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** ''Magical Tetris Challenge'' is an often overlooked entry in the series, but it has a surprisingly snappy soundtrack for a Disney tie-in game. Masato Kouda, who has done work for some of Capcom's most famous games, was the composer for the console version. [[https://www.youtube.com/watch?v=S76kEmj-9Wk&list=PLjdy4KpzCraiteDisRlFMDgKig_zMOc67 Have a listen to the playlist here]].

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** ''Magical Tetris Challenge'' ''VideoGame/MagicalTetrisChallenge'' is an often overlooked entry in the series, but it has a surprisingly snappy soundtrack for a Disney tie-in game. Masato Kouda, who has done work for some of Capcom's most famous games, was the composer for the console version. [[https://www.youtube.com/watch?v=S76kEmj-9Wk&list=PLjdy4KpzCraiteDisRlFMDgKig_zMOc67 Have a listen to the playlist here]].
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correcting limit of NES Tetris


** In the NES version, level 29 is known as "the KillScreen". Although it's not truly a killscreen, as the game is still technically playable (tool-assisted gameplay has found that the game starts crashing around level 230, making that the "true killscreen"), the speed instantly doubles when that level is reached, making it so merely holding a direction on the d-pad is not fast enough to get a piece to the furthest edges of the board, effectively making the game unplayable without employing some advanced ButtonMashing techniques. Although some ''Tetris'' players have since become skilled enough at said techniques to keep playing well beyond the killscreen, [[ArtifactName the name stuck]].

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** In the NES version, level 29 is known as "the KillScreen". Although it's not truly a killscreen, as the game is still technically playable (tool-assisted gameplay has found (the level counter breaks past 29, since players were never intended to be able to get past that point, and color pallettes become glitchy at level 138, but the game starts crashing around continues to function well after the killscreen until past level 230, 154, where it becomes increasingly prone to crashing, on an unmodified ROM, making that the "true killscreen"), the speed instantly doubles when that level is reached, making it so merely holding a direction on the d-pad is not fast enough to get a piece to the furthest edges of the board, effectively making the game unplayable without employing some advanced ButtonMashing techniques. Although some ''Tetris'' players have since become skilled enough at said techniques to keep playing well beyond the killscreen, [[ArtifactName the name stuck]].
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* CommonKnowledge: The Sega Genesis Mini version of the game is often thought to be the finished version of the scrapped port for the original Genesis, but is actually made from whole cloth specifically for the Mini.
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** The UpdatedRerelease ''Tetris DX'' for the Platform/GameBoyColor is roundly disliked, both for the distracting animated backdrops and for its new Korobeiniki-free soundtrack. Many fans still scratch their head to this day over how Nintendo could have messed up something as simple as adding color to the original Game Boy port, which most people would have very happily settled for.
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* {{Narm}}: The Atari version makes generous use of TheBackwardsR, which speakers of Cyrillic-based language will find hilarious as they play ''TETYAIS'' and aim for a "HIGH SCOYAE".
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* {{Narm}}: The Atari version makes generous use of TheBackwardsR, which speakers of Cyrillic-based language will find hilarious as they play ''TETYAIS'' and aim for a "HIGH SCOYAE".
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Spelling/grammar fix(es)


* SelfImposedChallenge: With Hold Piece introduced in modern games, however players may choose not to hold any pieces for a classic ''Tetris'' experience.

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* SelfImposedChallenge: With Hold Piece introduced in modern games, however players may choose not to hold any pieces for a classic ''Tetris'' experience.
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* SelfImposedChallenge: With Hold Piece introduced in modern games, however players may choose not to hold any pieces for a classic ''Tetris'' experience.
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Misplaced, moving to the correct tab

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* ObviousBeta: Creator/{{Ubisoft}}'s version of ''Tetris Ultimate'' on the Platform/PlayStation4 and Platform/XboxOne is notorious for having lag issues, as well as crashing entirely.
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* NintendoHard: [[https://tetris.com/play-tetris The version on tetris.com]] features 30 levels where past level 19, tetrominoes instantly drop to the floor and the lock delay gradually decreases until you don't even have enough time to manipulate the tetromino anymore.
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Misuse


* {{Sequelitis}}:
** Most fans disavow the existence of ''Tetris 2'' on Nintendo's platforms, not least because it felt far more like a warmed-over ''VideoGame/DrMario'' game (with more confusing rules than that game, to boot) than a sequel to ''Tetris''. The SNES port does have a few fans for its impressive artwork and the amount of content in its "Puzzle" mode, but the NES and especially Game Boy ports, much less so.
** The UpdatedRerelease ''Tetris DX'' for the Platform/GameBoyColor is also derided, both for the distracting animated backdrops and for its new Korobeiniki-free soundtrack. It's not outright ''hated'' like ''Tetris 2'' often is, but many fans still scratch their head to this day over how Nintendo could have messed up something as simple as adding color to the original Game Boy port, which most people would have very happily settled for.
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** Versions of ''Tetris'' that don't have "Korobeiniki" -- specifically, versions made after the 1989 Game Boy version, the first game to feature it[[note]]The exceedingly rare first version of the Game Boy ''Tetris'' didn't have it; it used a track called "Minuet" for Music A instead.[[/note]] -- often get panned simply for that track's exclusion, no matter what features or refinements they add to the formula.

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** Versions of ''Tetris'' that don't have "Korobeiniki" -- specifically, versions made after the 1989 Game Boy version, the first game to feature it[[note]]The exceedingly rare first version of the Game Boy ''Tetris'' didn't have it; it used a track called "Minuet" for Music A instead.[[/note]] -- often get panned simply for that track's exclusion, no matter what features or refinements they add to the formula.formula, or how awesome the other music in the game is.

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