History YMMV / SuperMarioBrosTheLostLevels

9th May '16 4:52:57 PM LucaEarlgrey
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* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[Tropenamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.

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* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[Tropenamer ''[[TropeNamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
9th May '16 4:52:48 PM LucaEarlgrey
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* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.

to:

* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty.difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[Tropenamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
27th Apr '16 10:49:30 PM Miracle@StOlaf
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* AmericansHateTingle: Even after the game was exported to the Americas and Europe, this game rarely appears in fan-made lists of favorite ''Mario'' games, as they do feel the game is either too hard to be enjoyable, or too similar to its predecessor.

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* AmericansHateTingle: Even after the game was exported to the Americas and Europe, this game rarely appears in fan-made lists of favorite ''Mario'' games, as they do feel the game is either too hard to be enjoyable, or too similar to its predecessor.predecessor (For what it's worth, Japanese reviewers also complained about the difficulty).


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* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
4th Mar '16 8:57:23 PM FurryKef
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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' No wonder the ''All-Stars'' remake loosens the condition to "just beat the game once"!

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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' No wonder the The ''All-Stars'' remake loosens the condition to "just beat the game once"!once".
4th Mar '16 8:56:01 PM FurryKef
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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times, with no Warp Zones]], and [[SaveGameLimits no powering the system off]]!'' No wonder the ''All-Stars'' remake loosens the condition to "just beat the game once"!

to:

** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times, with no Warp Zones]], and [[SaveGameLimits no powering the system off]]!'' times]]!'' No wonder the ''All-Stars'' remake loosens the condition to "just beat the game once"!
15th Feb '16 6:17:05 PM MyFinalEdits
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* AmericansHateTingle: See ItsHardSoItSucks and ItsTheSameNowItSucks.

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* AmericansHateTingle: See ItsHardSoItSucks Even after the game was exported to the Americas and ItsTheSameNowItSucks.Europe, this game rarely appears in fan-made lists of favorite ''Mario'' games, as they do feel the game is either too hard to be enjoyable, or too similar to its predecessor.
14th Feb '16 10:22:06 PM BlackBaroness
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Added DiffLines:

* AmericansHateTingle: See ItsHardSoItSucks and ItsTheSameNowItSucks.
24th Dec '15 6:32:07 PM LucaEarlgrey
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* MostAnnoyingSound: Tired of the classic death jingle from playing the original ''Super Mario Bros.''? [[NintendoHard It gets worse in this game.]]

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* MostAnnoyingSound: Tired of the classic death jingle from playing the original ''Super Mario Bros.''? '' yet? If not, [[NintendoHard It gets worse in this game.]]you will be long before you hit World 8]].
24th Dec '15 6:31:30 PM LucaEarlgrey
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Added DiffLines:

* MostAnnoyingSound: Tired of the classic death jingle from playing the original ''Super Mario Bros.''? [[NintendoHard It gets worse in this game.]]
4th Nov '15 3:55:30 PM Brandon
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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3. [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3.8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMarioBrosTheLostLevels