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* {{Narm}}: The constant refrain of "Don't do that!" by [=NPCs=] that happens whenever the player is about to use a dangerous inventory item that would lead to a gameover. Since the response is generic, it leads to every situation of this becoming humorous instead of dramatic because it means you can imagine Wilmore sticking a gun in someone's face for fun and just being scolded into putting it away.

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* {{Narm}}: The constant refrain of "Don't do that!" by [=NPCs=] that happens whenever the player is about to use a dangerous inventory item that would lead to a gameover. Since the response is generic, it leads to every situation of this becoming humorous instead of dramatic because it means you can imagine the tone they use is like that of scolding a small child for acting out. It also creates the mental image of Wilmore sticking a gun in someone's face for fun and just waving his gun or handcuffs around and being scolded chided into putting it them away.
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* {{Narm}}: The constant refrain of "Don't do that!" by NPCs that happens whenever the player is about to use a dangerous inventory item that would lead to a gameover. Since the response is generic, it leads to every situation of this becoming humorous instead of dramatic because it means you can imagine Wilmore sticking a gun in someone's face for fun and just being scolded into putting it away.

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* {{Narm}}: The constant refrain of "Don't do that!" by NPCs [=NPCs=] that happens whenever the player is about to use a dangerous inventory item that would lead to a gameover. Since the response is generic, it leads to every situation of this becoming humorous instead of dramatic because it means you can imagine Wilmore sticking a gun in someone's face for fun and just being scolded into putting it away.

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%%* {{Narm}}: "Don't do that!"

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%%* * DifficultySpike: Most of your responses can be altered to be nice if you had been making Willmore become too much of a jerk (preventing a game over in most cases) and most of the suspicious characters can be avoided by just common sense or finding ways around them. By the 3rd and 4th disc of the game, the difficulty skyrockets where any mistake you make in responses will be your last, going to the wrong room can result in death, and there are at least two segments where you have to have your gun drawn at all times because enemies will pop out unexpectedly and they will kill you if you don't react fast enough.
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{{Narm}}: The constant refrain of "Don't do that!"that!" by NPCs that happens whenever the player is about to use a dangerous inventory item that would lead to a gameover. Since the response is generic, it leads to every situation of this becoming humorous instead of dramatic because it means you can imagine Wilmore sticking a gun in someone's face for fun and just being scolded into putting it away.

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Harsher In Hindsight requires a direct connection to the events in the work.


* HarsherInHindsight: Some of the endings with Willmore dying ended up being more tearjerking after his actor Jordan Lee Williams passed away on September 21, 2018.
* {{Narm}}: "Don't do that!"

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* HarsherInHindsight: Some of the endings with Willmore dying ended up being more tearjerking after his actor Jordan Lee Williams passed away on September 21, 2018.
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%%* {{Narm}}: "Don't do that!"
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* CounterpartComparison: This game a lot of comparisons to VisualNovel/{{Policenauts}}. Mainly due to the fact they're point and click inspired visual novels with the main character trying to find the mystery of the missing person(s) and a coverup investigation by their partner [[spoiler: who is obviously evil]]. And the fact they came out around the same time and they were released for the PlayStation also tops it off.
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* HarsherInHindsight: Some of the endings with Willmore dying ended up being more tearjerking after his actor Jordan Lee Williams passed away on September 21, 2018.
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* {{Narm}}: "Don't do that!"
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Added DiffLines:

* CounterpartComparison: This game a lot of comparisons to VisualNovel/{{Policenauts}}. Mainly due to the fact they're point and click inspired visual novels with the main character trying to find the mystery of the missing person(s) and a coverup investigation by their partner [[spoiler: who is obviously evil]]. And the fact they came out around the same time and they were released for the PlayStation also tops it off.

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* CaptainObviousReveal: [[spoiler:The reveal that Cook was TheMole was made too obvious by his overly suspicious behavior.]]



* TheUntwist: [[spoiler:The reveal that Cook was TheMole was made too obvious by his overly suspicious behavior.]]
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* TheUntwist: [[spoiler:The reveal that Cook was TheMole was made too obvious by his overly suspicious behavior.]]
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* NightmareFuel: Straddles the line between this and ParanoiaFuel.

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* NightmareFuel: Straddles the line between this and ParanoiaFuel. The soundtrack alone is terrifying.
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* NightmareFuel: Straddles the line between this and ParanoiaFuel.
* ParanoiaFuel: If you're squeamish, don't choose the "paranoid" or "serious" options too much.
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* TheWoobie: Between all of the messages from his ex-wife (nice or not) the suicide notes you can read if you shoot Wilmore in a cutscene and the [[spoiler: guy's partner kicking the poor bloke's stomach in]] you have to at least feel a little bad for Wilmore. Coupled with a bit of a TearJerker, if you've read his diary and know how it ends.
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