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* {{Earworm}}: The "dubstep" remix of the ''Super Mario Bros.'' theme when you select a character - the high score music in ''Vs. Super Mario Bros'', an arcade version (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.

Added: 521

Changed: 1167

Removed: 403

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* AuthorsSavingThrow: To appease people who dislike that GoombaStomp was removed for characters other than Mario and Luigi, there is a cheat to make that everyone can stomp.
* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons[[note]]such as Hard Knuckle[[/note]], mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them (unless you actived the cheat "Anyone can stomp").
** Taken UpToEleven in the most recent update with two cheat options: 'All Hammer Bros' and 'Evil Hammer Bros'. The former turns every single enemy in the game into Hammer Bros except Bowser, Lakitu (who ''throws'' Hammer Bros) and Bullet Bill Launchers (which ''fire'' Hammer Bros). The latter makes Hammer Bros chase you relentlessly throughout the entire level - even though you're ''sure'' you left them in the dust at the beginning of the level, they just keep on coming. Combine both for every platform gamer's ''nightmare''.

to:

* AuthorsSavingThrow: To appease the people who dislike disliked that GoombaStomp was removed for characters other than Mario and Luigi, there is a cheat was added to make it so that everyone can stomp.
* DemonicSpiders: DemonicSpiders:
**
In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons[[note]]such as Hard Knuckle[[/note]], mainly ones with limited ammunition to make up for the fact that not all characters can stomp in on them (unless you actived activated the cheat "Anyone can stomp").
stomp" cheat).
** Taken Can be {{Invoked}} and taken UpToEleven in the most recent update with two cheat options: 'All cheats: "All Hammer Bros' Bros" and 'Evil "Evil Hammer Bros'.Bros". The former turns every single enemy in the game into Hammer Bros except Bowser, Lakitu (who ''throws'' Hammer Bros) and Bullet Bill Launchers (which ''fire'' Hammer Bros). The latter makes Hammer Bros chase you relentlessly throughout the entire level - even though you're ''sure'' you left them in the dust at the beginning of the level, they just keep on coming. Combine both for every platform gamer's ''nightmare''.



** [[VideoGame/BlasterMaster Sophia the 3rd]] comes with all of its abilities (that is to say, regenerating hovering, wall/ceiling climbing and free underwater movement), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual Blaster Master games.

to:

** [[VideoGame/BlasterMaster Sophia the 3rd]] comes with all of its abilities (that is to say, regenerating hovering, wall/ceiling climbing and free underwater movement), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate separate powerups instead of innate abilities, just like in the actual Blaster Master games.



** Samus's wave beam upgrade oscillates, can be aimed up, moves through obstacles, and reaches across the entire screen, meaning she can rapidly obliterate terrain and enemies regardless of distance, cover, or height. The only enemies impervious to this are Bullet Bills and Buzzy Beetles, and they can be taken out with missiles.

to:

** Samus's Samus' wave beam upgrade oscillates, can be aimed up, moves through obstacles, and reaches across the entire screen, meaning she can rapidly obliterate terrain and enemies regardless of distance, cover, or height. The only enemies impervious to this are Bullet Bills and Buzzy Beetles, and they can be taken out with missiles.



* TheyChangedItNowItSucks: There are at least a few players who aren't pleased with Sophia being significantly nerfed since the version 1.2.03.
* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).

to:

* TheyChangedItNowItSucks: There are at least a few players who aren't weren't pleased with Sophia being significantly nerfed since the version 1.2.03.
* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).
03.
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* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).

to:

* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).remakes).
* UnexpectedCharacter:
** [[VideoGame/RetroGameChallenge Robot Ninja Haggle Man]] of all things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villain characters in the game, alongside Dark Samus and Dark Link]].
*** Wily himself also gets two skins based on [[VideoGame/MegaMan6 Mr. X]] and two more skins based on Quick Man.
** Toad and Peach as skins for Mario and Luigi respectively. Similarly, [[VideoGame/KidIcarus Pit]] can replace Samus, Roll and VideoGame/RokkoChan can replace Mega Man, and Zelda, the Old Man, and the heroes of the BSX Zelda remake can replace Link.
** A "T" tetrimino from ''VideoGame/{{Tetris}}'' is a skin for Sophia.
** Shadow from ''Videogame/FinalFantasyVI'' is a skin for Ryu. He comes with some ''Franchise/FinalFantasy'' tracks (mostly from his own game).
** [[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] serve as skins for Mega Man, while [[VideoGame/MegaMan2 Quick Man]], [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] serve as skins for Bass. Some of these skins even differ from Mega Man and Bass:
*** Cut Man's projectiles pass through blocks and enemies.
*** Ice Man's uncharged shots do less damage, but his charged shots can freeze enemies like Samus' Ice Beam.
*** Fire Man is immune to the rotating firebars, but receives more knockback from enemy attacks.
*** Quick Man has a different movement pattern[[note]]He moves faster and jumps higher but he can't do Bass's double jump or dash maneuvers[[/note]].
** 3.0 brings us [[VideoGame/FinalFantasyMysticQuest Benjamin]] as a skin for Link, complete with his game's music (including awesome boss theme). He isn't functionally different from Link at all.
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Added DiffLines:

* AuthorsSavingThrow: To appease people who dislike that GoombaStomp was removed for characters other than Mario and Luigi, there is a cheat to make that everyone can stomp.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them (unless you actived the cheat "Anyone can stomp").

to:

* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons, weapons[[note]]such as Hard Knuckle[[/note]], mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them (unless you actived the cheat "Anyone can stomp").
Is there an issue? Send a MessageReason:
None


* {{Earworm}}: The "dubstep" remix of the Super Mario Bros theme when you select a character - the high score music in ''Vs. Super Mario Bros'', an arcade version (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.

to:

* {{Earworm}}: The "dubstep" remix of the Super ''Super Mario Bros Bros.'' theme when you select a character - the high score music in ''Vs. Super Mario Bros'', an arcade version (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.



** Link's jump is easy to control and rather high, he can GoombaStomp every enemy in the game safely (via down-thrust), and since Bullet Bills are unaffected by it, he can GoombaSpringboard on them all the way to the end of the level. Jumping upward-thrusts help deal with Lakitus and Spinies. Their normal thrusts, like Simon's whip, freeze enemies momentarily as you hit them, but can be spammed until it is dead. He always has the boomerang, which freezes enemies, giving you plenty of time to deal with them or use them as a stepping stone, and can also find bombs and the bow.

to:

** Link's jump is easy to control and rather high, he can GoombaStomp every enemy in the game safely (via down-thrust), and since Bullet Bills are unaffected by it, he can GoombaSpringboard on them all the way to the end of the level. Jumping upward-thrusts help deal with Lakitus and Spinies. Their His normal thrusts, like Simon's whip, freeze enemies momentarily as you hit them, but can be spammed until it is they are dead. He always has the boomerang, which freezes enemies, giving you plenty of time to deal with them or use them as a stepping stone, and can also find use bombs and the bow.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them.

to:

* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp. Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them.them (unless you actived the cheat "Anyone can stomp").

Changed: 163

Removed: 169

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[[Failed A Spot Check Oh. I see that\'s already there.


* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp and certain weapons such as the [[VideoGame/MegaMan3 Hard Knuckle]].
** Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them.

to:

* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp and certain weapons such as the [[VideoGame/MegaMan3 Hard Knuckle]].
**
GoombaStomp. Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them.
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* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp.

to:

* DemonicSpiders: In addition to Lakitus and Hammer Bros., the Buzzy Beetles acquire this status due to their invulnerability to everything except the GoombaStomp.GoombaStomp and certain weapons such as the [[VideoGame/MegaMan3 Hard Knuckle]].
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* HilariousInHindsight: Fast-forward to [[VideoGame/SuperMarioMaker]], where you can scan amiibo of characters. They'll join in the 8-Bit mode, and they'll function exactly like Mario. You can even put characters like Link in there as well!

to:

* HilariousInHindsight: Fast-forward to [[VideoGame/SuperMarioMaker]], ''VideoGame/SuperMarioMaker'', where you can scan amiibo of characters. They'll join in In the 8-Bit mode, ''Super Mario Bros.'' style only, Mario can become other characters upon picking up a Mystery Mushroom, and they'll function exactly like Mario. You can even put characters like Link in there as well!
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Added DiffLines:

* HilariousInHindsight: Fast-forward to [[VideoGame/SuperMarioMaker]], where you can scan amiibo of characters. They'll join in the 8-Bit mode, and they'll function exactly like Mario. You can even put characters like Link in there as well!
Is there an issue? Send a MessageReason:


* TheyChangedItNowItSucks: There are at least a few players who aren't pleased with Sophia being significantly nerfed since the version 1.2.03.

to:

* TheyChangedItNowItSucks: There are at least a few players who aren't pleased with Sophia being significantly nerfed since the version 1.2.03.03.
* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).
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--> '''Jay''': ''"Downward thrust, [[ThisIsForEmphasisBitch motherfucker]]!"''

to:

--> '''Jay''': ''"Downward thrust, [[ThisIsForEmphasisBitch motherfucker]]!"''motherfucker]]!"''
* TheyChangedItNowItSucks: There are at least a few players who aren't pleased with Sophia being significantly nerfed since the version 1.2.03.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Samus's wave beam upgrade oscillates, can be aimed up, moves through obstacles, and reaches across the entire screen, meaning she can rapidly obliterate terrain and enemies regardless of distance, cover, or height. The only enemies impervious to this are Bullet Bills and Buzzy Beetles, and they can be taken out with missiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Or how about Fire Man? Make his attacks slightly stronger, and then make him '''immune''' to the rotating firebars that populate castle levels and the Hard Mode versions of the majority of levels?
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Added DiffLines:

** Link's jump is easy to control and rather high, he can GoombaStomp every enemy in the game safely (via down-thrust), and since Bullet Bills are unaffected by it, he can GoombaSpringboard on them all the way to the end of the level. Jumping upward-thrusts help deal with Lakitus and Spinies. Their normal thrusts, like Simon's whip, freeze enemies momentarily as you hit them, but can be spammed until it is dead. He always has the boomerang, which freezes enemies, giving you plenty of time to deal with them or use them as a stepping stone, and can also find bombs and the bow.

Added: 165

Changed: 83

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** [[VideoGame/MegaMan Bass]]. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's Spread Gun (and faster). All of these abilities available just by choosing him. Just grab the Metal Blade, and you might as well call it a victory then and there.

to:

** [[VideoGame/MegaMan Bass]]. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's Spread Gun (and faster). All of these abilities available just by choosing him. Just grab the Metal Blade, him.
** [[VideoGame/MegaMan1 Cut Man]]. Basically, take Mega Man's uncharged Mega Buster shots,
and you might as well call it a victory then make them ''[[OneHitPolykill tear through bricks and there.enemies]]''.
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* GameBreaker: Bill has a decent height jump that is easy to compensate for the slight forward movement he has and a weapon that can take down most enemies in a decent number of shots and gets even better when given power ups.
** By "better" we mean "it's a rapid-fire spreadgun that destroys bricks and fires in eight directions". Bill didn't get upgrades because nothing could match that gun he carts around.
*** The developers are aware of this and to make up for the massive firepower he can pack, he can't take hits or get mushroom power ups, a nod towards Contra.
** And it looks like [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say, Hovering, Wall/Ceiling Climbing, and free underwater movement), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual ''Blaster Master'' games.
*** As of 2.0, [[VideoGame/MegaMan Bass]] is arguably SMBC's new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's machine gun (and faster). All of these abilities available just by choosing him. Just grab the metal blade, and the game well could be showing you the "your quest is over" screen.

to:

* GameBreaker: Several of the characters, owing to the fact that simple platforming levels are trivialized by putting in people who could already be considered overpowered in their own games, thus rendering most challenging spots a cakewalk:
** Once
Bill has a decent height jump that is easy to compensate for the slight forward movement he has and a weapon that can take down most enemies in a decent number of shots and gets even better when given power ups.
** By "better" we mean "it's
the Fire Flower upgrade in the original, he gains his Spread Gun, a rapid-fire spreadgun multishot weapon that destroys bricks in one shot and fires in eight directions". Bill didn't get upgrades because nothing directions. Not only did this make underground levels laughably easy (just hold the fire button and walk forward), but the Spread Gun could match kill Bowser in less than two seconds, and hardly anything in the game could get close while you were firing it. The Spread Gun's rate of fire was nerfed in the 2.0 update.
** Before Bass came along, [[{{Franchise/Castlevania}} Simon Belmont]] was the other ridiculously overpowered character, with a pinpoint-accurate double jump, and (once upgraded) a Morningstar Whip
that gun he carts around.
*** The developers are aware of this
had extended range and to make up for the massive firepower he can pack, he can't take hits or get mushroom power ups, a nod towards Contra.
** And it looks like
more damage, and unlimited axes that could be thrown in front of Simon.
**
[[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That (that is to say, Hovering, Wall/Ceiling Climbing, regenerating hovering, wall/ceiling climbing and free underwater movement), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual ''Blaster Master'' Blaster Master games.
*** As of 2.0, ** [[VideoGame/MegaMan Bass]] is arguably SMBC's new game breaker. Bass]]. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's machine gun Spread Gun (and faster). All of these abilities available just by choosing him. Just grab the metal blade, Metal Blade, and the game you might as well could be showing you the "your quest is over" screen.call it a victory then and there.
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None

Added DiffLines:

** Later versions make them vulnerable to certain special weapons, mainly ones with limited ammunition to make up for the fact that not all characters can stomp in them.


Added DiffLines:

*** The developers are aware of this and to make up for the massive firepower he can pack, he can't take hits or get mushroom power ups, a nod towards Contra.
Is there an issue? Send a MessageReason:
None


** And it looks like [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say Hovering, Wall/Ceiling Climbing, and free underwater movement ), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual ''Blaster Master'' games.
*** As of 2.0 [[VideoGame/MegaMan Bass]] is arguably SMBC's new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's machine gun (and faster). All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.

to:

** And it looks like [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say say, Hovering, Wall/Ceiling Climbing, and free underwater movement ), movement), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual ''Blaster Master'' games.
*** As of 2.0 0, [[VideoGame/MegaMan Bass]] is arguably SMBC's new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, autofire in seven directions with power equal to Bill's machine gun (and faster). All of these abilities available just by choosing him. Just grab the metal blade blade, and the game well could be showing you the "your quest is over" screen.
Is there an issue? Send a MessageReason:
None


* {{Earworm}}: The "dubstep" remix of the Super Mario Bros theme when you select a character (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.

to:

* {{Earworm}}: The "dubstep" remix of the Super Mario Bros theme when you select a character - the high score music in ''Vs. Super Mario Bros'', an arcade version (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.

Added: 78

Changed: 146

Is there an issue? Send a MessageReason:
None


* MemeticMutation: DOWNWARD THRUST, MOTHERFUCKER.

to:

* MemeticMutation: DOWNWARD THRUST, MOTHERFUCKER.Jay spawned this when [[http://www.youtube.com/watch?v=ZGIIkDkJP3U playing his own game]], using Link's downward sword thrust.
--> '''Jay''': ''"Downward thrust, [[ThisIsForEmphasisBitch motherfucker]]!"''
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* [[Earworm]]: The "dubstep" remix of the Super Mario Bros theme when you select a character (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.

to:

* [[Earworm]]: {{Earworm}}: The "dubstep" remix of the Super Mario Bros theme when you select a character (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[Earworm]]: The "dubstep" remix of the Super Mario Bros theme when you select a character (In 2.0, it only applies to the 8-bit mode). The other character select themes are pretty catchy too.
Is there an issue? Send a MessageReason:
adding information


*** As of 2.0 [[VideoGame/MegaMan Bass]] is arguably the new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, fires in seven directions. All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.

to:

*** As of 2.0 [[VideoGame/MegaMan Bass]] is arguably the SMBC's new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, fires autofire in seven directions.directions with power equal to Bill's machine gun (and faster). All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.
Is there an issue? Send a MessageReason:
None


*** As of 2.0 [[{{Megaman}} Bass]] is arguably the new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, fires in seven directions. All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.

to:

*** As of 2.0 [[{{Megaman}} [[VideoGame/MegaMan Bass]] is arguably the new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, fires in seven directions. All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** As of 2.0 [[{{Megaman}} Bass]] is arguably the new game breaker. Let's recap: standalone dashing (which can be canceled into a bigger and higher jump), double jumping, fires in seven directions. All of these abilities available just by choosing him. Just grab the metal blade and the game well could be showing you the "your quest is over" screen.
Is there an issue? Send a MessageReason:
None


** And it looks like [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say Hovering, Wall/Ceiling Climbing, and free underwater movement ), plus homing missiles.

to:

** And it looks like [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say Hovering, Wall/Ceiling Climbing, and free underwater movement ), plus homing missiles. It was nerfed in 2.0 by having the climbing and hovering abilities be seperate powerups instead of innate abilities, just like in the actual ''Blaster Master'' games.
Is there an issue? Send a MessageReason:
None


** And it looks like [[BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say Hovering, Wall/Ceiling Climbing, and free underwater movement ), plus homing missiles.

to:

** And it looks like [[BlasterMaster [[VideoGame/BlasterMaster Sophia the 3rd]] will be even ''[[http://www.youtube.com/watch?v=ZGwMqUB2Ceg worse.]]'' It comes with all of its abilities (That is to say Hovering, Wall/Ceiling Climbing, and free underwater movement ), plus homing missiles.

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