History YMMV / TalesOfSymphoniaDawnOfTheNewWorld

2nd Apr '16 1:10:00 PM misawadaichi
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute. Even worse is that after the '''Actual''' Final Boss, you have two extra fights (The first you're SUPPOSED to lose and the one after affects nothing but one scene).]]
28th Mar '16 7:37:52 PM omegafire17
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* BadassDecay: "Ratatosk Mode" seems sillier every time it appears; in its first major appearance, Emil flips out and beats the tar out of a group of soldiers. After that its cameos get less and less dramatic. Seafood gels? Really, Emil?
** The characters themselves start to worry about "Ratatosk Mode" getting out more and more often with less and less provocation; with good reason, as it seems to hint that [[spoiler: that personality is starting to overwrite the other.]] And it's nowhere stated that Emil consciously changes modes every single time...[[spoiler:his other personality ''does'' have a will of his own after all.]]
** Although the Seafood Gels thing comes before that scene where he beats the tar out of another group of soldiers, this time doing a NeckLift on one over a bottomless pit. Definitely dramatic again.

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* BadassDecay: A zig-zagging variation with "Ratatosk Mode" seems sillier every time it appears; in its Mode". In it's first major appearance, Emil flips out and beats the tar out of a group of soldiers. After that its cameos get less soldiers, but after that, it gradually starts appearing more and less dramatic. Seafood gels? Really, Emil?
**
more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]]. The characters themselves start to worry about "Ratatosk Mode" getting out get more and more often with less and less provocation; worried as this drags out, with good reason, as it seems to hint that [[spoiler: that personality is starting to overwrite the other.]] And it's nowhere stated that Emil consciously changes modes every single time...[[spoiler:his other personality ''does'' have a will of his own after all.]]
** Although the Seafood Gels thing comes
before that scene where he beats the tar out of another group of soldiers, this time doing a NeckLift and after TheReveal... and on one over a bottomless pit. Definitely dramatic again.second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]



* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
** If anything though, like Collete, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out ot fear that he'll hurt more.]]

to:

* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
TooGoodForThisSinfulEarth]]. The monster aspect is partly justified because [[spoiler: Emil is actually Ratatosk, who's Centurions employ monster servants to do their bidding.]]
** If anything though, like Collete, Colette, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out ot of fear that he'll hurt more.]]



** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]



* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords they do not fit into the story very well; but everyone keeps saying it with such seriousness.

to:

* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords they do may not fit into the story very well; well, but everyone keeps saying it with such seriousness.it.
9th Mar '16 4:34:31 PM omegafire17
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** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForThePun vocal]] of all complaints and many hate the voice direction for the new characters.

to:

** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForThePun [[JustForPun vocal]] of all complaints and many hate the voice direction for the new characters.



* MostAnnoyingSound: "Courage is the magic that turns dreams into reality." By half an hour in, most players get a bit [[BerserkButton twitchy]] whenever they hear that.

to:

* MostAnnoyingSound: "Courage is the magic that turns dreams into reality." By half an hour in, most some players get a bit [[BerserkButton twitchy]] whenever they hear that.



* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It's just such a lame phrase; as ArcWords they do not fit into the story very well; but everyone keeps saying it with such seriousness.

to:

* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It's just It can seem such a lame phrase; as ArcWords they do not fit into the story very well; but everyone keeps saying it with such seriousness.



* [[ScrewedByTheNetwork Screwed By The Budget]]: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it's shows and is not a problem.



* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice and goes back to just being TheCutie.

to:

* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice and goes back to just being TheCutie.
TheCutie.
4th Feb '16 7:36:36 AM milliewilliebo
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Battle}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Battle}}s, Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]
4th Feb '16 7:33:31 AM milliewilliebo
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many HopelessBossBattles, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many HopelessBossBattles, {{Hopeless Boss Battle}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]
5th Oct '15 5:53:14 PM Kytseo
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Added DiffLines:

* SpiritualLicensee: A teenage boy dressed in blue and black, and his SuperpoweredEvilSide, have adventures, which culminate in the SuperpoweredEvilSide finding out his identity. The overall BigBad is a figure from said SuperpoweredEvilSide's past, a recurring antagonist is a white haired youth (well, said youth's SuperpoweredEvilSide in one case) said SuperpoweredEvilSide becomes good through ThePowerOfFriendship, and [[spoiler: the FinalBattle is a duel between the protagonist and his alter ego]]. Am I talking about VideoGame/TalesOfSymphoniaDawnOfTheNewWorld?, or am I talking about Manga/YuGiOh?
15th Aug '15 8:13:00 AM Truro
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** "You're using too many items/Artes!" Shut up. Maybe I ''want'' to heal people or hurt my enemies, huh?

to:

** "You're using too many items/Artes!" Shut up. Maybe I ''want'' to heal people or hurt my enemies, huh?
13th Aug '15 11:37:52 PM RainbowPhoenix
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* BaseBreaker: Marta. Some see her as a supportive pillar that provides Emil with some much needed self-esteem, others see her as a clingy jealous girl that constantly bothers Emil.

to:

* BaseBreaker: Marta. Some see her as a supportive pillar that provides Emil with some much needed self-esteem, others see her as a clingy jealous girl that constantly bothers Emil. Still more people say she started as the latter but [[CharacterDevelopment grew into the former]].
6th Mar '15 7:48:21 PM alexwong
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* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly[[spoiler: a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].

to:

* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly[[spoiler: a secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
6th Mar '15 7:48:09 PM alexwong
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* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler: a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].

to:

* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler: secretly[[spoiler: a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
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