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* GoodBadBugs: Sega's 1988 version of ''Tetris'' uses the exact same RNG seed every time the machine is powered on, resulting in what is known as the "Power-On Pattern". With some planning, you can take the guesswork out of achieving high scores, especially the maximum possible score.

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** The infinite spin mechanic, which some players feel makes high scoring runs trivial.

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** The infinite spin mechanic, which some players feel makes high scoring runs trivial. To wit, there is very little difference between playing a survival-style mode in level 0 compared to playing it in level 20+. The only differences in that latter is you have to keep rotating the piece to keep it active and cannot "climb" walls of blocks. Timed and competitive modes are less affected.
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** Many of the games give an enormous amount of points for clearing lines using a T-Spin, to the point that the highest scoring games revolve around setting up T-spins for every line. While there's skill to it, this can feel like downright GameplayDerailment for those used to just trying to get tetrises in the old games. Alternatively...
** Most of the older games gave an enormous amount of points for tetrises (clearing 4 lines simultaneously). Mixing in some double and triples adds variety and doesn't take away from the challenge (aside from making one less dependent on I-pieces), but should not be done if going for a high score in these games, since the tetrises are worth far more per line cleared.
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* ItsEasySoItSucks: Some fans dislike newer versions, particularly those that use the "bag" randomizer[[note]]each group of 7 pieces is a randomized permutation of all 7 tetrominoes, as a measure to avoid piece droughts[[/note]], because they avert the FakeDifficulty caused by a standard, completely-random generator (e.g. a large quantity of S and Z pieces and a drought of I pieces).

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* ItsEasySoItSucks: Some fans dislike newer versions, particularly those that use the "bag" randomizer[[note]]each group of 7 pieces is a randomized permutation of all 7 tetrominoes, as a measure to avoid piece droughts[[/note]], because they avert the FakeDifficulty caused by a standard, completely-random completely random generator (e.g. a large quantity of S and Z pieces and a drought of I pieces).
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* ItsEasySoItSucks: Some fans dislike newer versions, particularly those that use the "bag" randomizer[[note]]each group of 7 pieces is a randomized permutation of all 7 tetrominoes, as a measure to avoid piece droughts[[/note]], because they avert the FakeDifficulty caused by a standard, completely-random generator (e.g. a large quantity of S and Z pieces and a drought of I pieces).
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** Perhaps because in the USA, Atari had the arcade version of Tetris. Had it actually been released here in the US, it might have gotten more popular.
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* AmericansHateTingle: Creator/{{SEGA}}'s versions of ''Tetris'', while a historical staple of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NES[[note]]there is an arcade version by Atari that was ported to the NES by Tengen, but it wasn't as popular[[/note]] and Game Boy versions) easily became an icon of classic gaming.

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* AmericansHateTingle: Creator/{{SEGA}}'s versions of ''Tetris'', while a historical staple of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NES[[note]]there is an arcade version by Atari that was ported to the NES by Tengen, but it wasn't as popular[[/note]] and Game Boy versions) easily became an icon of classic gaming.gaming instead.
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* AmericansHateTingle: Creator/{{SEGA}}'s versions of ''Tetris'', while an icon of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NES[[note]]there is an arcade version by Atari that was ported to the NES by Tengen, but it wasn't as popular[[/note]] and Game Boy versions) easily became an icon of classic gaming.

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* AmericansHateTingle: Creator/{{SEGA}}'s versions of ''Tetris'', while an icon a historical staple of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NES[[note]]there is an arcade version by Atari that was ported to the NES by Tengen, but it wasn't as popular[[/note]] and Game Boy versions) easily became an icon of classic gaming.
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* AmericansHateTingle: Creator/{{SEGA}}'s versions of ''Tetris'', while an icon of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NES[[note]]there is an arcade version by Atari that was ported to the NES by Tengen, but it wasn't as popular[[/note]] and Game Boy versions) easily became an icon of classic gaming.
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* ThatOneLevel: The Crystal Tower levels from the Hide n' Seek mode in ''Tetrisphere'', which appear rarely, only in later chapters, and always as the last level before an actual Hide n' Seek level. In Tower levels, you have to expose a picture at the bottom of the tower by moving and destroying the blocks covering it. Crystal Tower is the same, but destroying a block next to any part of the tower (or carelessly moving a block into it) also destroys that piece of the tower, which is an instant GameOver in a game that gives you three lives per level. This means any chain reaction that makes its way to the tower is an instant fail, even if it happens under the layer of blocks you're looking at.
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** In ''Tetris Friends'' Marathon mode, the scoring system is particularly biased against ''Tetrises''. To be a little more specific, doing 2-combos of singles and T-Spins yields more points per Goal unit than a Tetris, which takes off 8 units, causing the game to end sooner.

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** In ''Tetris Friends'' Marathon mode, a 15-level score attack mode, the scoring system is particularly biased against ''Tetrises''. To be a little more specific, doing 2-combos of singles and T-Spins yields more points per Goal unit than a Tetris, which takes off 8 units, causing units and therefore causes the game to end sooner.

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Can we stop making opposition to Infinity out to be some sort of crime? That pothole, especially was uncalled for. This IS a YMMV page, after all.


* ScrappyMechanic: The infinite spin in place circa Tetris Worlds, to [[StopHavingFunGuys serious players]].

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* ScrappyMechanic: ScrappyMechanic:
**
The infinite spin in place circa Tetris Worlds, mechanic, which some players feel makes high scoring runs trivial.
** In ''Tetris Friends'' Marathon mode, the scoring system is particularly biased against ''Tetrises''. To be a little more specific, doing 2-combos of singles and T-Spins yields more points per Goal unit than a Tetris, which takes off 8 units, causing the game
to [[StopHavingFunGuys serious players]].end sooner.
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* EarWorm: One word: "Korobeiniki," as catchily arranged by HipTanaka.

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* EarWorm: One word: "Korobeiniki," as catchily arranged by HipTanaka.Creator/HirokazuTanaka.
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* EnsembleDarkhorse: [[GameFAQs The L block]].Z

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* EnsembleDarkhorse: [[GameFAQs The L block]].Z

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* EnsembleDarkhorse: [[GameFAQs The L block]].

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* EnsembleDarkhorse: [[GameFAQs The L block]].Z
** A lot of players also love the I block because it's usually used to fill a gap that will result in getting a tetris (clearing four lines at once).
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no


* FiveManBand: Yes, some tropers in this site think there is one.
** TheHero - Straight line (for great four-lines glory!)
** TheLancer - L-shape (also an EnsembleDarkhorse, [[http://board8.wikia.com/wiki/Link_vs_Cloud_Strife_vs_L-Block_vs_Solid_Snake_2007 apparently]])
** TheBigGuy - Square
** TheSmartGuy - T-shape (always handy - for T-Spin glory!)
** TheChick - S-shape (look at those curves!)
*** TwoGirlsToATeam: There are [[TomboyAndGirlyGirl two of those]].
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** The square block can be this at times too, as it's usually the one that doesn't fit anywhere you need it to.
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** [[http://www.youtube.com/watch?v=tfjfenbUF7w "Loginska"]] from the arcade and Tengen NES versions is also quite catchy.
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* WhatDoYouMeanItsNotPolitical: It's been argued that the game is a metaphor for life in the Soviet Union. The "Complete History of the Soviet Union" song plays this angle for all it's worth.
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The pages linked from \"Game Breaker\" were deleted from the Hard Drop Wiki


* GameBreaker: The 2001 changes to the Tetris Guideline: [[http://harddrop.com/wiki/index.php?title=Infinite_spin infinite spin]], the [[http://harddrop.com/wiki/index.php?title=SRS Super Rotation System]], and the [[http://harddrop.com/wiki/index.php?title=Playing_forever pattern that the new randomizer allows]].



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Cleanup project — only use this when it happens in-universe.


* AndTheFandomRejoiced: The GameBoy version got a rerelease for the Nintendo3DS.


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past tense please!


* AndTheFandomRejoiced: The GameBoy version getting a rerelease for the Nintendo3DS.

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* AndTheFandomRejoiced: The GameBoy version getting got a rerelease for the Nintendo3DS.
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* FiveManBand: Yes, some tropers in this site think there is one.
** TheHero - Straight line (for great four-lines glory!)
** TheLancer - L-shape (also an EnsembleDarkhorse, [[http://board8.wikia.com/wiki/Link_vs_Cloud_Strife_vs_L-Block_vs_Solid_Snake_2007 apparently]])
** TheBigGuy - Square
** TheSmartGuy - T-shape (always handy - for T-Spin glory!)
** TheChick - S-shape (look at those curves!)
*** TwoGirlsToATeam: There are [[TomboyAndGirlyGirl two of those]].
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* AndTheFandomRejoiced: The GameBoy version getting a rerelease for the Nintendo3DS.
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** Pretty much every song from ''Tetrisphere''.
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* ComplainingAboutPeopleNotLikingTheShow + NostalgiaFilter: Not thinking that the NES and Game Boy versions of ''{{Tetris}}'' are the best ''Tetris'' games tends to grind some people's gears.

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* ComplainingAboutPeopleNotLikingTheShow + NostalgiaFilter: Not thinking that the NES and Game Boy versions of ''{{Tetris}}'' ''VideoGame/{{Tetris}}'' are the best ''Tetris'' games tends to grind some people's gears.
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** The I block has it, too, mostly because it's the only one that can get a Tetris.
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* SmallNameBigEgo: Henk Rogers and the Tetris Company, who mandate the above mechanic be included in every new iteration of Tetris.

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* MemeticBadass: The L block is shaped like a boot to kick your ass! It [[http://tasvideos.org/1596M.html steals Tetrises from the I block]]! It killed Link and Cloud in the GameFAQs character battle! And so forth!



* ScrappyMechanic: The infinite spin in place circa Tetris Worlds.

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* ScrappyMechanic: The infinite spin in place circa Tetris Worlds.Worlds, to [[StopHavingFunGuys serious players]].
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* ScrappyMechanic: The infinite spin in place circa Tetris Worlds.
* SmallNameBigEgo: Henk Rogers and the Tetris Company, who mandate the above mechanic be included in every new iteration of Tetris.

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