History YMMV / SuperPaperMario

27th Jul '16 9:47:26 AM PrincessGwen
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** The first major boss, Fracktail, is pretty awesome as well. It's a BackgroundBoss that, the moment it attacks you, you have to flip dimensions to jump into his back, and then you have to throw objects into it's core at his head to harm it, making for a pretty cool, if somewhat easy fight.

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** The first major boss, Fracktail, is pretty awesome as well. It's a BackgroundBoss that, the moment it attacks you, you have to flip dimensions to jump into his back, and then you have to throw objects into it's its core at his head to harm it, making for a pretty cool, if somewhat easy fight.
27th Jul '16 8:22:35 AM SergeBernhardt
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** The first major boss, Fracktail, is pretty awesome as well. It's a BackgroundBoss that, the moment it attacks you, you have to flip dimensions to jump into his back, and then you have to throw objects into it's core at his head to harm it, making for a pretty cool, if somewhat easy fight.
16th Jul '16 1:25:30 AM PrincessGwen
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** [[TheVeryDefinitelyFinalDungeon Chapter 8]] as well, thanks to it's amazing atmosphere, being one of the more challenging parts of the game, the DuelBoss fights at the end of each part, and of course, the final battle against [[BigBad Count Bleck]] which is then followed by...

to:

** [[TheVeryDefinitelyFinalDungeon Chapter 8]] as well, thanks to it's its amazing atmosphere, being one of the more challenging parts of the game, the DuelBoss fights at the end of each part, and of course, the final battle against [[BigBad Count Bleck]] which is then followed by...
12th Jul '16 11:14:04 AM Ferot_Dreadnaught
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* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s, they weren't exactly easy either, as they had several difficult moments, most notably ''Paper Mario''s Huff n' Puff and ''The Thousand-Year Door'''s FinalBoss. Due to the enemies' relative low health, coupled with a broken levelling system and many {{Game Breaker}}s (like the Bowser+Carrie one mentioned above), most bosses being [[BreatherBoss push]][[AntiClimaxBoss overs,]] and that the "strategy" of most battles amounts to doing the GoombaStomp over and over, on top of the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls, and you have some good reasons why some people dislike ''Super Paper Mario''s gameplay. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses.]]

to:

* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s, they weren't exactly easy either, as they had several difficult moments, most notably ''Paper Mario''s Huff n' Puff and ''The Thousand-Year Door'''s FinalBoss. Due to the enemies' relative low health, coupled with a broken levelling system and many {{Game Breaker}}s (like the Bowser+Carrie one mentioned above), Breaker}}s, most bosses being [[BreatherBoss push]][[AntiClimaxBoss overs,]] [[AntiClimaxBoss pushovers,]] and that the "strategy" of most battles amounts to doing the GoombaStomp over and over, on top of the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls, and you have some good reasons why some people dislike ''Super Paper Mario''s gameplay. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses.]]
12th Jul '16 11:08:51 AM SergeBernhardt
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* ContestedSequel: The shift away from RPG gameplay to traditional platforming causes this reaction among players.

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* ContestedSequel: The shift away from RPG gameplay to traditional platforming causes this reaction among players. While most would agree that ''Super'' is a good game with a great storyline, whether it is a worthy successor to the previous games is another matter entirely.



** There's also Peach using her umbrella as a helmet when crouching, which makes her entirely immune to damage.



** Bowser says at one point that he "can't keep with plot points being this complicated". [[VideoGame/PaperMarioStickerStar Fast forward to 2012,]] and you learn that the new ''Paper Mario'' game has a [[ExcusePlot barebones story.]]



* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s, they weren't exactly easy either, as they had several difficult moments (most notably ''Paper Mario'''s Huff n' Puff and ''The Thousand-Year Door'''s FinalBoss). Due to the enemies' relative low health, coupled with a broken levelling system and many GameBreakers (like the Bowser+Carrie one mentioned above) and most bosses being [[BreatherBoss push]][[AntiClimaxBoss overs,]] on top of the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls, and you have some good reasons why some people dislike ''Super Paper Mario''s gameplay. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses.]]

to:

* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s, they weren't exactly easy either, as they had several difficult moments (most moments, most notably ''Paper Mario'''s Mario''s Huff n' Puff and ''The Thousand-Year Door'''s FinalBoss). FinalBoss. Due to the enemies' relative low health, coupled with a broken levelling system and many GameBreakers {{Game Breaker}}s (like the Bowser+Carrie one mentioned above) and above), most bosses being [[BreatherBoss push]][[AntiClimaxBoss overs,]] and that the "strategy" of most battles amounts to doing the GoombaStomp over and over, on top of the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls, and you have some good reasons why some people dislike ''Super Paper Mario''s gameplay. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses.]]
12th Jul '16 10:57:27 AM SergeBernhardt
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** [[TheVeryDefinitelyFinalDungeon Chapter 8]] as well, thanks to it's amazing atmosphere, being one of the more challenging parts of the game, the DuelBoss fights at the end of each part, and of course, the final battle against [[BigBad Count Bleck]] which is then followed by...



* GameBreaker: In an already relatively easy game, using Carrie with Bowser (plus Bone-In Cut and other power-upgrading items) means that the game almost becomes a complete joke, since Bowser is normally a MightyGlacier, but using Carrie while controlling Bowser turns him into an unstoppable LightningBruiser, especially in higher levels.



* ItsEasySoItSucks: One of the two main complaints thrown at this game.

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* ItsEasySoItSucks: One Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game.game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s, they weren't exactly easy either, as they had several difficult moments (most notably ''Paper Mario'''s Huff n' Puff and ''The Thousand-Year Door'''s FinalBoss). Due to the enemies' relative low health, coupled with a broken levelling system and many GameBreakers (like the Bowser+Carrie one mentioned above) and most bosses being [[BreatherBoss push]][[AntiClimaxBoss overs,]] on top of the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls, and you have some good reasons why some people dislike ''Super Paper Mario''s gameplay. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses.]]
30th Jun '16 9:54:12 AM SergeBernhardt
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* BestBossEver: [[FinalBoss Super Dimentio.]] Although he's not as hard as the previous games' endbosses, he's immensely fun to fight against, with some really crazy attacks, moves, and has [[CrowningMusicOfAwesome The Ultimate Show blaring in the background.]] Not to mention that you're basically fighting [[spoiler:LUIGI]] of all people [[spoiler: even though he's being possessed by Dimentio, obviously]].
24th Jun '16 4:50:22 PM N8han11
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* {{Fanon}}: Some have taken the puffed up and aggressive Mr. L character from this game and mutated him into Luigi's darker, brooding alter ego, with all the standard trimmings. [[http://earthgwee.deviantart.com/art/Mr-L-What-He-is-and-What-He-is-Not-283906100 This]] should give you a good idea of the character's mutation.

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* {{Fanon}}: Some have taken the puffed up and aggressive Mr. L character from this game and mutated him into Luigi's darker, brooding alter ego, with all the standard trimmings. [[http://earthgwee.deviantart.com/art/Mr-L-What-He-is-and-What-He-is-Not-283906100 This]] should give you a good idea of the character's mutation.
6th Jun '16 12:02:27 AM ADrago
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* EnjoyTheStorySkipTheGame: While the gamplay is a BaseBreaker as described above, almost everyone agrees this game has one of the best stories of all the Mario [=RPGs=], and most of its characters are incredibly popular.

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* EnjoyTheStorySkipTheGame: While the gamplay gameplay is a BaseBreaker [[BrokenBase divisive]] as described above, almost everyone agrees this game has one of the best stories of all the Mario [=RPGs=], and most of its characters are incredibly popular.
30th May '16 5:16:02 PM BeeKirbysNewComputer
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* VindicatedByHistory: This game was met with a BrokenBase when it was first released, mainly because not everyone was pleased with its choice to ditch turn-based battles and the reduced difficulty. Nowadays this has mostly died down, ''especially'' with the release of ''Sticker Star'' which caused many people to start to appreciate the ways in which Super still felt like a true Paper Mario game (particularly the humor, charm and story), and people who once loathed the game tend to generally view it as a different but enjoyable game with a great story, almost like a spinoff of a spinoff series. The game still has its hatedom, but it's a VocalMinority at this point.

to:

* VindicatedByHistory: This game was met with a BrokenBase when it was first released, mainly because not everyone was pleased with its choice to ditch turn-based battles and the reduced difficulty. Nowadays this has mostly died down, ''especially'' with the release of ''Sticker Star'' which caused many people to start to appreciate the ways in which Super still felt like a true Paper Mario game (particularly the humor, charm and story), and people who once loathed the game tend to generally view it as a different but enjoyable game with a great story, almost like a spinoff of a spinoff series. The game still has its hatedom, but it's a VocalMinority at this point. ''VideoGame/PaperMarioStickerStar'' and ''VideoGame/PaperMarioColorSplash'' have also helped give fans something else to complain about.
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