History YMMV / SuperMarioBrosTheLostLevels

15th Oct '17 6:42:44 PM MyFinalEdits
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* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).

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* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).Nintendo).
15th Oct '17 6:14:47 PM Steven
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Added DiffLines:

* HilariousInHindsight: The reason the game wasn't released internationally was due to the game simply being the first game again, only more difficult, which had Nintendo worried that the game would not sell and cause people to not buy video games again (this was part of the reason why the video game crash occurred). Fast forward 20 years later, ''VideoGame/SuperMarioGalaxy2'' is released and it's basically the first ''Galaxy'' game again with more gimmicks (some that were cut from the first game) and harder difficulty. While the game did get some criticism for it, most people enjoyed the game and it sold fairly well.
13th Sep '17 5:02:35 PM fieori
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Added DiffLines:

* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).
* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.''.
29th May '17 9:43:21 AM DoubleEdgedSword
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** If you use a Warp Zone before hitting World 9, [[PermanentlyMissableContent World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''

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** If you use a Warp Zone before hitting World 9, [[PermanentlyMissableContent World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, Zone (including the ones that go backwards), you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
7th May '17 12:30:06 AM SunriseWarrior
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* SophomoreSlump: Even among the players who were baffled at the Western version of ''Super Mario Bros. 2'' (for being a DolledUpInstallment of ''Doki Doki Panic''), few will consider this game to be a much better alternative. It being an encore of the original ''Super Mario Bros.'', the extreme difficulty and the need to beat it multiple times to unlock all of the levels means that the game was never meant to progress the original formula.
30th Mar '17 12:55:59 PM Gosicrystal
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** If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''

to:

** If you use a Warp Zone before hitting World 9, [[LostForever [[PermanentlyMissableContent World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
23rd Nov '16 4:23:16 PM nombretomado
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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[TheAngryVideoGameNerd [[WebVideo/TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]
23rd Nov '16 3:30:33 AM LucaEarlgrey
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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' The ''All-Stars'' remake loosens the condition to "just beat the game once".

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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once".once", and thanks to save files once you get to the special worlds you can quickly return to to them whenever you want.
16th Jul '16 12:00:59 AM jameygamer
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* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks and the lava pit/pirahna plant combo (plus a lone buzzy beetle) preceding the real Bowser.

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* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/pirahna pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.
9th May '16 4:52:57 PM LucaEarlgrey
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* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[Tropenamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.

to:

* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[Tropenamer ''[[TropeNamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMarioBrosTheLostLevels