History YMMV / TalesOfSymphoniaDawnOfTheNewWorld

10th Dec '17 7:49:47 PM Nicoaln
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** The voice acting, compared to the first game (which still [[SeinfeldIsUnfunny showing its age with its high-pitched voices]] and sometimes over-enthusiastic characters]] feels much more stilted, it feels like [[OnlyDoingItForTheMoney half the voice actors were just in it for the paycheck]], aside from [[TookTheBadFilmSeriously Bosch, Smith, Kawaye, and Hebert]].
10th Dec '17 7:46:43 PM Nicoaln
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* SuperlativeDubbing: While some of [[Creator/JohnnyYongBosch Bosch's]] other roles are more famous, his performance of Emil is perhaps one of his best. He starts off as a [[ExtremeDoormat total wimp]] with an ''incredibly'' whiny voice, alternating to a LargeHam when Ratatosk mode is activated, and then over the course of the game starts [[CharacterDevelopment becoming much less obnoxious]] and his method of speaking even changes to fit it. At the end, Bosch even maintains to ''distinct'' methods of speaking for Emil and [[spoiler: the true Ratatosk]], and the latter doesn't even go as LargeHam as he was before. Despite that it was created (and localised) on a budget, Bosch ''really'' [[TookTheBadFilmSeriously performed to a much higher standard than he needed to]].
5th Dec '17 12:55:36 PM wootzits
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* {{Narm}}: "Courage is the magic that turns dreams into reality." It can seem such a lame phrase; as ArcWords they may/may not fit into the story well, but everyone keeps saying it.

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* {{Narm}}: {{Narm}}:
**
"Courage is the magic that turns dreams into reality." It can seem such a lame phrase; as ArcWords they may/may not fit into the story well, but everyone keeps saying it.



* NightmareFuel: Remarkably well disguised with [[CrapsaccharineWorld cutesy graphics and humorous skits]]

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** Early on in Luin, when Emil tells Richter that he saw Marta, Richter proceeds to grab him and shake him. The animation makes Emil move so loosely that he looks like a rag doll, not helped by the fact that Richter's shaking goes on for an unnecessarily long amount of time.
* NightmareFuel: Remarkably well disguised with [[CrapsaccharineWorld cutesy graphics and humorous skits]]skits]].
3rd May '17 12:03:07 AM CrowTR0bot
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* TheyWastedAPerfectlyGoodPlot: [[spoiler: The "a shapeshifter did it" explanation of "Lloyd"'s actions in Palmacosta cuts into a truly amazing plot idea. The Centurion Cores cause insanity, giving us an excellent opportunity to examine the darker side of Lloyd's character and give his fairly cliche character some interesting development. Instead Deceus is revealed to been the one doing it.]

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* TheyWastedAPerfectlyGoodPlot: [[spoiler: The "a shapeshifter did it" explanation of "Lloyd"'s actions in Palmacosta cuts into a truly amazing plot idea. The Centurion Cores cause insanity, giving us an excellent opportunity to examine the darker side of Lloyd's character and give his fairly cliche character some interesting development. Instead Deceus is revealed to been the one doing it.]]]
24th Apr '17 6:53:30 PM nombretomado
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* AmericansHateTingle: Emil gets a lot of criticism from the western fandom for being whiny, feminine, and spineless. In the 2009 Tales Character Poll (an annual survey of ''TalesSeries'' fans in Japan), Emil came 10th out of ''every single TalesSeries character'', was ranked 12th in the 2010 poll, and 11th in the 2013 poll. And this is a series that has LoadsAndLoadsOfCharacters in each of their respective games alone.

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* AmericansHateTingle: Emil gets a lot of criticism from the western fandom for being whiny, feminine, and spineless. In the 2009 Tales Character Poll (an annual survey of ''TalesSeries'' ''VideoGame/TalesSeries'' fans in Japan), Emil came 10th out of ''every single TalesSeries VideoGame/TalesSeries character'', was ranked 12th in the 2010 poll, and 11th in the 2013 poll. And this is a series that has LoadsAndLoadsOfCharacters in each of their respective games alone.



** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' game given how she's a little girl with healing powers... but then reveals herself to be rather sadistic.

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** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' ''VideoGame/TalesSeries'' game given how she's a little girl with healing powers... but then reveals herself to be rather sadistic.
9th Apr '17 12:20:37 AM keyblade333
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* TheyWastedAPerfectlyGoodPlot: [[spoiler: The "a shapeshifter did it" explanation of "Lloyd"'s actions in Palmacosta is a big letdown. There were orbs that cause insanity as a plot point, giving us an excellent opportunity to examine the darker side of Lloyd's character and give his fairly cliche character some interesting development, yet nothing was done with it.]]

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* TheyWastedAPerfectlyGoodPlot: [[spoiler: The "a shapeshifter did it" explanation of "Lloyd"'s actions in Palmacosta is cuts into a big letdown. There were orbs that truly amazing plot idea. The Centurion Cores cause insanity as a plot point, insanity, giving us an excellent opportunity to examine the darker side of Lloyd's character and give his fairly cliche character some interesting development, yet nothing was done with development. Instead Deceus is revealed to been the one doing it.]]]
24th Feb '17 3:13:46 PM omegafire17
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute. Even worse is that after the '''Actual''' Final Boss, you have two extra fights (The first you're SUPPOSED to lose and the one after affects nothing but one scene).]]
** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForPun vocal]] of all complaints and many hate the voice direction for the new characters.

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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably Plus the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many ''quite a few'' {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE three with Ritcher (Though (though the latter two can be won.), and one won, particularly if you've over-leveled/gotten good equipment), plus the fight with Brute. Brute is no picnic even if it isn't hopeless. Even worse is that after the '''Actual''' '''actual''' Final Boss, you have two extra fights (The (the first you're SUPPOSED ''supposed'' to lose lose, and the one after affects nothing but one scene).]]
** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForPun vocal]] of all complaints and many hate the voice direction for the new characters.



** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' game given how she's a little girl with healing powers...but then reveals herself to be rather sadistic.

to:

** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' game given how she's a little girl with healing powers... but then reveals herself to be rather sadistic.



* GeniusBonus: A little squirrel appears when you start solving a puzzle in the Ginnungagap. Seems random, but this is because in Nordic mythology, Ratatosk, the guardian of the World Tree... is a squirrel. Knowing this also makes every mention of [[DeathbringerTheAdorable "the demon lord Ratatosk"]] a CrowningMomentOfFunny.

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* GeniusBonus: A little squirrel appears when you start solving a puzzle in the Ginnungagap. Seems random, but this is because in Nordic mythology, Ratatosk, the guardian of the World Tree... is a squirrel. Knowing this can also makes every mention make mentions of [[DeathbringerTheAdorable "the demon lord Ratatosk"]] a CrowningMomentOfFunny.CrowningMomentOfFunny, from Richter of all people (since he's the only one who seriously believes that Ratatosk is one).



* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords may not fit into the story very well, but everyone keeps saying it.

to:

* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords may they may/may not fit into the story very well, but everyone keeps saying it.
17th Feb '17 2:18:33 AM omegafire17
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* BadassDecay: A zig-zagging variation with "Ratatosk Mode". In it's first major appearance, Emil flips out and beats the tar out of soldiers, but after that, it gradually starts appearing more and more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]]. The characters themselves get more and more worried as this drags out, with good reason, before and after TheReveal... and on a second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]

to:

* BadassDecay: A zig-zagging variation with "Ratatosk Mode". In it's first major appearance, Emil flips out and beats the tar out of soldiers, but after that, it gradually starts appearing more and more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The Then finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]].Ratatosk himself]]. The characters themselves get more and more worried as this drags out, with good reason, before and after TheReveal... and on a second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]
17th Feb '17 2:15:11 AM omegafire17
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* IKnewIt: [[spoiler:Everybody who played the first game, even for fifteen minutes, knows that there is absolutely no way in hell that Lloyd Irving would ever become a villain.]]

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* IKnewIt: [[spoiler:Everybody who played the first game, even for fifteen minutes, knows that there is was absolutely no way in hell that Lloyd Irving would ever become a villain.]]



** "You're using too many items/Artes!"
*** Lampshaded by Emil, who growls "It's my choice!" in response (but ends up only adding to the annoyance)
*** Also lampshaded by Marta, "But, this is more fun."

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** "You're using too many items/Artes!"
*** Lampshaded
items/Artes!" - even directly answered by Emil, who growls Emil and Marta (in response to whoever said the aforementioned quote), saying "It's my choice!" in response (but ends up only adding to the annoyance)
*** Also lampshaded by Marta,
and "But, this is more fun."", respectively.



* ScrappyMechanic: The way the game automatically adjusts the party lineup and which player controls what would be just fine... if Marta could stop leaving the party for just ten minutes.

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* ScrappyMechanic: The way the game automatically adjusts the party lineup and which player controls what would be just fine... if Marta could stop leaving the party for just ten minutes. every-so-often.



* [[ScrewedByTheNetwork Screwed By The Budget]]: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it's shows and is not a problem.

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* [[ScrewedByTheNetwork Screwed By The Budget]]: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it's shows and is not isn't a problem.



* ThatOneBoss: The [[strike:Light-Frog]] Nasdroviae. Get it down to less than a quarter health and it will automatically perform two healing spells to bring itself right back to 50% health. Plus it's guarding while it's doing all this, so unless you pull off a REALLY well-coordinated combo you're not going to stop it once it starts. It's no pushover in combat, either, and your only chance is to whittle it's health down just above 1/4 health and then break out the best combo you can manage, ending it in a Unison Attack, and hope it's enough to kill it in one go.
** The final battle with Alice/Decus in the FinalDungeon: you're fighting both of them at the same time, they both have [[LimitBreak Mystic Artes]], Alice can heal for about half of their substantional health, they have a lot of stun resistance (which makes that heal even more annoying) and you don't have any GuestStarPartyMember at the time, so if you've been neglecting Monster raising, you're in for trouble. Unless you forged the [[GameBreaker Echo Tracer]] of course.
** The fight with Hawk in Altamira, where he learns his Over-Limit skill and starts zipping around the battlefield, bringing your party members to near-death in only two hits.
* ThatOneLevel: The Temple of Lightning is a horrible dungeon: visually boring, annoying enemies, backtracking, and random lightning bolts that can lock you out of the best or neutral endings if 14 of them hit you. That's right - a dungeon so bad, it can screw up the ending you would normally get in accordance with choices made over the course of the game.

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* ThatOneBoss: The [[strike:Light-Frog]] Nasdroviae. Get it down to less than a quarter health and it will automatically perform two healing spells to bring itself right back to 50% health. Plus it's guarding while it's doing all this, so unless you pull off a REALLY well-coordinated combo (or have a high dex stat on a character/monster, ie guard-break) you're not going to stop it once it starts. It's no pushover in combat, either, and your only chance is to whittle it's health down just above 1/4 health and then break out the best combo you can manage, ending it in a Unison Attack, and hope it's enough to kill it in one go.
** The final battle with Alice/Decus in the FinalDungeon: you're fighting both of them at the same time, they both have [[LimitBreak Mystic Artes]], Alice can heal for about half of their substantional health, substantial health [[ShootTheMedic unless you target her first]], they have a lot of stun resistance (which makes that heal even more annoying) (needing high dex to break through quickly), and you don't have any GuestStarPartyMember at the time, so if you've been neglecting Monster raising, raising you're in for trouble. Unless you forged the [[GameBreaker forged the Echo Tracer]] Tracer/acquired the Neither Traitor]], of course.
** The fight with Hawk in Altamira, where he learns his Over-Limit skill and starts zipping around the battlefield, bringing your party members to near-death in only two hits.
hits (barring good equipment/levels/monsters).
* ThatOneLevel: The Temple of Lightning is a horrible dungeon: visually boring, annoying enemies, backtracking, for some, mainly due to backtracking in it's design, and the random lightning bolts that can lock you out of the best or neutral best/neutral endings if 14 of them fourteen hit you. That's right - a dungeon so bad, it can screw up (though if you keep moving, and keep an eye on the ending you would normally get in accordance with choices made over the course two-second visible-indicator of the game. where they'll hit, they're easily avoidable).



** [[spoiler: Lloyd's contrived explanation for keeping his friends in the dark doesn't explain his initial failure to deny responsibility for destroying Palmacosta.]]
* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice and goes back to just being TheCutie.

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** [[spoiler: Lloyd's contrived explanation for keeping his friends in the dark doesn't explain his initial failure to deny responsibility for destroying Palmacosta.]]
* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice both before he gets thrown into things, and goes back to just being TheCutie.particularly after the truth of things is revealed.
8th Feb '17 11:08:32 PM Anddrix
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* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]]. The monster aspect is partly justified because [[spoiler: Emil is actually Ratatosk, who's Centurions employ monster servants to do their bidding.]]
** If anything though, like Colette, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out of fear that he'll hurt more.]]
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