History YMMV / StreetPassMiiPlaza

18th Jul '16 9:19:59 AM longWriter
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* AnnoyingVideoGameHelper: Mr. Mendel quickly falls into this. After playing the game for a while, many players will be shouting at Mr. Mendel to just shut up after repeating the same piece of advice countless numbers of times and just wanting to get to greeting the guests. It's even worse after one has grown all 80 plant breeds, because he'll still offer advice on how to grow new breeds. This is also unpleasantly averted by the fact that he stops wondering if any of your plant pals will come by, forcing you to memorize or write down the Miis that you've [=StreetPassed=] with more than once.



* StopHelpingMe: Mr. Mendel quickly falls into this. After playing the game for a while, many players will be shouting at Mr. Mendel to just shut up after repeating the same piece of advice countless numbers of times and just wanting to get to greeting the guests. It's even worse after one has grown all 80 plant breeds, because he'll still offer advice on how to grow new breeds. This is also unpleasantly averted by the fact that he stops wondering if any of your plant pals will come by, forcing you to memorize or write down the Miis that you've [=StreetPassed=] with more than once.
15th Jul '16 12:45:07 PM SpaceHunterDrakeRedcrest
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** In ''Battleground Z'', the Wii Remote will be the weapon you use the most. Along with being the most prominent since many people you encounter choose [[EnsembleDarkhorse playing video games as their favorite hobby]], it also has great range and great power and a BoringButPractical special move [[ShoutOut not unlike]] [[Franchise/TheLegendOfZelda Link's]] [[VideoGame/SuperSmashBros recovery move in Smash Bros.]]

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** In ''Battleground Z'', the Wii Remote will be the weapon you use the most. Along with being the most prominent since many people you encounter choose [[EnsembleDarkhorse playing video games as their favorite hobby]], it also has great range and great power and a BoringButPractical special move [[ShoutOut not unlike]] [[Franchise/TheLegendOfZelda Link's]] [[VideoGame/SuperSmashBros recovery move in Smash Bros.]][[SignatureAttack iconic Spin Attack]].



* EarWorm:
** [[https://www.youtube.com/watch?v=6UrpJsj-FIA Poppy's Seeds]]



** Also Iris Archwell.

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** Also Iris Archwell. So much so that she has a trophy in ''VideoGame/SuperSmashBros for Nintendo 3DS'' and a Mystery Mushroom costume in VideoGame/SuperMarioMaker.



* HellIsThatNoise: "The Ominous Floors" from ''Monster Manor'' is considered to be [[NightmareFuel rather creepy]] by some players.

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* HellIsThatNoise: HellIsThatNoise:
**
"The Ominous Floors" from ''Monster Manor'' is considered to be [[NightmareFuel rather creepy]] by some players.players.
** The alarm blaring in the final battle of ''Battleground Z''. When you hear that, you '''have''' to stop it.
1st May '16 12:09:59 PM SpaceHunterDrakeRedcrest
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* SugarWiki/HeartwarmingMoments: At the end of ''Monster Manor'', [[spoiler: you give Iris the journal of the scientist who made a deal with the ghosts of the game to save his daughter's life.]]

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
At the end of ''Monster Manor'', [[spoiler: you give Iris the journal of the scientist who made a deal with the ghosts of the game to save his daughter's life.]]


Added DiffLines:

** At the end of ''Ultimate Angler'', [[spoiler: you, Coraline, and her father meet an alien who had come to Earth to study humans but crashed and began studying aquatic life. The alien says that it came to Earth thinking that [[HumansAreBastards humans are hateful, violent creatures]] but after witnessing all the anglers who cared for each other and the aquatic life, he realized that [[HumansAreFlawed humans aren't all bad and that the good humans still outnumber the bad ones]]. Turns out this may have prevented an alien invasion to exterminate humanity.]]
-->'''[[spoiler:Alien]]''': [[spoiler:Good-bye, Earth Human Ones. Good-bye...friends.]]
27th Oct '15 5:17:02 AM LucaEarlgrey
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*** Armored enemies in ''Find Mii I'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.



** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:15:35 AM LucaEarlgrey
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** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are your squad of Miis for each run will usually consist of level 1 Miis.

to:

** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:13:43 AM LucaEarlgrey
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Added DiffLines:

** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:11:15 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.

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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several many days' worth of Play Coins.Coins that could go towards other ''Plaza'' games or completely different games.
27th Oct '15 5:10:47 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.
27th Oct '15 5:10:16 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.
27th Oct '15 5:09:27 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to automatically leave (darkened room, brightly lit room, poisoned room), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave (darkened room, brightly lit room, poisoned room), leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.
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