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* SeinfeldIsUnfunny: Some older fan missions were impressive for doing new things with the game engine, but become less so once more [=FMs=] improve on that idea.
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* ComeForTheGameStayForTheMods: Fan Missions massively outnumber official missions in number, and can match or even surpass the base games in quality.
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* MagnificentBastard: Garrett, a former Keeper, is a [[PhantomThief master thief]] ostensibly out for himself who is continuously roped into world-shattering events against his will and defeats the enemies against him via sheer cleverness and audacity. Encountering the wicked Trickster Constantine, who seeks to consume the city, Garrett flawlessly orchestrates Constantine's destruction and escapes the vengeance of the Pagan faction. In the [[VideoGame/ThiefIITheMetalAge second game]], Garrett learns of a plot by the evil Karas to annihilate all organic life and tricks Karas into destroying only himself. In the final game of the trilogy, ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]'', Garrett manages to destroy the power of a demonic beast from legend, the Hag and leaves her to the vengeance of the Keepers. While out for himself and occasionally ruthless, Garrett is always ready to show his enemies exactly why he is the best thief alive.

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* MagnificentBastard: Garrett, a former Keeper, is a [[PhantomThief master thief]] ostensibly out for himself who is continuously roped into world-shattering events against his will and defeats the enemies against him via sheer cleverness and audacity. Encountering the wicked Trickster Constantine, who seeks to consume the city, Garrett flawlessly orchestrates Constantine's destruction and escapes the vengeance of the Pagan faction. In the [[VideoGame/ThiefIITheMetalAge second game]], Garrett learns of a plot by the evil Karas Karras to annihilate all organic life and tricks Karas Karras into destroying only himself. In the final game of the trilogy, ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]'', Garrett manages to destroy the power of a demonic beast from legend, the Hag and leaves her to the vengeance of the Keepers. While out for himself and occasionally ruthless, Garrett is always ready to show his enemies exactly why he is the best thief alive.

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** The Hammer Haunts are also the most popular and fondly remembered of the undead in the series.

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** The Hammer Haunts are also the most popular and fondly remembered of the undead in the series.series, despite not appearing in many levels.
* FranchiseOriginalSin: One complaint about the reboot was that rope arrows could only be used at specific highlighted spots. The first two games also limited where you could use rope arrows, but provided a more logical in-universe reason, namely that arrows could only attach to wood (or metal grills for the sequel's vine arrows) and would break if fired at stone or metal, which was less immersion-breaking than being unable to use them just because there wasn't a context-specific trigger placed where you wanted to climb.

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The last edit moved tropes to the wrong section


* FanWank: Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound to bump into something based on {{WMG}} by the series' fans.



* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.
* IronWoobie[=/=]JerkassWoobie: Garrett, particularly after his chain of traumatic experiences in the final third of ''The Dark Project''.

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* ItsShortSoItSucks: The number one complaint about any fan-mission IronWoobie: Garrett is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), a skilled thief, but since most [=FMs=] are single-level, the fun can only last so long.
* IronWoobie[=/=]JerkassWoobie: Garrett,
he still goes through a lot of hardship, particularly after his chain of traumatic experiences in the final third of ''The Dark Project''.



!!Fan missions, mods and other fan works :


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!!Fan missions, mods and other fan works :
* FanWank: Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound to bump into something based on {{WMG}} by the series' fans.
* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.
* SeinfeldIsUnfunny: Some older fan missions were impressive for doing new things with the game engine, but become less so once more [=FMs=] improve on that idea.

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Moved Self Imposed Challenge from the main page since it's YMMV, and alphabetized other examples


* FanWank: Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound to bump into something based on {{WMG}} by the series' fans.



* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.



* FanWank: Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound to bump into something based on {{WMG}} by the series' fans.
* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.

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* FanWank: Since the storylines of many fan missions often extrapolate from established Thief canon, you're bound SelfImposedChallenge: One popular challenge is to bump into something based on {{WMG}} complete a mission without not only killing anyone, but not even knocking anyone out and going ''completely'' undetected. This is referred to as "ghosting". There are various other StealthRun and SpeedRun playstyle challenges thought up by the series' fans.
* ItsShortSoItSucks: The number one complaint about any fan-mission is "I wish it were longer!" Not to say that [=FMs=] are bad or short (many of them rival the original missions in length and complexity), but since most [=FMs=] are single-level, the fun can only last so long.
fandom.
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* SugarWiki/AwesomeArt: Major cutscenes in the series are done through carefully hand drawn 2D animation combined with judicious use of live action silhouettes. They still look impressive and over twenty years later, and convey an atmosphere like no other.
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!!The 1981 film :
* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=WQNGoMSVbY8 The entire soundtrack]] by Music/TangerineDream.
* RetroactiveRecognition:
** Former Chicago PD detective Creator/DennisFarina, while doing technical advising on the film, had his first film acting role here as one of the gang henchmen.
** Also, Creator/WilliamPetersen, who appears briefly as a bouncer. He's the guy who tries to come to Jesse's aid when she's chewing out Frank for being two hours late to their date.
* SuspiciouslySimilarSong: The final scene is backed with an almost-cover of [[Music/PinkFloyd "Comfortably Numb"]] because Mann wanted the original song playing over the ending, but was unable to get it because of licensing costs. Doubles as WhatCouldHaveBeen.
* ValuesDissonance: While the protagonists are already anti-heroes, their rough treatment of women comes across as even less sympathetic than it likely did in 1981. Early in the film, Frank manhandles Jesse during an argument to a degree that, in any modern film, would immediately establish him as an abusive boyfriend and a straight villain. Near the end of the film, Barry delivers a running football tackle to his girlfriend at the beach, knocking her ass over teakettle into the surf. It's presented as playful frolicking, but it'd be unlikely to come off that way in modern times.
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Aversions are not allowed on YMMV pages


* TheyChangedItNowItSucks: Completely averted; almost any change to the status quo is seen as a brilliant innovation, especially when pulled off right.

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* TheyChangedItNowItSucks: Completely averted; almost any change to the status quo is seen as a brilliant innovation, especially when pulled off right.
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None

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* ValuesDissonance: While the protagonists are already anti-heroes, their rough treatment of women comes across as even less sympathetic than it likely did in 1981. Early in the film, Frank manhandles Jesse during an argument to a degree that, in any modern film, would immediately establish him as an abusive boyfriend and a straight villain. Near the end of the film, Barry delivers a running football tackle to his girlfriend at the beach, knocking her ass over teakettle into the surf. It's presented as playful frolicking, but it'd be unlikely to come off that way in modern times.

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* RetroactiveRecognition: Former Chicago PD detective Creator/DennisFarina, while doing technical advising on the film, had his first film acting role here as one of the gang henchmen.

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* RetroactiveRecognition: RetroactiveRecognition:
**
Former Chicago PD detective Creator/DennisFarina, while doing technical advising on the film, had his first film acting role here as one of the gang henchmen.
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** Also, Creator/WilliamPeterson, who appears briefly as a bouncer. He's the guy who tries to come to Jesse's aid when she's chewing out Frank for being two hours late to their date.

to:

** Also, Creator/WilliamPeterson, Creator/WilliamPetersen, who appears briefly as a bouncer. He's the guy who tries to come to Jesse's aid when she's chewing out Frank for being two hours late to their date.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also, Creator/WilliamPeterson, who appears briefly as a bouncer. He's the guy who tries to come to Jesse's aid when she's chewing out Frank for being two hours late to their date.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: The final scene is backed with an almost-cover of [[Music/PinkFloyd "Comfortably Numb"]] because Mann wanted the original playing, but was unable because of licensing costs. Doubles as WhatCouldHaveBeen.

to:

* SuspiciouslySimilarSong: The final scene is backed with an almost-cover of [[Music/PinkFloyd "Comfortably Numb"]] because Mann wanted the original playing, song playing over the ending, but was unable to get it because of licensing costs. Doubles as WhatCouldHaveBeen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RetroactiveRecognition: Former Chicago PD detective Creator/DennisFarina, while doing technical advising on the film, had his first film acting role here as one of the gang henchmen.
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* ShownTheirWork: In the director's DVD commentary, Mann explains that former Chicago thieves and police detectives consulted for the movie and even acted in several of the roles (most of the former thieves portrayed cops in the film, and vice versa), lending their technical expertise and knowledge of real-life criminal and law enforcement tactics to enhance the accuracy and realism of the film.

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