: This is a DARK series of games. There are little to no 'good' characters (well, ''explicitly'' good).
** ChaoticEvil: The Trickster [[spoiler:who is willing to wipe out the entire civilization to cause the world to go into the chaotic state.]]
** ChaoticNeutral: The Pagans.
** LawfulNeutral: The Hammerites, who are fanatic about the rule of law, taking it to the extreme with torture and punishments for minor crimes.
** LawfulEvil: The Mechanists, a marginally more progressive and egalitarian version of the Hammerites. [[spoiler: They're even more fanatical than the Hammers about their religion, enslaved innocent people in mind and body using the Masks, and at one point massacre an entire Pagan village man, woman and child. At least most of them had no idea about the planned genocide of all life.]]
** NeutralEvil: The Hag [[spoiler:AKA Gamall]]
** TrueNeutral: Garrett is Type 2 (indifferent to the conflict between Good versus Evil and OrderVersusChaos) while the Keepers as a whole are Type 4 (committed to the philosophical or cosmic principle of Neutrality or Balance itself)

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