History YMMV / StarcraftII

19th Aug '17 2:23:21 PM DrakeClawfang
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* CreatorsPet: The macro booster mechanics -- [=MULEs=]/Chrono Boost/Inject Larvae -- have always been a touchy subject for skewing the game balance in different ways. [=MULEs=] speed up Terran mining rate ridiculously and allow the Terran to run much fewer workers than other races, and lets them recover much easier from a worker raid to the point a Terran player may not even feel they need [=SCVs=] at all for mineral mining. Meanwhile Inject Larvae is busywork since the player must ''always'' be mindful of their Queen and Hatchery, and unlike the Orbital Command Nexus' mechanics, Queens cannot quickly dump their reserve energy on multiple injections, the player must wait until the current injection finishes. A poll was set up on [[http://www.teamliquid.net/forum/closed-threads/494703-poll-macro-booster-community-feedback Team liquid]] as to which the community preferred, and an overwhelming majority went to "no macro boosters", yet Blizzard chose to retain them and try to balance them in other ways.

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* CreatorsPet: The macro booster mechanics -- [=MULEs=]/Chrono Boost/Inject Larvae -- have always been a touchy subject for skewing the game balance in different ways. [=MULEs=] speed up Terran mining rate ridiculously and allow the Terran to run much fewer workers than other races, and lets them recover much easier from a worker raid to the point a Terran player may not even feel they need [=SCVs=] at all for mineral mining. Meanwhile Inject Larvae is busywork since the player must ''always'' be mindful of their Queen and Hatchery, and unlike the Orbital Command and Nexus' mechanics, Queens cannot quickly dump their reserve energy on multiple injections, the player must wait until the current injection finishes. A poll was set up on [[http://www.teamliquid.net/forum/closed-threads/494703-poll-macro-booster-community-feedback Team liquid]] as to which ask the community preferred, community's thoughts on them, and an overwhelming majority went to voted "no macro boosters", yet Blizzard chose to retain them and try to balance them in other ways.
19th Aug '17 2:20:48 PM DrakeClawfang
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* CreatorsPet: The macro booster mechanics -- [=MULEs=]/Chrono Boost/Inject Larvae. They've always been a touchy subject for skewing the game balance in different ways; [=MULE=] speed up Terran mining rate ridiculously and allow the Terran to run much fewer workers than other races, while Inject Larvae is busywork since the player must ''always'' be mindful of their Queen and Hatchery and manually keep ordering the former to use Inject on the latter, and in contrast to the other two mechanics where the stored energy can be used multiple times in rapid succession if forgotten about, Inject Larvae can only be used once per Hatchery. During the ''Legacy of the Void'' beta, Blizzard toyed with removing them for a week, then returning them in an automated form before returning them to the previous manual style. A poll was set up on [[http://www.teamliquid.net/forum/closed-threads/494703-poll-macro-booster-community-feedback Team liquid]] as to which the community preferred, and an overwhelming majority went to "no macro boosters". [[WordOfGod David Kim's]] Response? We only did it because we thought it would make the game more interesting, but it doesn't seem that way, and it takes away what we think makes the game more interesting, so now we're not sure what to do.

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* CreatorsPet: The macro booster mechanics -- [=MULEs=]/Chrono Boost/Inject Larvae. They've Larvae -- have always been a touchy subject for skewing the game balance in different ways; [=MULE=] ways. [=MULEs=] speed up Terran mining rate ridiculously and allow the Terran to run much fewer workers than other races, while and lets them recover much easier from a worker raid to the point a Terran player may not even feel they need [=SCVs=] at all for mineral mining. Meanwhile Inject Larvae is busywork since the player must ''always'' be mindful of their Queen and Hatchery Hatchery, and manually keep ordering unlike the former to use Inject on the latter, and in contrast to the other two mechanics where the stored Orbital Command Nexus' mechanics, Queens cannot quickly dump their reserve energy can be used on multiple times in rapid succession if forgotten about, Inject Larvae can only be used once per Hatchery. During injections, the ''Legacy of player must wait until the Void'' beta, Blizzard toyed with removing them for a week, then returning them in an automated form before returning them to the previous manual style.current injection finishes. A poll was set up on [[http://www.teamliquid.net/forum/closed-threads/494703-poll-macro-booster-community-feedback Team liquid]] as to which the community preferred, and an overwhelming majority went to "no macro boosters". [[WordOfGod David Kim's]] Response? We only did it because we thought it would make the game more interesting, but it doesn't seem that way, boosters", yet Blizzard chose to retain them and it takes away what we think makes the game more interesting, so now we're not sure what try to do.balance them in other ways.
27th Jun '17 4:16:49 AM DrakeClawfang
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** Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had "gritty texture" with a [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Chiaroscuro Chiaroscuro]] dark feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.
26th Jun '17 10:21:19 PM Isakku
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** Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had "gritty texture" with a [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Chiaroscuro Chiaroscuro]]
dark feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.

to:

** Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had "gritty texture" with a [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Chiaroscuro Chiaroscuro]]
Chiaroscuro]] dark feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.
26th Jun '17 10:20:08 PM Isakku
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** Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had a[[Chiaroscuro "gritty texture"]] feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.

to:

** Perhaps **Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had a[[Chiaroscuro "gritty texture"]] texture" with a [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Chiaroscuro Chiaroscuro]]
dark
feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.
26th Jun '17 10:13:38 PM Isakku
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Added DiffLines:

**Perhaps it's actually the fact that Starcraft 1 was designed in the 90s and the graphics of the time had a[[Chiaroscuro "gritty texture"]] feeling unlike Starcraft II where (as some fans say) everything is shiny or "plastic" looking.
4th Jun '17 12:32:13 PM nombretomado
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* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of ''VideoGame/{{StarCraft II}}''. A huge number of people picked up the game and went straight to the multiplayer.

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* PlayTheGameSkipTheStory: TVTropes Wiki/TVTropes is probably the most you'll ever hear about the actual ''story'' of ''VideoGame/{{StarCraft II}}''. A huge number of people picked up the game and went straight to the multiplayer.
14th May '17 2:46:15 PM nombretomado
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* MisBlamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the ''VideoGame/CommandAndConquer'' series and saw ''Franchise/StarCraft'' as a rival franchise. FanDumb indeed.

to:

* MisBlamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the ''VideoGame/CommandAndConquer'' series and saw ''Franchise/StarCraft'' ''VideoGame/StarCraft'' as a rival franchise. FanDumb indeed.
25th Apr '17 10:12:37 PM Gamermaster
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* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of ''VideoGame/{{StarCraft II}}. A huge number of people picked up the game and went straight to the multiplayer.

to:

* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of ''VideoGame/{{StarCraft II}}.II}}''. A huge number of people picked up the game and went straight to the multiplayer.
11th Feb '17 8:56:18 AM ImperialMajestyXO
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* StopHavingFunGuys: In multiplayer, a lot of older or higher ranked players will rather play with other players of equal ranking and have hate on newer ranked ones, especially newcomers (ie noobs). Some will go through great lengths to abuse the new player until he/she quits the game. Apparently they'd rather have a lower chance of winning than have a newcomer on their team. This even happens on unranked games. If you bring it up in the forums the answer is often "play multiplayer only when you can play 4v4 against the computer on brutal". Ouch. Also, a lot of players believe in specific tactics and you will be terribly bullied if you choose to play in a way that do not conform to any known tactics.



* StopHavingFunGuys: In multiplayer, a lot of older or higher ranked players will rather play with other players of equal ranking and have hate on newer ranked ones, especially newcomers (ie noobs). Some will go through great lengths to abuse the new player until he/she quits the game. Apparently they'd rather have a lower chance of winning than have a newcomer on their team. This even happens on unranked games. If you bring it up in the forums the answer is often "play multiplayer only when you can play 4v4 against the computer on brutal". Ouch. Also, a lot of players believe in specific tactics and you will be terribly bullied if you choose to play in a way that do not conform to any known tactics.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.StarcraftII