History YMMV / SonicTheHedgehog2

17th Mar '17 9:17:30 AM TheMisterSonic
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* BreatherBoss: Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, it's small hitbox and variety of attacks not helping your case) with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against the Death Egg Robot.

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* BreatherBoss: Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, it's its small hitbox and variety of attacks not helping your case) with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against the Death Egg Robot.
9th Mar '17 1:28:44 AM jameygamer
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** Aqua Lake Zone Act 2. For starters, it's completely underwater, and any ''Sonic'' fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section.[[labelnote:*]] While you can jump right through the fake wall to get to the exit, you must take the pipe under it to be also to reach the zone's Chaos Emerald, which is required to reach the final level, and being unable to go back up the pipe after the Emerald will force you to deal with the final shaft with the spikes, spears and Badniks.[[/labelnote]] Doesn't help that it's an enormous level compared to most of the others.

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** Aqua Lake Zone Act 2. For starters, it's completely underwater, and any ''Sonic'' fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section.[[labelnote:*]] While you can jump right through the fake wall to get to the exit, you must take the pipe under it to be also able to reach the zone's Chaos Emerald, which is required to reach the final level, and being unable to go back up the pipe after the Emerald will force you to deal with the final shaft with the spikes, spears and Badniks.[[/labelnote]] Doesn't help that it's an enormous level compared to most of the others.
4th Mar '17 7:34:11 PM PF
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* DemonicSpiders: ''All'' the badniks in Metropolis Zone are GoddamnedBats, but the Slicer (mantis) badniks stand out the most as ''[[GoddamnedBats Motherfucking Bats]]''. Shellcrackers can be avoided by jumping over the large claw. While Asterons explode at the worst of times, they have spikes that fly out straight in a star pattern and thus can be avoided. Slicer's claws, however, are quite large, have the annoying ability to home in on Sonic, and are usually placed right in trial-and-error spots. Needless to say, they ''will'' get you at least once unless you are [[SuperMode Super Sonic]]. Small wonder why many considered it the most hated badnik in the game, if not the most hated badnik in the Genesis-era ''Franchise/SonicTheHedgehog'' games, and would you like to guess who's back in the [[VideoGame/SonicTheHedgehog4 fourth game]]?

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* DemonicSpiders: ''All'' the badniks in Metropolis Zone are GoddamnedBats, but the Slicer (mantis) badniks stand out the most as ''[[GoddamnedBats Motherfucking Bats]]''.most. Shellcrackers can be avoided by jumping over the large claw. While Asterons explode at the worst of times, they have spikes that fly out straight in a star pattern and thus can be avoided. Slicer's claws, however, are quite large, have the annoying ability to home in on Sonic, and are usually placed right in trial-and-error spots. Needless to say, they ''will'' get you at least once unless you are [[SuperMode Super Sonic]]. Small wonder why many considered it the most hated badnik in the game, if not the most hated badnik in the Genesis-era ''Franchise/SonicTheHedgehog'' games, and would you like to guess who's back in the [[VideoGame/SonicTheHedgehog4 fourth game]]?



* EvenBetterSequel: With the possible exception of ''Sonic CD'' and the combined ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', this is usually considered the best-ever ''Sonic'' game.

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* EvenBetterSequel: With the possible exception of ''Sonic CD'' and the combined ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', this is usually considered the best-ever best ''Sonic'' game.



** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. This became an AscendedGlitch in ''VideoGame/SonicMania'' with the introduction of the Drop Dash. [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.

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** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash Spin Dash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. This became an AscendedGlitch in ''VideoGame/SonicMania'' with the introduction of the Drop Dash. [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.



** When leaving a Special Stage, you lose all your rings, which can be frustrating for those who want to get all 7 emeralds early on, and also for when you exit a Special Stage from a pre-boss checkpoint, as boss arenas often have no rings. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.

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** When leaving a Special Stage, you lose all your rings, which can be frustrating for those who want to get all 7 emeralds Emeralds early on, and also for when you exit a Special Stage from a pre-boss checkpoint, as boss arenas often have no rings. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.



* SignatureScene: This game's memorable ending was revisited in a few other Sonic games.

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* SignatureScene: This game's memorable ending was revisited in a few other Sonic ''Sonic'' games.



** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the end (tragic, considering how many rings one can end up with on this level).

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** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the end (tragic, considering how many rings one can end up with on this level).en.



** Drill Eggman II, the boss of Mystic Cave Zone, causes stalactites that are rather hard to avoid to rain down from the ceiling. Even so, it's not overly challenging if you have rings...but if you activate the checkpoint directly preceding the boss fight and then either die to the boss or enter a Special Stage from that checkpoint, you'll be forced to do the fight without ANY rings.

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** Drill Eggman II, the boss of Mystic Cave Zone, causes stalactites that are rather hard to avoid to rain down from the ceiling. Even so, it's not overly challenging if you have rings...but if you activate the checkpoint directly preceding the boss fight and then either die to the boss or enter a Special Stage from that checkpoint, you'll be forced to do the fight without ANY ''any'' rings.



** Mecha Sonic, the penultimate boss fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Mecha Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. If the fight goes on for long enough, it starts to shoot spikes during its spindash. Also, you'll have to fight it again if death occurs when fighting the Death Egg Robot.

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** Mecha Sonic, the penultimate boss fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Mecha Sonic has a hitbox that's very small and you get no bounceback from spindashing Spin Dashing into it, resulting in a lost life. If the fight goes on for long enough, it starts to shoot spikes during its spindash.Spin Dash. Also, you'll have to fight it again if death occurs when fighting the Death Egg Robot.



** Chemical Plant Zone. You know it's a wake-up call when Sonic Team themselves (or at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]]. Aside from being a water level (without any air bubbles!), there's one segment where you must climb up a series of rotating stair blocks as water rises. You can potentially get crushed, or (heaven forbid) fall back down into the water and have to do it all over again.

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** Chemical Plant Zone. You know it's a wake-up call when Sonic Team themselves (or at least, the members who developed the ''Sonic Gems Collection'') [[http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes had trouble with this level]]. Aside from being a water level (without any air bubbles!), bubbles), there's one segment where you must climb up a series of rotating stair blocks as water rises. You can potentially get crushed, or (heaven forbid) fall back down into the water and have to do it all over again.
20th Feb '17 12:08:02 PM eneuman96
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Added DiffLines:

** Drill Eggman II, the boss of Mystic Cave Zone, causes stalactites that are rather hard to avoid to rain down from the ceiling. Even so, it's not overly challenging if you have rings...but if you activate the checkpoint directly preceding the boss fight and then either die to the boss or enter a Special Stage from that checkpoint, you'll be forced to do the fight without ANY rings.
8th Dec '16 11:47:42 AM PF
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** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. This became an AscendedGlitch in ''VideoGame/SonicMania'' with the introduction of the Drop Dash.
*** [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.

to:

** With objects that launch you (such as the see-saws in Hill Top Zone) if you spindash before you get launched, it will carry over and you'll shoot forward as soon as you hit the ground. This became an AscendedGlitch in ''VideoGame/SonicMania'' with the introduction of the Drop Dash.
***
Dash. [[http://www.youtube.com/watch?v=WpzzVuopIFs This video of Sonic 2 Retro Remix]] plays it to hilarious extents.
8th Dec '16 11:47:01 AM PF
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** Whether the Hidden Palace Zone in the remake should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music. Some feel that Hidden Palace deserves its own track, while others consider "0x10" to be SoundtrackDissonance.

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** Whether the Hidden Palace Zone in the remake should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music. Some feel that Hidden Palace deserves its own track, while others consider "0x10" its theme to be SoundtrackDissonance.



* FranchiseOriginalSin: The almighty speed booster is introduced in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye, leading to a common criticism of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' series and especially ''VideoGame/SonicTheHedgehog4'' being the sheer overabundance of them throughout the game.
** Sonic 2 would start the trend of every major title introducing at least one new character, in this case Tails. This initially wasn't a problem since Tails lacked the common writing problems and GameplayRoulette that plagued future characters, but with each game that passes by with a new residential BaseBreakingCharacter or [[TheScrappy Scrappy]], the novelty wore off and now any implication of adding a new character in the latest Sonic title [[FandomBerserkButton can cause fans to lose it]].

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
The almighty speed booster is introduced in Chemical Plant Zone. Not a problem here, but it caught Dimps' eye, leading to a common criticism of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' series and especially ''VideoGame/SonicTheHedgehog4'' being the sheer overabundance of them throughout the game.
** Sonic 2 ''Sonic 2'' would start the trend of every major title introducing at least one new character, in this case Tails. This initially wasn't a problem since Tails lacked the common writing problems and GameplayRoulette that plagued future characters, but with each game that passes by with a new residential BaseBreakingCharacter or [[TheScrappy Scrappy]], the novelty wore off and now any implication of adding a new character in the latest Sonic ''Sonic'' title [[FandomBerserkButton can cause fans to lose it]].
22nd Sep '16 9:43:17 AM OlfinBedwere
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Added DiffLines:

* ContestedSequel: In contrast to the near-universally beloved 16-bit entry, this one's a lot more divisive, with opinions ranging anywhere from it being a SophomoreSlump to being the best of the 8-bit entries.
15th Sep '16 7:56:23 AM WaxingName
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** When leaving a Special Stage, you lose all your rings, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.

to:

** When leaving a Special Stage, you lose all your rings, which can be frustrating for those who want to get all 7 emeralds early on.on, and also for when you exit a Special Stage from a pre-boss checkpoint, as boss arenas often have no rings. Averted when locked on to ''Sonic & Knuckles'', however, as Knuckles's ring count when he touches a checkpoint is restored ''even after he loses a life''. However, Knuckles' ring count is not retained in the iOS/Android port.
7th Sep '16 5:22:33 PM Ferot_Dreadnaught
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** Sonic 2 would start the trend of every major title introducing at least one new character, in this case Tails. This initially wasn't a problem since Tails lacked the common writing problems and GameplayRoulette that plagued future characters, but with each game that passes by with a new residential BaseBreaker or [[TheScrappy Scrappy]], the novelty wore off and now any implication of adding a new character in the latest Sonic title [[FandomBerserkButton can cause fans to lose it]].

to:

** Sonic 2 would start the trend of every major title introducing at least one new character, in this case Tails. This initially wasn't a problem since Tails lacked the common writing problems and GameplayRoulette that plagued future characters, but with each game that passes by with a new residential BaseBreaker BaseBreakingCharacter or [[TheScrappy Scrappy]], the novelty wore off and now any implication of adding a new character in the latest Sonic title [[FandomBerserkButton can cause fans to lose it]].
7th Sep '16 5:20:06 PM Carls493
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* DisappointingLastLevel: The Death Egg. All the effort to reach it, and the final level is just two boss fights with no rings, meaning you are forced into TrialAndErrorGameplay until you get their tricky patterns down, which depending on how many lives you have left can force you to start the entire.

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* DisappointingLastLevel: The Death Egg. All the effort to reach it, and the final level is just two boss fights with no rings, meaning you are forced into TrialAndErrorGameplay until you get their tricky patterns down, which depending on how many lives you have left can force you to start the entire.entire game over again.
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