History YMMV / StreetPassMiiPlaza

1st May '16 12:09:59 PM SpaceHunterDrakeRedcrest
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* SugarWiki/HeartwarmingMoments: At the end of ''Monster Manor'', [[spoiler: you give Iris the journal of the scientist who made a deal with the ghosts of the game to save his daughter's life.]]

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
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At the end of ''Monster Manor'', [[spoiler: you give Iris the journal of the scientist who made a deal with the ghosts of the game to save his daughter's life.]]


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** At the end of ''Ultimate Angler'', [[spoiler: you, Coraline, and her father meet an alien who had come to Earth to study humans but crashed and began studying aquatic life. The alien says that it came to Earth thinking that [[HumansAreBastards humans are hateful, violent creatures]] but after witnessing all the anglers who cared for each other and the aquatic life, he realized that [[HumansAreFlawed humans aren't all bad and that the good humans still outnumber the bad ones]]. Turns out this may have prevented an alien invasion to exterminate humanity.]]
-->'''[[spoiler:Alien]]''': [[spoiler:Good-bye, Earth Human Ones. Good-bye...friends.]]
27th Oct '15 5:17:02 AM LucaEarlgrey
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*** Armored enemies in ''Find Mii I'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.



** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:15:35 AM LucaEarlgrey
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** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are your squad of Miis for each run will usually consist of level 1 Miis.

to:

** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:13:43 AM LucaEarlgrey
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Added DiffLines:

** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over, chances are your squad of Miis for each run will usually consist of level 1 Miis.
27th Oct '15 5:11:15 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several many days' worth of Play Coins.Coins that could go towards other ''Plaza'' games or completely different games.
27th Oct '15 5:10:47 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.
27th Oct '15 5:10:16 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs several days' worth of Play Coins.
27th Oct '15 5:09:27 AM LucaEarlgrey
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** Also in ''Find Mii'', rooms with conditions that causes your Miis to automatically leave (darkened room, brightly lit room, poisoned room), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.

to:

** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave (darkened room, brightly lit room, poisoned room), leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.
27th Oct '15 5:08:52 AM LucaEarlgrey
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** Also in ''Find Mii'', if you're in a room with a condition that causes your Miis to automatically leave (darkened room, brightly lit room, poisoned room), Miis that don't have the necessary spell automatically leave. It doesn't matter if you do have a Mii further down your lineup that fits the room requirement, your battle-incapable Miis will simply leave rather than simply going to the end of the line.

to:

** Also in ''Find Mii'', if you're in a room rooms with a condition conditions that causes your Miis to automatically leave (darkened room, brightly lit room, poisoned room), Miis that don't have the necessary spell automatically leave. It doesn't matter mostly because if you do have a Mii further down in your lineup that fits can remove the room requirement, your incapacitating condition, the battle-incapable Miis that come before will simply leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt mii is the 10th Mii in line.
27th Oct '15 5:05:30 AM LucaEarlgrey
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Added DiffLines:

** Also in ''Find Mii'', if you're in a room with a condition that causes your Miis to automatically leave (darkened room, brightly lit room, poisoned room), Miis that don't have the necessary spell automatically leave. It doesn't matter if you do have a Mii further down your lineup that fits the room requirement, your battle-incapable Miis will simply leave rather than simply going to the end of the line.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.StreetPassMiiPlaza