History YMMV / SpiralKnights

26th Sep '16 5:40:48 PM azul120
Is there an issue? Send a Message


* CompleteMonster: [[spoiler: Herex betrayed his King and the Crimson Order, already an evil group themselves, and formed his own faction, ordering the Gremlin Assassins to silence any other gremlins who might find out about his master plans, not caring who died in the attempt or if his minions were killed, and attacking the Lab to steal the Artifact. In the end, he uses the Swarm to hinder the heroes and uses the stolen Artifact to open the Core to unlock its power all for himself. If he wins, the Core's power will presumably make him all-powerful and he'll control the Swarm to turn the world of the Spiral Knights dark forever.]]

to:

* CompleteMonster: [[spoiler: Herex [[spoiler:Herex betrayed his King and the Crimson Order, already an evil group themselves, and formed his own faction, ordering the Gremlin Assassins to silence any other gremlins who might find out about his master plans, not caring who died in the attempt or if his minions were killed, and attacking the Lab to steal the Artifact. In the end, he uses the Swarm to hinder the heroes and uses the stolen Artifact to open the Core to unlock its power all for himself. If he wins, the Core's power will presumably make him all-powerful and he'll control the Swarm to turn the world of the Spiral Knights dark forever.]]



* GoddamnedBoss: Royal Jelly is pretty easy to take out (especially after they nerfed him), but he can easily turn into an [[RealMoneyTrade energy]] [[AntiPoopSocking costly]] nightmare.

to:

* GoddamnedBoss: Royal Jelly is pretty easy to take out (especially after they nerfed him), but he can easily turn into an [[RealMoneyTrade energy]] [[AntiPoopSocking costly]] costly nightmare.
30th Jul '16 8:09:55 AM Anddrix
Is there an issue? Send a Message


* BaseBreaker: As with many MMO's and games in general, nearly every update that changes a significant portion of the game causes uproar mixed with approval.

to:

* BaseBreaker: BrokenBase: As with many MMO's and games in general, nearly every update that changes a significant portion of the game causes uproar mixed with approval.
14th Oct '15 9:33:38 PM Vir
Is there an issue? Send a Message


** The removal of Winmillion line's first attack dash to some. Turning them from a sword that let users happily dash at target from yards away without the risk of getting attacked first to more of a backup weapon for bombers, being able to shoot out bullets instead of bringing in a gun with no melee capabilities.

to:

** The removal of the Winmillion line's first attack dash to some. Turning them from a sword that let users happily dash at target from yards away without the risk of getting attacked first to more of a backup weapon for bombers, being able to shoot out bullets instead of bringing in a gun with no melee capabilities.
17th Aug '15 12:36:08 PM TheLordofDeathless
Is there an issue? Send a Message

Added DiffLines:

* CompleteMonster: [[spoiler: Herex betrayed his King and the Crimson Order, already an evil group themselves, and formed his own faction, ordering the Gremlin Assassins to silence any other gremlins who might find out about his master plans, not caring who died in the attempt or if his minions were killed, and attacking the Lab to steal the Artifact. In the end, he uses the Swarm to hinder the heroes and uses the stolen Artifact to open the Core to unlock its power all for himself. If he wins, the Core's power will presumably make him all-powerful and he'll control the Swarm to turn the world of the Spiral Knights dark forever.]]
11th Oct '14 4:34:03 AM Biozim
Is there an issue? Send a Message

Added DiffLines:

** The words: "This game is dying/dead" seems to be a controversial topic.
25th May '14 10:30:12 AM sdfds
Is there an issue? Send a Message


* SugarWiki/AwesomeMusic: The boss theme and its Danger Mission remix.
** The normal ambient music for Operation Crimson Hammer.

to:

* SugarWiki/AwesomeMusic: [[AwesomeMusic/SpiralKnights The boss theme and its Danger Mission remix.
** The normal ambient music for Operation Crimson Hammer.
whole soundtrack can qualify.]]
29th Apr '14 2:19:24 AM Lancer873
Is there an issue? Send a Message


* BaseBreaker: You either think that soaring energy prices are isolating the Free-To-Play base and it needs to stabilize cheaply, or you'll accept that the crown prices are going to increase and that the developers deserve to get paid.
** You're assuming the developers get paid more when crown prices for energy are higher. But since all energy enters the game through being bought with real money it makes absolutely no difference to them who buys it or how many crowns it goes for in game money. For every 750 energy consumed they get three dollars, regardless of whether it was auctioned for 4000 crowns or 8000. There's no reason for them to put in a cap, but no reason not to. As long as demand for energy stays the same it makes no difference to their earnings at all.
** They seem to actually be experts in manipulating the CE prices. When the prices are getting too high, they tend to release a new item that's only available for a large sum of crowns, causing a high demand for a fast crown injection.
** And then Three Rings reworked the entire game to remove Mist Energy, and the forums basically exploded

to:

* BaseBreaker: As with many MMO's and games in general, nearly every update that changes a significant portion of the game causes uproar mixed with approval.
**
You either think that soaring energy prices are isolating the Free-To-Play base and it needs to stabilize cheaply, or you'll accept that the crown prices are going to increase and that the developers deserve to get paid.
** *** You're assuming the developers get paid more when crown prices for energy are higher. But since all energy enters the game through being bought with real money it makes absolutely no difference to them who buys it or how many crowns it goes for in game money. For every 750 energy consumed they get three dollars, regardless of whether it was auctioned for 4000 crowns or 8000. There's no reason for them to put in a cap, but no reason not to. As long as demand for energy stays the same it makes no difference to their earnings at all.
** *** They seem to actually be experts in manipulating the CE prices. When the prices are getting too high, they tend to release a new item that's only available for a large sum of crowns, causing a high demand for a fast crown injection.
** And then When Three Rings reworked the entire game to remove Mist Energy, and the forums basically explodedexploded.
11th Apr '14 1:55:18 AM Vindicar
Is there an issue? Send a Message


* ThatOneLevel: The Graveyards. Not only are they overrun with zombies, but you also have to fight ghosts of Spiral Knights, that regenerate mere minutes after being defeated and then chase after you again. [[ArsonMurderAndJaywalking And they don't even drop loot.]] The danger rooms (though optional) and any areas can count as those as well.

to:

* ThatOneLevel: ThatOneLevel.
**
The Graveyards. Not only are they overrun with zombies, but you also have to fight ghosts of Spiral Knights, that regenerate mere minutes after being defeated and then chase after you again. [[ArsonMurderAndJaywalking And they don't even drop loot.]] loot]]. But on the other hand, you have a level inhabited with a single type of very slow enemies. Once you can reliably kill [[SuperPersistentPredator Phantoms]], you can clear the level using only one weapon, leaving your second weapon slot free for whatever low-level weapon you want to [[LeakedExperience heat up]]. It's still tedious, though.
**
The danger rooms (though optional) and any areas can count as those as well.
31st Oct '13 7:09:31 PM Vir
Is there an issue? Send a Message

Added DiffLines:

* BreatherBoss: Compared to [[NintendoHard what you have to go through to get to them]], {{Bonus Boss}}es Big Iron and Maulos are surprisingly simple.
** Big Iron never has more than two minions active at once (compare to other bosses who can have from four to ''eight'' respawning minions at once), and only has two attacks: A BeamSpam that takes several seconds to charge and blatantly telegraphs where it'll hit, and a tentacle attack that's simple to dodge so long as you keep moving. The main issue for the fight is waiting for Big Iron's shield to go down.
** Maulos, meanwhile, is basically a Trojan KingMook who only has the Trojan's overhead swing attack (other Trojans also have a dash attack and an [=AoE=] charge attack), it takes a long time for him to wind up the attack, and unlike many other bosses, his minions do ''not'' respawn.
28th Oct '13 8:14:10 PM Vir
Is there an issue? Send a Message


* Apocrea Harvesters. Not only do they have a lot of health making fighting them futile, they can root you in place as they leech your health even if your shield is up, and the attack used to root you is difficult to get away from and can easily tear through a 4* shield, so it's less about taking your lumps for not being careful and more about taking it like a bitch if you don't have a teammate to prematurely free you.

to:

* ** Apocrea Harvesters. Not only do they have a lot of health making fighting them futile, they can root you in place as they leech your health even if your shield is up, and the attack used to root you is difficult to get away from and can easily tear through a 4* shield, so it's less about taking your lumps for not being careful and more about taking it like a bitch if you don't have a teammate to prematurely free you.
This list shows the last 10 events of 85. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SpiralKnights