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** Whether the Hidden Palace Zone in the mobile remakes should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music.

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** Whether the Hidden Palace Zone in the mobile remakes should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music. Some feel that Hidden Palace deserves its own track, while others consider "0x10" to be SoundtrackDissonance.

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* BrokenBase: Sega's apparent decision to not release the remastered version on PC or consoles and keeping it on mobile devices has gotten a bit of hate, not helped by the additional content that will probably remain exclusive to the mobile versions.

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* BrokenBase: BrokenBase:
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Sega's apparent decision to not release the remastered version on PC or consoles and keeping it on mobile devices has gotten a bit of hate, not helped by the additional content that will probably remain exclusive to the mobile versions.versions.
** Whether the Hidden Palace Zone in the mobile remakes should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music.
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** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. [[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over. Every boss afterward is, comparatively, a pushover, though you don't get rings for any of them.

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** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. [[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over. [[/note]] Every boss afterward is, comparatively, a pushover, though you don't get rings for any of them.

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* EarWorm: The boss themes for the Genesis and the Game Gear editions are both very likely to get stuck in your head.



** The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on.

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** The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however: Knuckles's ring count when he touches a checkpoint is restored '''even after he loses a life'''.



** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. Every boss afterward is, comparatively, a pushover.

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** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. [[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over. Every boss afterward is, comparatively, a pushover.pushover, though you don't get rings for any of them.



** Death Egg Zone; [[BossOnlyLevel see the That One Boss entry above]]. It would be much easier if the game would just ''give you rings.''

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** Death Egg Zone; [[BossOnlyLevel see the That One Boss entry above]]. It would be much easier if the game would just ''give you rings.''''
* WhatAnIdiot: In the 8-bit version, just before the first boss, Sonic is sent careening right for a pool of lava...and Robotnik saves him from this most-definitely-fatal situation just so Sonic can fight the boss instead. Presumably Robotnik had a "TheOnlyOneAllowedToDefeatYou" mindset at the time.
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** The "[[https://www.youtube.com/watch?v=aQnhAjHd8z0 Hyper Sonic glitch]]" from Oil Ocean Act 2.
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*** Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act having a whooping ''FIVE 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too.]]

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*** Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whooping ''FIVE ''FOUR 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too.]]
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*** Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act having a whooping ''FIVE 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too.]]
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* HilariousInHindsight: It looks like it says WebVideo/SonicF on the side of the Tornado, doesn't it?
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* {{Fanon}}: There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png Silver Sonic from the Game Gear game]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png "Silver Sonic" from the Genesis game]], but the fandom treats them as the same robot out of simplicity.

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* {{Fanon}}: There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png Silver Sonic from the Game Gear game]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png "Silver Sonic" (officially called Mecha Sonic) from the Genesis game]], but the fandom treats them as the same robot out of simplicity.
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** The boss is much harder with Knuckles because of Knuckles shorter jump you need to be more precise with your jumps.
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**The PlayStation3 version of the game has glitches happen far more often, removes hitboxes for some walls that, while you normally wouldn't run into, have springs, and ''can soft lock if you try to go super at the end of a stage.''
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* AntiClimaxBoss: Amazingly, the ''' ''final boss'' ''' of the Genesis version can become this if you [[spoiler: lure it to one side of the room, hit it before it recovers from the recoil of its homing attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat.]]
** Similarly, the boss will be a cakewalk if you [[spoiler: approach it from behind by running to the right edge of the screen during the Robotnik chase and staying there until the mech is done rising. When behind the mech, it has no offensive moves while it moves, leaving you free to hit its jetpack unopposed. When the mech levitates, if Sonic stays on the right quarter of the screen and stays to the right when it lands, it will remain behind the mech, away from the spiked arms. The player will have to deal with two bomb attacks, easily avoided by going just under the mech for the first wave, then away from it for the second. Rinse, repeat.]]

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* AntiClimaxBoss: Amazingly, For many people, the ''' ''final boss'' ''' of the Genesis version can become this if you version. [[spoiler: lure Lure it to one side of the room, hit it before it recovers from the recoil of its homing stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]]
** Similarly, the boss will be a cakewalk if you [[spoiler: approach it from can get behind by running to the right edge of the screen during the Robotnik chase him and staying there until the mech is done rising. stay there. When behind the mech, it has no offensive moves while it moves, except when standing still, leaving you free to hit its jetpack unopposed. When the mech levitates, if Sonic stays on the right quarter of the screen He can't shoot his arms at Sonic, and stays to the right he can't turn around. He ''can'' shoot bombs at you, but they drop in a set pattern, and only when it lands, it will remain behind the mech, away from the spiked arms. The player will have to deal with two bomb attacks, easily avoided by going just under the mech for the first wave, then away from it for the second. Rinse, repeat.he stands still.]]



* {{Fanon}}: There's no canon indication that Silver Sonic from the Game Gear game is the same "Silver Sonic" from the Genesis game - and in fact, the Game Gear's official art of Silver Sonic is drastically different from the Genesis sprite - but the fandom treats them as the same robot out of simplicity.

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* {{Fanon}}: There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png Silver Sonic from the Game Gear game game]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png "Silver Sonic" from the Genesis game - and in fact, the Game Gear's official art of Silver Sonic is drastically different from the Genesis sprite - game]], but the fandom treats them as the same robot out of simplicity.
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* {{Fanon}}: There's no canon indication that Silver Sonic from the Game Gear game is the same "Silver Sonic" from the Genesis game - and in fact, the Game Gear's official art of Silver Sonic is drastically different from the Genesis sprite - but the fandom treats them as the same robot out of simplicity.
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* GameBreaker: Tails can be used to defeat Robotnik's machines easily if you plug in the second controller because of Tails' invincibility.
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* BrokenBase: Sega's apparent decision to not release the remastered version on PC or consoles and keeping it on mobile devices has gotten a bit of hate, not helped by the additional content that will probably remain exclusive to the mobile versions.
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** Silver Sonic, the second-to-final boss. With just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.

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** Silver Mecha Sonic, the second-to-final boss. With While it's still a tricky fight (the lack of rings, it's small hitbox and variety of attacks not helping your case) with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.
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* BestLevelEver: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.

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* BestLevelEver: [[BestLevelEver Best Zone Ever]]: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.instead.
**With the Taxman/Stealth mobile ports come [[spoiler: Hidden Palace Zone.]]
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***Fixed in the Android version, in which the spike pit is replaced with a transition to a [[BonusDungeon new level]].
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** Mecha Sonic, the second-to-final boss. With just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.

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** Mecha Silver Sonic, the second-to-final boss. With just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.
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* FanNickname: "The Unholy Trio" for the Metropolis Zone [[GoddamnedBats enemies]].
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** Death Egg Zone; [[BossOnlyLevel see above]]. It would be much easier if the game would just ''give you rings.''

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** Death Egg Zone; [[BossOnlyLevel see the That One Boss entry above]]. It would be much easier if the game would just ''give you rings.''
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** Some players consider Oil Ocean Zone to be one too, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.

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** Some players consider Oil Ocean Zone to be one too, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.nowhere.
** Death Egg Zone; [[BossOnlyLevel see above]]. It would be much easier if the game would just ''give you rings.''
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** Metropolis Zone (GEN), mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it.

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** Metropolis Zone (GEN), mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it. It is also the longest Zone in the entire game, bearing three Acts instead of the standard two.
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** While not ''terribly'' difficult, Robotnik at the end of Casino Night Zone is pretty tricky, and its extremely difficult to beat him with all your rings still intact by the end (tragic considering how many rings one can end up with on this level).

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** While not ''terribly'' difficult, Robotnik at the end of Casino Night Zone is pretty tricky, and its extremely difficult it can be hard to beat him with all your rings still intact by the end (tragic considering how many rings one can end up with on this level).
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** Granted, the final boss becomes a [[MarathonBoss very long, tedious fight]] if you do this.

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** Granted, the final boss becomes a [[MarathonBoss very long, tedious fight]] if you do this.this, and you may end up running out of time.
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**The Wing Fortress Zone boss, as you have to watch out for randomly moving spike platforms and a laser all at once, with limited space to move around. Dodging the laser is easy enough, but avoiding taking damage from the spike platforms isn't so easy, and you have to jump on the platforms to reach the laser and get a hit. Have fun if you lose all your rings.
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An addition for \"Scrappy Mechanic\"

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**The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on.
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* SignatureScene: This game's memorable ending was revisited in a few other Sonic games.
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* NightmareFuel/ TearJerker:
** The bad ending of the MasterSystem/ GameGear version implies that Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]].

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* NightmareFuel/ NightmareFuel / TearJerker:
** The bad ending of the MasterSystem/ GameGear version implies that Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''. [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.
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** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game.

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