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* CharacterTiers: The game has developed a pretty extensive meta with well-defined tiers. Interestingly, a character can be top tier for live PvP and low tier for PvE content and vice-versa.
** On his release, Nameless was widely considered to be the best unit available in the game due to having a kit with answers to anything the game would throw at you, be it PvE or PvP. He remained in the top unit until the arrival of Boss Syndrome and Special Signature units. In an amusing development, exactly one year after Nameless' release, Boss Syndrome Nameless was added to the game, and just like his predecessor, he has so many tools at his disposal that he also became the best unit of the game until the arrival of EX Units. And even then, he still manages to stand his ground among them.

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* CharacterTiers: The game has developed a pretty extensive meta with well-defined tiers. Interestingly, a character can be top tier for live PvP [[PlayerVersusPlayer PvP]] and low tier for PvE content and vice-versa.
** On his release, Nameless was widely considered to be the best unit available in the game due to having a kit with answers to anything the game would throw at you, be it PvE [=PvE=] or PvP.[=PvP=]. He remained in the top unit until the arrival of Boss Syndrome and Special Signature units. In an amusing development, exactly one year after Nameless' release, Boss Syndrome Nameless was added to the game, and just like his predecessor, he has so many tools at his disposal that he also became the best unit of the game until the arrival of EX Units. And even then, he still manages to stand his ground among them.



** Grapplers are very strong in PvP because grabs skills ignore defense making it easy for them to corner the opponent and deal big amounts of damage in a short time.
** Characters with Super Armor, Damage Immunity, and/or Hyper Armor are a must if you want to reach high ranks in live PvP.

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** Grapplers are very strong in PvP [=PvP=] because grabs skills ignore defense making it easy for them to corner the opponent and deal big amounts of damage in a short time.
** Characters with Super Armor, Damage Immunity, and/or Hyper Armor are a must if you want to reach high ranks in live PvP.[=PvP=].



** Boss Syndrome and Special Signature units break the game's difficulty in half and are a must to tackle new PvE with increasingly ludicrous stat requirements.
** EX Units take everything that made BS and SS units good and buff them to a point they trivialize most of the PvE content. The downside is that they're a must to tackle any new content.
** The ''An Unidentified Observer'' set card boasts the effect of having a 30% of chance to reset all the cooldowns of active skills when one of them successfully hits the opponent completely breaking the balance in Live PvP since it encourages players to merely spam skills with little possibility of retaliation from the opponent. And to top it off, it has a PvP-exclusive skill that reflects 10% of damage received for 5 seconds. At first, it doesn't sound that bad until you realize that reflected damage bypasses all and any defenses, including Damage Immunity.

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** Boss Syndrome and Special Signature units break the game's difficulty in half and are a must to tackle new PvE [=PvE=] with increasingly ludicrous stat requirements.
** EX Units take everything that made BS and SS units good and buff them to a point they trivialize most of the PvE the[= PvE=] content. The downside is that they're a must to tackle any new content.
** The ''An Unidentified Observer'' set card boasts the effect of having a 30% of chance to reset all the cooldowns of active skills when one of them successfully hits the opponent completely breaking the balance in Live PvP [=PvP=] since it encourages players to merely spam skills with little possibility of retaliation from the opponent. And to top it off, it has a PvP-exclusive [=PvP=]-exclusive skill that reflects 10% of damage received for 5 seconds. At first, it doesn't sound that bad until you realize that reflected damage bypasses all and any defenses, including Damage Immunity.



** Rolling being completely unrestricted considerably drags down live PvP since most matches are reduced to both players running at each other just to roll at the last moment in hopes of baiting one of the other's skills so they are left open to a painful counterattack.
** Guard canceling for PvP. By repeating the initial attacks of the regular combo string of specific characters is possible to keep the opponent in the air, completely unable to do anything but watch their HP slowly drop to 0.

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** Rolling being completely unrestricted considerably drags down live PvP [=PvP=] since most matches are reduced to both players running at each other just to roll at the last moment in hopes of baiting one of the other's skills so they are left open to a painful counterattack.
** Guard canceling for PvP.[=PvP=]. By repeating the initial attacks of the regular combo string of specific characters is possible to keep the opponent in the air, completely unable to do anything but watch their HP slowly drop to 0.

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** Unlocking Phantom Ruler Igniz requires an absurd amount of grinding on Epic Quest Chapter 2. To unlock his fight is necessary to have a combined level of 270 buffs and the amount of EXP gathered in each stage is extremely low even with the required units that increase the rate. Unless you keep the game grinding non-stop for days, getting the needed buffs will take ''months''

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** Unlocking Phantom Ruler Igniz requires an absurd amount of grinding on Epic Quest Chapter 2. To unlock his fight is necessary to have a combined level of 270 buffs and the amount of EXP gathered in each stage is extremely low even with the required units that increase the rate. Unless you keep the game grinding non-stop for days, getting the needed buffs will take ''months''''months''.
* TheyChangedItNowItSucks: While Lady Goenitz was overall well received, some are not happy that she is not modeled after the Midnight Bliss'd version of Goenitz from ''VideoGame/SNKVsCapcomSVCChaos'' (a.k.a Goeniko).

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* TierInducedScrappy: Of the High Tier type:
** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly build meter, enabling him to kill most top-tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage, waiting for their skills' cooldowns to end so they can repeat the process.
** Lady Original Zero excels at zoning, and she can easily end most fights with a single combo thanks to her high damage output, quick build of power gauge, and petrify on her Skill 3.
** Saiki can juggle the opponent to death with just one of his skills connecting due to his long animations in both the skills and his regular combo string keeping the opponent airborne, making it impossible for them to break free.
** John Cena is absurdly resilient, able to withstand at least two full combos from most top-tier units, and has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable, but he has the added perk that leaves the opponent unable to retaliate, so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble has done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.
** Mr. Karate is like Goenitz on steroids, with similarly effective skills but a much higher damage output, the main thing putting him ahead of Goenitz is his full-screen Super Move that can be used as soon as he builds 3 bars of power gauge.
** The 7 Knights characters brought a completely new level of power creep to the game, and out of the gate, they became the Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome and Special Signature units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times, and they deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line, enabling TOD combos with ridiculous ease.
** Nearly one year after the introduction of Boss Syndrome and Special Signature units, a new class was introduced: EX Units. These units broke the meta ''again'' by having absurdly hard-hitting skills, a plethora of immunities to DOT and status effects, and multiple defensive skills that made them extremely resilient. A single maxed-out EX unit can easily carry you through most of the end-game content.
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Names The Same is a disambig now


** Angel was known to be a big ShoutOut to [[Wrestling/DwayneJohnson The Rock]] around the time she debuted, including having moves based on his SignatureMove (Rock Bottom and The People's Elbow). And then the ''WWE'' collab happened and Angel gets to fight against the guy she based her moves on. Curiously, she was completely absent from the collaboration's plot, and the honor of interacting with The Rock was given to Terry and [[NamesTheSame Rock]]

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** Angel was known to be a big ShoutOut to [[Wrestling/DwayneJohnson The Rock]] around the time she debuted, including having moves based on his SignatureMove (Rock Bottom and The People's Elbow). And then the ''WWE'' collab happened and Angel gets to fight against the guy she based her moves on. Curiously, she was completely absent from the collaboration's plot, and the honor of interacting with The Rock was given to Terry and [[NamesTheSame Rock]]Rock.

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** Netmarble finally caught on to this and has started to release high-quality [[https://youtu.be/gyqTqsUCU28 compilations]] [[https://youtu.be/atbcm4UtCbg of]] [[https://youtu.be/nB4Pm9oeq8M the]] [[https://youtu.be/n7Tw8sHEJFc game's]] [[https://youtu.be/BBs9sDUPVaw soundtrack]] on the official Youtube channel.



** Netmarble has a tendency to introduce ''huge'' difficult spikes any time already existent content gets updated with new stages/bosses.



** FES Units, identified by having a purple border count with some of the strongest skills in the game, fantastic combo strings, and stats. Just one of them is able to carry the player for a long, long time.



** EX Units take everything that made BS and SS units good and buff them to a point they trivialize most of the PvE content. The downside is that they're a must to tackle any new content.



** While likely just a bug in the randomization feature, using random character select in Dream Match mode has the chance of letting players use the otherwise unplayable Kusanagi, with his own moveset and voice included.

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** While likely just a bug in An [[https://youtu.be/PtseTL0aZUg exploit found on the randomization feature, using random character select in Dream Match mode has PC Client]] after the chance of letting September update (the one who added XV's Omega Rugal and Duo Lon) that "killed" the AI, turning all enemies into sitting ducks. This allowed players use to cheese the otherwise unplayable Kusanagi, with his own moveset and voice included. Rugal Boss Challenge. Predictably, it eventually was patched.



** After the introduction of EX units, a new tier of enemies was introduced into the dungeons. These enemies have permanent Hyper Armor, can break ''your'' Hyper Armor, and have AOF attacks that induce a special, unavoidable, dizzy effect on your characters.



** Angel was known to be a big ShoutOut to [[Wrestling/DwayneJohnson The Rock]] around the time she debuted, including having moves based on his SignatureMove (Rock Bottom and The People's Elbow). And then the ''WWE'' collab happened and Angel gets to fight against the guy she based her moves on.

to:

** Angel was known to be a big ShoutOut to [[Wrestling/DwayneJohnson The Rock]] around the time she debuted, including having moves based on his SignatureMove (Rock Bottom and The People's Elbow). And then the ''WWE'' collab happened and Angel gets to fight against the guy she based her moves on. Curiously, she was completely absent from the collaboration's plot, and the honor of interacting with The Rock was given to Terry and [[NamesTheSame Rock]]



** A new mode called Boss Challenge was introduced during the Tekken collaboration, in this mode, you face a special version of a character with a full time and your goal is to beat them within the time limit. The interesting part is that the player is encouraged to apply multiple handicaps to themselves since the more of them are equipped, the better rewards they get from clearing the mode. The Scrappy part comes from two available handicaps: The AI will control your characters for 10 seconds at the start of each round and there's a 30% chance of stunning your character any time an skill is used. This turned a mode that was meant to test the players' skills and team building into a game of chance, the backlash was so bad that Netmarble removed them in the third iteration of the mode.



** And then Phantom Invader Maxima from Episode 2 shows up to one-up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor, and Maxima goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4), with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak in one of the 3 classes. They can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled, and while the generators accelerate it, it will fill up on its own. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.

to:

** And then Phantom Invader Maxima from Episode 2 shows up to one-up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor, and Maxima goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain specific effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain specific points, generators will appear (each time adding one more for a maximum of 4), with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak in one of the 3 classes. They can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled, and while the generators accelerate it, it will fill up on its own. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.



** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the sub-quest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you. Two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits, which can immediately make you fail your mission. Worse still, the lightning cannon bot tends to spawn off-screen. Its lightning cannon has a TREMENDOUS range that it can fire off without getting on-screen and long duration for the stun-locking; getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum two units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...

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** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the sub-quest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you. Two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits, which can immediately make you fail your mission. Worse still, the lightning cannon bot tends to spawn off-screen. Its lightning cannon has a TREMENDOUS range that it can fire off without getting on-screen and a long duration for the stun-locking; getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum two units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...



** Unlocking Phantom Ruler Igniz requires an absurd amount of grinding on Epic Quest Chapter 2. To unlock his fight is necessary to have a combined level of 270 buffs and the amount of EXP gathered in each stage is extremely low even with the required units that increase the rate. Unless you keep the game grinding non-stop for days, getting the needed buffs will take ''months''



** Nearly one year after the introduction of Boss Syndrome and Special Signature units, a new class was introduced: EX Units. These units broke the meta ''again'' by having absurdly hard-hitting skills, a plethora of immunities to DOT and status effects, and multiple defensive skills that made them extremely resilient. A single maxed-out EX unit can carry you through most of the end-game content with ease.

to:

** Nearly one year after the introduction of Boss Syndrome and Special Signature units, a new class was introduced: EX Units. These units broke the meta ''again'' by having absurdly hard-hitting skills, a plethora of immunities to DOT and status effects, and multiple defensive skills that made them extremely resilient. A single maxed-out EX unit can easily carry you through most of the end-game content with ease.content.

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Fixed the broken links and some grammar


* SugarWiki/AwesomeMusic: Another element that is widely praised by the players are the excellent remixes and arrangements that Netmarble's sound team does to classic KOF themes, like [[https://www.youtube.com/watch?v=cUI-aRB1jnM Esaka?]] for Kyo and Iori Special Signature versions or Boss Syndrome Nameless' [[https://www.youtube.com/watch?v=mYMLWNZpt3A Ж' (Zhe Prime)]]

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* SugarWiki/AwesomeMusic: Another element that is widely praised by the players are the excellent remixes and arrangements that Netmarble's sound team does to classic KOF themes, like [[https://youtu.be/T7rhQjQqUSU Esaka?]] for Kyo and Iori's Special Signature versions or Boss Syndrome Nameless' [[https://www.youtube.com/watch?v=cUI-aRB1jnM Esaka?]] for Kyo and Iori Special Signature versions or Boss Syndrome Nameless' [[https://www.youtube.com/watch?v=mYMLWNZpt3A com/watch?v=huheJ0QwRZU Ж' (Zhe Prime)]]



** On his release, Nameless was widely considered to be the best unit available in the game due to having a kit with answers to anything the game would throw at you, be PvE or PvP. He remained the top unit until the arrival of Boss Syndrome and Special Signature units. In an amusing development, exactly one year after Nameless' release, Boss Syndrome Nameless was added to the game, and just like his predecessor, he has so many tools at his disposal that he immediately became the best unit of the game.

to:

** On his release, Nameless was widely considered to be the best unit available in the game due to having a kit with answers to anything the game would throw at you, be it PvE or PvP. He remained in the top unit until the arrival of Boss Syndrome and Special Signature units. In an amusing development, exactly one year after Nameless' release, Boss Syndrome Nameless was added to the game, and just like his predecessor, he has so many tools at his disposal that he immediately also became the best unit of the game. game until the arrival of EX Units. And even then, he still manages to stand his ground among them.



** Challenge Team Relay was introduced in August 2020 and pits the player against giant bosses with such absurd stats and debuffs that the tactics used against the previous bosses are useless and require a very specific combination of characters and equipment to be completed. Or having full teams with maxed out Boss Syndrome and Special Signature units to brute force your way to victory.
* EnsembleDarkhorse: A curious meta example, most of the characters receiving seasonal and special variants, are pretty well-known Ensemble Darkhorses among the series' fandom. To put it in perspective, characters like Mai, Kula, Yuri, and Angel have multiple seasonal variants on top of their original ''KOF'' incarnations, while main protagonists like Kyo, Terry, and Ryo have ''none''.

to:

** Challenge Team Relay was introduced in August 2020 and pits the player against giant bosses with such absurd stats and debuffs that the tactics used against the previous bosses are useless and require a very specific combination of characters and equipment to be completed. Or having full teams with maxed out maxed-out Boss Syndrome and Special Signature units to brute force your way to victory.
* EnsembleDarkhorse: A curious meta example, most of the characters receiving seasonal and special variants, are pretty well-known Ensemble Darkhorses Darkhorses' among the series' fandom. To put it in perspective, characters like Mai, Kula, Yuri, and Angel have multiple seasonal variants on top of their original ''KOF'' incarnations, while main protagonists like Kyo, Terry, and Ryo have ''none''.



*** Likewise, Billie and Kimmie for Lady Billy and Lady Kim, while Lady Mr Big is sometimes called Big Ass or Big Scam.

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*** Likewise, Billie and Kimmie for Lady Billy and Lady Kim, while Lady Mr Mr. Big is sometimes called Big Ass or Big Scam.



** Collaboration units tend to be very strong, having a wide array of beneficial effects, ease to awaken thanks to the Dimensional Invite mechanic, and starting with the Seven Knights' having their own set of farmable imprint stones that massively boost their stats.

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** Collaboration units tend to be very strong, having a wide array of beneficial effects, ease easy to awaken thanks to the Dimensional Invite mechanic, and starting with the Seven Knights' having their own set of farmable imprint stones that massively boost their stats.



** The ''An Unidentified Observer'' set card boasts the effect of having a 30% of chance to reset all the cooldowns of active skills when one of them successfully hits the opponent completely broke the balance in Live PvP since it encourages players to merely spam skills with little possibility of retaliation from the opponent. And to top it off, it has a PvP exclusive skill that reflects 10% of damage received for 5 seconds. At first, it doesn't sound that bad until you realize that reflected damage bypasses all and any defenses, including Damage Immunity.

to:

** The ''An Unidentified Observer'' set card boasts the effect of having a 30% of chance to reset all the cooldowns of active skills when one of them successfully hits the opponent completely broke breaking the balance in Live PvP since it encourages players to merely spam skills with little possibility of retaliation from the opponent. And to top it off, it has a PvP exclusive PvP-exclusive skill that reflects 10% of damage received for 5 seconds. At first, it doesn't sound that bad until you realize that reflected damage bypasses all and any defenses, including Damage Immunity.



** The Vulcan bots present on the '99 story mode and Reviving Hell Dungeon. They can snipe the player from the other side of the screen with their bullets and lasers, stun-locking the player in place, making them an easy target for other enemies on screen, making them fail the "Get hit 10 times or less" achievements or wasting precious seconds in time-limited missions.

to:

** The Vulcan bots present on in the '99 story mode and Reviving Hell Dungeon. They can snipe the player from the other side of the screen with their bullets and lasers, stun-locking the player in place, making them an easy target for other enemies on screen, making them fail the "Get hit 10 times or less" achievements or wasting precious seconds in time-limited missions.



* SoBadItWasBetter: Both SNK and [=NetMarble=] has made efforts to fix SNK's old, full of {{Narm}} janky English translation. [[https://imgur.com/a/dKcUk9o This]] is how ''All-Stars'' takes on [[Narm/TheKingOfFighters Omega Rugal's dying words of "I'll be back... YOU JERKS!".]] For those who considered it hilarious, they might miss that 'bad Engrish' part of old SNK.

to:

* SoBadItWasBetter: Both SNK and [=NetMarble=] has have made efforts to fix SNK's old, full of {{Narm}} janky English translation. [[https://imgur.com/a/dKcUk9o This]] is how ''All-Stars'' takes on [[Narm/TheKingOfFighters Omega Rugal's dying words of "I'll be back... YOU JERKS!".]] For those who considered it hilarious, they might miss that 'bad Engrish' part of old SNK.



** False Conspiracy Yashiro from Epic Quest Episode 1 is a nightmare, especially if you're doing the [[ThatOneSidequest "125 seconds"]] challenge to unlock him. For starters, Yashiro is ImmuneToFlinching during his combos, and, much like in 97, he loves to block or dodge out of the way of moves. Second, he [[BarrierWarrior throws up a barrier]] that, if it matches the color of the character you're currently using, reflects damage at you. If you use an Ultimate Move at the wrong time, you're toast. While these are manageable on their own, it's what comes when his health reaches 6 bars that push him square into this territory: Yashiro TurnsRed and becomes a practical SNKBoss; He moves [[LightningBruiser insanely fast]] and unlike Mecha Goenitz or False Trial Saisyu who could at least be stunned, [[ImplacableMan pretty much nothing short of countering his countdown-based moves or having a unit that can inflict a stun-based status like 'petrify' or 'frozen' can stop him]], be it striker, skill or even ultimate move, he'll simply plow ahead. At that point, the only way to beat him is to bait him into a combo, which requires you to get dangerously close and risk getting combo'ed to death. All of this is on top of the fact that the color symbol for his stages is blank, meaning that while he's not strong against any color, he's not weak to any either. And again, to get him as a playable unit, you need to beat him in roughly 2 minutes and 5 seconds. Also, take into account that this is an Epic Quest, meaning that the power threshold is ''much'' higher than Orochi above and you're going to need characters at an extremely high level with high-level Battle Cards too.
** And then Phantom Invader Maxima from Episode 2 shows up to one-up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor, and Maxima goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4), with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak to one of the 3 classes. They can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled, and while the generators accelerate it, it will fill up on its own. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.
** Immortal Rahk, besides the high stats and debuffs shared with all Immortals, he's extremely mobile and has a relatively small hitbox, making it hard to reliably hit him with skills. After a couple of minutes, his damage output shoots through the roof, becoming able to kill maxed-out characters in just a couple of hits. His weakness are Red Element and Fire, severely limiting the number of viable units to use. All of this makes him the hardest Immortal to beat.

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** False Conspiracy Yashiro from Epic Quest Episode 1 is a nightmare, especially if you're doing the [[ThatOneSidequest "125 seconds"]] challenge to unlock him. For starters, Yashiro is ImmuneToFlinching during his combos, and, much like in 97, he loves to block or dodge out of the way of moves. Second, he [[BarrierWarrior throws up a barrier]] that, if it matches the color of the character you're currently using, reflects damage at you. If you use an Ultimate Move at the wrong time, you're toast. While these are manageable on their own, it's what comes when his health reaches 6 bars that push him square into this territory: Yashiro TurnsRed and becomes a practical SNKBoss; He moves [[LightningBruiser insanely fast]] and unlike Mecha Goenitz or False Trial Saisyu who could at least be stunned, [[ImplacableMan pretty much nothing short of countering his countdown-based moves or having a unit that can inflict a stun-based status like 'petrify' or 'frozen' can stop him]], be it striker, skill or even ultimate move, he'll simply plow ahead. At that point, the only way to beat him is to bait him into a combo, which requires you to get dangerously close and risk getting combo'ed to death. All of this is on top of the fact that the color symbol for his stages is blank, meaning that while he's not strong against any color, he's also not weak to any either.against any. And again, to get him as a playable unit, you need to beat him in roughly 2 minutes and 5 seconds. Also, take into account that this is an Epic Quest, meaning that the power threshold is ''much'' higher than Orochi above and you're going to need characters at an extremely high level with high-level Battle Cards too.
** And then Phantom Invader Maxima from Episode 2 shows up to one-up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor, and Maxima goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4), with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak to in one of the 3 classes. They can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled, and while the generators accelerate it, it will fill up on its own. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.
** Immortal Rahk, besides the high stats and debuffs shared with all Immortals, he's extremely mobile and has a relatively small hitbox, making it hard to reliably hit him with skills. After a couple of minutes, his damage output shoots through the roof, becoming able to kill maxed-out characters in just a couple of hits. His weakness are is Red Element and Fire, severely limiting the number of viable units to use. All of this makes him the hardest Immortal to beat.



** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the sub quest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you. Two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits, which can immediately make you fail your mission. Worse still, the lightning cannon bot tends to spawn off-screen. Its lightning cannon has a TREMENDOUS range that they can fire off without getting on-screen and long duration for the stun-locking; getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum two units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...
** Reviving Hell Dungeon is designed to be as frustrating and irritating as possible. It requires awakened characters (something that is a considerable investment of resources to get in the first place, the first ten tiers only ask for characters of one specific color per stage, similar to the restrictions found on Epic Quest Chapter 1, but from the 11th tier onward you need to have full teams of the type and color asked to you. Why full teams? Because each character can only be used for a minute, when it runs out the character is considered KO'd and the next member in the team takes their place; this effectively gives the player three minutes to finish each stage. And to make things worse, the stages are filled to the brim with GoddamnedBats, whose only purpose is to waste the players' time since they are generally too weak to kill a maxed-out character.
** Expert level Car-trashing bonus stage. Unlike normal ones, you are basically competing with a CPU in trashing the car, and for the final bonus, you have to make sure you deal 80% damage without any way to disrupt the CPU, which is quick enough to reach 20%. Unless you know how to set things up, getting that final bonus may become impossible, barring you from getting the 100% Completion of the Chapter.
** Fancy Victory Party (the first level of the final chapter of the 2001 story). Original Zero sics on you 10 waves of enemies most likely found in the Reviving Hell Dungeon, except they're now also highly damaging that continuous tics will destroy characters not strong enough, and they WILL gang up on you with murderous intent. Additionally, there is a time limit of the stage so you can't play keep-away for long. Going through the stage is one thing, but there is also a mission that requires you to clear the stage with all allies alive... ''when keeping even yourself alive solo is already hard enough''.
** Unlocking characters that can only be unlocked via crafting. The good news is, you don't need to spend any money at all. The bad news is that you NEED to be prepared to grind on Infinite Battle (for Wolfgang Krauser) or Championship (for Eiji Kisaragi) Battle Modes, as of the latter one, if you're in a place with a bad internet connection, you have to slog through super laggy matches and most of the time see yourself getting curb-stomped left and right. While Eiji's medal can be bought in a good amount for a price (you need 1000 medals while you can get 200 medals daily if you have 1000 coins), Krauser's medal exchange option is ''ridiculously low'' (You can only get 20 medals daily if you have 120 coins... but you ''still'' need 1000 medals to craft Krauser). And even worse if you still want to craft their Memories.

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** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the sub quest sub-quest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you. Two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits, which can immediately make you fail your mission. Worse still, the lightning cannon bot tends to spawn off-screen. Its lightning cannon has a TREMENDOUS range that they it can fire off without getting on-screen and long duration for the stun-locking; getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum two units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...
** Reviving Hell Dungeon is designed to be as frustrating and irritating as possible. It requires awakened characters (something that is a considerable investment of resources to get in the first place, the first ten tiers only ask for characters of one specific color per stage, similar to the restrictions found on Epic Quest Chapter 1, but from the 11th tier onward you need to have full teams of the type and color asked to you. Why full teams? Because each character can only be used for a minute, when it runs out the character is considered KO'd and the next member in of the team takes their place; this effectively gives the player three minutes to finish each stage. And to make things worse, the stages are filled to the brim with GoddamnedBats, whose only purpose is to waste the players' time since they are generally too weak to kill a maxed-out character.
** Expert level Expert-level Car-trashing bonus stage. Unlike normal ones, you are basically competing with a CPU in trashing the car, and for the final bonus, you have to make sure you deal 80% damage without any way to disrupt the CPU, which is quick enough to reach 20%. Unless you know how to set things up, getting that final bonus may become impossible, barring you from getting the 100% Completion of the Chapter.
** Fancy Victory Party (the first level of the final chapter of the 2001 story). Original Zero sics on you 10 waves of enemies most likely found in the Reviving Hell Dungeon, except they're now also highly damaging that continuous tics will destroy characters not strong enough, and they WILL gang up on you with murderous intent. Additionally, there is a time limit of on the stage so you can't play keep-away for long. Going through the stage is one thing, but there is also a mission that requires you to clear the stage with all allies alive... ''when keeping even yourself alive solo is already hard enough''.
** Unlocking characters that can only be unlocked via crafting. The good news is, you don't need to spend any money at all. The bad news is that you NEED to be prepared to grind on Infinite Battle (for Wolfgang Krauser) or Championship (for Eiji Kisaragi) Battle Modes, as of for the latter one, if you're in a place with a bad internet connection, you have to slog through super laggy matches and most of the time see yourself getting curb-stomped left and right. While Eiji's medal can be bought in a good amount for a price (you need 1000 medals while you can get 200 medals daily if you have 1000 coins), Krauser's medal exchange option is ''ridiculously low'' (You can only get 20 medals daily if you have 120 coins... but you ''still'' need 1000 medals to craft Krauser). And even worse if you still want to craft their Memories.



** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly builds meter, enabling him to kill most top-tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage, waiting for their skills' cooldowns to end so they can repeat the process.

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** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly builds build meter, enabling him to kill most top-tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage, waiting for their skills' cooldowns to end so they can repeat the process.



** John Cena is absurdly resilient, able to withstand at least two full combos from most top-tier units, and has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable, but he has the added perk that leaves the opponent unable to retaliate, so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble have done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.

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** John Cena is absurdly resilient, able to withstand at least two full combos from most top-tier units, and has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable, but he has the added perk that leaves the opponent unable to retaliate, so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble have has done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.



** The 7 Knights characters brought a completely new level of power creep to the game, and out of the gate, they became Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times. They deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line. Rugal can break Super and Hyper Armor with Skill 3, Skill 2 grants him Hyper Armor, can be used while being attacked and refreshes itself after hitting the opponent successfully, and Skill 1 disables the opponent's dodge for three seconds. Orochi, on the other hand, has a 50% chance to refresh all of his projectile skills any time one of them successfully hits the opponent, builds meter at an absurd rate, and all of his skills launch the opponent into the air, enabling TOD combos with ridiculously ease.

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** The 7 Knights characters brought a completely new level of power creep to the game, and out of the gate, they became the Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome and Special Signature units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times. They times, and they deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line. Rugal can break Super and Hyper Armor with Skill 3, Skill 2 grants him Hyper Armor, can be used while being attacked and refreshes itself after hitting the opponent successfully, and Skill 1 disables the opponent's dodge for three seconds. Orochi, on the other hand, has a 50% chance to refresh all of his projectile skills any time one of them successfully hits the opponent, builds meter at an absurd rate, and all of his skills launch the opponent into the air, line, enabling TOD combos with ridiculously ease. ridiculous ease.
** Nearly one year after the introduction of Boss Syndrome and Special Signature units, a new class was introduced: EX Units. These units broke the meta ''again'' by having absurdly hard-hitting skills, a plethora of immunities to DOT and status effects, and multiple defensive skills that made them extremely resilient. A single maxed-out EX unit can carry you through most of the end-game content with ease.
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** Boss Syndrome Goenitz uses his red 2nd player color as the basis for his appearance and is implied to be awakened, a nod to when the New Faces Team awakened into the Orochi Team. Come ''King of Fighters XV'' and the Awakened Orochi team now wears their Hakkeshu robes...which by default are now red, meaning they more closely resemble 2P/BS Goenitz.
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** Awakening is one due to the excessive amount of resources it requires. First, you need level 90 characters and a duplicate to unlock the first Awakening tier. This will increase the character's stats and increase their level per 10. Oh, and you can't use regular EXP potion to raise those levels, you need a specific type that can only be obtained in the Reviving Hell Dungeon. To unlock the second Awakening tier you need once again a duplicate of the character you want to awaken, a variable number of other characters' duplicates of the same rarity and color as your target, and having hit the max level of the first Awakening tier. The next tier increases the level cap per ten but it also requires a different type of EXP potion to raise. You can repeat the process up to five times and while the stat boost offered by the mechanic is significant, the resources needed means [=F2P=] players will need months of grinding and tons of luck to get past the first awakening tier.
** The Card and Memory Carnival events are these due to the large amounts of summoning it requires to be completed. As their name implies, they require obtaining Cards or Character Memories -with FES ones netting the largest amount of points possible-, the problem comes with the extremely short time they're active. So unless the player has been hoarding summoning tickets for weeks, the only way to reach the end goal is by dropping rubies on the unified banner and hope to be lucky to pull enough FES to complete the Carnival. Worse yet, Carnivals are the only way currently available to obtain generic Boss Syndrome and Special Signature memories.

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** Awakening is one due to the excessive amount of resources it requires. First, you need level 90 characters and a duplicate to unlock the first Awakening tier. This will increase the character's stats and increase their level per 10. Oh, and you You can't use regular EXP potion potions to raise those levels, you levels. You need a specific type that can only be obtained in either the Reviving Hell Dungeon. Dungeon or an S-rank Dispatch mission with these special chests as the reward. To unlock the second Awakening tier tier, you need once again a duplicate of the character you want to awaken, a variable number of other characters' duplicates of the same rarity and color as your target, and having hit the max level of the first Awakening tier. The next tier increases the level cap per ten but it also requires a different type of EXP potion to raise. You can repeat the process up to five times times, and while the stat boost offered by the mechanic is significant, the resources needed means [=F2P=] players will need months of grinding and tons of luck to get past the first awakening tier.
** The Card and Memory Carnival events are these due to the large amounts of summoning it requires to be completed. As their name implies, they require obtaining Cards or Character Memories -with FES ones netting the largest amount of points possible-, the problem comes with the extremely short time they're active. So unless the player has been hoarding summoning tickets for weeks, the only way to reach the end goal is by dropping rubies on the unified banner and hope hoping to be lucky to pull enough FES to complete the Carnival. Worse yet, Carnivals are the only way currently available to obtain generic Boss Syndrome and Special Signature memories.



** Orochi in the story mode normally isn't this if you want to just simply beat him. If you want to finish his quests especially in the Expert difficulty... well good luck with the quest that requires you to get hit with less than 10 times. To wit: All of his moves register multiple hits on one use and he can use one of them to hit you from anywhere on the screen. He can simply connect several special moves and then you will have to restart because you got hit for 10 hits and failed the mission, and not even continuing can allow you to clear it! You have to do this on top of leveling one or two characters to a maximum level and raising their CP enough to make sure their attacks aren't stuck. Not an easy task.
** Similar to Orochi, getting all the Expert mode achievements on the final battle against Goenitz in the '96 chapter is frustratingly hard, especially the "get hit less than 10 times" one. This is because ''all'' of Goenitz attacks hit multiple times and thus, getting caught in one of his combo strings or one of his active skills means you won't be getting that achievement. It is even worse after he was buffed since it made his attacks faster and give him Super armor on one of his skills.
** False Conspiracy Yashiro from Epic Quest Episode 1 is a nightmare, especially if you're doing the [[ThatOneSidequest "125 seconds"]] challenge to unlock him. For starters, Yashiro is ImmuneToFlinching during his combos, and, much like in 97, he loves to block or dodge out of the way of moves. Second, he [[BarrierWarrior throws up a barrier]] that, if it matches the color of the character you're currently using, reflects damage back at you. If you use an Ultimate Move at the wrong time, you're toast. While these are manageable on their own, it's what comes when his health reaches 6 bars that push him square into this territory: Yashiro TurnsRed and becomes a practical SNKBoss; He moves [[LightningBruiser insanely fast]] and unlike Mecha Goenitz or False Trial Saisyu who could at least be stunned, [[ImplacableMan pretty much nothing short of countering his countdown-based moves or having a unit that can inflict a stun-based status like 'petrify' or 'frozen' can stop him]], be it striker, skill or even ultimate move, he'll simply plow ahead. At that point, the only way to beat him is to bait him into a combo, which requires you to get dangerously close and risk getting combo'ed to death. All of this is on top of the fact that the color symbol for his stages is blank, meaning that while he's not strong against any color, he's not weak to any either. And again, to get him as a playable unit, you need to beat him in roughly 2 minutes and 5 seconds. Also take into account that this is an Epic Quest, meaning that the power threshold is ''much'' higher than Orochi above and you're going to need characters at an extremely high level with high-level Battle Cards too.
** And then Phantom Invader Maxima from Episode 2 shows up to one up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor and Maxmia goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4) with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak to one of the 3 classes and they can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled and while the generators accelerate it, it will fill up on its own anyway. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.

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** Orochi in the story mode normally isn't this if you want to just simply beat him. If you want to finish his quests quests, especially in the Expert difficulty... well well, good luck with the quest that requires you to get hit with less than 10 ten times. To wit: All of his moves register multiple hits on one use use, and he can use one of them to hit you from anywhere on the screen. He can simply connect several special moves moves, and then you will have to restart because you got hit for 10 ten hits and failed the mission, and not even continuing can allow you to clear it! You have to do this on top of leveling one or two characters to a maximum level and raising their CP enough to make sure ensure their attacks aren't stuck. Not an easy task.
** Similar to Orochi, getting all the Expert mode achievements on the final battle against Goenitz in the '96 chapter is frustratingly hard, especially the "get hit less than 10 times" one. This is because ''all'' of Goenitz attacks hit multiple times times, and thus, getting caught in one of his combo strings or one of his active skills means you won't be getting that achievement. It is even worse after he was buffed since it made his attacks faster and give gave him Super armor on one of his skills.
** False Conspiracy Yashiro from Epic Quest Episode 1 is a nightmare, especially if you're doing the [[ThatOneSidequest "125 seconds"]] challenge to unlock him. For starters, Yashiro is ImmuneToFlinching during his combos, and, much like in 97, he loves to block or dodge out of the way of moves. Second, he [[BarrierWarrior throws up a barrier]] that, if it matches the color of the character you're currently using, reflects damage back at you. If you use an Ultimate Move at the wrong time, you're toast. While these are manageable on their own, it's what comes when his health reaches 6 bars that push him square into this territory: Yashiro TurnsRed and becomes a practical SNKBoss; He moves [[LightningBruiser insanely fast]] and unlike Mecha Goenitz or False Trial Saisyu who could at least be stunned, [[ImplacableMan pretty much nothing short of countering his countdown-based moves or having a unit that can inflict a stun-based status like 'petrify' or 'frozen' can stop him]], be it striker, skill or even ultimate move, he'll simply plow ahead. At that point, the only way to beat him is to bait him into a combo, which requires you to get dangerously close and risk getting combo'ed to death. All of this is on top of the fact that the color symbol for his stages is blank, meaning that while he's not strong against any color, he's not weak to any either. And again, to get him as a playable unit, you need to beat him in roughly 2 minutes and 5 seconds. Also Also, take into account that this is an Epic Quest, meaning that the power threshold is ''much'' higher than Orochi above and you're going to need characters at an extremely high level with high-level Battle Cards too.
** And then Phantom Invader Maxima from Episode 2 shows up to one up one-up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor armor, and Maxmia Maxima goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4) 4), with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak to one of the 3 classes and they classes. They can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled filled, and while the generators accelerate it, it will fill up on its own anyway.own. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.



** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the subquest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you, and two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits which can immediately make you fail your mission. Worse still, the lightning cannon bot has a tendency to spawn off-screen and its lightning cannon has a TREMENDOUS range that they can fire off without getting on-screen and long duration for the stun-locking, getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum 2 units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...
** Reviving Hell Dungeon is very obviously designed to be as frustrating and irritating as possible. It requires awakened characters (something that is a considerable investment of resources to get in the first place, the first ten tiers only ask for characters of one specific color per stage, similar to the restrictions found on Epic Quest Chapter 1, but from the 11th tier onward you need to have full teams of the type and color asked to you. Why full teams? Because each character can only be used for a minute, when it runs out the character is considered KO'd and the next member in the team takes their place; this effectively gives the player three minutes to finish each stage. And to make things worse, the stages are filled to the brim with GoddamnedBats, whose only purpose is to waste the players' time since they are generally too weak to kill a maxed-out character.
** Expert level Car-trashing bonus stage. Unlike normal ones, you are basically competing with a CPU in trashing the car and for the final bonus, you have to make sure you deal 80% damage without any way to disrupt the CPU, which is quick enough to reach 20%. Unless you know how to set things up, getting that final bonus may become outright impossible, barring you from getting the 100% Completion of the Chapter.

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** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the subquest sub quest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you, and two you. Two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits hits, which can immediately make you fail your mission. Worse still, the lightning cannon bot has a tendency tends to spawn off-screen and its off-screen. Its lightning cannon has a TREMENDOUS range that they can fire off without getting on-screen and long duration for the stun-locking, stun-locking; getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum 2 two units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...
** Reviving Hell Dungeon is very obviously designed to be as frustrating and irritating as possible. It requires awakened characters (something that is a considerable investment of resources to get in the first place, the first ten tiers only ask for characters of one specific color per stage, similar to the restrictions found on Epic Quest Chapter 1, but from the 11th tier onward you need to have full teams of the type and color asked to you. Why full teams? Because each character can only be used for a minute, when it runs out the character is considered KO'd and the next member in the team takes their place; this effectively gives the player three minutes to finish each stage. And to make things worse, the stages are filled to the brim with GoddamnedBats, whose only purpose is to waste the players' time since they are generally too weak to kill a maxed-out character.
** Expert level Car-trashing bonus stage. Unlike normal ones, you are basically competing with a CPU in trashing the car car, and for the final bonus, you have to make sure you deal 80% damage without any way to disrupt the CPU, which is quick enough to reach 20%. Unless you know how to set things up, getting that final bonus may become outright impossible, barring you from getting the 100% Completion of the Chapter.



** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly builds meter enabling him to kill most top tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage waiting for their skills' cooldowns to end so they can repeat the process.
** Lady Original Zero excels at zoning and she can easily end most fights with a single combo thanks to her high damage output, quick build of power gauge, and petrify on her Skill 3.

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** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly builds meter meter, enabling him to kill most top tier top-tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage stage, waiting for their skills' cooldowns to end so they can repeat the process.
** Lady Original Zero excels at zoning zoning, and she can easily end most fights with a single combo thanks to her high damage output, quick build of power gauge, and petrify on her Skill 3.



** John Cena is absurdly resilient, able to withstand at least two full combos from most top tier units, has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable but his have the added perk that leaves the opponent unable to retaliate so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble have done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.

to:

** John Cena is absurdly resilient, able to withstand at least two full combos from most top tier top-tier units, and has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable chainable, but his have he has the added perk that leaves the opponent unable to retaliate retaliate, so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble have done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.



** The 7 Knights characters brought a completely new level of power creep to the game and out of the gate they became Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times and they deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line. Rugal can break Super and Hyper Armor with Skill 3, Skill 2 grants him Hyper Armor, can be used while being attacked and refreshes itself after hitting the opponent successfully and Skill 1 disables the opponent's dodge for three seconds. Orochi on the other hand has a 50% chance to refresh all of his projectile skills any time one of them successfully hits the opponent, builds meter at an absurd rate and all of his skills launch the opponent into the air, enabling TOD combos with ridiculously ease.

to:

** The 7 Knights characters brought a completely new level of power creep to the game game, and out of the gate gate, they became Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times and they times. They deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line. Rugal can break Super and Hyper Armor with Skill 3, Skill 2 grants him Hyper Armor, can be used while being attacked and refreshes itself after hitting the opponent successfully successfully, and Skill 1 disables the opponent's dodge for three seconds. Orochi Orochi, on the other hand hand, has a 50% chance to refresh all of his projectile skills any time one of them successfully hits the opponent, builds meter at an absurd rate rate, and all of his skills launch the opponent into the air, enabling TOD combos with ridiculously ease.



** While Guest collabs can be this normally, a lot of them are from mainly Japanese media. And so it came to a super unexpected surprise when it was announced that Netmarble would collaborate with the ''Wrestling/{{WWE}}''. No, not the Japanese puroresu scene (or figures that are much more known there like Wrestling/KennyOmega or other Japanese wrestlers); the western/international ''WWE RAW'' brand with figures like [[Wrestling/DwayneJohnson The Rock]] or Wrestling/JohnCena.
** The first ''Manga/{{Gintama}}'' was skipped out for the Global version, and with how it was heavily based on Japanese culture and only had minimum coverage in the West, fans at first were resigned that the Global version [[NoExportForYou will never have the Gintama characters]]. When the Japanese server received the second Gintama event, the Global server was hit with a surprise: Netmarble brought BOTH the Gintama collaborations to the Global server!

to:

** While Guest collabs can be this normally, a lot many of them are from mainly Japanese media. And so it came to as a super unexpected surprise when it was announced that Netmarble would collaborate with the ''Wrestling/{{WWE}}''. No, not the Japanese puroresu scene (or figures that are much more known there like Wrestling/KennyOmega or other Japanese wrestlers); the western/international ''WWE RAW'' brand with figures like [[Wrestling/DwayneJohnson The Rock]] or Wrestling/JohnCena.
** The first ''Manga/{{Gintama}}'' was skipped out for the Global version, and with how it was heavily based on Japanese culture and only had minimum coverage in the West, fans at first were resigned that the Global version [[NoExportForYou will never have the Gintama characters]]. When the Japanese server received the second Gintama event, the Global server was hit with a surprise: surprised: Netmarble brought BOTH the Gintama collaborations to the Global server!server.
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* SugarWiki/AwesomeArt: One of the game's main selling points is the gorgeous art found in Character portraits and the many, many battle cards.
* SugarWiki/AwesomeMusic: Another element that is widely praised by the players are the excellent remixes and arrangements that Netmarble's sound team does to classic KOF themes, like [[https://www.youtube.com/watch?v=cUI-aRB1jnM Esaka?]] for Kyo and Iori Special Signature versions or Boss Syndrome Nameless' [[https://www.youtube.com/watch?v=mYMLWNZpt3A Ж' (Zhe Prime)]]
* CharacterTiers: The game has developed a pretty extensive meta with well-defined tiers. Interestingly, a character can be top tier for live PvP and low tier for PvE content and vice-versa.
** On his release, Nameless was widely considered to be the best unit available in the game due to having a kit with answers to anything the game would throw at you, be PvE or PvP. He remained the top unit until the arrival of Boss Syndrome and Special Signature units. In an amusing development, exactly one year after Nameless' release, Boss Syndrome Nameless was added to the game, and just like his predecessor, he has so many tools at his disposal that he immediately became the best unit of the game.
* DifficultySpike:
** Epic Quests have a ''massive'' one compared to the regular story mode. Players need custom-tailored teams and hours of grinding for buffs to be able to reliably tackle them. This doubly goes for Episode 1, as the gimmicks of the later chapters involve ''heavy'' CharacterSelectForcing.
** '99 Story mode is a significant step up from the previous story chapters, asking the players to have maxed characters from the start to even have a chance to advance. Fittingly, a player rank of 50 (100 in the Japanese version) is required to even unlock the chapter.
** Revival Hell Dungeon requires the player to build specific teams, be color or attribute related with specific awakening levels to advance through and it only keeps getting harder and harder the more the player advances.
** Challenge Team Relay was introduced in August 2020 and pits the player against giant bosses with such absurd stats and debuffs that the tactics used against the previous bosses are useless and require a very specific combination of characters and equipment to be completed. Or having full teams with maxed out Boss Syndrome and Special Signature units to brute force your way to victory.
* EnsembleDarkhorse: A curious meta example, most of the characters receiving seasonal and special variants, are pretty well-known Ensemble Darkhorses among the series' fandom. To put it in perspective, characters like Mai, Kula, Yuri, and Angel have multiple seasonal variants on top of their original ''KOF'' incarnations, while main protagonists like Kyo, Terry, and Ryo have ''none''.
** In a more straightforward example, Kaya and Noah are the best-liked original characters among global players.
* FanNickname:
** With the [[GenderBender Lady fighters]] becoming more prominent, players took to giving feminine takes on the transformed characters' names for their new selves:
*** Lady Zero and Lady Zero (Clone) are widely known by the players as Zeroko and Clone Zeroko, respectively.
*** Likewise, Billie and Kimmie for Lady Billy and Lady Kim, while Lady Mr Big is sometimes called Big Ass or Big Scam.
*** Lady Brian and Lady Maxima are referred to as Brianna and Maxine, respectively.
** Carrying from the main games, Adel is also called Rugalito.
** White Yaksha Gintoki is called [=FEStoki=] to differentiate him from his normal version.
* GameBreaker:
** Grapplers are very strong in PvP because grabs skills ignore defense making it easy for them to corner the opponent and deal big amounts of damage in a short time.
** Characters with Super Armor, Damage Immunity, and/or Hyper Armor are a must if you want to reach high ranks in live PvP.
** Status Ailments are very valuable as well, with Freeze and Petrify being the strongest in the meta.
** FES Units, identified by having a purple border count with some of the strongest skills in the game, fantastic combo strings, and stats. Just one of them is able to carry the player for a long, long time.
** Collaboration units tend to be very strong, having a wide array of beneficial effects, ease to awaken thanks to the Dimensional Invite mechanic, and starting with the Seven Knights' having their own set of farmable imprint stones that massively boost their stats.
** Boss Syndrome and Special Signature units break the game's difficulty in half and are a must to tackle new PvE with increasingly ludicrous stat requirements.
** The ''An Unidentified Observer'' set card boasts the effect of having a 30% of chance to reset all the cooldowns of active skills when one of them successfully hits the opponent completely broke the balance in Live PvP since it encourages players to merely spam skills with little possibility of retaliation from the opponent. And to top it off, it has a PvP exclusive skill that reflects 10% of damage received for 5 seconds. At first, it doesn't sound that bad until you realize that reflected damage bypasses all and any defenses, including Damage Immunity.
* GoodBadBugs:
** The April 2020 update broke False Conspiracy Yashiro's AI, making him unable to even move, this allowed for easy farming and quest completion until it was fixed on the May update.
** The WWE wrestlers caused serious Desync issues in Championship when they were released. Fights with them involved usually led to players losing despite having time and health advantage or vice versa. It got so bad that Championship had to be taken down for three weeks for fixing.
** While likely just a bug in the randomization feature, using random character select in Dream Match mode has the chance of letting players use the otherwise unplayable Kusanagi, with his own moveset and voice included.
* GoddamnedBats:
** The Vulcan bots present on the '99 story mode and Reviving Hell Dungeon. They can snipe the player from the other side of the screen with their bullets and lasers, stun-locking the player in place, making them an easy target for other enemies on screen, making them fail the "Get hit 10 times or less" achievements or wasting precious seconds in time-limited missions.
** Enemies with '[[AttackReflector Damage Reflect]]' buff. Even if they're easily defeated, as long as they suddenly activated that one buff when you didn't expect it or read the message that came from their model... Your extremely high combat power character will DIE, and [[ArtificialStupidity your AI will not take account to that so you can't just Auto the stage willy-nilly if you can't skip it.]]
* HilariousInHindsight:
** Angel was known to be a big ShoutOut to [[Wrestling/DwayneJohnson The Rock]] around the time she debuted, including having moves based on his SignatureMove (Rock Bottom and The People's Elbow). And then the ''WWE'' collab happened and Angel gets to fight against the guy she based her moves on.
** Both ''VideoGame/{{Tekken}}'' and ''VideoGame/DeadOrAlive'' are basically one of the more prominent DuelingGames in terms of 3D fighters, but they never did get into any sort of crossover (not even GuestFighter to each other), mostly due to the animosity of the ''DOA'' series creator Tomonobu Itagaki against (Bandai-)Namco. This game actually allowed what's the closest to be a crossover between the two, so for the first time, [[VideoGame/DeadOrAlive Kasumi]] can fight against or team up with [[VideoGame/{{Tekken}} the Mishima family.]]
** The ''VideoGame/StreetFighterV'' collab may mean this can be the closest rendition of a most awaited ''[[VideoGame/CapcomVs Capcom vs SNK 3]]'' in 2022.
* ScrappyMechanic:
** Rolling being completely unrestricted considerably drags down live PvP since most matches are reduced to both players running at each other just to roll at the last moment in hopes of baiting one of the other's skills so they are left open to a painful counterattack.
** Guard canceling for PvP. By repeating the initial attacks of the regular combo string of specific characters is possible to keep the opponent in the air, completely unable to do anything but watch their HP slowly drop to 0.
** Awakening is one due to the excessive amount of resources it requires. First, you need level 90 characters and a duplicate to unlock the first Awakening tier. This will increase the character's stats and increase their level per 10. Oh, and you can't use regular EXP potion to raise those levels, you need a specific type that can only be obtained in the Reviving Hell Dungeon. To unlock the second Awakening tier you need once again a duplicate of the character you want to awaken, a variable number of other characters' duplicates of the same rarity and color as your target, and having hit the max level of the first Awakening tier. The next tier increases the level cap per ten but it also requires a different type of EXP potion to raise. You can repeat the process up to five times and while the stat boost offered by the mechanic is significant, the resources needed means [=F2P=] players will need months of grinding and tons of luck to get past the first awakening tier.
** The Card and Memory Carnival events are these due to the large amounts of summoning it requires to be completed. As their name implies, they require obtaining Cards or Character Memories -with FES ones netting the largest amount of points possible-, the problem comes with the extremely short time they're active. So unless the player has been hoarding summoning tickets for weeks, the only way to reach the end goal is by dropping rubies on the unified banner and hope to be lucky to pull enough FES to complete the Carnival. Worse yet, Carnivals are the only way currently available to obtain generic Boss Syndrome and Special Signature memories.
* SoBadItWasBetter: Both SNK and [=NetMarble=] has made efforts to fix SNK's old, full of {{Narm}} janky English translation. [[https://imgur.com/a/dKcUk9o This]] is how ''All-Stars'' takes on [[Narm/TheKingOfFighters Omega Rugal's dying words of "I'll be back... YOU JERKS!".]] For those who considered it hilarious, they might miss that 'bad Engrish' part of old SNK.
* ThatOneBoss:
** Orochi in the story mode normally isn't this if you want to just simply beat him. If you want to finish his quests especially in the Expert difficulty... well good luck with the quest that requires you to get hit with less than 10 times. To wit: All of his moves register multiple hits on one use and he can use one of them to hit you from anywhere on the screen. He can simply connect several special moves and then you will have to restart because you got hit for 10 hits and failed the mission, and not even continuing can allow you to clear it! You have to do this on top of leveling one or two characters to a maximum level and raising their CP enough to make sure their attacks aren't stuck. Not an easy task.
** Similar to Orochi, getting all the Expert mode achievements on the final battle against Goenitz in the '96 chapter is frustratingly hard, especially the "get hit less than 10 times" one. This is because ''all'' of Goenitz attacks hit multiple times and thus, getting caught in one of his combo strings or one of his active skills means you won't be getting that achievement. It is even worse after he was buffed since it made his attacks faster and give him Super armor on one of his skills.
** False Conspiracy Yashiro from Epic Quest Episode 1 is a nightmare, especially if you're doing the [[ThatOneSidequest "125 seconds"]] challenge to unlock him. For starters, Yashiro is ImmuneToFlinching during his combos, and, much like in 97, he loves to block or dodge out of the way of moves. Second, he [[BarrierWarrior throws up a barrier]] that, if it matches the color of the character you're currently using, reflects damage back at you. If you use an Ultimate Move at the wrong time, you're toast. While these are manageable on their own, it's what comes when his health reaches 6 bars that push him square into this territory: Yashiro TurnsRed and becomes a practical SNKBoss; He moves [[LightningBruiser insanely fast]] and unlike Mecha Goenitz or False Trial Saisyu who could at least be stunned, [[ImplacableMan pretty much nothing short of countering his countdown-based moves or having a unit that can inflict a stun-based status like 'petrify' or 'frozen' can stop him]], be it striker, skill or even ultimate move, he'll simply plow ahead. At that point, the only way to beat him is to bait him into a combo, which requires you to get dangerously close and risk getting combo'ed to death. All of this is on top of the fact that the color symbol for his stages is blank, meaning that while he's not strong against any color, he's not weak to any either. And again, to get him as a playable unit, you need to beat him in roughly 2 minutes and 5 seconds. Also take into account that this is an Epic Quest, meaning that the power threshold is ''much'' higher than Orochi above and you're going to need characters at an extremely high level with high-level Battle Cards too.
** And then Phantom Invader Maxima from Episode 2 shows up to one up Yashiro. All of the bosses in Episode 2 Chapter 1 have innate super armor and Maxmia goes above and beyond by ''[[TheJuggernaut never faltering, period]]''. While Yashiro could at least be briefly halted by certain effects such as petrify or freeze, Maxima can't be stopped short of his gimmick: At certain points, generators will appear (each time adding one more for a maximum of 4) with Maxima being stunned when all of them are destroyed. However, said generators enforce CharacterSelectForcing by being weak to one of the 3 classes and they can't be ignored because they buff Maxima's defense to the point that, unless you're overleveled, there's no way you can beat him before [[TimedMission the time limit]]. Also, he has a meter that [[TurnsRed lets him use stronger attacks]] when it gets filled and while the generators accelerate it, it will fill up on its own anyway. And for the cherry on top: While normal gameplay will proceed if you win with any character (meaning you can use GameBreaker FES units and the like), if you want Maxima's unique special card, you must have '99 Maxima on your team; meaning, you need to sacrifice an attack-type character, for a grappler in a stage where none of the targets are grabbable. All-in-all, Phantom Invader Maxima is one heck of a WakeUpCallBoss.
** Immortal Rahk, besides the high stats and debuffs shared with all Immortals, he's extremely mobile and has a relatively small hitbox, making it hard to reliably hit him with skills. After a couple of minutes, his damage output shoots through the roof, becoming able to kill maxed-out characters in just a couple of hits. His weakness are Red Element and Fire, severely limiting the number of viable units to use. All of this makes him the hardest Immortal to beat.
* ThatOneSidequest:
** The second level of the first part of the '99 story at Expert difficulty. Going through the level itself is fine. However, the level has the subquest "Clear with 10 hits or less" and is littered with Kyo clones who like to play keep-away with you, and two types of bots, one type with a Vulcan, and one type with a lightning cannon, all of them being able to stun-lock you with multiple hits which can immediately make you fail your mission. Worse still, the lightning cannon bot has a tendency to spawn off-screen and its lightning cannon has a TREMENDOUS range that they can fire off without getting on-screen and long duration for the stun-locking, getting hit with it without emergency evade means instant failure to the mission. And did we mention that they do not come one by one and are more likely to surround you (minimum 2 units at once)? At least Goenitz and Orochi are single entities and you can at least bait them safely while dodging...
** Reviving Hell Dungeon is very obviously designed to be as frustrating and irritating as possible. It requires awakened characters (something that is a considerable investment of resources to get in the first place, the first ten tiers only ask for characters of one specific color per stage, similar to the restrictions found on Epic Quest Chapter 1, but from the 11th tier onward you need to have full teams of the type and color asked to you. Why full teams? Because each character can only be used for a minute, when it runs out the character is considered KO'd and the next member in the team takes their place; this effectively gives the player three minutes to finish each stage. And to make things worse, the stages are filled to the brim with GoddamnedBats, whose only purpose is to waste the players' time since they are generally too weak to kill a maxed-out character.
** Expert level Car-trashing bonus stage. Unlike normal ones, you are basically competing with a CPU in trashing the car and for the final bonus, you have to make sure you deal 80% damage without any way to disrupt the CPU, which is quick enough to reach 20%. Unless you know how to set things up, getting that final bonus may become outright impossible, barring you from getting the 100% Completion of the Chapter.
** Fancy Victory Party (the first level of the final chapter of the 2001 story). Original Zero sics on you 10 waves of enemies most likely found in the Reviving Hell Dungeon, except they're now also highly damaging that continuous tics will destroy characters not strong enough, and they WILL gang up on you with murderous intent. Additionally, there is a time limit of the stage so you can't play keep-away for long. Going through the stage is one thing, but there is also a mission that requires you to clear the stage with all allies alive... ''when keeping even yourself alive solo is already hard enough''.
** Unlocking characters that can only be unlocked via crafting. The good news is, you don't need to spend any money at all. The bad news is that you NEED to be prepared to grind on Infinite Battle (for Wolfgang Krauser) or Championship (for Eiji Kisaragi) Battle Modes, as of the latter one, if you're in a place with a bad internet connection, you have to slog through super laggy matches and most of the time see yourself getting curb-stomped left and right. While Eiji's medal can be bought in a good amount for a price (you need 1000 medals while you can get 200 medals daily if you have 1000 coins), Krauser's medal exchange option is ''ridiculously low'' (You can only get 20 medals daily if you have 120 coins... but you ''still'' need 1000 medals to craft Krauser). And even worse if you still want to craft their Memories.
** Chapter of Fighting is not especially difficult but it becomes increasingly tedious the further you advance. Thanks to the ridiculous stats required, it means the only real way to clear later stages is by cheesing the AI through Time Outs using DOTs.
* TierInducedScrappy: Of the High Tier type:
** Goenitz is one of the most used characters for live PvP due to his easily chainable skills that not only disable the opponent's roll but also grant him complete invulnerability to damage and quickly builds meter enabling him to kill most top tier units in a single combo. And if fails to do it so, his dodge is one of the fastest in the game, so Goenitz players tend to simply run all across the stage waiting for their skills' cooldowns to end so they can repeat the process.
** Lady Original Zero excels at zoning and she can easily end most fights with a single combo thanks to her high damage output, quick build of power gauge, and petrify on her Skill 3.
** Saiki can juggle the opponent to death with just one of his skills connecting due to his long animations in both the skills and his regular combo string keeping the opponent airborne, making it impossible for them to break free.
** John Cena is absurdly resilient, able to withstand at least two full combos from most top tier units, has a panic button in the form of his second skill: a clothesline that can be used while being attacked and grants him Hyper Armor, making a perfect counterattack to most skills and a getaway option if necessary. Furthermore, once his health hits 50% or less, any attacking enemy will get stunned for 3 seconds allowing him to break free from otherwise inescapable combos and even interrupt super moves unless the opponent has stun immunity or reflection. Much like Goenitz, all of his skills are easily chainable but his have the added perk that leaves the opponent unable to retaliate so a single skill is a guaranteed full combo. Oh, and the effect that triggers when his health drops to 50%? It also raises his ATK 50%. Let's just say that Netmarble have done an amazingly good job at translating [[MemeticMutation CENAWINSLOL]] to the world of ''KOF''.
** Mr. Karate is like Goenitz on steroids, with similarly effective skills but a much higher damage output, the main thing putting him ahead of Goenitz is his full-screen Super Move that can be used as soon as he builds 3 bars of power gauge.
** The 7 Knights characters brought a completely new level of power creep to the game and out of the gate they became Top 5 for Live PvP thanks to an assortment of high damage output, an abundance of inflicting status effects with their skills, and meta countering effects.
** If you thought the 7 Knights were bad, the Boss Syndrome units are on a completely new level of their own. They all share the same basic effect of being able to raise the power gauge just by guarding and activating Super Armor automatically after being hit five times and they deliver absurd amounts of damage with their attacks. This would be enough to make them top tier but is the individual abilities that push them over the line. Rugal can break Super and Hyper Armor with Skill 3, Skill 2 grants him Hyper Armor, can be used while being attacked and refreshes itself after hitting the opponent successfully and Skill 1 disables the opponent's dodge for three seconds. Orochi on the other hand has a 50% chance to refresh all of his projectile skills any time one of them successfully hits the opponent, builds meter at an absurd rate and all of his skills launch the opponent into the air, enabling TOD combos with ridiculously ease.
* UnexpectedCharacter:
** Due to the circumstances behind his creation as SuspiciouslySimilarSubstitute for K9999, no one expected Nameless to be one of the characters included in the game.
** While Guest collabs can be this normally, a lot of them are from mainly Japanese media. And so it came to a super unexpected surprise when it was announced that Netmarble would collaborate with the ''Wrestling/{{WWE}}''. No, not the Japanese puroresu scene (or figures that are much more known there like Wrestling/KennyOmega or other Japanese wrestlers); the western/international ''WWE RAW'' brand with figures like [[Wrestling/DwayneJohnson The Rock]] or Wrestling/JohnCena.
** The first ''Manga/{{Gintama}}'' was skipped out for the Global version, and with how it was heavily based on Japanese culture and only had minimum coverage in the West, fans at first were resigned that the Global version [[NoExportForYou will never have the Gintama characters]]. When the Japanese server received the second Gintama event, the Global server was hit with a surprise: Netmarble brought BOTH the Gintama collaborations to the Global server!

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