History YMMV / TalesOfSymphoniaDawnOfTheNewWorld

24th Feb '17 3:13:46 PM omegafire17
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute. Even worse is that after the '''Actual''' Final Boss, you have two extra fights (The first you're SUPPOSED to lose and the one after affects nothing but one scene).]]
** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForPun vocal]] of all complaints and many hate the voice direction for the new characters.

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably Plus the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many ''quite a few'' {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE three with Ritcher (Though (though the latter two can be won.), and one won, particularly if you've over-leveled/gotten good equipment), plus the fight with Brute. Brute is no picnic even if it isn't hopeless. Even worse is that after the '''Actual''' '''actual''' Final Boss, you have two extra fights (The (the first you're SUPPOSED ''supposed'' to lose lose, and the one after affects nothing but one scene).]]
** Some critics though despise the game for the trivial fact that the English voice acting was changed. This complaint is often the most [[JustForPun vocal]] of all complaints and many hate the voice direction for the new characters.



** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' game given how she's a little girl with healing powers...but then reveals herself to be rather sadistic.

to:

** In all honesty; Alice actually ''is'' the type of character you usually expect to ''join'' the main party in a ''TalesSeries'' game given how she's a little girl with healing powers... but then reveals herself to be rather sadistic.



* GeniusBonus: A little squirrel appears when you start solving a puzzle in the Ginnungagap. Seems random, but this is because in Nordic mythology, Ratatosk, the guardian of the World Tree... is a squirrel. Knowing this also makes every mention of [[DeathbringerTheAdorable "the demon lord Ratatosk"]] a CrowningMomentOfFunny.

to:

* GeniusBonus: A little squirrel appears when you start solving a puzzle in the Ginnungagap. Seems random, but this is because in Nordic mythology, Ratatosk, the guardian of the World Tree... is a squirrel. Knowing this can also makes every mention make mentions of [[DeathbringerTheAdorable "the demon lord Ratatosk"]] a CrowningMomentOfFunny.CrowningMomentOfFunny, from Richter of all people (since he's the only one who seriously believes that Ratatosk is one).



* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords may not fit into the story very well, but everyone keeps saying it.

to:

* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords may they may/may not fit into the story very well, but everyone keeps saying it.
17th Feb '17 2:18:33 AM omegafire17
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* BadassDecay: A zig-zagging variation with "Ratatosk Mode". In it's first major appearance, Emil flips out and beats the tar out of soldiers, but after that, it gradually starts appearing more and more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]]. The characters themselves get more and more worried as this drags out, with good reason, before and after TheReveal... and on a second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]

to:

* BadassDecay: A zig-zagging variation with "Ratatosk Mode". In it's first major appearance, Emil flips out and beats the tar out of soldiers, but after that, it gradually starts appearing more and more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The Then finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]].Ratatosk himself]]. The characters themselves get more and more worried as this drags out, with good reason, before and after TheReveal... and on a second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]
17th Feb '17 2:15:11 AM omegafire17
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* IKnewIt: [[spoiler:Everybody who played the first game, even for fifteen minutes, knows that there is absolutely no way in hell that Lloyd Irving would ever become a villain.]]

to:

* IKnewIt: [[spoiler:Everybody who played the first game, even for fifteen minutes, knows that there is was absolutely no way in hell that Lloyd Irving would ever become a villain.]]



** "You're using too many items/Artes!"
*** Lampshaded by Emil, who growls "It's my choice!" in response (but ends up only adding to the annoyance)
*** Also lampshaded by Marta, "But, this is more fun."

to:

** "You're using too many items/Artes!"
*** Lampshaded
items/Artes!" - even directly answered by Emil, who growls Emil and Marta (in response to whoever said the aforementioned quote), saying "It's my choice!" in response (but ends up only adding to the annoyance)
*** Also lampshaded by Marta,
and "But, this is more fun."", respectively.



* ScrappyMechanic: The way the game automatically adjusts the party lineup and which player controls what would be just fine... if Marta could stop leaving the party for just ten minutes.

to:

* ScrappyMechanic: The way the game automatically adjusts the party lineup and which player controls what would be just fine... if Marta could stop leaving the party for just ten minutes. every-so-often.



* [[ScrewedByTheNetwork Screwed By The Budget]]: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it's shows and is not a problem.

to:

* [[ScrewedByTheNetwork Screwed By The Budget]]: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it's shows and is not isn't a problem.



* ThatOneBoss: The [[strike:Light-Frog]] Nasdroviae. Get it down to less than a quarter health and it will automatically perform two healing spells to bring itself right back to 50% health. Plus it's guarding while it's doing all this, so unless you pull off a REALLY well-coordinated combo you're not going to stop it once it starts. It's no pushover in combat, either, and your only chance is to whittle it's health down just above 1/4 health and then break out the best combo you can manage, ending it in a Unison Attack, and hope it's enough to kill it in one go.
** The final battle with Alice/Decus in the FinalDungeon: you're fighting both of them at the same time, they both have [[LimitBreak Mystic Artes]], Alice can heal for about half of their substantional health, they have a lot of stun resistance (which makes that heal even more annoying) and you don't have any GuestStarPartyMember at the time, so if you've been neglecting Monster raising, you're in for trouble. Unless you forged the [[GameBreaker Echo Tracer]] of course.
** The fight with Hawk in Altamira, where he learns his Over-Limit skill and starts zipping around the battlefield, bringing your party members to near-death in only two hits.
* ThatOneLevel: The Temple of Lightning is a horrible dungeon: visually boring, annoying enemies, backtracking, and random lightning bolts that can lock you out of the best or neutral endings if 14 of them hit you. That's right - a dungeon so bad, it can screw up the ending you would normally get in accordance with choices made over the course of the game.

to:

* ThatOneBoss: The [[strike:Light-Frog]] Nasdroviae. Get it down to less than a quarter health and it will automatically perform two healing spells to bring itself right back to 50% health. Plus it's guarding while it's doing all this, so unless you pull off a REALLY well-coordinated combo (or have a high dex stat on a character/monster, ie guard-break) you're not going to stop it once it starts. It's no pushover in combat, either, and your only chance is to whittle it's health down just above 1/4 health and then break out the best combo you can manage, ending it in a Unison Attack, and hope it's enough to kill it in one go.
** The final battle with Alice/Decus in the FinalDungeon: you're fighting both of them at the same time, they both have [[LimitBreak Mystic Artes]], Alice can heal for about half of their substantional health, substantial health [[ShootTheMedic unless you target her first]], they have a lot of stun resistance (which makes that heal even more annoying) (needing high dex to break through quickly), and you don't have any GuestStarPartyMember at the time, so if you've been neglecting Monster raising, raising you're in for trouble. Unless you forged the [[GameBreaker forged the Echo Tracer]] Tracer/acquired the Neither Traitor]], of course.
** The fight with Hawk in Altamira, where he learns his Over-Limit skill and starts zipping around the battlefield, bringing your party members to near-death in only two hits.
hits (barring good equipment/levels/monsters).
* ThatOneLevel: The Temple of Lightning is a horrible dungeon: visually boring, annoying enemies, backtracking, for some, mainly due to backtracking in it's design, and the random lightning bolts that can lock you out of the best or neutral best/neutral endings if 14 of them fourteen hit you. That's right - a dungeon so bad, it can screw up (though if you keep moving, and keep an eye on the ending you would normally get in accordance with choices made over the course two-second visible-indicator of the game. where they'll hit, they're easily avoidable).



** [[spoiler: Lloyd's contrived explanation for keeping his friends in the dark doesn't explain his initial failure to deny responsibility for destroying Palmacosta.]]
* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice and goes back to just being TheCutie.

to:

** [[spoiler: Lloyd's contrived explanation for keeping his friends in the dark doesn't explain his initial failure to deny responsibility for destroying Palmacosta.]]
* TheWoobie: Emil, who would normally be put under {{Wangst}}, but CrossesTheLineTwice both before he gets thrown into things, and goes back to just being TheCutie.particularly after the truth of things is revealed.
8th Feb '17 11:08:32 PM Anddrix
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* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]]. The monster aspect is partly justified because [[spoiler: Emil is actually Ratatosk, who's Centurions employ monster servants to do their bidding.]]
** If anything though, like Colette, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out of fear that he'll hurt more.]]
13th Jan '17 5:25:43 PM BearyScary
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Added DiffLines:

* ThatOneLevel: The Temple of Lightning is a horrible dungeon: visually boring, annoying enemies, backtracking, and random lightning bolts that can lock you out of the best or neutral endings if 14 of them hit you. That's right - a dungeon so bad, it can screw up the ending you would normally get in accordance with choices made over the course of the game.
1st Jan '17 10:35:37 PM Hyze
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* Flanderization: Several of the main characters from the previous games seem to have had one minor trait about them blown out to levels that almost encompass their entire character. Thankfully it's mostly only played up in skits and in the main story most of the characters are still fairly grounded. However Sheena still gets the short end of the stick. Every character remarks how clumsy she is and how often she fell into holes during the first game, yet in it only happened to her twice and was hardly commented on afterwards.
1st Jan '17 10:34:26 PM Hyze
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Added DiffLines:

*Flanderization: Several of the main characters from the previous games seem to have had one minor trait about them blown out to levels that almost encompass their entire character. Thankfully it's mostly only played up in skits and in the main story most of the characters are still fairly grounded. However Sheena still gets the short end of the stick. Every character remarks how clumsy she is and how often she fell into holes during the first game, yet in it only happened to her twice and was hardly commented on afterwards.
7th Aug '16 7:31:28 PM Anddrix
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* BaseBreaker: Marta. Some see her as a supportive pillar that provides Emil with some much needed self-esteem, others see her as a clingy jealous girl that constantly bothers Emil. Still more people say she started as the latter but [[CharacterDevelopment grew into the former]].

to:

* BaseBreaker: BaseBreakingCharacter: Marta. Some see her as a supportive pillar that provides Emil with some much needed self-esteem, others see her as a clingy jealous girl that constantly bothers Emil. Still more people say she started as the latter but [[CharacterDevelopment grew into the former]].
2nd Apr '16 1:10:00 PM misawadaichi
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** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute. Even worse is that after the '''Actual''' Final Boss, you have two extra fights (The first you're SUPPOSED to lose and the one after affects nothing but one scene).]]
28th Mar '16 7:37:52 PM omegafire17
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* BadassDecay: "Ratatosk Mode" seems sillier every time it appears; in its first major appearance, Emil flips out and beats the tar out of a group of soldiers. After that its cameos get less and less dramatic. Seafood gels? Really, Emil?
** The characters themselves start to worry about "Ratatosk Mode" getting out more and more often with less and less provocation; with good reason, as it seems to hint that [[spoiler: that personality is starting to overwrite the other.]] And it's nowhere stated that Emil consciously changes modes every single time...[[spoiler:his other personality ''does'' have a will of his own after all.]]
** Although the Seafood Gels thing comes before that scene where he beats the tar out of another group of soldiers, this time doing a NeckLift on one over a bottomless pit. Definitely dramatic again.

to:

* BadassDecay: A zig-zagging variation with "Ratatosk Mode" seems sillier every time it appears; in its Mode". In it's first major appearance, Emil flips out and beats the tar out of a group of soldiers. After that its cameos get less soldiers, but after that, it gradually starts appearing more and less dramatic. Seafood gels? Really, Emil?
**
more frequently in moments, usually for silly reasons... then suddenly, it flares back to dramatic when it starts taking over for extended periods ''outside of battle'', on it's own + without Emil's knowledge/memory, as well as darker moments like [[NeckLift hanging]] a poor soldier merely doing his job over a bottomless pit. The finally, you learn [[spoiler: it's not really a 'mode' at all; it's Ratatosk]]. The characters themselves start to worry about "Ratatosk Mode" getting out get more and more often with less and less provocation; worried as this drags out, with good reason, as it seems to hint that [[spoiler: that personality is starting to overwrite the other.]] And it's nowhere stated that Emil consciously changes modes every single time...[[spoiler:his other personality ''does'' have a will of his own after all.]]
** Although the Seafood Gels thing comes
before that scene where he beats the tar out of another group of soldiers, this time doing a NeckLift and after TheReveal... and on one over a bottomless pit. Definitely dramatic again.second play-through, [[HarsherInHindsight it may no longer be as silly as it was.]]



* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
** If anything though, like Collete, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out ot fear that he'll hurt more.]]

to:

* CommonMarySueTraits: Emil. He's wimpy enough to get annoying, but can still hold his own against Lloyd in a fight, all of his morally questionable actions and moments are the result of a [[spoiler: semi-malevolent second personality]]; just about everyone comes to love him fairly quickly; [[FriendToAllLivingThings Even monsters like him]] and he's secretly [[spoiler:a God. [[MultipleEndings Who, depending on your ending,]] may be TooGoodForThisSinfulEarth]].
TooGoodForThisSinfulEarth]]. The monster aspect is partly justified because [[spoiler: Emil is actually Ratatosk, who's Centurions employ monster servants to do their bidding.]]
** If anything though, like Collete, Colette, Emil is a {{Deconstruction}} of those tropes. He's wimpy because he's bullied and blamed for stuff he had no control over, Lloyd clearly outpowers him the whole game, [[spoiler: Ratatosk mode turns out to be the ACTUAL Ratatosk, who has a rather harsh, but from his view, justified, hatred of humans]], monsters like him because he forces them to bend to his will, and in the ending [[spoiler: he can suffer a massive MyGodWhatHaveIDone after thinking he's killed Marta, and kills himself out ot of fear that he'll hurt more.]]



** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]

to:

** Most of the criticisms of the game come from problems arising from most of the effort at the time focusing on ''VideoGame/TalesOfVesperia''. You only get Emile, Emil, Marta, and whatever monsters you can recruit for most of the game, and other characters you acquire can't gain levels, and the traditional free-roam overworld of the series is removed. Probably the biggest sign of a lack of effort on the game is its soundtrack, which aside from a few CrowningMusicOfAwesome bits, is largely synthesized remixes of Symphonia's. [[spoiler: One other problem someone can have is that the game has WAY TOO many {{Hopeless Boss Fight}}s, having one at the start with Lloyd (which the player will likely lose in a matter seconds), THREE with Ritcher (Though the latter two can be won.), and one with Brute.]]



* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords they do not fit into the story very well; but everyone keeps saying it with such seriousness.

to:

* {{Narm}}: "Courage is the magic that turns dreams into reality." As noted several times on this very wiki. It can seem such a lame phrase; as ArcWords they do may not fit into the story very well; well, but everyone keeps saying it with such seriousness.it.
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