History YMMV / SonicTheHedgehog2

27th Jul '16 5:52:09 PM SpinAttaxx
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!! The [[UsefulNotes/SegaMasterSystem Master System]]/[[UsefulNotes/SegaGameGear Game Gear]] version:

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!! The [[UsefulNotes/SegaMasterSystem Master System]]/[[UsefulNotes/SegaGameGear Game Gear]] System]]/UsefulNotes/GameGear version:
27th Jul '16 5:51:06 PM SpinAttaxx
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* AntiClimaxBoss: For many fans, the ''final boss'' of the Genesis version. [[spoiler: Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]] Similarly, the boss will be a cakewalk if you [[spoiler: can get behind him and stay there. When behind the mech, it has no offensive moves except when standing still, leaving you free to hit its jetpack unopposed. He can't shoot his arms at Sonic, and he can't turn around. He ''can'' shoot bombs at you, but they drop in a set pattern, and only when he stands still.]]

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!! The [[UsefulNotes/SegaGenesis Genesis/Mega Drive]] version:
* AntiClimaxBoss: For many fans, the ''final boss'' of the Genesis version. [[spoiler: boss''. Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]] Similarly, the boss will be a cakewalk if you [[spoiler: can get behind him and stay there. When behind the mech, it has no offensive moves except when standing still, leaving you free to hit its jetpack unopposed. He can't shoot his arms at Sonic, and he can't turn around. He ''can'' shoot bombs at you, but they drop in a set pattern, and only when he stands still.]]



* BreatherBoss:
** Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, it's small hitbox and variety of attacks not helping your case) with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.
** In the Master System and GameGear version, the Seal Mecha of Aqua Lake, [[ZeroEffortBoss who is almost incapable of harming you.]]
* BreatherLevel:
** Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].
** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping ''four 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy.[[note]]Run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]

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* BreatherBoss:
**
BreatherBoss: Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, it's small hitbox and variety of attacks not helping your case) with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against Robotnik's giant robot.
** In
the Master System and GameGear version, the Seal Mecha of Aqua Lake, [[ZeroEffortBoss who is almost incapable of harming you.]]
Death Egg Robot.
* BreatherLevel:
**
BreatherLevel: Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].
** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping ''four 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy.[[note]]Run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]
Zone]].



* EarWorm: The boss themes for the Genesis and the Game Gear editions are both very likely to get stuck in your head.

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* EarWorm: The boss themes for the Genesis and the Game Gear editions are both theme is very likely to get stuck in your head.



* FanNickname: "The Unholy Trio" for the Metropolis Zone [[GoddamnedBats enemies]].
* {{Fanon}}: There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png Silver Sonic from the Game Gear game]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png "Silver Sonic" (officially called Mecha Sonic) from the Genesis game]], but the fandom treats them as the same robot out of simplicity.
* FranchiseOriginalSin:
** The Genesis version introduced the almighty speed booster in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye...
** The Game Gear version's bad ending implies that [[spoiler: Tails was murdered]]. Several years later, one of the biggest criticisms of the games are that the DarkerAndEdgier tone is ''incredibly'' jarring and sometimes frustrating in a series about {{Funny Animal}}s fighting an evil fat man.
* GameBreaker: If you plug in the second controller, Tails can be used to defeat Robotnik's machines easily because of his invincibility.
* GoddamnedBats: A few enemies stand out (such as the firefly [[InvincibleMinorMinion Flasher]] enemies in Mystic Cave and the Aquis seahorses in Oil Ocean), but the biggest set of GoddamnedBats live in the Metropolis Zone. Asterons, suicidal starfish bots that shoot spikes when they blow up, Slicers, praying mantises that throw their pincers like a boomerang, and Shellcrakers, crabs with huge fists that always seem to be positioned in awkward places. One of the main reasons why Metropolis is ThatOneLevel.

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* FanNickname: "The Unholy Trio" for the Metropolis Zone [[GoddamnedBats enemies]].
badniks]].
* {{Fanon}}: There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png Silver Sonic from the Game Gear game]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png "Silver Sonic" (officially called Mecha Sonic) from the Genesis game]], but the fandom treats them as the same robot out of simplicity.
* FranchiseOriginalSin:
**
FranchiseOriginalSin: The Genesis version introduced the almighty speed booster is introduced in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye...
** The Game Gear version's bad ending implies that [[spoiler: Tails was murdered]]. Several years later, one
eye, leading to a common criticism of the biggest criticisms of the games are that the DarkerAndEdgier tone is ''incredibly'' jarring and sometimes frustrating in a ''[[VideoGame/SonicRushSeries Sonic Rush]]'' series about {{Funny Animal}}s fighting an evil fat man.
and especially ''VideoGame/SonicTheHedgehog4'' being the sheer overabundance of them throughout the game.
* GameBreaker: If you plug in the second controller, Tails can be used to defeat Robotnik's Eggman's machines easily because of his invincibility.
* GoddamnedBats: A few enemies stand out (such as the firefly [[InvincibleMinorMinion Flasher]] enemies in Mystic Cave and the Aquis seahorses in Oil Ocean), but the biggest set of GoddamnedBats live in the Metropolis Zone. Asterons, suicidal starfish bots that shoot spikes when they blow up, Slicers, praying mantises that throw their pincers like a boomerang, and Shellcrakers, crabs with huge fists that always seem to be positioned in awkward places. One of the main reasons why Metropolis is ThatOneLevel.



** Sonic can't be hurt by the otherwise nasty Chemical Plant boss if he kneels, making it ''much'' easier to defeat. Interestingly, this doesn't work if you play as Tails. Also in Chemical Plant, there's one point where Sonic can go so fast that he can ''outrun the screen''.

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** Sonic can't be hurt by the otherwise nasty Water Eggman boss in Chemical Plant boss Zone if he kneels, making it ''much'' easier to defeat. Interestingly, this doesn't work if you play as Tails. Also in Chemical Plant, there's one point where Sonic can go so fast that he can ''outrun the screen''.



** [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.

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** *** [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.



* HarsherInHindsight: As [[http://oiloceangom.ytmnd.com/ these]] [[http://therealoilocean.ytmnd.com/ two]] Website/{{YTMND}}s demonstrate, this game features the [[strike:Gulf of Mexico]] Oil Ocean Zone.

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* HarsherInHindsight: As [[http://oiloceangom.ytmnd.com/ these]] [[http://therealoilocean.ytmnd.com/ two]] Website/{{YTMND}}s demonstrate, this game features the [[strike:Gulf of Mexico]] Oil Ocean Zone.Zone (a level in which the water is made entirely of oil dumped by refineries) becomes a lot more tragic when one accounts for real life oil spillages in seas and oceans, in particular the ''Deepwater Horizon'' accident.



* MoralEventHorizon: Robotnik crosses this in the bad ending of the Master System/Game Gear version. It's hard to see him as the same AffablyEvil MadScientist [[spoiler:after he presumably kills Tails]].
* NightmareFuel / TearJerker:
** The bad ending of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear version implies that [[spoiler:Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''.]] [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.
** Thought the infamous drowning music only plays when you're about to drown or hit the 10-minute time limit? Well, in 2-player mode, when one player finishes, the other player has 60 seconds to finish the stage or it's TIME OVER for them. So the time limit ticks down to 11 seconds and...yeah, have fun playing 2-player with someone significantly slower or faster than you now.
* OlderThanTheyThink: The 8-bit version actually predates the Mega Drive/Genesis game by two months, and was Tails's first true appearance in the ''Sonic'' series.



* PortingDisaster:
** The UsefulNotes/GameGear port of the UsefulNotes/SegaMasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.
** The UsefulNotes/PlayStation3 version of the game has glitches happen far more often, such as removing hitboxes for some walls that, while you normally wouldn't run into, have springs.

to:

* PortingDisaster:
** The UsefulNotes/GameGear port of the UsefulNotes/SegaMasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.
**
PortingDisaster: The UsefulNotes/PlayStation3 version of the game has glitches happen far more often, such as removing hitboxes for some walls that, while you normally wouldn't run into, have springs.



** The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
** The loss of rings when entering a Special Stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.
** Having Tails tag along in the Special Stages can be frustrating if the CPU is controlling him, as you lose rings every time he gets hit.

to:

** The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
** The loss of rings when entering
When leaving a Special Stage in the Genesis version, Stage, you lose all your rings, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.
** Having Tails tag along in the Special Stages can be frustrating if the CPU is controlling him, as you lose rings every time he gets hit. Even worse, [[https://youtu.be/EjoDr0CH9K4?t=5m1s sometimes]] he may get ''in front'' of Sonic if you hit a bomb, leading to him collecting all the rings and not you, and he'll most likely smack himself into a bomb and lose them all.



** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses, respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic & Knuckles'' cartridge) due to his lower jump height.
** The Underground Zone boss in the Game Gear version, the Antlion blocking your path, is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls (you're also on a slope that becomes 90 degrees before the boss, and falling into the actual boss on the right of the screen is also easy to do). And that's the ''first boss in the game''.[[note]]Making matters worse, some bombs fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Oh, by the way, after throwing the last bomb, Eggman does a fast ground-sweep charge along the ground that you barely have any time to jump over, plus it's possible for a bouncing bomb to still be coming down the slope when Eggman comes down. Every boss afterward is, for the most part, a pushover, though you don't get rings for any of them. The rematch against Eggman in Crystal Egg is also tricky.
** While not ''terribly'' difficult, Robotnik at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the end (tragic considering how many rings one can end up with on this level).
** Much the same applies to the boss of Metropolis Zone (except that, it being ThatOneLevel, you've probably lost most of your rings before you reach him).
** The Wing Fortress Zone boss, as you have to watch out for randomly moving spike platforms and a laser all at once, with limited space to move around. Dodging the laser is easy enough, but avoiding taking damage from the spike platforms isn't so easy, and you have to jump on the platforms to reach the laser and get a hit. Have fun if you lose all your rings.

to:

** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses, respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic & Knuckles'' cartridge) due to his lower jump height.
** The Underground Zone boss in the Game Gear version, the Antlion blocking your path, is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls (you're also on a slope that becomes 90 degrees before the boss, and falling into the actual boss on the right of the screen is also easy to do). And that's the ''first boss in the game''.[[note]]Making matters worse, some bombs fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Oh, by the way, after throwing the last bomb, Eggman does a fast ground-sweep charge along the ground that you barely have any time to jump over, plus it's possible for a bouncing bomb to still be coming down the slope when Eggman comes down. Every boss afterward is, for the most part, a pushover, though you don't get rings for any of them. The rematch against Eggman in Crystal Egg is also tricky.
** While not ''terribly'' difficult, Robotnik Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the end (tragic (tragic, considering how many rings one can end up with on this level).
** Much the same applies to Flying Eggman, the boss of Metropolis Zone (except that, it being ThatOneLevel, you've probably lost most of your rings before you reach him).
** The Wing Fortress Zone boss, boss (Barrier Eggman), as you have to watch out for randomly moving spike platforms and a laser all at once, with limited space to move around. Dodging the laser is easy enough, but avoiding taking damage from the spike platforms isn't so easy, and you have to jump on the platforms to reach the laser and get a hit. Have fun if you lose all your rings.rings.
** Mecha Sonic, the penultimate boss fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Mecha Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. If the fight goes on for long enough, it starts to shoot spikes during its spindash. Also, you'll have to fight it again if death occurs when fighting the Death Egg Robot.
** While the Death Egg Robot is already difficult normally (with its spiked arms making it tricky to jump into it, the lack of rings against it, and it taking twelve hits as opposed to eight), when playing as Knuckles (by locking ''Sonic 2'' onto ''Sonic & Knuckles''), it becomes a nightmare thanks to his reduced jump height compared to Sonic and Tails, making it easier to jump into the spikes and impossible to sneak over them with a running jump.



** For the 8-bit version, Aqua Lake Zone Act 2 could very well contend for the title. For starters, it's completely underwater, and any Sonic fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section.[[note]] While you can jump right through the fake wall to get to the exit, you must take the pipe under it to be also to reach the zone's Chaos Emerald, which is required to see the full game, and being unable to go back up the pipe after the Emerald will force you to deal with the final shaft with the spikes, spears and Badniks [[/note]] Doesn't help that it's an enormous level compared to most of the others.
** The third act of Green Hills, in comparison to the rest of the zone, is also a contender; it's a poster example of PlatformHell with hills, springs, and spikes, with the final approach to the boss being completely unforgiving in its timing. And no checkpoints means you have to do this again if the boss kills you.
** Scrambled Egg Zone (8-bit), thanks to the very elaborate and very confusing transportation pipe system, full of TrialAndErrorGameplay as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.
** Chemical Plant Zone (GEN). It is a wake-up call. Sonic Team themselves (at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]].
** Some consider Mystic Cave Zone ThatOneLevel since literally almost every single object in the Zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].
** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.
** Metropolis Zone (GEN), mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it. It is also the longest Zone in the entire game, bearing three Acts instead of the standard two.
** Death Egg Zone; [[BossOnlyLevel see the That One Boss entry above]]. It would be much easier if the game would just ''give you rings.''
* WhatAnIdiot: In the 8-bit version, just before the first boss, Sonic is sent careening right for a pool of lava...and Robotnik saves him from this most-definitely-fatal situation just so Sonic can fight the boss instead. Presumably Robotnik had a "TheOnlyOneAllowedToDefeatYou" mindset at the time.

to:

** For Chemical Plant Zone. You know it's a wake-up call when Sonic Team themselves (or at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]]. Aside from being a water level (without any air bubbles!), there's one segment where you must climb up a series of rotating stair blocks as water rises. You can potentially get crushed, or (heaven forbid) fall back down into the water and have to do it all over again.
** Mystic Cave Zone, since literally almost every single object in the Zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].
** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The Aquis and Octus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The Aquis can also fly at you from out of nowhere.
** Metropolis Zone, mostly due to the enemies there being the toughest badniks in the game, and some are even placed poorly in the level (such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to, making it hard to avoid the boomerang blades and avoid running into the Slicer at the top of it). It is also [[MarathonLevel the longest Zone in the entire game]], bearing three Acts instead of the standard two.
** Death Egg Zone; a BossOnlyLevel with two difficult bosses. It would be much easier if the game would just ''[[DroughtLevelOfDoom give you rings]]''...
** The Special Stages can be this, since they require TrialAndErrorGameplay more often than not so a player can memorize the placement of rings and bombs. It's even worse if one plays as Sonic and Tails, since the ring goals are higher, and [[https://youtu.be/EjoDr0CH9K4?t=5m1s it's possible for Tails to get in front of Sonic if he gets hit]], and if the game is controlling him, you've already lost since he'll steal all the rings up ahead and then inevitably lose them.

!! The [[UsefulNotes/SegaMasterSystem Master System]]/[[UsefulNotes/SegaGameGear Game Gear]] version:
* BreatherBoss: The Mecha Sea Lion of Aqua Lake, [[ZeroEffortBoss who is almost incapable of harming you]].
* BreatherLevel: Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping four 1UPs and well over 200 rings. This makes (re)stocking on lives ''insanely'' easy.[[note]]Run through most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too]], starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act]].
* {{Fanon}}:
** There's no canon indication that [[http://img1.wikia.nocookie.net/__cb20111219152401/sonic/images/7/7a/1Silver_Sonic.png this game's Mecha Sonic]] is the same [[http://img3.wikia.nocookie.net/__cb20091121095828/sonic/images/3/34/SQM3-SilverSonic.png Mecha Sonic from the Genesis game]], but the fandom treats them as the same robot out of simplicity.
** There's no official word from Sonic Team or Sega that Tails actually dies in the BadEnding (or that Eggman was ever going to kill him), yet it's been a very popular piece of fanon for a long time.
* FranchiseOriginalSin: Though it's never explicit and largely an assumption made by fans, the bad ending implies that Tails is murdered. Several years later, one of the biggest criticisms of some of the later games (in particular ''VideoGame/ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006'') are that their DarkerAndEdgier tone is ''incredibly'' jarring and sometimes frustrating in a series about {{Funny Animal}}s fighting an evil fat man.
* OlderThanTheyThink: The
8-bit version, version actually predates the Mega Drive/Genesis game by two months, and was Tails's first true appearance in the ''Sonic'' series.
* PortingDisaster: The UsefulNotes/GameGear port suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths and leaps of faith required on behalf of the player.
* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
* ThatOneBoss: The Mecha Antlion (specifically on the Game Gear). It's considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls (you're also on a 90 degree slope that leads to the boss, and falling into the actual boss on the right of the screen is also easy to do). And it's the ''first boss in the game''.[[labelnote:*]]Making matters worse, some bombs fall low and others bounce high, whereas in the Master System version they all bounce low and are easily jumped over.[[/labelnote]] Oh, by the way, after throwing the last bomb, Eggman does a fast ground-sweep charge along the ground that you barely have any time to jump over, plus it's possible for a bouncing bomb to still be coming down the slope when Eggman comes down. Every boss afterward is, for the most part, a pushover, though you don't get rings for any of them.
* ThatOneLevel:
**
Aqua Lake Zone Act 2 could very well contend for the title. 2. For starters, it's completely underwater, and any Sonic ''Sonic'' fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section.[[note]] [[labelnote:*]] While you can jump right through the fake wall to get to the exit, you must take the pipe under it to be also to reach the zone's Chaos Emerald, which is required to see reach the full game, final level, and being unable to go back up the pipe after the Emerald will force you to deal with the final shaft with the spikes, spears and Badniks [[/note]] Badniks.[[/labelnote]] Doesn't help that it's an enormous level compared to most of the others.
** The third act of Green Hills, in comparison to the rest of the zone, is also a contender; zone; it's a poster example of PlatformHell with hills, springs, and spikes, with the final approach to the boss being completely unforgiving in its timing. And no checkpoints means you have to do this again if the boss kills you.
** Scrambled Egg Zone (8-bit), Zone, thanks to the very elaborate and very confusing transportation pipe system, full of TrialAndErrorGameplay as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.
** Chemical Plant Zone (GEN). It is a wake-up call. Sonic Team themselves (at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]].
** Some consider Mystic Cave Zone ThatOneLevel since literally almost every single object in the Zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].
** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.
** Metropolis Zone (GEN), mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it. It is also the longest Zone in the entire game, bearing three Acts instead of the standard two.
** Death Egg Zone; [[BossOnlyLevel see the That One Boss entry above]]. It would be much easier if the game would just ''give you rings.''
* WhatAnIdiot: In the 8-bit version, just Just before the first Underground Zone's boss, Sonic is sent careening right for a pool of lava...lava... and Robotnik Eggman saves him from this most-definitely-fatal situation just so Sonic can fight the boss instead. Presumably Robotnik Eggman had a "TheOnlyOneAllowedToDefeatYou" an TheOnlyOneAllowedToDefeatYou mindset at the time.time.
----
24th Jul '16 12:58:42 AM NoUsername
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** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. Demonstrated in [[http://www.youtube.com/watch?v=AYDRhvox504&feature=plcp this speed-run of Act 1.]]

to:

** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. Demonstrated This became an AscendedGlitch in [[http://www.youtube.com/watch?v=AYDRhvox504&feature=plcp this speed-run ''VideoGame/SonicMania'' with the introduction of Act 1.]]the Drop Dash.
13th Jul '16 1:55:28 PM BSonirachi
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** The UsefulNotes/PlayStation3 version of the game has glitches happen far more often, removes hitboxes for some walls that, while you normally wouldn't run into, have springs, and ''can soft lock if you try to go super at the end of a stage.''

to:

** The UsefulNotes/PlayStation3 version of the game has glitches happen far more often, removes such as removing hitboxes for some walls that, while you normally wouldn't run into, have springs, and ''can soft lock if you try to go super at the end of a stage.''springs.
11th Jul '16 5:17:57 AM PF
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** The third act of Green Hills, in comparison to the rest of the zone, is also a contender; it's a poster example of PlatformHell with hills, springs, and spikes, with the final approach to the boss being completely unforgiving in it's timing. And no checkpoints means you have to do this again if the boss kills you.

to:

** The third act of Green Hills, in comparison to the rest of the zone, is also a contender; it's a poster example of PlatformHell with hills, springs, and spikes, with the final approach to the boss being completely unforgiving in it's its timing. And no checkpoints means you have to do this again if the boss kills you.



** Some consider Mystic Cave Zone ThatOneLevel since literally almost every single object in the zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].

to:

** Some consider Mystic Cave Zone ThatOneLevel since literally almost every single object in the zone Zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].
11th Jul '16 5:11:43 AM PF
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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything," the opening theme from the Japanese version of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Vote on your favorite [[http://tvtropes.org/pmwiki/crowner.php/CrowningMusicOfAwesome/SonicTheHedgehog2?open=all#mzkwas4r here]].

to:

* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything," the opening theme from the Japanese version of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Vote on your favorite [[http://tvtropes.org/pmwiki/crowner.php/CrowningMusicOfAwesome/SonicTheHedgehog2?open=all#mzkwas4r here]].here.]]



** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping ''four 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]

to:

** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping ''four 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run easy.[[note]]Run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]
6th Jul '16 3:45:18 PM jameygamer
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** For the 8-bit version, Aqua Lake Zone Act 2 could very well contend for the title. For starters, it's completely underwater, and any Sonic fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section. Doesn't help that it's an enormous level compared to most of the others.

to:

** For the 8-bit version, Aqua Lake Zone Act 2 could very well contend for the title. For starters, it's completely underwater, and any Sonic fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section. [[note]] While you can jump right through the fake wall to get to the exit, you must take the pipe under it to be also to reach the zone's Chaos Emerald, which is required to see the full game, and being unable to go back up the pipe after the Emerald will force you to deal with the final shaft with the spikes, spears and Badniks [[/note]] Doesn't help that it's an enormous level compared to most of the others.
6th Jul '16 3:40:39 PM jameygamer
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** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''.[[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Every boss afterward is, comparatively, a pushover, though you don't get rings for any of them.

to:

** The Underground Zone boss in the Game Gear version version, the Antlion blocking your path, is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls.balls (you're also on a slope that becomes 90 degrees before the boss, and falling into the actual boss on the right of the screen is also easy to do). And that's the ''first boss in the game''.[[note]]Making matters worse, some boulders bombs fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Oh, by the way, after throwing the last bomb, Eggman does a fast ground-sweep charge along the ground that you barely have any time to jump over, plus it's possible for a bouncing bomb to still be coming down the slope when Eggman comes down. Every boss afterward is, comparatively, for the most part, a pushover, though you don't get rings for any of them.them. The rematch against Eggman in Crystal Egg is also tricky.
6th Jul '16 3:34:09 PM jameygamer
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** The bad ending of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear version implies that Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''. [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.

to:

** The bad ending of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear version implies that Tails [[spoiler:Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''. ]] [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.
27th Jun '16 4:16:42 AM PF
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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything," the opening theme from the Japanese version of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Vote on your favorite [[http://tvtropes.org/pmwiki/crowner.php/CrowningMusicOfAwesome/SonicTheHedgehog2?open=all#mzkwas4r here]].



* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-Bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything," the opening theme from the Japanese version of ''Sonic CD''. Vote on your favorite [[http://tvtropes.org/pmwiki/crowner.php/CrowningMusicOfAwesome/SonicTheHedgehog2?open=all#mzkwas4r here]].



* EvenBetterSequel: With the possible exception of ''SonicCD'' and the combined ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', this is usually considered the best-ever ''Sonic'' game.

to:

* EvenBetterSequel: With the possible exception of ''SonicCD'' ''Sonic CD'' and the combined ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', this is usually considered the best-ever ''Sonic'' game.



** The Genesis version introduced the almighty speed booster in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye...



** The Genesis version introduced the almighty speed booster in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye...



** Sonic can't be hurt by the otherwise nasty Chemical Plant boss if he kneels, making it ''much'' easier to defeat. Interestingly, this doesn't work if you play as Tails.
** Also in Chemical Plant, there's one point where Sonic can go so fast that he can ''outrun the screen''.

to:

** Sonic can't be hurt by the otherwise nasty Chemical Plant boss if he kneels, making it ''much'' easier to defeat. Interestingly, this doesn't work if you play as Tails.
**
Tails. Also in Chemical Plant, there's one point where Sonic can go so fast that he can ''outrun the screen''.



* HarsherInHindsight: As [[http://oiloceangom.ytmnd.com/ these]] [[http://therealoilocean.ytmnd.com/ two]] {{YTMND}}s demonstrate, this game features the [[strike:Gulf of Mexico]] Oil Ocean Zone.

to:

* HarsherInHindsight: As [[http://oiloceangom.ytmnd.com/ these]] [[http://therealoilocean.ytmnd.com/ two]] {{YTMND}}s Website/{{YTMND}}s demonstrate, this game features the [[strike:Gulf of Mexico]] Oil Ocean Zone.



* ItWasHisSled: Hidden Palace Zone in the smartphone ports is intended to be a surprise to players, but it's pretty much impossible to discuss those ports in any ''Sonic'' community without someone spoiling them for you.

to:

* ItWasHisSled: Hidden Palace Zone in the smartphone ports remake is intended to be a surprise to players, but it's pretty much impossible to discuss those ports this in any ''Sonic'' community without someone spoiling them for you.it.



* OlderThanTheyThink: The 8-bit version actually predates the Mega Drive/Genesis game by two months, and was Tails's first true appearance in the Sonic series.
* PolishedPort: The iOS version has Knuckles integrated in without needing Sonic and Knuckles, a Boss Rush mode, an extended VS mode, an updated soundtrack, and both a finished version of Hidden Palace and a secret version of the beta version of Hidden Palace.
** The game also has a couple new visual effects (most evidently the special stage, which has a very smooth framerate). This is due to being built on a new, custom engine designed to port classic Sonic games.
* PortingDisaster: The UsefulNotes/GameGear port of the UsefulNotes/SegaMasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.

to:

* OlderThanTheyThink: The 8-bit version actually predates the Mega Drive/Genesis game by two months, and was Tails's first true appearance in the Sonic ''Sonic'' series.
* PolishedPort: The iOS version iOS/Android versions has Knuckles integrated in without needing Sonic and Knuckles, ''Sonic & Knuckles'', a Boss Rush mode, an extended VS vs. mode, an updated soundtrack, and both a finished version of Hidden Palace and a secret version of the beta version of Hidden Palace.
**
Palace. The game also has a couple new visual effects (most evidently the special stage, Special Stage, which has a very smooth framerate). This is due to being built on a new, custom engine designed to port classic Sonic ''Sonic'' games.
* PortingDisaster: PortingDisaster:
**
The UsefulNotes/GameGear port of the UsefulNotes/SegaMasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.



* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
** The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however: Knuckles's ring count when he touches a checkpoint is restored '''even after he loses a life'''. However, Knuckles' ring count is not retained in the iOS/Android port.
** Having Tails tag along in the special stages can be frustrating if the CPU is controlling him, as you lose rings every time he gets hit.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
** The loss of rings when entering a special stage Special Stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however: however, as Knuckles's ring count when he touches a checkpoint is restored '''even ''even after he loses a life'''.life''. However, Knuckles' ring count is not retained in the iOS/Android port.
** Having Tails tag along in the special stages Special Stages can be frustrating if the CPU is controlling him, as you lose rings every time he gets hit.



** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic & Knuckles'' cartridge) due to his lower jump height.

to:

** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses bosses, respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic & Knuckles'' cartridge) due to his lower jump height.



** Scrambled Egg Zone (8-Bit), thanks to the very elaborate and very confusing transportation pipe system, full of TrialAndErrorGameplay as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.

to:

** Scrambled Egg Zone (8-Bit), (8-bit), thanks to the very elaborate and very confusing transportation pipe system, full of TrialAndErrorGameplay as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.Sonic.
** Chemical Plant Zone (GEN). It is a wake-up call. Sonic Team themselves (at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]].
** Some consider Mystic Cave Zone ThatOneLevel since literally almost every single object in the zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings). This was fixed in the remake, as the spike pit is replaced with a transition to a [[BonusDungeon new level]].
** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.



** Also, Chemical Plant Zone (GEN). Not as hard as Metropolis, but definitely a wake-up call. Sonic Team themselves (at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]].
** Some consider Mystic Cave Zone ThatOneLevel as well, since literally almost every single object in the zone is a trap of some sort, and the enemies are either hidden or small enough to overlook. Oh, and it has an inescapable spike pit in Act 2 (made worse if you happen to be Super with hundreds of rings).
*** Fixed in the Android version, in which the spike pit is replaced with a transition to a [[BonusDungeon new level]].
** Some players consider Oil Ocean Zone to be one too, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The sea horse and octopus badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The sea horses can also fly at you from out of nowhere.
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