History YMMV / SuperMarioBrosTheLostLevels

8th May '18 9:39:19 AM fieori
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* DemonicSpiders: The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.

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* DemonicSpiders: DemonicSpiders:
**
The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.damage.
** Bowser's flames have an annoying tendency to appear at the wrong moment during a long jump.



** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files, once you get to the special worlds you can quickly return to to them whenever you want.

to:

** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files, once you get to the special worlds you can quickly return to to them whenever you want.
27th Apr '18 5:38:24 AM StardustSoldier
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* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.

to:

* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.
25th Apr '18 3:36:42 PM StardustSoldier
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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, Creator/Mike Matei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

to:

* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, Creator/Mike Matei Creator/MikeMatei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]
25th Apr '18 3:36:23 PM StardustSoldier
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** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files once you get to the special worlds you can quickly return to to them whenever you want.
* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[WebVideo/TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

to:

** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files files, once you get to the special worlds you can quickly return to to them whenever you want.
* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[WebVideo/TheAngryVideoGameNerd Mike Matei]] Creator/Mike Matei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]
25th Apr '18 3:33:09 PM StardustSoldier
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* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. Even [[OldShame Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...

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* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. exported. Even [[OldShame [[CreatorBacklash Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...
25th Apr '18 3:28:46 PM StardustSoldier
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* AmericansHateTingle: Even after the game was exported to the Americas and Europe, this game rarely appears in fan-made lists of favorite ''Mario'' games, as they do feel the game is either too hard to be enjoyable, or too similar to its predecessor (For what it's worth, Japanese reviewers also complained about the difficulty).

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* AmericansHateTingle: Even after the game was exported to the Americas and Europe, this game rarely appears in fan-made lists of favorite ''Mario'' games, as they do feel the game is either too hard to be enjoyable, or too similar to its predecessor (For (for what it's worth, Japanese reviewers also complained about the difficulty).
15th Oct '17 6:42:44 PM MyFinalEdits
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* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).

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* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).Nintendo).
15th Oct '17 6:14:47 PM Steven
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Added DiffLines:

* HilariousInHindsight: The reason the game wasn't released internationally was due to the game simply being the first game again, only more difficult, which had Nintendo worried that the game would not sell and cause people to not buy video games again (this was part of the reason why the video game crash occurred). Fast forward 20 years later, ''VideoGame/SuperMarioGalaxy2'' is released and it's basically the first ''Galaxy'' game again with more gimmicks (some that were cut from the first game) and harder difficulty. While the game did get some criticism for it, most people enjoyed the game and it sold fairly well.
13th Sep '17 5:02:35 PM fieori
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Added DiffLines:

* NewerThanTheyThink: While ''The Lost Levels'' is the sequel to the original in Japan, ''VideoGame/SuperMarioBrosSpecial'' came out a few months earlier for the same region (made by Hudson Soft for [=PCs=], not acknowledged by Nintendo in recent years).
* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.''.
29th May '17 9:43:21 AM DoubleEdgedSword
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** If you use a Warp Zone before hitting World 9, [[PermanentlyMissableContent World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''

to:

** If you use a Warp Zone before hitting World 9, [[PermanentlyMissableContent World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, Zone (including the ones that go backwards), you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMarioBrosTheLostLevels