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Subjective items for the teleplay

Subjective items for the television series

  • It's Easy, So It Sucks!: Counter to the above, some people think the show's premise is stupid, particularly for trying to give the impression that something easy is somehow more difficult when you're in a glass box with coloured lighting. Radio host Chris Moyles has probably led the charge on this:
    "I'm watching a man count inside a box." "It's just counting! But it's counting, IN THE CUUUUUUUBE!"
  • Surprise Difficulty: Doing simple-looking stunts inside a glass box is much harder than it sounds.
  • That One Level: This show is chock full of them. Conceivably any game can get the TOL treatment if a contestant goes in with 8 lives and watches them dwindle down to nothing as the same task mocks them. Generally the truly wicked games fall into one of two categories:
    • Steady Hand games: Construct, Pinpoint, Composure, Tremor, Structure et al. These games are frequently played towards the tail end of a player's campaign, and all of them require the player to either negotiate an object along a track while not touching the sides or building something out of small pieces against a clock and/or without it falling apart.
    • Physics skill games: Pendulum, Cylinder, Descent, Circumference, Arc et al. These are the games that often look deceptively simple, but when a player actually tries it they fall into the pattern of missing on the first try, then overcorrecting on the second, then getting frustrated, then burning their Simplify, then getting down to one life, then barely escaping with a win on their last try.
  • Visual Effects of Awesome: While this is supposed to be a game show, and not the flippin Matrix, we got Orbital Shots, slow-motion views, Bullet Time, the list goes on!

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