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* TheyWastedAPerfectlyGoodPlot: Sadly, Sammers Kingdom in Chapter 6 goes mostly unexplored in the game, especially since [[spoiler: it gets destroyed and doesn't get restored until you beat the game]] but even by then you still only have the 100 Sammer Guy challenge, and what makes it especially painful is that {{Wutai}} is a relatively unique level theme for a Mario game.

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* TheyWastedAPerfectlyGoodPlot: Sadly, Sammers Kingdom in Chapter 6 goes mostly unexplored in the game, especially since [[spoiler: it gets destroyed and doesn't get restored until you beat the game]] game]], but even by then you still only have the 100 Sammer Guy challenge, and what makes it especially painful is that {{Wutai}} is a relatively unique level theme for a Mario game.
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* ContestedSequel: While most people agree that the story is good, the removal of turn-based combat didn't sit well with a lot of fans, and there are ''lot'' of arguments about whether or not the gameplay is good. Many ''Paper Mario'' fans have warmed up to it since then, especially after ''Sticker Star'' came out, but there's still quite a number of people who aren't so receptive, especially those who simply can't get behind some of the games more awkward ideas and obtuse puzzles.

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* ContestedSequel: While most people agree that the story is good, the removal of turn-based combat didn't sit well with a lot of fans, and there are ''lot'' of arguments about whether or not the gameplay is good. Many ''Paper Mario'' fans have warmed up to it since then, especially after ''Sticker Star'' came out, but there's still quite a number of people who aren't so receptive, especially those who simply can't get behind some of the games game's more awkward ideas and obtuse puzzles.



** Through a very simple and easy set-up, its possible to reach level 99 before you even ''begin the second chapter''. By saving a Squig, you can continuously jump on top of its projectiles without touching the ground, creating a combo that racks up points that grow ''exponentially'' with each stomp. The rest of the game is completely invalidated, Bowser or not.

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** Through a very simple and easy set-up, its it's possible to reach level 99 before you even ''begin the second chapter''. By saving a Squig, you can continuously jump on top of its projectiles without touching the ground, creating a combo that racks up points that grow ''exponentially'' with each stomp. The rest of the game is completely invalidated, Bowser or not.
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** It's theorized that Dimentio is [[http://mario.wikia.com/wiki/Merloo Merloo]] (or perhaps his descendant), one of the four sages in the Tribe of Ancients. Both are described as being powerful, dimension-controlling magicians. If Merloo and Dimentio are the same person, this means that Dimentio was a leader of the Tribe of Ancients, and he wrote the Light Prognosticus.

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** It's theorized that Dimentio is [[http://mario.wikia.com/wiki/Merloo Merloo]] (or perhaps his descendant), one of the four sages in the Tribe of Ancients. Both are described as being powerful, dimension-controlling magicians. If Merloo and Dimentio are the same person, this means that Dimentio was a leader of the Tribe of Ancients, and he wrote the Light Prognosticus. Some fans even combine this with the previous theory to say he wrote ''both'' prophecies as a way of [[PlayingBothSides manipulating both would-be heroes and villains into doing his bidding]].



* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s) they weren't exactly easy either, as they had several difficult moments and generally tough boss fights. In ''Super Paper Mario'', enemies have relatively low health, leveling gives you attack boosts, there are many GameBreaker techniques (most of them tied to Bowser) and items, most bosses are [[AntiClimaxBoss pushovers]] (which means that their creative designs and fun gimmicks barely get to show themselves), and the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses]].

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* ItsEasySoItSucks: Aside from the unexpectedly changed gameplay, this is one of the two main complaints thrown at this game. While the previous games weren't particularly hard (unless you apply {{Self Imposed Challenge}}s) they weren't exactly easy either, as they had several difficult moments and generally tough boss fights. In ''Super Paper Mario'', enemies have relatively low health, leveling gives you your attack boosts, power is tied directly to your level instead of Boot and Hammer upgrades like in the previous games, there are many GameBreaker techniques (most of them tied to Bowser) and items, most bosses are [[AntiClimaxBoss pushovers]] (which means that their creative designs and fun gimmicks barely get to show themselves), and the lack of badges meaning that there's no easy way to do a SelfImposedChallenge beyond only playing as Mario for most of the game and not using some Pixls.Pixls. The removal of the turn-based RPG gameplay also means most fights simply won't last more than a few seconds, since you can deal with most enemies and bosses by simply chaining the GoombaStomp, to the point that even the ''FinalBoss'' can be taken down in under a minute this way once the fight gets going. That said, the levels themselves can be fairly challenging at times, [[HardLevelsEasyBosses especially in comparison to most bosses]].
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** It doesn't have much bearing on the story, but your individual interpretation of exactly how smart Dimentio is can be very easily swayed if you choose not to believe his IMeantToDoThat claim after Dimension D ends up increasing your power as well as his own. This can have a little FridgeBrilliance to it if you agree with Tippi's theory that Dimentio is a psychopath. While many RealLife psychopaths are incredibly talented manipulators, they also tend to be impulsive and have trouble thinking their actions all the way through.

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** It [[spoiler:It doesn't have much bearing on the story, but your individual interpretation of exactly how smart Dimentio is can be very easily swayed if you choose not to believe his IMeantToDoThat claim after Dimension D ends up increasing your power as well as his own. This can have a little FridgeBrilliance to it if you agree with Tippi's theory that Dimentio is a psychopath. While many RealLife psychopaths are incredibly talented manipulators, they also tend to be impulsive and have trouble thinking their actions all the way through.]]



** When trying to convince the heroes with his WeCanRuleTogether speech, Dimentio tells them that Count Bleck's true intention was to let all worlds die completely, without planning to replace them with more perfect ones like he'd promised his minions he was going to. It isn't clarified whether he was being truthful with this or making things up to make the Count look worse, and even though Tippi does argue that he's lying afterward, she doesn't specify which of his claims are untrue, if she even knows.

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** When trying to convince the heroes with his WeCanRuleTogether speech, Dimentio [[spoiler:Dimentio]] tells them that Count Bleck's true intention was to let all worlds die completely, without [[spoiler:without planning to replace them with more perfect ones like he'd promised his minions he was going to.to]]. It isn't clarified whether he was being truthful with this or making things up to make the Count look worse, and even though Tippi does argue that he's lying afterward, she doesn't specify which of his claims are untrue, if she even knows.



** Dimentio, thanks to his [[LaughablyEvil hilarious personality]] and [[ManipulativeBastard manipulative skills]].

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** Dimentio, thanks to his [[LaughablyEvil hilarious personality]] and [[spoiler:and [[ManipulativeBastard manipulative skills]].skills]]]].



* NeverLiveItDown: Dimentio is often played up by the fanbase as the only ''Mario'' villain who's succeeded in [[spoiler:killing the heroes, when he sends Mario and his friends to the Underwhere.]] Setting aside the fact that villains like Bowser have come about as close, this is ignoring the stated fact that [[spoiler:''Dimentio didn't even kill them''. As Queen Jaydes reveals, he only transported them to the Underwhere under the guise of killing them, but they were all still very much alive.]]

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* NeverLiveItDown: Dimentio is often played up by the fanbase as the only ''Mario'' villain who's succeeded in [[spoiler:killing the heroes, when he sends Mario and his friends to the Underwhere.]] Underwhere]]. Setting aside the fact that villains like Bowser have come about as close, this is ignoring the stated fact that [[spoiler:''Dimentio didn't even kill them''. As Queen Jaydes reveals, he only transported them to the Underwhere under the guise of killing them, but they were all still very much alive.]]
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Nastasia is the one who brainwashes Luigi into becoming the Mr. L we know and love, not Dimentio.


** Luigi is pretty cool on his own, but Mr. L is Luigi working for the villains after encountering Dimentio. That's ''pretty awesome''.

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** Luigi is pretty cool on his own, but Mr. L is Luigi working for the villains after encountering Dimentio.Nastasia. That's ''pretty awesome''.
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* TheyWastedAPerfectlyGoodPlot: Sadly, Sammers Kingdom in Chapter 6 goes mostly unexplored in the game, especially since [[spoiler: it gets destroyed and doesn't get restored until you beat the game]] but even by then you still only have the 100 Sammer Guy challenge and what makes it especially painful is that {{Wutai}} is a relatively unique level theme for a Mario game.

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* TheyWastedAPerfectlyGoodPlot: Sadly, Sammers Kingdom in Chapter 6 goes mostly unexplored in the game, especially since [[spoiler: it gets destroyed and doesn't get restored until you beat the game]] but even by then you still only have the 100 Sammer Guy challenge challenge, and what makes it especially painful is that {{Wutai}} is a relatively unique level theme for a Mario game.



* WhatDoYouMeanItsForKids: The story involves stopping the destruction of reality, one villain who is a WoobieDestroyerOfWorlds and another who is the ''Mario'' equivalent of ComicBook/TheJoker. There are also a surprising number of {{Disney Death}}s. It's all presented in tongue-in-cheek style.

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* WhatDoYouMeanItsForKids: The story involves stopping the destruction of reality, one villain who is a WoobieDestroyerOfWorlds and another who is the ''Mario'' equivalent of ComicBook/TheJoker. There are is also a surprising number of {{Disney Death}}s. It's all presented in tongue-in-cheek style.
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** After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the Chaos Heart to not immediately disappear ''again'' so the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] can happen.

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** After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the Chaos Heart to not immediately disappear ''again'' ''[[spoiler:again]]'' so the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] can happen.

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Muths don't actually have the ability to flip in 3-D, and Catch Card S Ps cost 100 coins instead of 200 coins.


** Wracktail can be easily defeated by having Peach use her parasol to jump on his antenna after he loops around. If you have Luigi, he's even easier, since Luigi can just use his Super Jump to reach his antenna and bounce off of it.



** The Muth enemies have literally hundreds of HP (the variant found in the Flopside Pit of 100 Trials has 255!), have rather strong attacks, and are quite large, to the point where you need Luigi to jump over them. So flipping to just avoid them sounds good...except they can also flip to chase you and are the only enemy in the game that does not have the outline that denotes they can even do this. Fortunately, they don't appear very often throughout the game, only in two areas and the Pits of 100 Trials.

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** The Muth enemies have literally hundreds of HP (the variant found in the Flopside Pit of 100 Trials has 255!), have rather strong attacks, and are quite large, to the point where you need Luigi to jump over them. So flipping to just avoid them sounds good...except they can also flip to chase you and are the only enemy in the game that does not have the outline that denotes they can even do this. Fortunately, they don't appear very often throughout the game, only in two areas and the Pits of 100 Trials.Trials.
** The Magiblot enemies hide in the shadows and attack by quickly appearing next to you and firing off their spells, making them very hard to avoid and damage. Blues have 25 HP and 4 attack, yellows have 20 HP and 5 attack, and reds have 15 HP and 6 attack. And the dark variants? They have some of the highest stats among regular enemies with 40 HP and ''10 attack''.
** Ruff Puffs float in the air and hit hard with their electric projectile attack. They're especially dangerous in the Pit of 100 Trials due to the low ceilings making it tough to jump on them.



** Another easy way to make money is to make use of a Capture Card SP and capture an Amazy Dayzee card in Chapter 5-2. The Amazy Dayzee card sells for far more than what it cost to buy the Capture Card SP (200 to buy the Catch Card SP, 300 to sell the Amazy Dayzee card). Once your level is high enough, you can consistently catch them with regular Catch Cards and sell them for an even greater profit, as basic Catch Cards only cost 20 coins.
* GoddamnedBats: Megabites and Gigabites fly around at high speeds where you can't reach them, and can only be attacked when they swoop downward. They also take 1 damage per hit no matter how high your attack is, making them very tedious and annoying foes. They're even worse the Pit of 100 Trials, where the enclosed space and platforms can screw up their flight A.I, making them even more erratic and unpredictable.

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** Another easy way to make money is to make use of a Capture Card SP and capture an Amazy Dayzee card in Chapter 5-2. The Amazy Dayzee card sells for far more than what it cost to buy the Capture Card SP (200 (100 to buy the Catch Card SP, 300 to sell the Amazy Dayzee card). Once your level is high enough, you can consistently catch them with regular Catch Cards and sell them for an even greater profit, as basic Catch Cards only cost 20 coins.
* GoddamnedBats: GoddamnedBats:
**
Megabites and Gigabites fly around at high speeds where you can't reach them, and can only be attacked when they swoop downward. They also take 1 damage per hit no matter how high your attack is, making them very tedious and annoying foes. They're even worse the Pit of 100 Trials, where the enclosed space and platforms can screw up their flight A.I, making them even more erratic and unpredictable.unpredictable.
** Shlurps can only be defeated by using Boomer to blow them up from the inside, which can take a while, especially the dark variants, which must be blown up ''thrice''.
** Crazy Dayzees have a long range sing attack which puts you to sleep, which is a big reason why 3-3 is ThatOneLevel.



* SelfImposedChallenge: If you really wanted to, you ''could'' earn back the rupees for Mimi's vase in the way that she wants you to rather than the much easier and faster way that the game provides for you. [[PoopSocking It is not recommended]].

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* SelfImposedChallenge: SelfImposedChallenge:
**
If you really wanted to, you ''could'' earn back the rupees for Mimi's vase in the way that she wants you to rather than the much easier and faster way that the game provides for you. [[PoopSocking It is not recommended]].recommended]].
** Doing a low score/level run of this game, which means avoiding anything that can give you points as much as possible. This includes not defeating enemies unless required for a puzzle, not collecting power ups, not destroying enemy projectiles, not performing tricks, and not using items that give you points when used. Some of the trickiest parts of this challenge are moving away all the enemies near Bowser's fort in 3-1 before blowing it up so that they don't get defeated and give you points, the Brobot boss in 4-4 which can only be damaged by the missile power up due to its defense exceeding your attack, and the Underchomp boss in 7-2 if you don't use items or Piccolo.
** Completing the Flipside Pit of 100 Trials as soon as you get Boomer. Made easier depending on how many levels you grind for beforehand, but still tricky nonetheless with the limited characters, pixels, and items you have.

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* AssPull: After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the Chaos Heart to not immediately disappear ''again'' so the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] can happen.

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* AssPull: AssPull:
**
After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the Chaos Heart to not immediately disappear ''again'' so the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] can happen.happen.
** [[spoiler:Luvbi]] returning in the postgame. Not even [[spoiler:Luvbi herself]] knows how it happened.
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* AssPull: After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] to happen.

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* AssPull: After [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the Chaos Heart to not immediately disappear ''again'' so the scene where [[spoiler:Tippi and Count Bleck renew their love for each other]] to can happen.

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* BigLippedAlligatorMoment: After the first two Dorguys, you expect the 3rd one to do a quiz as well. Instead, it summons the Underchomp, a multi-colored, three-headed Chain Chomp. What's weird is the battle against it, which takes the form of a retro RPG, complete with a new arrangement of the midboss theme. There's no in-game reason for why this fight is so different, and when the Underchomp is defeated, the Dorguy lets you pass with no mention of the sudden genre shift.

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
** Flipping to [=3D=] around Mimi in her spider form reveals ''gears'' inside of her. This is never explained, and she displays no other indications that she's a robot or any other kind of machine.
**
After the first two Dorguys, you expect the 3rd one to do a quiz as well. Instead, it summons the Underchomp, a multi-colored, three-headed Chain Chomp. What's weird is the battle against it, which takes the form of a retro RPG, complete with a new arrangement of the midboss theme. There's no in-game reason for why this fight is so different, and when the Underchomp is defeated, the Dorguy lets you pass with no mention of the sudden genre shift.

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The puzzle itself isn't hard, is just the way you obtain the password, which is the definition of Padding


* ThatOneLevel: There are two sections in the game that involve a lot of Padding, much like Chapters 4 and 7 in the Thousand Year Door. Although this time one can circumvent these events through [[GuideDangIt looking up the combinations on the internet ahead of time]], doing these the intended way is still a time sink, and not in a good way.

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* ThatOneLevel: There are two sections in the game that involve a lot of Padding, {{Padding}}, much like Chapters 4 and 7 in the Thousand Year Door. Although this time one can circumvent these events through [[GuideDangIt looking up the combinations on the internet ahead of time]], doing these the intended way is still a time sink, and not in a good way.



** [[{{Prehistoria}} Chapter 5-1's]] block puzzle. You run into a series of blank blocks. You're meant to head back to the village and ask one of the citizens for the password. [[{{Padding}} He will only give it to you after you manually type "please"]] ''[[{{Padding}} five times]]''. To add insult to injury, the password itself is ''incredibly'' long, often requiring it to be written down. To say you're better off looking up the password online is an understatement.



* ThatOnePuzzle: [[{{Prehistoria}} Chapter 5-1's]] block puzzle. You run into a series of blank blocks. You're meant to head back to the village and ask one of the citizens for the password. [[{{Padding}} He will only give it to you after you manually type "please"]] ''[[{{Padding}} five times]]''. To add insult to injury, the password itself is ''incredibly'' long, often requiring it to be written down. To say you're better off looking up the password online is an understatement.
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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Tippi and Count Bleck renew their love for each other]] to happen.

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* AssPull: After [[spoiler: Super [[spoiler:Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] [[spoiler:Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Tippi [[spoiler:Tippi and Count Bleck renew their love for each other]] to happen.
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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Timpani and Blumiere renew their love for each other]] to happen.

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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Timpani Tippi and Blumiere Count Bleck renew their love for each other]] to happen.
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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Tippi and Count Bleck renew their love for each other]] to happen.

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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Tippi Timpani and Count Bleck Blumiere renew their love for each other]] to happen.
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* AssPull: After [[spoiler: Super Dimentio]] is defeated in the climax, he is said to have left behind "a shadow of his power" to continue controlling the Chaos Heart just long enough to ensure the destruction of every world. This revelation comes right out of the blue – ''nowhere'' in the story is [[spoiler: Dimentio]] (or anyone else, for that matter) implied to have such an ability, even with the power of the Chaos Heart; this is the ''only'' time it's ever mentioned in the game; it's never shown or explained what exactly "leaving behind a shadow of one's power" even ''means''; and it just feels like a flimsy excuse for the scene where [[spoiler: Tippi and Count Bleck renew their love for each other]] to happen.
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* TrueArtIsAngsty: The story is widely viewed as the game's best part, and among the most compelling and unique stories to come out of the Mario franchise. [[DarkerAndEdgier It's far and away the darkest]], [[TearJerker loaded with tragedy]], [[BittersweetEnding and takes a high price for the otherwise happy ending]].
* UncertainAudience: One reason for the game's divisive reception on release was its conflicting appeal. On one hand, among the franchise's many spin-offs, it resembles the mainline ''Super Mario'' games the most in terms of gameplay, being a platformer with many of the 2D games' elements such as blocks with items, collectible coins, and the GoombaStomp as your primary method of combat. On the other hand, it resembles the mainline ''Mario'' games the least in terms of story and presentation, as the game does not take place in the ''Mario'' universe in a literal sense and the usual ''Mario'' characters and enemies largely take a backseat to the game's original characters and elements. This means that fans of the ''Mario'' platformers can be turned away from the lack of focus on the established ''Mario'' universe, while players otherwise uninterested in the ''Mario'' universe are turned away from the gameplay closely resembling the main platformers. As for dedicated ''Mario'' RPG fans, they wouldn't be fond of this game taking on a platformer-with-RPG-elements approach as opposed to a straight RPG.
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* WhatDoYouMeanItsForKids: The story involves stopping the destruction of reality, one villain who is a WoobieDestroyerOfWorlds and another who is the ''Mario'' equivalent of ComicBook/TheJoker. There are also a surprising number of {{Disney Death}}s. Its all presented in tongue-in-cheek style.

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* WhatDoYouMeanItsForKids: The story involves stopping the destruction of reality, one villain who is a WoobieDestroyerOfWorlds and another who is the ''Mario'' equivalent of ComicBook/TheJoker. There are also a surprising number of {{Disney Death}}s. Its It's all presented in tongue-in-cheek style.

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** Luigi himself gets this, as his super jump deals ''double damage'', gets anyone into high places, and can be used to give a quick CurbStompBattle to Bonechill. It's no wonder why Dimentio decides to take him off the party by fusing with him in the FinalBattle, otherwise it'd be too easy!

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** Luigi himself gets this, as his super jump deals ''double damage'', gets anyone into high places, and can be used to give a quick CurbStompBattle to Bonechill. The game also takes note this to some degree, as the description leading up to 8-4 calls him, "the brave Luigi" showcasing he TookALevelInBadass after being constantly portrayed as the franchise's CowardlyLion. It's no wonder probably why Dimentio decides to take him off the party by fusing with him in the FinalBattle, otherwise it'd be too easy!easy! All summed up by a [=YouTube=] comment.
-->'''Bonechill:''' [[Film/TheAvengers2012 I have an army.]]\\
'''Mario:''' We have a Luigi.

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* MemeticBadass: Mr. L, the masked HumongousMecha-riding villain, beloved for his showiness and for [[PaperThinDisguise definitely not being Luigi]].

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* MemeticBadass: MemeticBadass:
**
Mr. L, the masked HumongousMecha-riding villain, beloved for his showiness and for [[PaperThinDisguise definitely not being Luigi]].Luigi]].
** Luigi himself gets this, as his super jump deals ''double damage'', gets anyone into high places, and can be used to give a quick CurbStompBattle to Bonechill. It's no wonder why Dimentio decides to take him off the party by fusing with him in the FinalBattle, otherwise it'd be too easy!

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The rest is sensible as Super Paper Mario definetly isn't a religious allegory, but the "never see again"-flower in the chapter where the world dies? That's just normal symbolism


** In Sammer's Kingdom, you might notice lycoris flowers growing along the path. In legends, they're often believed to grow when people who meet shall never see each other again. Pretty epic foreshadowing for [[spoiler:TheEndOfTheWorldAsWeKnowIt]].
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* LessDisturbingInContext: Not only the game is about an OmnicidalManiac trying to destroy the ''multiverse'' as a DisproportionateRetribution, but an entire chapter of the story is also dedicated to the heroes' murder and their descent into the underworld. It's actually presented in a humorous tone, and the characters actually make it to heaven before continuing on with their quest.

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* LessDisturbingInContext: Not only is the game is about an OmnicidalManiac trying to destroy the ''multiverse'' as a DisproportionateRetribution, but an entire chapter of the story is also dedicated to the heroes' murder and their descent into the underworld. It's actually presented in a humorous tone, and the characters actually make it to heaven before continuing on with their quest.
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Bonus Boss is now a disambiguation page.


* SequelDifficultyDrop: The first two games weren't that hard, but ''Super Paper Mario'' has a noticeable drop on difficulty compared to them since most enemies die in very few hits and you can easily bypass them thanks to the Flipping mechanic. There are also several things that can make the game much easier than usual, such as controlling Bowser while using Carrie for a speed boost. The bosses also require less strategy than in the previous games, with many of them being merely using the GoombaStomp on them over and over, even the final bosses. Even [[BonusBoss Shadoo]] can be a complete joke as it's no different from any other boss except for having much higher stats, while the [[VideoGame/PaperMario64 Final Master]] and [[VideoGame/PaperMarioTheThousandYearDoor Bonetail]] could become a nightmare for the unprepared.

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* SequelDifficultyDrop: The first two games weren't that hard, but ''Super Paper Mario'' has a noticeable drop on difficulty compared to them since most enemies die in very few hits and you can easily bypass them thanks to the Flipping mechanic. There are also several things that can make the game much easier than usual, such as controlling Bowser while using Carrie for a speed boost. The bosses also require less strategy than in the previous games, with many of them being merely using the GoombaStomp on them over and over, even the final bosses. Even [[BonusBoss [[{{Superboss}} Shadoo]] can be a complete joke as it's no different from any other boss except for having much higher stats, while the [[VideoGame/PaperMario64 Final Master]] and [[VideoGame/PaperMarioTheThousandYearDoor Bonetail]] could become a nightmare for the unprepared.
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* ArcFatigue: A common criticism with the game is that starting with Chapter 5, the levels can start dragging on for far longer than needed. Certain levels can go on for ''triple'' the length of an average Mario level, or even the arcs in previous ''Paper Mario'' games.
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Surprise Creepy was disambiguated.


** Chapter 6 gets praise for being such a massive WhamEpisode: [[spoiler:its depiction of a world reduced to literally nothing [[SurpriseCreepy still haunts players to this day]]]].

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** Chapter 6 gets praise for being such a massive WhamEpisode: [[spoiler:its depiction of a world reduced to literally nothing [[SurpriseCreepy [[SurprisinglyCreepyMoment still haunts players to this day]]]].


** One of the items on Francis' wish list is a [[VideoGame/SuperMarioBros3 Tanooki Suit]] with real tanooki fur. When the suit made an official return in ''VideoGame/SuperMario3DLand'', [=PETA=] threw a hissy fit over [[FurAndLoathing wearing tanooki fur]]. Of course, normally, this would be Harsher, but this is [[AcceptableTargets PETA]] we're talking about.

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** One of the items on Francis' wish list is a [[VideoGame/SuperMarioBros3 Tanooki Suit]] with real tanooki fur. When the suit made an official return in ''VideoGame/SuperMario3DLand'', [=PETA=] threw a hissy fit over [[FurAndLoathing wearing tanooki fur]]. Of course, normally, this would be Harsher, but this is [[AcceptableTargets PETA]] PETA we're talking about.
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* TheyWastedAPerfectlyGoodPlot: Sadly, Sammers Kingdom in Chapter 6 goes mostly unexplored in the game, especially since [[spoiler: it gets destroyed and doesn't get restored until you beat the game]] but even by then you still only have the 100 Sammer Guy challenge and what makes it especially painful is that {{Wutai}} is a relatively unique level theme for a Mario game.
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cutting down cruft and an unnecessary section


* UncertainAudience: One reason for the game's divisive reception on release was its conflicting appeal. On one hand, among the franchise's many spin-offs, it resembles the mainline ''Super Mario'' games the most in terms of gameplay, being a platformer with many of the 2D games' elements such as blocks with items, collectible coins, and the GoombaStomp as your primary method of combat. On the other hand, it resembles the mainline ''Mario'' games the least in terms of story and presentation, as the game does not take place in the ''Mario'' universe in a literal sense and the usual ''Mario'' characters and enemies largely take a backseat to the game's original characters and elements. The conflicting appeal of these two elements means that fans of the ''Mario'' platformers can be turned away from the lack of focus on the established ''Mario'' universe, while players otherwise uninterested in the ''Mario'' universe are turned away from the gameplay closely resembling the main platformers. As for dedicated ''Mario'' RPG fans, they wouldn't be fond of this game taking on a platformer-with-RPG-elements approach as opposed to a straight RPG. Over time, ''Paper Mario'' fans have grown to be more appreciative of the [[EnjoyTheStorySkipTheGame story by its lonesome]], though some feel that the game takes a "compensating with extremes" approach rather than explore different corners of Mario's world as done in other ''Mario'' [=RPG=]s. A few fans even consider ''Super Paper Mario''[='=]s story to go in the complete opposite extreme of the subsequent ''Paper Mario'' titles.

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* UncertainAudience: One reason for the game's divisive reception on release was its conflicting appeal. On one hand, among the franchise's many spin-offs, it resembles the mainline ''Super Mario'' games the most in terms of gameplay, being a platformer with many of the 2D games' elements such as blocks with items, collectible coins, and the GoombaStomp as your primary method of combat. On the other hand, it resembles the mainline ''Mario'' games the least in terms of story and presentation, as the game does not take place in the ''Mario'' universe in a literal sense and the usual ''Mario'' characters and enemies largely take a backseat to the game's original characters and elements. The conflicting appeal of these two elements This means that fans of the ''Mario'' platformers can be turned away from the lack of focus on the established ''Mario'' universe, while players otherwise uninterested in the ''Mario'' universe are turned away from the gameplay closely resembling the main platformers. As for dedicated ''Mario'' RPG fans, they wouldn't be fond of this game taking on a platformer-with-RPG-elements approach as opposed to a straight RPG. Over time, ''Paper Mario'' fans have grown to be more appreciative of the [[EnjoyTheStorySkipTheGame story by its lonesome]], though some feel that the game takes a "compensating with extremes" approach rather than explore different corners of Mario's world as done in other ''Mario'' [=RPG=]s. A few fans even consider ''Super Paper Mario''[='=]s story to go in the complete opposite extreme of the subsequent ''Paper Mario'' titles.
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Dork Age was renamed


** In light of ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' and ''[[VideoGame/PaperMarioColorSplash Color Splash]]'s'' own divisive reactions, another debate has risen; did this game start the series' DorkAge, or was it its last good game before said DorkAge?

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** In light of ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' and ''[[VideoGame/PaperMarioColorSplash Color Splash]]'s'' own divisive reactions, another debate has risen; did this game start the series' DorkAge, AudienceAlienatingEra, or was it its last good game before said DorkAge?AudienceAlienatingEra?
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just kind of a recent observation based on how there is ONE computer part we hear about more than others, and incidentally, this nerd lizard was having Horrors with them so long ago. anyways we'd like to let the record say RTX WE SWEAR TO GOD—

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** At the end of the Swoon.exe sequence, Francis specifically calls out Peach for having broken his graphics card. At the time of the game's release, it was just another thing to distinguish Francis as a nerd, but in the 2020s, the combination of the rise of custom-built computers, infamous problems with graphics card scalping, and repeated oversaturation of the market with high-quality options over cheaper graphics cards means that Francis' frustration suddenly feels a ''lot'' more reasonable than it was meant to be!

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