Follow TV Tropes

Following

History YMMV / StarFox64

Go To

OR

Is there an issue? Send a MessageReason:
Replaced an old link with one that has better audio quality


*** One special mention for the Japanese Dialogue, the Sector Y Mecha Boss has an utterly ''bloodcurling'' death scream [[https://youtu.be/zTQIXye1osI?t=124 when he's defeated]].

to:

*** One special mention for the Japanese Dialogue, the Sector Y Mecha Boss has an utterly ''bloodcurling'' death scream [[https://youtu.be/zTQIXye1osI?t=124 be/ZE_zkE59na8?t=251 when he's defeated]].
Is there an issue? Send a MessageReason:
None


** Most bosses die angry. The conductor of the Macbeth train, however, treats you to some very chilling, terrified last words if you successfully divert him into slamming into his own depot.
--->'''Conductor:''' [[TooFastToStop NO! HIT THE BRAKES! I CAN'T STOOOOPPPP IIIIIITT!!]]
*** One special mention for the Japanese Dialogue, the Sector Y Mecha Boss has a ''rather bloodcurling death scream'' [[https://youtu.be/zTQIXye1osI?t=124 when he's defeated]].

to:

** Most bosses die angry. angry or in despair. The conductor of the Macbeth train, however, treats you to some very chilling, terrified last words if you successfully divert him into slamming into his own depot.
fuel depot[[note]]However, it can also be quite funny depending on your perspective[[/note]].
--->'''Conductor:''' [[OhCrap NO! HIT THE BRAKES!]] [[TooFastToStop NO! HIT THE BRAKES! I CAN'T STOOOOPPPP STOP IIIIIITT!!]]
*** One special mention for the Japanese Dialogue, the Sector Y Mecha Boss has a ''rather bloodcurling an utterly ''bloodcurling'' death scream'' scream [[https://youtu.be/zTQIXye1osI?t=124 when he's defeated]].
Is there an issue? Send a MessageReason:
None


* MemeticMutation: While pretty much the entirety of the English script was subjected to this as a result of the sheer {{Narm}} value of the lines and the voice actors' deliveries, Peppy's infamous "Do a Barrel Roll!" was so ingrained in pop culture that it gets frequently [[DoABarrelRoll referenced and parodied in other media]]. ''Nintendo'' itself [[MemeAcknowledgement acknowledges the memes]], given that the ''3DS'' remake faithfully recreates the original script, the ''Super Smash Bros.'' games enjoy parodying the dialogue, and one of ''Zero'''s trailers have Peppy utter the phrase at the end of it and there's a bonus mission featuring Peppy, who [[AscendedMeme utters the phrase each time you, well, do a Barrel Roll]].

to:

* MemeticMutation: While pretty much the entirety of the English script was subjected to this as a result of the sheer {{Narm}} NarmCharm value of the lines and the voice actors' deliveries, Peppy's infamous "Do a Barrel Roll!" was so ingrained in pop culture that it gets frequently [[DoABarrelRoll referenced and parodied in other media]]. ''Nintendo'' itself [[MemeAcknowledgement acknowledges the memes]], given that the ''3DS'' remake faithfully recreates the original script, the ''Super Smash Bros.'' games enjoy parodying the dialogue, and one of ''Zero'''s trailers have Peppy utter the phrase at the end of it and there's a bonus mission featuring Peppy, who [[AscendedMeme utters the phrase each time you, well, do a Barrel Roll]].
Is there an issue? Send a MessageReason:
Misuse: "No matter the reason, the Signature Scene is cemented in the minds of the general public." Being remembered by fans is not enough to qualify for this trope.


* SignatureScene:
** Star Wolf's first appearance at Fichina.
--->'''Wolf:''' [[SignatureLine Can't let you do that, Star Fox!]]
** There's a reason why the train destroying the supply depot at Macbeth gets mentioned so much here.
** The true encounter with Andross is also remembered quite a bit.
Is there an issue? Send a MessageReason:
Video no longer exists.


* SugarWiki/HeReallyCanAct: A very unique case. In mid-2020, Nintendo suffered a massive leak of information about the company's entire historical backlog that made public a huge chunk of previously unknown information and even assets. One of those assets was the entire original voice acting for ''Star Fox 64'' with [[https://www.youtube.com/watch?v=SE1pKOJY66U uncompressed audio]]. Fans were ''shocked'' to see how much of a ''massive'' difference the improved audio quality made, to the point that it affected the actors' performances. While the cheesy writing makes the NarmCharm to fully apply, a lot of people claim that the uncompressed lines fully escape SoBadItsGood territory to become unironically good, given the lighthearted tone of the game, and especially by 1997 video game voice acting standards. Some even wondered if the fact that the game's voice acting "being secretely good all along" was what made the lines to reach such crazy levels of MemeticMutation.

to:

* SugarWiki/HeReallyCanAct: A very unique case. In mid-2020, Nintendo suffered a massive leak of information about the company's entire historical backlog that made public a huge chunk of previously unknown information and even assets. One of those assets was the entire original voice acting for ''Star Fox 64'' with [[https://www.youtube.com/watch?v=SE1pKOJY66U uncompressed audio]].audio. Fans were ''shocked'' to see how much of a ''massive'' difference the improved audio quality made, to the point that it affected the actors' performances. While the cheesy writing makes the NarmCharm to fully apply, a lot of people claim that the uncompressed lines fully escape SoBadItsGood territory to become unironically good, given the lighthearted tone of the game, and especially by 1997 video game voice acting standards. Some even wondered if the fact that the game's voice acting "being secretely good all along" was what made the lines to reach such crazy levels of MemeticMutation.
Is there an issue? Send a MessageReason:
None


** When you die and your teammates are still there, they'll give a BigNo. If you die ''[[DyingAlone alone]]'', though, you're treated to Fox's grisly last moments where he '''screams''', and unlike most hammy or over-the-top screams this one ''is not'' played for laughs, it's bone-chillingly realistic.

to:

** When you die and your teammates are still there, they'll give a BigNo. If you die ''[[DyingAlone alone]]'', though, you're treated to Fox's grisly last moments where he '''screams''', and unlike most hammy or over-the-top screams this one ''is not'' played for laughs, it's bone-chillingly realistic. Even if you're good enough to avoid having Fox being killed if he's alone, you still get to hear him scream when Andross on the hard path blows up and Fox is seemingly killed by it.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel: Titania for its difficulty, premise of having to save [[TheScrappy Slippy]], and locking off the ''very'' high-scoring Area 6 and the GoldenEnding, and Sector Z for its even higher difficulty, lack of targets compared to the other two stages and difficulty in getting the medal. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]), while Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness. Even story-wise Macbeth is the best path. On Titania, you merely save Slippy. On Sector Z, you merely survive an ambush. On Macbeth, '''you cripple the supplies of the entire enemy army''', arguably doing more damage to Andross than in Venom 1.

to:

* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel: Titania for its difficulty, premise of having to save [[TheScrappy [[BaseBreakingCharacter Slippy]], and locking off the ''very'' high-scoring Area 6 and the GoldenEnding, and Sector Z for its even higher difficulty, lack of targets compared to the other two stages and difficulty in getting the medal. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]), while Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness. Even story-wise Macbeth is the best path. On Titania, you merely save Slippy. On Sector Z, you merely survive an ambush. On Macbeth, '''you cripple the supplies of the entire enemy army''', arguably doing more damage to Andross than in Venom 1.



* MemeticMutation: While pretty much the entirety of the English script was subjected to this as a result of the sheer {{Narm}} value of the lines and the voice actors' deliveries, Peppy's infamous "Do a Barrel Roll!" was so ingrained in pop culture that it gets frequently [[DoABarrelRoll referenced and parodied in other media]]. [[AscendedMeme Nintendo itself acknowledges the memes]], given that the 3DS remake faithfully recreates the original script, and the ''Super Smash Bros.'' games enjoy parodying the dialogue.

to:

* MemeticMutation: While pretty much the entirety of the English script was subjected to this as a result of the sheer {{Narm}} value of the lines and the voice actors' deliveries, Peppy's infamous "Do a Barrel Roll!" was so ingrained in pop culture that it gets frequently [[DoABarrelRoll referenced and parodied in other media]]. [[AscendedMeme Nintendo ''Nintendo'' itself [[MemeAcknowledgement acknowledges the memes]], given that the 3DS ''3DS'' remake faithfully recreates the original script, and the ''Super Smash Bros.'' games enjoy parodying the dialogue.dialogue, and one of ''Zero'''s trailers have Peppy utter the phrase at the end of it and there's a bonus mission featuring Peppy, who [[AscendedMeme utters the phrase each time you, well, do a Barrel Roll]].



** [[https://www.youtube.com/watch?v=-1pJYR2MjPk This Nintendo Power ad]] for the game, which also introduced the concept of the Rumble Pak. Whether it's the [[LargeHam overdone acting]], the fact that they gave the Creator/{{Sony}} and Creator/{{Sega}} actors an [[EvilLaugh evil laugh]], or the parts where [[EvilIsPetty they torture a Mario doll]], there no doubt this is a bad commercial. But in this case, [[EvilIsHammy the cheesiness]] is what makes the ad [[NarmCharm so awesome]].

to:

** [[https://www.youtube.com/watch?v=-1pJYR2MjPk This Nintendo Power ad]] for the game, which also introduced the concept of the Rumble Pak. Whether it's the [[LargeHam overdone acting]], the fact that they gave the Creator/{{Sony}} and Creator/{{Sega}} actors an [[EvilLaugh evil laugh]], or the parts where [[EvilIsPetty [[BitingTheHandHumor they torture a Mario doll]], there there's no doubt this is a bad commercial. But in this case, [[EvilIsHammy the cheesiness]] is what makes the ad [[NarmCharm so awesome]].



** The Macbeth boss can be defeated by hitting 8 switches, which change the tracks and make the train run into an ammo depot. However, 2 switches are on the left side of the track and can be easily missed unless Kat and Falco are present to assist you. Failing to perform this task forces the player to fight a very fast and powerful airborne boss, which the ground-based Landmaster is unsuited for.

to:

** The Macbeth boss can be defeated [[PuzzleBoss by hitting 8 switches, switches]], which change the tracks and make the train run into an ammo depot. However, 2 switches are on the left side of the track and can be easily missed unless Kat and Falco are present to assist you. Failing to perform this task forces the player to fight a very fast and powerful airborne boss, which the ground-based Landmaster is unsuited for.



** The Gorgon in Area 6 is impervious to everything until its outer shell opens, revealing three energy balls inside. Pelting them with lasers causes three tentacles to emerge from the machine's back, which flail wildly and are only vulnerable at the very tip. Destroying the tentacles causes the boss to finally reveal its weak spot, but it must be damaged while it charges up a DeathRay. If the player fails to deplete the boss' health bar in one go, they must repeat the process, with the Gorgon moving increasingly faster and attacking more often with each cycle. The laser beam it charges up is also extremely painful, with one of those taking more than half of the Arwing's health, provided it is not upgraded.

to:

** The Gorgon in Area 6 is impervious to everything until its outer shell opens, revealing three energy balls inside. Pelting them with lasers causes three tentacles to emerge from the machine's back, which flail wildly and are only vulnerable at the very tip. Destroying the tentacles causes the boss to finally reveal its weak spot, but it must be damaged while it charges up a DeathRay.WaveMotionGun. If the player fails to deplete the boss' health bar in one go, they must repeat the process, with the Gorgon moving increasingly faster and attacking more often with each cycle. The laser beam it charges up is also extremely painful, with one of those taking more than half of the Arwing's health, provided it is not upgraded.



** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission even more drawn out. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina, which is an all-range mission and requires you to stall out taking down the boss to reach the required 100 points for its medal, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.

to:

** [[UnderTheSea Aquas]]. There's only one way to get to it- complete it —complete Sector Y's bonus objective- objective— the level is slow, and since it takes place in the underwater depths, [[BlackoutBasement it's pretty dark down below - below]] — this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission even more drawn out. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina, which is an all-range mission and requires you to stall out taking down the boss to reach the required 100 points for its medal, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.



** Sector Z is a BattleshipRaid with you on the defending side; you have to protect the Great Fox from incoming missiles. It's swarming with Invader-III fighters (''which have the second best AI of all the enemies in the game, behind Star Wolf or the Bolse Fighters'') which means you'll constantly be listening to your wingmen calling you for help, and it has just enough junk on the outskirts to ensure that you'll likely crash into something and rip off your wings. Worse still is that, if you're going for the medal, your wingmen can actually steal your points if they're the ones to land the last hit on the missile; and if you come from Zoness you'll have to contend with Katt kill-stealing from you as well, and then saying that you owe her one for it. 100 points are needed for the medal, the missiles are worth 66 points total, and enemy fighters are rather scarce, so your wingmen better not get any finishing hits at all.
** [[StormingTheCastle Area 6]]. It's brimming full with mines, all kinds of fighters, defense satellites, turrets, missiles, warships... and there's [[ZergRush barely any breathing room between waves]] other than the checkpoint and before the boss itself, Gorgon. Granted, [[BestLevelEver the mission itself is fun and cathartic]], but only if you've got all what's necessary - reaching the boss with at least a health upgrade and the Super Laser is imperative, especially considering the final battle against [[WolfpackBoss Star Wolf]] in the following level, as detailed in ThatOneBoss above. Despite the influx of enemies and obstacles, getting the medal is [[ThatOneSidequest no easy task, either]] - the larger targets such as the satellites and warships cough up a lot of scoring points, but so do the clusters of small fighter ships, plus considering you're constantly in movement, you'll need Laser upgrades, bombs and very quick reaction time and fast fingers to switch from rapid-fire, to charge shots, to bombs, and so on-so forth.

to:

** Sector Z is a BattleshipRaid with you on the defending side; you have to protect the Great Fox from incoming missiles. It's swarming with Invader-III fighters (''which (which have the second best ''second best'' AI of all the enemies in the game, behind Star Wolf or the Bolse Fighters'') Fighters) which means you'll constantly be listening to your wingmen calling you for help, and it has just enough junk on the outskirts to ensure that you'll likely crash into something and rip off your wings. Worse still is that, if you're going for the medal, your wingmen can actually steal your points if they're the ones to land the last hit on the missile; and if you come from Zoness you'll have to contend with Katt kill-stealing from you as well, and then saying that you owe her one for it. 100 points are needed for the medal, the missiles are worth 66 points total, and enemy fighters are rather scarce, so your wingmen better not get any finishing hits at all.
** [[StormingTheCastle Area 6]]. It's brimming full with mines, all kinds of fighters, defense satellites, turrets, missiles, warships... and there's [[ZergRush barely any breathing room between waves]] other than the checkpoint and before the boss itself, Gorgon. Gorgon, as detailed in ThatOneBoss above. Granted, [[BestLevelEver the mission itself is fun and cathartic]], but only if you've got all what's necessary - reaching the boss with at least a health upgrade and the Super Laser is imperative, especially considering the final battle against [[WolfpackBoss Star Wolf]] in the following level, also as detailed in ThatOneBoss above. ThatOneBoss. Despite the influx of enemies and obstacles, getting the medal is [[ThatOneSidequest no easy task, either]] - the larger targets such as the satellites and warships cough up a lot of scoring points, but so do the clusters of small fighter ships, plus considering you're constantly in movement, you'll need Laser upgrades, bombs and very quick reaction time and fast fingers to switch from rapid-fire, to charge shots, to bombs, and so on-so forth.



* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Peppy being voiced by Jaz Adams instead of Rick May, Wolf being voiced by Mike West (the VA for Fox and James [=McCloud=]) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] in the former is berated for sounding too nasal and over the top in a bad way. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.

to:

* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Peppy being voiced by Jaz Adams instead of Rick May, Wolf being voiced by Mike West Ja Green (the VA for Fox Leon Powalski and James [=McCloud=]) almost every single extra in the game) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May May, etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] voice in the former is berated for [[{{Narm}} sounding too nasal and over the top in a bad way.way]]. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.
Is there an issue? Send a MessageReason:
Cut trope.


** The immense explosions that occur after defeating a boss. Taken UpToEleven on Macbeth when an entire factory explodes ''several times''.

to:

** The immense explosions that occur after defeating a boss. Taken UpToEleven boss, especially on Macbeth when an entire factory explodes ''several times''.



** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina, which is an all-range mission and requires you to stall out taking down the boss to reach the required 100 points for its medal, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.

to:

** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]].out. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina, which is an all-range mission and requires you to stall out taking down the boss to reach the required 100 points for its medal, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.
Is there an issue? Send a MessageReason:
None


** Which is better, ''VideoGame/StarFox1'' or ''Star Fox 64''? While ''64'' is undeniably a more technically advanced, polished, and sophisticated game, there are fans of the original who prefer it for its darker tone, "show don't tell" approach to the story, and especially its eclectic music by Hajime Hirasawa, which pulls in influence from rock, funk, pop, and classical music to create a distinctively futuristic soundscape. While Koji Kondo's score for ''64'' is much beloved as well, there's certainly an argument to be made that it contributes to the reboot lacking some of the original's unique identity.

to:

** Which is better, ''VideoGame/StarFox1'' or ''Star Fox 64''? While ''64'' is undeniably a more technically advanced, polished, and sophisticated game, there are fans of the original who prefer it for its darker tone, "show don't tell" its minimalistic approach to the story, and especially ''especially'' its eclectic music by Hajime Hirasawa, which pulls in influence from rock, funk, pop, and classical music to create a distinctively futuristic soundscape. While Koji Kondo's score for ''64'' is much beloved as well, there's certainly an argument to be made that it Hirasawa's absence contributes to the reboot lacking some of the original's unique identity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Which is better, ''VideoGame/StarFox1'' or ''Star Fox 64''? While ''64'' is undeniably a more technically advanced, polished, and sophisticated game, there are fans of the original who prefer it for its darker tone, "show don't tell" approach to the story, and especially its eclectic music by Hajime Hirasawa, which pulls in influence from rock, funk, pop, and classical music to create a distinctively futuristic soundscape. While Koji Kondo's score for ''64'' is much beloved as well, there's certainly an argument to be made that it contributes to the reboot lacking some of the original's unique identity.


* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Peppy being voiced by Jaz Adams instead of Rick May, Wolf being voiced by Ja Green (the VA for Leon and several extras) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] in the former is berated for sounding too nasal and over the top in a bad way. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.

to:

* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Peppy being voiced by Jaz Adams instead of Rick May, Wolf being voiced by Ja Green Mike West (the VA for Leon Fox and several extras) James [=McCloud=]) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] in the former is berated for sounding too nasal and over the top in a bad way. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.
Is there an issue? Send a MessageReason:
Just wanted to add in a special mention of the Japanese Version.

Added DiffLines:

*** One special mention for the Japanese Dialogue, the Sector Y Mecha Boss has a ''rather bloodcurling death scream'' [[https://youtu.be/zTQIXye1osI?t=124 when he's defeated]].
Is there an issue? Send a MessageReason:
None


* BreatherBoss: After how hard [[ThatOneLevel Solar]] was, Vulcain provides a refreshingly easy fight to cap off the level. It's attacks are nicely telegraphed and easy to dodge, one of which has it spit up five rocks that drop health pick ups when destroyed.

to:

* BreatherBoss: After how hard [[ThatOneLevel Solar]] was, Vulcain provides a refreshingly easy fight to cap off the level. It's Its attacks are nicely telegraphed and easy to dodge, one of which has it spit up five rocks that drop health pick ups when destroyed.



** Andross' brain. It does tight circles in All-Range Mode, making it fairly annoying to line up a good barrage of shots against its one weak spot. Its eyes will shock you if you get between then and the brain, and shooting the brain literally anywhere except its weak spot makes it teleport behind you. Get caught in its tentacles, and watch a good chunk of your energy go down, and more often than not, your wings get destroyed, which resets your laser to the standard one. The 3DS remake's 3DS mode makes it ''much'' easier, though, as the tentacles don't cause as much damage, and it can be taken down in one barrage if you've got quick fingers and the Hyper Laser.

to:

** Andross' brain. It does tight circles in All-Range Mode, making it fairly annoying to line up a good barrage of shots against its one weak spot. Its eyes will shock you if you get between then them and the brain, and shooting the brain literally anywhere except its weak spot makes it teleport behind you. Get caught in its tentacles, and watch a good chunk of your energy go down, and more often than not, your wings get destroyed, which resets your laser to the standard one. The 3DS remake's 3DS mode makes it ''much'' easier, though, as the tentacles don't cause as much damage, and it can be taken down in one barrage if you've got quick fingers and the Hyper Laser.



** When you die and your teammates are still there, they'll give a [[BigNo Big NO!]]. If you die ''[[DyingAlone alone]]'', though, you're treated to Fox's grisly last moments where he '''screams''', and unlike most hammy or over-the-top screams this one ''is not'' played for laughs, it's bone-chillingly realistic.

to:

** When you die and your teammates are still there, they'll give a [[BigNo Big NO!]].BigNo. If you die ''[[DyingAlone alone]]'', though, you're treated to Fox's grisly last moments where he '''screams''', and unlike most hammy or over-the-top screams this one ''is not'' played for laughs, it's bone-chillingly realistic.
Is there an issue? Send a MessageReason:
None


** [[LethalLavaLand Solar]] is so hot your energy constantly decreases. Even getting your health boost mid-level won't help, as it'll keep going down. You can slow down the health loss by flying as high up as the game allows, but that makes it harder to hit enemies for the medal. Reaching the last parts of the level (which have enemies [[ZergRush by the bunches]]) and the boss with a comfortable level of health requires shooting as many rocks that boil up from the lava as possible (as these almost always cough up health) and staying high at the top of the screen; it's pretty much a balancing act. Fortunately, the boss itself should be [[BreatherBoss of little worry]].

to:

** [[LethalLavaLand Solar]] is so hot your energy constantly decreases. Even getting your health boost mid-level won't help, as it'll keep going down. You can slow down the health loss by flying as high up as the game allows, but that makes it harder to hit enemies for the medal. To make it even worse, your wingmen also take damage from the heat during their dialogue, so if they're coming into Solar already at low health, there's a chance they'll pretty much keel over in a cutscene, denying you a chance at the medal, with nothing you can do to prevent it. Reaching the last parts of the level (which have enemies [[ZergRush by the bunches]]) and the boss with a comfortable level of health requires shooting as many rocks that boil up from the lava as possible (as these almost always cough up health) and staying high at the top of the screen; it's pretty much a balancing act. Fortunately, the boss itself should be [[BreatherBoss of little worry]].
Is there an issue? Send a MessageReason:
Fichina is usually regarded as one of the easiest levels in the game AND probably the easiest medal to get (Its medal score is only 50 and completing the mission of taking down Star Wolf guarantees you 44)


** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of which are all-range missions, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.

to:

** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of Katina, which are is an all-range missions, mission and requires you to stall out taking down the boss to reach the required 100 points for its medal, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.
Is there an issue? Send a MessageReason:
None


** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of which are all-range missions, and you don't have to worry about running out of torpedoes since they're unlimited. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.

to:

** [[UnderTheSea Aquas]]. There's only one way to get to it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of which are all-range missions, and you don't have to worry about running out of torpedoes since they're unlimited. In addition, your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The sound of obtaining a medal, especially on missions like Sector Z where getting the medal requires a combination of near perfect play and luck.
Is there an issue? Send a MessageReason:
None


** '''[[LethalLavaLand Solar]]''' is so hot your energy constantly decreases. Even getting your health boost mid-level won't help, as it'll keep going down. You can slow down the health loss by flying as high up as the game allows, but that makes it harder to hit enemies for the medal. Reaching the last parts of the level (which have enemies [[ZergRush by the bunches]]) and the boss with a comfortable level of health requires shooting as many rocks that boil up from the lava as possible (as these almost always cough up health) and staying high at the top of the screen; it's pretty much a balancing act. Fortunately, the boss itself should be [[BreatherBoss of little worry]].

to:

** '''[[LethalLavaLand Solar]]''' [[LethalLavaLand Solar]] is so hot your energy constantly decreases. Even getting your health boost mid-level won't help, as it'll keep going down. You can slow down the health loss by flying as high up as the game allows, but that makes it harder to hit enemies for the medal. Reaching the last parts of the level (which have enemies [[ZergRush by the bunches]]) and the boss with a comfortable level of health requires shooting as many rocks that boil up from the lava as possible (as these almost always cough up health) and staying high at the top of the screen; it's pretty much a balancing act. Fortunately, the boss itself should be [[BreatherBoss of little worry]].



** '''[[StormingTheCastle Area 6]]'''. It's brimming full with mines, all kinds of fighters, defense satellites, turrets, missiles, warships... and there's [[ZergRush barely any breathing room between waves]] other than the checkpoint and before the boss itself, Gorgon. Granted, [[BestLevelEver the mission itself is fun and cathartic]], but only if you've got all what's necessary - reaching the boss with at least a health upgrade and the Super Laser is imperative, especially considering the final battle against [[WolfpackBoss Star Wolf]] in the following level, as detailed in ThatOneBoss above. Despite the influx of enemies and obstacles, getting the medal is [[ThatOneSidequest no easy task, either]] - the larger targets such as the satellites and warships cough up a lot of scoring points, but so do the clusters of small fighter ships, plus considering you're constantly in movement, you'll need Laser upgrades, bombs and very quick reaction time and fast fingers to switch from rapid-fire, to charge shots, to bombs, and so on-so forth.

to:

** '''[[StormingTheCastle [[StormingTheCastle Area 6]]'''.6]]. It's brimming full with mines, all kinds of fighters, defense satellites, turrets, missiles, warships... and there's [[ZergRush barely any breathing room between waves]] other than the checkpoint and before the boss itself, Gorgon. Granted, [[BestLevelEver the mission itself is fun and cathartic]], but only if you've got all what's necessary - reaching the boss with at least a health upgrade and the Super Laser is imperative, especially considering the final battle against [[WolfpackBoss Star Wolf]] in the following level, as detailed in ThatOneBoss above. Despite the influx of enemies and obstacles, getting the medal is [[ThatOneSidequest no easy task, either]] - the larger targets such as the satellites and warships cough up a lot of scoring points, but so do the clusters of small fighter ships, plus considering you're constantly in movement, you'll need Laser upgrades, bombs and very quick reaction time and fast fingers to switch from rapid-fire, to charge shots, to bombs, and so on-so forth.
Is there an issue? Send a MessageReason:
None


* HypeBacklash: While the game is still the most well-regarded title, there are a number of fans who are tired of the pedestal the game is frequently placed upon by fans and critics, especially given how it affects the reputation of later games. It doesn't help that since TheNewTens, Nintendo has only been using material from ''Star Fox 64'' in new games, ignoring everything from ''Adventures'' and onward, with ''VideoGame/StarFoxZero'' being essentially a pseudo-remake of ''64'' with little new to offer, leading fans to become even more tired of ''64'' than they already were.

to:

* HypeBacklash: While the game is still the most well-regarded title, title in the series, there are a number of fans who are tired of the pedestal the game is frequently placed upon by fans and critics, especially given how it affects the reputation of later games. It doesn't help that since TheNewTens, Nintendo has only been using material from ''Star Fox 64'' in new games, ignoring everything from ''Adventures'' and onward, with ''VideoGame/StarFoxZero'' the only games released being essentially a pseudo-remake remake of ''64'' on the 3DS and ''VideoGame/StarFoxZero'', which rehashed a lot of ''64'''s plot and gameplay elements with little new to offer, leading fans to become even more tired of ''64'' than they already were.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HypeBacklash: While the game is still the most well-regarded title, there are a number of fans who are tired of the pedestal the game is frequently placed upon by fans and critics, especially given how it affects the reputation of later games. It doesn't help that since TheNewTens, Nintendo has only been using material from ''Star Fox 64'' in new games, ignoring everything from ''Adventures'' and onward, with ''VideoGame/StarFoxZero'' being essentially a pseudo-remake of ''64'' with little new to offer, leading fans to become even more tired of ''64'' than they already were.
Is there an issue? Send a MessageReason:
None


** Bill, for his amusing accent, friendship with Fox and being genuinely useful in later levels unlike Katt or your wingmen.

to:

** Bill, for his amusing accent, friendship with Fox and being genuinely useful in later levels levels, unlike Katt or your wingmen.
Is there an issue? Send a MessageReason:
None


-->'''Conductor:''' [[TooFastToStop NO! HIT THE BRAKES! I CAN'T STOOOOPPPP IIIIIITT!!]]

to:

-->'''Conductor:''' --->'''Conductor:''' [[TooFastToStop NO! HIT THE BRAKES! I CAN'T STOOOOPPPP IIIIIITT!!]]
Is there an issue? Send a MessageReason:
None


* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Wolf being voiced by Ja Green (the VA for Leon and several extras) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May (who did return to voice Peppy), etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] in the former is berated for sounding too nasal and over the top in a bad way. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.

to:

* WTHCastingAgency: To several people, the redubbed voice acting in ''3DS'' is this. The omission of some of the original voice actors being replaced by [[TheOtherDarrin others]] is espeially egregious, such as Falco voiced by Mark Lund instead of Bill Johns, Peppy being voiced by Jaz Adams instead of Rick May, Wolf being voiced by Ja Green (the VA for Leon and several extras) instead of Jock Blaney, Andross being voiced by David Frederick White (Pigma's VA) instead of Rick May (who did return to voice Peppy), etc. The backlash intensified with the revelation that the voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''; notably, [[{{Narm}} Fox's voice]] in the former is berated for sounding too nasal and over the top in a bad way. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'' (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Andross' attacks hurt, but are easy to avoid; and a hyper laser, which a player can get from corridors along the way to the fight, can kill him in seconds. The [[spoiler:Fake Andross robot head]] you fight at the end on the easy path is downright pathetic, its charge attack is a joke to avoid, and that's its only attack. Also, you can beat the boss before the fight even begins if you immediately shoot at its weak spot with the Hyper Laser. Most bosses you fought before this thing take longer to kill. The only challenge a player might have is with [[spoiler:[[GoddamnedBoss Andross' brain]]]] on the hard route, but even then [[spoiler:his eyes]] go down immediately if you launch a bomb once the phase starts. [[spoiler: The brain]] can't the player unless they fly into it so as long they pull away before getting too close Andross will never damage them.

to:

* AntiClimaxBoss: Andross' attacks hurt, but are easy to avoid; and a hyper laser, which a player can get from corridors along the way to the fight, can kill him in seconds. The [[spoiler:Fake Andross robot head]] you fight at the end on the easy path is downright pathetic, its charge attack is a joke to avoid, and that's its only attack. Also, you can beat the boss before the fight even begins if you immediately shoot at its weak spot with the Hyper Laser. Most bosses you fought before this thing take longer to kill. The only challenge a player might have is with [[spoiler:[[GoddamnedBoss Andross' brain]]]] on the hard route, but even then [[spoiler:his eyes]] go down immediately if you launch a bomb once the phase starts. [[spoiler: The brain]] can't hurt the player unless they fly into it so as long they pull away before getting too close Andross will never damage them.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel: Titania for its difficulty, premise of having to save [[TheScrappy Slippy]], and locking off the ''very'' high-scoring Area 6 and the GoldenEnding, and Sector Z for its even higher difficulty, lack of targets compared to the other two stages and difficulty in getting the medal. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]), while Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness.

to:

* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel: Titania for its difficulty, premise of having to save [[TheScrappy Slippy]], and locking off the ''very'' high-scoring Area 6 and the GoldenEnding, and Sector Z for its even higher difficulty, lack of targets compared to the other two stages and difficulty in getting the medal. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]), while Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness. Even story-wise Macbeth is the best path. On Titania, you merely save Slippy. On Sector Z, you merely survive an ambush. On Macbeth, '''you cripple the supplies of the entire enemy army''', arguably doing more damage to Andross than in Venom 1.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel: Titania for its difficulty, premise of having to save [[TheScrappy Slippy]], and locking off the ''very'' high-scoring Area 6 and the GoldenEnding, and Sector Z for its even higher difficulty, lack of targets compared to the other two stages and difficulty in getting the medal. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]), while Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness.
Is there an issue? Send a MessageReason:
None


** The Monkey Soldiers that pilot the bosses, due to providing memorable BossBanter. In particular, there's the conductor of Macbeth's Forever Train, as he starts talking mid-way through the level. And then you have his (secret) death scene.

to:

** The Monkey Soldiers that pilot the bosses, due to providing memorable BossBanter. In particular, there's the conductor of Macbeth's Forever Train, as he starts talking mid-way through seconds after the level.level begins. And then you have his (secret) death scene.



** The Sector Y bosses are also in All-Range Mode and move around a lot, which can make them hard to hit. Fortunately, they have very low health, and can be shot down in one pass if you've got the Hyper Laser.

to:

** The Sector Y bosses are also in All-Range Mode and move around a lot, which can make them hard to hit. Fortunately, [[FragileSpeedster they have very low health, health]], and can be shot down in one pass if you've got the Hyper Laser.



** [[UnderTheSea Aquas]]. There's only one way to get to it, the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of which are all-range missions, and you don't have to worry about running out of torpedoes since they're unlimited. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.

to:

** [[UnderTheSea Aquas]]. There's only one way to get to it, it- complete Sector Y's bonus objective- the level is slow, and since it takes place in the underwater depths, it's pretty dark down below - this same lack of lighting also makes the game load slower, thus causing frame drops and making the already slow-paced mission [[UpToEleven even more drawn out]]. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time) and the fact you'll be constantly firing them to light up the place, it's difficult to get the required 150 hits to earn the medal for the stage. On the other hand, it's significantly easier to get a high score than Katina or Fichina, both of which are all-range missions, and you don't have to worry about running out of torpedoes since they're unlimited. ''3D''[='=]s much improved lighting not only makes the level SceneryPorn, but also easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.



* ViewerGenderConfusion: Some confuse Slippy to be a girl due to his high-pitched feminine sounding voice, courtesy of Lyssa Browne (he's voiced by the same person who voices Katt). The ''3DS'' remake makes his gender more apparent, making him sound more like a young boy instead of a girl.

to:

* ViewerGenderConfusion: Some confuse mistakenly believe Slippy to be a girl due to his high-pitched feminine sounding voice, courtesy of Lyssa Browne (he's voiced by the same person who voices Katt).Katt), despite the fact that his teammates use male pronouns on him. The ''3DS'' remake makes his gender more apparent, making him sound more like a young boy instead of a girl.
Is there an issue? Send a MessageReason:
Fixed grammatical error


** Since things like rocks and space junk can count towards your score, and your score determines the paycheck the team receives at the end, there are people who believe the team is defrauding the Cornerian government government by counting random objects they blew up as defeated hostiles. Then again, [[FridgeBrilliance they might have counted them because they were defending themselves from the potential danger...]] Also, it's possible they included them as part of the bill as a service. Clearing out the debris and asteroids also helps out industry and service, by clearing out freight/travel lanes.

to:

** Since things like rocks and space junk can count towards your score, and your score determines the paycheck the team receives at the end, there are people who believe the team is defrauding the Cornerian government government by counting random objects they blew up as defeated hostiles. Then again, [[FridgeBrilliance they might have counted them because they were defending themselves from the potential danger...]] Also, it's possible they included them as part of the bill as a service. Clearing out the debris and asteroids also helps out industry and service, by clearing out freight/travel lanes.

Added: 41

Changed: 302

Is there an issue? Send a MessageReason:
None


*** [[MrExposition Peppy]] gives gameplay hints that are useless to second-time players (he's a '''pilot''' that doesn't even [[DoABarrelRoll know the difference between an aileron roll and a barrel roll]]) and just can't shut up about Fox's deceased father.

to:

*** [[MrExposition Peppy]] gives gameplay hints that are useless to second-time players (he's a '''pilot''' that doesn't even [[DoABarrelRoll know the difference between an aileron roll and a barrel roll]]) and just can't shut up about Fox's deceased father. He also may shoot down allies in Katina.



** Andross himself killing Fox's father.



** The Macbeth boss can be defeated by hitting 8 switches, which change the tracks and make the train run into an ammo depot. However, 2 switches are on the left side of the track and can be easily missed unless Kat and Falco are present to assist you. Failing to perform this task forces the player to fight an airborne boss, which the ground-based Landmaster is unsuited for.

to:

** The Macbeth boss can be defeated by hitting 8 switches, which change the tracks and make the train run into an ammo depot. However, 2 switches are on the left side of the track and can be easily missed unless Kat and Falco are present to assist you. Failing to perform this task forces the player to fight an a very fast and powerful airborne boss, which the ground-based Landmaster is unsuited for.



** The battle with Star Wolf on Venom 2, generally regarded as the hardest fight in the game. The AI for the whole team is the smartest in the game, they're all faster, and bombs and charges won't hurt them. The encounter is also much more difficult if you're missing team members, since Star Wolf members go after you if their corresponding wingman is down.

to:

** The battle with Star Wolf on Venom 2, generally regarded as the hardest fight in the game. The AI for the whole team is the smartest in the game, they're all faster, and bombs and charges won't hurt them. The encounter is also much more difficult if you're missing team members, since Star Wolf members go after you if their corresponding wingman is down. Even with all team members, getting a medal is a challenge because Wolf chases you with a better ship than yours and covers his wingmen, who ''will'' shoot down your allies if left alone for too long, forcing you to keep switching targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Game Over screen itself, which consists of the words "GAME OVER" zooming out and rotating on a black screen, with a rather creepy synth tune. It truly gives you that sense of feeling that you have indeed failed.

Top