History YMMV / SuperRobotWarsCompact2

3rd May '16 5:28:40 PM WolfThunder
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* ItsHardSoItSucks: Most complaints about ''Compact 2'' and ''Impact'' can be broken down to "it's hard", "it's slow", and in the case of ''Compact 2'', [[SienfiledIsUnfunny "it's old-school [=SRW=]"]]. ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' has the most difficult-to-earn "Skill Points" in the entire franchise.

to:

* ItsHardSoItSucks: Most complaints about ''Compact 2'' and ''Impact'' can be broken down to "it's hard", "it's slow", and in the case of ''Compact 2'', [[SienfiledIsUnfunny [[SeinfeldIsUnfunny "it's old-school [=SRW=]"]]. ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' has the most difficult-to-earn "Skill Points" in the entire franchise.
3rd May '16 5:28:08 PM WolfThunder
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* ItsHardSoItSucks: Most complaints about ''Compact 2'' and ''Impact'' can be broken down to "it's hard", "it's slow", and in the case of ''Compact 2'', "it's old-school [=SRW=]". ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' has the most difficult-to-earn "Skill Points" in the entire franchise.

to:

* ItsHardSoItSucks: Most complaints about ''Compact 2'' and ''Impact'' can be broken down to "it's hard", "it's slow", and in the case of ''Compact 2'', [[SienfiledIsUnfunny "it's old-school [=SRW=]".[=SRW=]"]]. ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' has the most difficult-to-earn "Skill Points" in the entire franchise.
31st Oct '15 9:49:26 AM LtQuattro
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* AnticlimaxBoss: As in the first ''Compact'', both the normal final boss and TrueFinalBoss of ''Galaxy Showdown'' can be obliterated in three or less attacks. The final bosses carry a barrier and shield respectively this time around to make things slightly more interesting, at least.



* ThatOneLevel: The final scenario of ''Cosmoquake'' "Into the Quaking Cosmos" - players are faced against more than a dozen [[Anime/{{Dancougar}} Dirad Battle Mecha]] {{Mook}}s with 18000 HP and 30% HitPoint Regeneration[[note]]To put this into perspective, a well-upgraded attack might only deal roughly 3000-4000 damage without the use of "Spirit Commands"[[/note]]. After destroying eight of those, a large number of [[EliteMook Einst Gemuet]] appear, including a level 60 Einst Regisseur, nearly ''twice'' the level of all enemies on the map. If that isn't enough, ''Anime/MachineRobo'' enemies pop up when players end their fifth turn. Topping it off is the map is rather huge with a 20-turn limit, which can become UnwinnableByMistake if players didn't properly prepare before reaching this scenario. While it's possible players could LevelGrind by using the "game over trick", it's not like ''Compact 2'' [[SarcasmMode has a big secret involving turn count or anything]]...

to:

* ThatOneLevel: The final scenario of ''Cosmoquake'' "Into the Quaking Cosmos" - players are faced against more than a dozen [[Anime/{{Dancougar}} Dirad Battle Mecha]] {{Mook}}s with 18000 HP and 30% HitPoint Regeneration[[note]]To put this into perspective, a well-upgraded attack might only deal roughly 3000-4000 damage without the use of "Spirit Commands"[[/note]]. After destroying eight of those, a large number of [[EliteMook Einst Gemuet]] appear, including a level 60 Einst Regisseur, nearly ''twice'' the level of all enemies on the map. If that isn't enough, ''Anime/MachineRobo'' enemies pop up when players end their fifth turn. Topping it off is the a map that is rather huge with a 20-turn limit, which can become UnwinnableByMistake resulting in a ''very'' uphill battle if players didn't properly prepare before reaching this scenario. While it's possible players could Players can LevelGrind by using the "game over trick", it's not like ''Compact 2'' [[SarcasmMode has a big secret involving turn count or anything]]...but doing so will likely put the TrueFinalBoss out of reach.
23rd Oct '15 12:33:56 PM advent_child
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** Ever wondered where [[http://www.youtube.com/watch?v=AmdhnJbXzfc Steel Beowulf]] and [[http://www.youtube.com/watch?v=dMI2BE2Bqxk Hakugin no Datenshi]] (localized as "Fallen White Knight") came from?
** ''Anime/NinjaSenshiTobikage'''s opening theme, ''Love Survivor'', was already awesome, but Impact's version is [[http://www.youtube.com/watch?v=ULai8lcQ5iM undeniably one of the awesomest battle themes in the entire franchise]].
* FetishFuelStationAttendant: '''''Excellen Browning.''''' This alone from the end credits of [[http://i54.tinypic.com/vcwh7o.jpg episode 19]] (''slightly {{NSFW}}'') for ''The Inspectors'' invokes TentacleRope, ClothingDamage and ScrewYourself... ALL without the fandom doing it, but the development staff for the anime, instead.
* ItsHardSoItSucks: Most complains about ''Compact 2'' and ''Impact'' can be broken down to "it's hard," "it's slow," and, in the case of ''Compact 2'', "it's old-school SRW." ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' is said to have the most difficult Skill Points in the entire franchise.

to:

** Ever wondered where [[http://www."[[http://www.youtube.com/watch?v=AmdhnJbXzfc Steel Beowulf]] Beowulf]]" and [[http://www."[[http://www.youtube.com/watch?v=dMI2BE2Bqxk Hakugin no Datenshi]] Datenshi]]" (localized as "Fallen White Knight") came from?
** ''Anime/NinjaSenshiTobikage'''s The opening theme, ''Love Survivor'', theme for ''Anime/NinjaSenshiTobikage'' "Love Survivor" was already awesome, but Impact's the ''Impact'' version is [[http://www.youtube.com/watch?v=ULai8lcQ5iM undeniably one of the awesomest best battle themes in the entire franchise]].
* FetishFuelStationAttendant: GOOD GOD, '''''Excellen Browning.''''' This Browning'''''. As if teasing allies with some visual eye-candy a la a PlayboyBunny suit isn't enough, this alone from the end credits of [[http://i54.tinypic.com/vcwh7o.jpg episode Episode 19]] (''slightly {{NSFW}}'') for ''The Inspectors'' AnimatedAdaptation invokes TentacleRope, ClothingDamage and ScrewYourself... ScrewYourself, ALL without the fandom doing it, but the development staff for the anime, instead.
* ItsHardSoItSucks: Most complains complaints about ''Compact 2'' and ''Impact'' can be broken down to "it's hard," hard", "it's slow," and, slow", and in the case of ''Compact 2'', "it's old-school SRW." [=SRW=]". ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' is said to have has the most difficult Skill Points difficult-to-earn "Skill Points" in the entire franchise.



** [[spoiler:Try [=OT4=]...of sorts: before her return in Original Generation Gaiden, there existed a LOT of fanart featuring the "Nanbu family" and their very, very cute twin daughters. See DeadGuyJunior for more]]
*** Additionally, {{Fanon}} took this and ran with it; it's [[http://danbooru.donmai.us/post/show/186538/ unbelievably]] [[http://danbooru.donmai.us/data/3742c7bd83dcc6747a2fe083ecd17ab9.jpg adorable]].
* ThatOneLevel: The final stage of ''Cosmoquake''. The player starts out having to face more than a dozen ''Dancougar'' enemies with 18000 HP and 30% HP Regen. (To put this in perspective, a well-upgraded attack might deal 3000-4000 damage without Spirit Commands.) After shooting down enough of those, a large number of Einst appear on the scene, including one Einst Regisseur. If all of that wasn't bad enough, ''Machine Robo'' enemies show up around the fifth turn. Top it all off with a huge map and a 20-turn time limit, and you have a stage that can become nigh-unwinnable without the proper preparations. Or the player ''could'' just grind by repeatedly getting Game Overs; [[SarcasmMode it's not like Compact 2 has a big secret involving turn count or anything]]...
** ''Galaxy Showdown'' gives us the mother of all indoor SRW stages with the ''Machine Robo'' finale. The player's entire team is pre-determined, and consists of the supporting cast of ''Machine Robo'' alongside Excellen, Billbine, Gundam Ez-8, ZZ Gundam, Gundam F91, Raideen, Getter Dragon, Mazinger Z, and Daitarn 3. Unless the player somehow managed to keep all of those units up to date (unlikely, given the game's very strict ArbitraryHeadcountLimit), they're in for a slow, painful corridor stage. At least Rom Stol shows up mid-way through to help out.
* WhatAnIdiot: Gai Daigoji in the first ''[[Anime/MartianSuccessorNadesico Nadesico]]'' mission of ''Impact''.
** '''You'd expect''': For Gai to stay close to the ''Nadesico'', as Aestivalis units guzzle energy and the battleship in question can quickly recharge it.
** '''Instead''': Being [[HotBlooded Gai]], he charges headlong towards the Jovian Lizards and burns all his energy just getting there, therefore [[OhCrap becoming unable to move]] and thus requiring [[TheHero Akito Tenkawa]], in his own Aestivalis, and eventually the ''[[Anime/{{Dancougar}} Gandor]]'' team to bail him out.

to:

** [[spoiler:Try [=OT4=]..."[=OT4=]"...of sorts: before her return in ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation Gaiden, Gaiden]]'', there existed a LOT of fanart featuring the "Nanbu family" and their very, very cute twin daughters. See DeadGuyJunior for more]]
***
daughters]]. Additionally, {{Fanon}} took this and ran with it; it's [[http://danbooru.donmai.us/post/show/186538/ unbelievably]] took this and]] [[http://danbooru.donmai.us/data/3742c7bd83dcc6747a2fe083ecd17ab9.jpg adorable]].
ran with it]].
* ThatOneLevel: The final stage scenario of ''Cosmoquake''. The player starts out having to face ''Cosmoquake'' "Into the Quaking Cosmos" - players are faced against more than a dozen ''Dancougar'' enemies [[Anime/{{Dancougar}} Dirad Battle Mecha]] {{Mook}}s with 18000 HP and 30% HP Regen. (To HitPoint Regeneration[[note]]To put this in into perspective, a well-upgraded attack might only deal roughly 3000-4000 damage without Spirit Commands.) the use of "Spirit Commands"[[/note]]. After shooting down enough destroying eight of those, a large number of [[EliteMook Einst appear on the scene, Gemuet]] appear, including one a level 60 Einst Regisseur. If Regisseur, nearly ''twice'' the level of all of enemies on the map. If that wasn't bad isn't enough, ''Machine Robo'' ''Anime/MachineRobo'' enemies show pop up around the when players end their fifth turn. Top Topping it all off is the map is rather huge with a huge map and a 20-turn time limit, and you have a stage that which can become nigh-unwinnable without UnwinnableByMistake if players didn't properly prepare before reaching this scenario. While it's possible players could LevelGrind by using the proper preparations. Or the player ''could'' just grind by repeatedly getting Game Overs; [[SarcasmMode "game over trick", it's not like Compact 2 ''Compact 2'' [[SarcasmMode has a big secret involving turn count or anything]]...
** ''Galaxy Showdown'' gives us the mother of all indoor SRW stages indoor-based [=SRW=] scenarios with the ''Machine Robo'' finale. The player's entire team sortied out is pre-determined, [[RequiredPartyMember pre-determined]] and consists of the supporting cast of ''Machine Robo'' alongside Excellen, Billbine, the [[Anime/AuraBattlerDunbine Billbine]], [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez-8, Ez-8]], [[Anime/MobileSuitGundamZZ ZZ Gundam, Gundam]], [[Anime/MobileSuitGundamF91 Gundam F91, Raideen, F91]], Anime/{{Raideen}}, [[Anime/GetterRobo Getter Dragon, Mazinger Z, Dragon]], Anime/MazingerZ, and Daitarn 3. Anime/{{Daitarn 3}}. Unless the player players somehow managed to keep all of those units up to date (unlikely, given the game's very incredibly strict ArbitraryHeadcountLimit), they're in for a slow, painful corridor stage. At least Fortunately, [[Anime/MachineRobo Rom Stol Stol]] [[BigDamnHeroes shows up mid-way through to help out.
out]].
* WhatAnIdiot: Gai Daigoji in the first ''[[Anime/MartianSuccessorNadesico Nadesico]]'' ''Anime/MartianSuccessorNadesico'' mission of ''Impact''.
** '''You'd expect''': For Gai to stay close to the ''Nadesico'', as Aestivalis [[Anime/MartianSuccessorNadesico Aestivalis]] units guzzle energy and the battleship in question can quickly recharge it.
** '''Instead''': Being [[HotBlooded Gai]], who he is]], Gai charges headlong towards the [[Anime/MartianSuccessorNadesico Jovian Lizards Lizards]] and burns all his Aestivalis' energy just getting there, therefore [[OhCrap becoming unable to move]] and move]], thus requiring [[TheHero [[Anime/MartianSuccessorNadesico Akito Tenkawa]], in his own Aestivalis, and eventually the ''[[Anime/{{Dancougar}} Gandor]]'' [[Anime/{{Dancougar}} Gundor]] team to bail him out.
14th Oct '15 12:24:08 PM SunajHguh
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* {{Moe}} (Alfimi was already adorable, but ''The Inspectors'' cranks it UpToEleven)
** CreepyChild (Depending on who you ask, the anime might extend to this, too)
* NightmareFuel (The Persoenlichkeit's strongest attack involves her familiars pinning down its target. Alfimi gets up close and personal, unsheathes the Lichkeit's katana and stabs the living shit out of it. Skewering motions make the sight of the attack painful, until you realize TimeStandsStill during the attack, meaning the target isn't even feeling anything until ''afterwards'')
* {{OT3}} (You think Kyosuke will just settle for Excellen and not both her ''and'' a loli clone? Fanworks say you're wrong)

to:

* {{Moe}} (Alfimi {{Moe}}: Alfimi was already adorable, but ''The Inspectors'' cranks it UpToEleven)
UpToEleven.
** CreepyChild (Depending CreepyChild: Depending on who you ask, the anime might extend to this, too)
too.
* NightmareFuel (The NightmareFuel: The Persoenlichkeit's strongest attack involves her familiars pinning down its target. Alfimi gets up close and personal, unsheathes the Lichkeit's katana and stabs the living shit out of it. Skewering motions make the sight of the attack painful, until you realize TimeStandsStill during the attack, meaning the target isn't even feeling anything until ''afterwards'')
''afterwards''.
* {{OT3}} (You {{OT3}}: You think Kyosuke will just settle for Excellen and not both her ''and'' a loli clone? Fanworks say you're wrong)wrong.
17th Jun '15 2:53:53 PM StFan
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* CrowningMusicOfAwesome (Ever wondered where [[http://www.youtube.com/watch?v=AmdhnJbXzfc Steel Beowulf]] and [[http://www.youtube.com/watch?v=dMI2BE2Bqxk Hakugin no Datenshi]] (localized as "Fallen White Knight") came from?)
** {{Ninja Senshi Tobikage}}'s opening theme, ''Love Survivor'', was already awesome, but Impact's version is [[http://www.youtube.com/watch?v=ULai8lcQ5iM undeniably one of the awesomest battle themes in the entire franchise]].
* FetishFuelStationAttendant: '''''Excellen Browning.''''' This alone from the end credits of [[http://i54.tinypic.com/vcwh7o.jpg episode 19]] (''slightly {{NSFW}}'') for ''The Inspectors'' invokes TentacleRope, ClothingDamage and ScrewYourself… ALL without the fandom doing it, but the development staff for the anime, instead.

to:

* CrowningMusicOfAwesome (Ever CrowningMusicOfAwesome:
** Ever
wondered where [[http://www.youtube.com/watch?v=AmdhnJbXzfc Steel Beowulf]] and [[http://www.youtube.com/watch?v=dMI2BE2Bqxk Hakugin no Datenshi]] (localized as "Fallen White Knight") came from?)
from?
** {{Ninja Senshi Tobikage}}'s ''Anime/NinjaSenshiTobikage'''s opening theme, ''Love Survivor'', was already awesome, but Impact's version is [[http://www.youtube.com/watch?v=ULai8lcQ5iM undeniably one of the awesomest battle themes in the entire franchise]].
* FetishFuelStationAttendant: '''''Excellen Browning.''''' This alone from the end credits of [[http://i54.tinypic.com/vcwh7o.jpg episode 19]] (''slightly {{NSFW}}'') for ''The Inspectors'' invokes TentacleRope, ClothingDamage and ScrewYourself… ScrewYourself... ALL without the fandom doing it, but the development staff for the anime, instead.
3rd Jun '15 7:15:44 AM TheNerfGuy
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* MoeMoe (Alfimi was already adorable, but ''The Inspectors'' cranks it UpToEleven)

to:

* MoeMoe {{Moe}} (Alfimi was already adorable, but ''The Inspectors'' cranks it UpToEleven)
10th May '15 9:36:22 PM LtQuattro
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Added DiffLines:

* ItsHardSoItSucks: Most complains about ''Compact 2'' and ''Impact'' can be broken down to "it's hard," "it's slow," and, in the case of ''Compact 2'', "it's old-school SRW." ''Compact 2'' (especially ''Cosmoquake'') is said to be lacking in viable units, while ''Impact'' is said to have the most difficult Skill Points in the entire franchise.
25th Sep '14 3:26:08 PM LtQuattro
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Added DiffLines:

* ThatOneLevel: The final stage of ''Cosmoquake''. The player starts out having to face more than a dozen ''Dancougar'' enemies with 18000 HP and 30% HP Regen. (To put this in perspective, a well-upgraded attack might deal 3000-4000 damage without Spirit Commands.) After shooting down enough of those, a large number of Einst appear on the scene, including one Einst Regisseur. If all of that wasn't bad enough, ''Machine Robo'' enemies show up around the fifth turn. Top it all off with a huge map and a 20-turn time limit, and you have a stage that can become nigh-unwinnable without the proper preparations. Or the player ''could'' just grind by repeatedly getting Game Overs; [[SarcasmMode it's not like Compact 2 has a big secret involving turn count or anything]]...
** ''Galaxy Showdown'' gives us the mother of all indoor SRW stages with the ''Machine Robo'' finale. The player's entire team is pre-determined, and consists of the supporting cast of ''Machine Robo'' alongside Excellen, Billbine, Gundam Ez-8, ZZ Gundam, Gundam F91, Raideen, Getter Dragon, Mazinger Z, and Daitarn 3. Unless the player somehow managed to keep all of those units up to date (unlikely, given the game's very strict ArbitraryHeadcountLimit), they're in for a slow, painful corridor stage. At least Rom Stol shows up mid-way through to help out.
13th Jun '13 12:52:34 PM Kanjilearner
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** '''You'd expect''': Gai to stay close to the ''Nadesico'', as Aestivalis units guzzle energy and the battleship in question can quickly recharge it.

to:

** '''You'd expect''': For Gai to stay close to the ''Nadesico'', as Aestivalis units guzzle energy and the battleship in question can quickly recharge it.
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