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* PortingDisaster: The CDi version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.

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* PortingDisaster: The CDi UsefulNotes/PhilipsCDi version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.
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** When you head towards the telescope in the original game, a rush of wind threatens to blow open the doors leading outside.
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** Who expected the random appearance of "Let's Make a Real Deal" at the end of the game? Carl is just as confused.

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** Who expected the random appearance of "Let's Make a Real Deal" Deal!" at the end of the game? Carl is just as confused.
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** Who expected the random appearance of "Let's Make a Real Deal" at the end of the game? Carl is just as confused.
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* HilariousInHindsight: the animated pictures in the introductory book from the first game look positioned in a way that makes it look like a certain other kind of book...

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* HilariousInHindsight: the animated pictures in the introductory book from the first game look positioned in a way that makes it look like [[{{VideoGame/Myst}} a certain other kind of book...]]
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* HilariousInHindsight: the animated pictures in the introductory book from the first game look positioned in a way that makes it look like a certain other kind of book...

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** There's also that bit late in the second game where you meet Ed Knox, and after he gives you some tips and warnings, [[Squick: his head spontaneously explodes.]]


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** And that part late in the 11th Hour where after Ed Knox gives you some warnings, his head randomly explodes.
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** There's also that bit late in the second game where you meet Ed Knox, and after he gives you some tips and warnings, [[Squick: his head spontaneously explodes.]]
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* EarWorm: "Dolls Of Doom", while fitting appropriately in the first game for [[spoiler: the reveal of the dolls that hold children's spirits]], it's ''horribly'' overused in the 11th Hour. Not only is it the credits theme AND the intro, it also plays whenever you consult the GameBook - and you will, a LOT.
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* MostAnnoyingSound: Ego's most spoken phrases, "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though, and the 11th hour replaces it with a pulsating eyeball icon. It also doesn't help that when you reset any puzzle in the first game, all the spoken dialogue is repeated.
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* TruthInTelevison: Those who were born before or in the '90s might notice that the Gamebook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the Gamebook.
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* TruthInTelevison: Those who were born before or in the '90s might notice that the GameBook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the GameBook.

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* TruthInTelevison: Those who were born before or in the '90s might notice that the GameBook Gamebook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the GameBook.Gamebook.
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Added DiffLines:

* TruthInTelevison: Those who were born before or in the '90s might notice that the GameBook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the GameBook.
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* CrowningMusicOfAwesome: Both games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]].)

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* CrowningMusicOfAwesome: Both games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]].soundtracks]], and they come bundled with the GOG.com releases.)
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** Stauf jaunted past it [[EvilerThanThou ''at some time before the earliest part of his revealed history'' and shows it.]]

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* DesignatedHero: Carl from ''The 11th Hour'' doesn't exactly [[EstablishingCharacterMoment make the best first impression]] in the intro. His response when Robin says their relationship makes it look like she's slept her way into her position is "Well, didn't you?" Followed by a crude joke about her 'many talents' and telling her that he hopes she's the next one to disappear while investigating the Stauf Manor. Sure, he goes to try and help her, but ''jeez''.



* {{Narm}} / NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.

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* {{Narm}} / NarmCharm: {{Narm}}[=/=]NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
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** In 2013, Trilobyte Games remade the Microscope Puzzle into a wholly separate iPad game titled ''[[http://www.youtube.com/watch?v=4VheoiJdnUM The 7th Guest: Infection]]''.
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* {{Narm}}/NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.

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* {{Narm}}/NarmCharm: {{Narm}} / NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.



* PolishedPort: The newly-released [[IOSGames iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting signifigantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
* PortingDisaster: The [[PhillipsCDi CD-i]] version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.

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* PolishedPort: The newly-released [[IOSGames iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting signifigantly.significantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
* PortingDisaster: The [[PhillipsCDi CD-i]] CDi version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.
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* {{Padding}}: Oh, so very much in ''11th Hour''. The entire game is essentially one FetchQuest after another, split up by puzzles.
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* UncannyValley: By today's standards, the low-res FMV and blocky CG backgrounds can actually seem more creepy than what they're meant to represent.
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* EarWorm: The end credits song Skeletons in the Closet is quite a catchy tune.

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* EarWorm: The end credits song CrowningMusicOfAwesome: Both games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet is quite a catchy tune.Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]].)

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An interesting story, but seems to qualify as natter.


* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things.
** Hirschbeck, the above-mentioned actor for Stauf, served as a substitute teacher around the time this game came out. Imagine this troper's surprise when he showed up to teach 8th grade history...

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* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things. \n** Hirschbeck, the above-mentioned actor for Stauf, served as a substitute teacher around the time this game came out. Imagine this troper's surprise when he showed up to teach 8th grade history...
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YMMV sinkhole


* PortingDisaster: The [[PhillipsCDi CD-i]] version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation [[YourMileageMayVary territory for some]].

to:

* PortingDisaster: The [[PhillipsCDi CD-i]] version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation [[YourMileageMayVary territory for some]].some.
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* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things. Also comes in [[NightmareFuelUnleaded Unleaded]].

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* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things. Also comes in [[NightmareFuelUnleaded Unleaded]].
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** The woman who occasionally beckons you down a hallway.
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* EarWorm: The end credits song Skeletons in the Closet is quite a catchy tune.


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* PolishedPort: The newly-released [[IOSGames iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting signifigantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
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* BigLippedAlligatorMoment: The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.
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* PortingDisaster: The [[PhillipsCDi CD-i]] version; and yes, such a thing did, in fact, exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long, with one puzzle taking almost twenty minutes to solve with the lowest number of moves. Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation [[YourMileageMayVary territory for some]].
* ThatOnePuzzle: The Microscope Puzzle, which is a game of Ataxx against the AI. Whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was probably possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
** The sequel has the Beehive Puzzle, which is pretty much the same thing with a hexagonal board.
** And don't forget the ''11th Hour''-concluding game of Pente. In order to see all three endings, you need to win under set conditions. The first time around, Carl gets the first move. The second time, Stauf gets the first move (a hefty advantage on its own). For the third go-round, Stauf gets the first move...and also ''looks at least five moves ahead.''

to:

* PortingDisaster: The [[PhillipsCDi CD-i]] version; version -- and yes, such a thing did, in fact, did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long, with long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves.moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation [[YourMileageMayVary territory for some]].
* ThatOnePuzzle: The Microscope Puzzle, which is a game of Ataxx against the AI. Whose AI -- whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was probably possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
** The sequel ''11th Hour'' has the Beehive Puzzle, which is pretty much the same thing thing, only with a hexagonal board.
** And don't forget the ''11th Hour''-concluding Hour's'' concluding game of Pente. Pente counts. In order to see all three endings, you need to win under set conditions. beat the game three separate times. The first time around, Carl the player gets the first move. The On the second time, playthrough, Stauf gets the first move (a (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move...and also ''looks at move ''and'' gets to look ''at least five moves ahead.''



** At least the others meet a swift death. Poor Elinor isn't so lucky, and she was one of the good guys!

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** At least the others meet a swift death. Poor Elinor isn't so lucky, lucky -- and she was one of the good guys!
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This was already on the High Octane Nightmare Fuel page


** That mini-cutscene with [[spoiler: the pair of hands trying to push through the painting]] at the top of the main staircase, accompanied with equally [[ScareChord scary]] {{Sting}}. [[NightmareFuelUnleaded Oh god]].

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YMMV items


* MoralEventHorizon: Brian, Edward, Martine and Julia all cross this fairly early in the game.
* {{Narm}}/NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.



** In addition to {{Claustrophobia}}, the labyrinth appears to have been [[MalevolentArchitecture designed]] to maximize [[ParanoiaFuel terror and paranoia]]. For example, you start walk down a straight corridor that seems to go on forever. There are [[NothingIsScarier no intersections or other distinguishing features]] to tell you how far you've gone or where you are. You keeping walking and walking and then suddenly, a wall appears opposite of you through the darkness. Cue the [[ScareChord scary]] {{Sting}} mentioned above and Stauf taunting you with "Feeling... ''lonely''?" Congratulations, you've hit a dead end. What's worse is that there are several corridors like this in the labyrinth. You can starting freaking out now. In addition, there are also compact, twisting corridors designed to disorient and confuse the player.

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** In addition to {{Claustrophobia}}, * PortingDisaster: The [[PhillipsCDi CD-i]] version; and yes, such a thing did, in fact, exist. On the labyrinth appears to have been [[MalevolentArchitecture designed]] to maximize [[ParanoiaFuel terror one hand, the transition scenes are much smoother and paranoia]]. For example, you start walk down a straight corridor that seems to go the sound quality is excellent; on forever. There are [[NothingIsScarier no intersections or the other distinguishing features]] to tell you how far you've gone or where you are. You keeping walking hand, the joystick interface is very clumsy, some scenes are missing their background music, and walking the loading times are both irritatingly common and then suddenly, a wall appears opposite of you through the darkness. Cue the [[ScareChord scary]] {{Sting}} mentioned above and Stauf taunting you inexcusably long, with "Feeling... ''lonely''?" Congratulations, you've hit a dead end. What's worse is that there are several corridors like this in one puzzle taking almost twenty minutes to solve with the labyrinth. You can starting freaking out now. In addition, there lowest number of moves. Some of the puzzles are also compact, twisting corridors designed missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation [[YourMileageMayVary territory for some]].
* ThatOnePuzzle: The Microscope Puzzle, which is a game of Ataxx against the AI. Whose intelligence, unfortunately, is based on the computer's processor being able
to disorient figure out the best possible set of moves in a set amount of time. It was probably possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
** The sequel has the Beehive Puzzle, which is pretty much the same thing with a hexagonal board.
** And don't forget the ''11th Hour''-concluding game of Pente. In order to see all three endings, you need to win under set conditions. The first time around, Carl gets the first move. The second time, Stauf gets the first move (a hefty advantage on its own). For the third go-round, Stauf gets the first move...
and confuse also ''looks at least five moves ahead.''
* TheWoobie: Tad, in case that's not obvious. Elinor, to a lesser extent.
** At least
the player.others meet a swift death. Poor Elinor isn't so lucky, and she was one of the good guys!

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