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Not ymmv


* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience made an inappropriate joke about threatening a divorce if he tried it.
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"What an Idiot!" is now Flame Bait.


* WhatAnIdiot:
** Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.
** Series 6 Episode 2: Nicky and her boyfriend Mark both demonstrated a complete lack of understanding of basic (freshman-level) rotational kinematics playing Pendulum for £2,000. Mark told her to throw the ball hard. She did, and it went way over the target ball. Repeat for a total of '''eight''' lives lost and a Simplify, all while she and Mark kept mulling over whether to start the swing higher or lower, and Mark kept telling her to throw it hard, when anyone who's taken Physics 101 (and any particularly observant child who's swung around a ball tied to a string, or rolled a marble inside a bowl) should know that it's the rotational velocity that matters.
Is there an issue? Send a MessageReason:
None


--> "I'm watching a man count inside a box." "It's just counting! But it's counting, [[RecycledInSpace IN THE CUUUUUUUBE!]]"

to:

--> "I'm watching a man count inside a box." "It's just counting! But it's counting, [[RecycledInSpace [[JustForFun/RecycledInSpace IN THE CUUUUUUUBE!]]"
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[Film/TheMatrix the flippin Matrix]]'', we got {{Orbital Shot}}s, slow-motion views, BulletTime, the list goes on!

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[Film/TheMatrix the flippin Matrix]]'', we got {{Orbital Shot}}s, slow-motion views, BulletTime, the list goes on!

Added: 567

Changed: 460

Removed: 105

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None


* SurpriseDifficulty: Doing simple-looking stunts inside a glass box is '''much''' harder than it sounds.



* SurpriseDifficulty: Doing simple-looking stunts inside a glass box is '''much''' harder than it sounds.



* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.

to:

* WhatAnIdiot: WhatAnIdiot:
**
Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.
Is there an issue? Send a MessageReason:
Just For Fun/ pages are not tropes


* ComeForTheXStayForTheY: What makes the show so exciting is how it's produced — liberal use of camera effects, slow-motion shots, etc.

Removed: 1510

Is there an issue? Send a MessageReason:
None


* MomentOfAwesome: A contestant plays ''Contact'' for £50K - essentially a "steady hands" game where you have to guide a ring along a long metal rod without it touching - and ''nails it'' on his first try, giving him 5 lives and both Lifelines available for the £100K game.
** Same for its other appearance as the very last game in Series 1, whose contestant had three lives for £20k. Goes down to the last life after two poor attempts. Out of nowhere, he somehow manages to clear all three metres and win.
** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.588. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of 0.513. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.
** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course), with only 6 lives remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the UsefulNotes/OlympicGames in UsefulNotes/{{London}}. If you can beat The Cube, anything's possible!
Is there an issue? Send a MessageReason:
None


** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course), with only 6 lives remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!

to:

** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course), with only 6 lives remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} UsefulNotes/OlympicGames in London.UsefulNotes/{{London}}. If you can beat The Cube, anything's possible!

Added: 494

Removed: 494

Is there an issue? Send a MessageReason:
Unwinnable moved to be alphabetically consistent with the other entries.


* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience made an inappropriate joke about threatening a divorce if he tried it.



* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience made an inappropriate joke about threatening a divorce if he tried it.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests the Cube's trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', the contestant has to hold onto a metal pole which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing and how/where you messed up.
** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming the single most feared game on the show. Hard not to get intimidated after watching a player fail it despite having eight lives when he got there.

to:

* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) This show is chock full of them. Conceivably any game can get the TOL treatment if a contestant goes in with 8 lives of and watches them dwindle down to nothing as the contestants who played same task mocks them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests Generally the Cube's trying to bait the player truly wicked games fall into going on.
one of two categories:
** Series 2 adds ''Side-Track''. Like '''Steady Hand games:''' ''Construct'', ''Pinpoint'', the contestant has to hold onto a metal pole which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other ''Composure'', ''Tremor'', ''Structure'' et al. These games are likely to become easier after each try because you know what you're doing frequently played towards the tail end of a player's campaign, and how/where you messed up.
** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming
all of them require the single most feared game on player to either negotiate an object along a track while not touching the show. Hard not to get intimidated after watching sides or building something out of small pieces against a clock and/or without it falling apart.
** '''Physics skill games:''' ''Pendulum'', ''Cylinder'', ''Descent'', ''Circumference'', ''Arc'' et al. These are the games that often look deceptively simple, but when
a player fail actually tries it despite having eight lives when he got there.they fall into the pattern of missing on the first try, then overcorrecting on the second, then getting frustrated, then burning their Simplify, then getting down to one life, then barely escaping with a win on their last try.
Is there an issue? Send a MessageReason:
None


* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience semi-facetiously threatened a divorce if he tried it.

to:

* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience semi-facetiously threatened made an inappropriate joke about threatening a divorce if he tried it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByDesign: Only a handful of non-celebrity players have even gotten to the £100,000 level; none of them have attempted the £250,000 game, mainly because they risk losing all of their winnings if they fail. A recent S6 contestant refused to play the final game - ''Descent'', the only game he lost more than one life on - despite having six lives ''and'' his Simplify. It didn't help that his wife in the audience semi-facetiously threatened a divorce if he tried it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Series 6 Episode 2: Nicky and her boyfriend Mark both demonstrated a complete lack of understanding of basic (freshman-level) rotational kinematics playing Pendulum for £2,000. Mark told her to throw the ball hard. She did, and it went way over the target ball. Repeat for a total of '''eight''' lives lost and a Simplify, all while she and Mark kept mulling over whether to start the swing higher or lower, and Mark kept telling her to throw it hard, when anyone who's taken Physics 101 (and any particularly observant child who's swung around a ball tied to a string, or rolled a marble inside a bowl) should know that it's the rotational velocity that matters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!Subjective items for the teleplay

!!Subjective items for the television series
Is there an issue? Send a MessageReason:
the Namespace thing changing


* MomentOfAwesome: A contestant plays ''Contact'' for £50K - essentially a "steady hands" game where you have to guide a ring along a long metal rod without it touching - and ''nails it'' on his first try, giving him 5 lives and both Lifelines available for the £100K game.
** Same for its other appearance as the very last game in Series 1, whose contestant had three lives for £20k. Goes down to the last life after two poor attempts. Out of nowhere, he somehow manages to clear all three metres and win.
** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.588. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of 0.513. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.

to:

* * MomentOfAwesome: A contestant plays ''Contact'' for £50K - essentially a "steady hands" game where you have to guide a ring along a long metal rod without it touching - and ''nails it'' on his first try, giving him 5 lives and both Lifelines available for the £100K game.
** ** Same for its other appearance as the very last game in Series 1, whose contestant had three lives for £20k. Goes down to the last life after two poor attempts. Out of nowhere, he somehow manages to clear all three metres and win.
** ** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.588. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of 0.513. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.



* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[TheMatrix the flippin Matrix]]'', we got {{Orbital Shot}}s, slow-motion views, BulletTime, the list goes on!

to:

* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[TheMatrix ''[[Film/TheMatrix the flippin Matrix]]'', we got {{Orbital Shot}}s, slow-motion views, BulletTime, the list goes on!
Is there an issue? Send a MessageReason:
None


--> "I'm watching a man count inside a box." "It's just counting! But it's counting, IN THE CUUUUUUUBE!"

to:

--> "I'm watching a man count inside a box." "It's just counting! But it's counting, [[RecycledInSpace IN THE CUUUUUUUBE!"CUUUUUUUBE!]]"
Is there an issue? Send a MessageReason:
None


** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course), with only 6 loves remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!

to:

** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course), with only 6 loves lives remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!
Is there an issue? Send a MessageReason:
None


** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course). But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!

to:

** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course).course), with only 6 loves remaining. But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On a July 2012 CelebrityEdition, British runner Mo Farah managed to become the first person to ever beat the final round (a harder version of Barrier in this case) and win the £250,000 grand prize (for charity, of course). But then he took things a step further and won Britain's first gold medal in the Men's 10,000m run at the {{Olympics}} in London. If you can beat The Cube, anything's possible!
Is there an issue? Send a MessageReason:
Correcting a small error.


** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.566. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of around 0.51. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.

to:

** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.566.588. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of around 0.51.513. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasySoItSucks: Counter to the above, some people think the show's premise is stupid, particularly for trying to give the impression that something easy is somehow more difficult when you're in a glass box with coloured lighting. Radio host Chris Moyles has probably led the charge on this:
--> "I'm watching a man count inside a box." "It's just counting! But it's counting, IN THE CUUUUUUUBE!"
Is there an issue? Send a MessageReason:
Moved from Main.

Added DiffLines:

* MomentOfAwesome: A contestant plays ''Contact'' for £50K - essentially a "steady hands" game where you have to guide a ring along a long metal rod without it touching - and ''nails it'' on his first try, giving him 5 lives and both Lifelines available for the £100K game.
** Same for its other appearance as the very last game in Series 1, whose contestant had three lives for £20k. Goes down to the last life after two poor attempts. Out of nowhere, he somehow manages to clear all three metres and win.
** Series 3 add a new moment to the list: a contestant has three lives and a Trial Run to play ''Hit Rate'' for £50k (a game in which the player has to hit five pads on a curved table within half a second). He uses his Trial Run and gets a time of 0.566. He commits, to the shock of pretty much everyone in the studio. His first two attempts get him down to a time of around 0.51. Cue the entire audience behind him cheering him on, as his very last life gets him a time of 0.494, winning the game (and £50,000) by just ''six thousandths of a second''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests the Cube's trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing and how you messed up.

to:

* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests the Cube's trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, pole which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing and how how/where you messed up.



* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[TheMatrix the flippin Matrix]]'', we got [[OrbitalShot orbital shots]], slow-motion views, BulletTime, the list goes on!

to:

* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[TheMatrix the flippin Matrix]]'', we got [[OrbitalShot orbital shots]], {{Orbital Shot}}s, slow-motion views, BulletTime, the list goes on!

Changed: 1667

Removed: 561

Is there an issue? Send a MessageReason:
Missed Moment Of Awesome (now Offscreen Moment Of Awesome) is not \"they SHOULD have done it, it\'d be cool,\" or \"it wasn\'t cool ENOUGH.\" It\'s \"they DID do it, and you never got to see it.\"


* ComeForTheXStayForTheY: What makes the show so exciting is how it's produced — liberal use of camera effects, slow-motion shots, etc.
* MissedMomentOfAwesome: Series 2 had a player who stormed his way to the £100,000 game, losing only two lives in the five games. The £100,000 game was ''Digit'', with an average of 3.4 lives lost. The man, who still had seven lives left and his Simplify, walked without playing due to being a nervous wreck by this point; the fact that ''Digit'' required an enormous amount of concentration (rolling a pinball down a 1/2" beam with one finger) didn't help matters.
** Series 3 had a similar situation. A PE teacher was stormed to the £100,000 game, expect he only lost three lives (in the process clearing ''Rebound'' and ''Barrier'' [''Barrier'' cleared TWICE because of a Trial Run] without losing a single life) His game, with 6 lives left and a Simplify, was ''Cylinder''. Even admitting that he practiced this game all the time (with it being his job), he walked away.
* SurpriseDifficulty: Doing simple-looking stunts inside a glass box is '''much''' harder than it sounds.
* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests the Cube's trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing and how you messed up.
** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming the single most feared game on the show. Hard not to get intimidated after watching a player fail it despite having eight lives when he got there.

to:

* * ComeForTheXStayForTheY: What makes the show so exciting is how it's produced — liberal use of camera effects, slow-motion shots, etc.
* MissedMomentOfAwesome: Series 2 had a player who stormed his way to the £100,000 game, losing only two lives in the five games. The £100,000 game was ''Digit'', with an average of 3.4 lives lost. The man, who still had seven lives left and his Simplify, walked without playing due to being a nervous wreck by this point; the fact that ''Digit'' required an enormous amount of concentration (rolling a pinball down a 1/2" beam with one finger) didn't help matters.
** Series 3 had a similar situation. A PE teacher was stormed to the £100,000 game, expect he only lost three lives (in the process clearing ''Rebound'' and ''Barrier'' [''Barrier'' cleared TWICE because of a Trial Run] without losing a single life) His game, with 6 lives left and a Simplify, was ''Cylinder''. Even admitting that he practiced this game all the time (with it being his job), he walked away.
*
* SurpriseDifficulty: Doing simple-looking stunts inside a glass box is '''much''' harder than it sounds.
* * ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is next — a game so ridiculously simple it suggests the Cube's trying to bait the player into going on.
** ** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing and how you messed up.
** ** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming the single most feared game on the show. Hard not to get intimidated after watching a player fail it despite having eight lives when he got there.



* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.

to:

* * WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VisualEffectsOfAwesome: While this is supposed to be a game show, and not ''[[TheMatrix the flippin Matrix]]'', we got [[OrbitalShot orbital shots]], slow-motion views, BulletTime, the list goes on!

Added: 408

Changed: 2

Is there an issue? Send a MessageReason:
Missed Moment of Awesome edited.


** Series 3 had a similar situation. A PE teacher was stormed to the £100,000 game, expect he only lost three lives (in the process clearing ''Rebound'' and ''Barrier'' [''Barrier'' cleared TWICE because of a Trial Run] without losing a single life) His game, with 6 lives left and a Simplify, was ''Cylinder''. Even admitting that he practiced this game all the time (with it being his job), he walked away.



* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilize''. The fact she had a bizarre fascination with wigs didn't help matters, either.

to:

* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After '''finally''' winning that, she proceeded to fail on ''Stabilize''.''Stabilise''. The fact she had a bizarre fascination with wigs didn't help matters, either.
Is there an issue? Send a MessageReason:
None


* ComeForTheXStayForTheY: What makes the show so exciting is how it's produced, featuring liberal use of camera effects, slow-motion shots, etc.
* MissedMomentOfAwesome: Series 2 had a player who stormed his way to the £100k game, losing only two lives in the five games. The £100k game was ''Digit'', with an average of 3.4 lives lost. The man, who still had seven lives left and his Simplify at this moment, walked without playing due to being a nervous wreck by this point; the fact that ''Digit'' required an enormous amount of concentration (rolling a pinball down a 1/2" beam with one finger) didn't help matters.
* SurpriseDifficulty: Doing simple-looking stunts inside a glass box? Don't be fooled, it's harder than it looks.
* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is offered up next - a game so ridiculously simple it suggests the Cube is trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing better.
** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming the single most feared game on the show. Hard not to get intimidated by it after watching a player fail on it despite having eight lives to use when he started on it.
* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After ''finally'' winning that, she proceeded to fail on ''Stabilize''. The fact she had a bizarre fascination with wigs didn't help matters, either.

to:

* ComeForTheXStayForTheY: What makes the show so exciting is how it's produced, featuring produced — liberal use of camera effects, slow-motion shots, etc.
* MissedMomentOfAwesome: Series 2 had a player who stormed his way to the £100k £100,000 game, losing only two lives in the five games. The £100k £100,000 game was ''Digit'', with an average of 3.4 lives lost. The man, who still had seven lives left and his Simplify at this moment, Simplify, walked without playing due to being a nervous wreck by this point; the fact that ''Digit'' required an enormous amount of concentration (rolling a pinball down a 1/2" beam with one finger) didn't help matters.
* SurpriseDifficulty: Doing simple-looking stunts inside a glass box? Don't be fooled, it's box is '''much''' harder than it looks.
sounds.
* ThatOneLevel: ''Elevation'', ''Barrier'', and ''Pinpoint'' are all notorious for sapping away most (if not all) of the lives of the contestants who played them. Typically when this game is won, ''Cylinder'' is offered up next - a game so ridiculously simple it suggests the Cube is Cube's trying to bait the player into going on.
** Series 2 adds ''Side-Track''. Like ''Pinpoint'', it's a game where the contestant has to hold onto a metal pole, which will inevitably cause fatigue to set in and make the game harder on subsequent tries, whereas other games are likely to become easier after each try because you know what you're doing better.
and how you messed up.
** ''Descent'' (bounce a ball off two pillars and into a bucket) is rapidly becoming the single most feared game on the show. Hard not to get intimidated by it after watching a player fail on it despite having eight lives to use when he started on it.
got there.
* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After ''finally'' '''finally''' winning that, she proceeded to fail on ''Stabilize''. The fact she had a bizarre fascination with wigs didn't help matters, either.
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* WhatAnIdiot: Zoe, who used '''eight''' of her nine lives on her first game ''Time Split'' (stop a timer on exactly 5.0 seconds). She proceeded to use Simplify after her fifth failure (either undershooting or overshooting the mark by mere tenths of a second), which changed the timer to count in increments of .2 seconds. After ''finally'' winning that, she proceeded to fail on ''Stabilize''. The fact she had a bizarre fascination with wigs didn't help matters, either.

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