History YMMV / SonicTheHedgehog2

20th Aug '17 6:55:49 PM WaxingName
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* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.

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* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but and the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.
19th Aug '17 9:45:37 PM WaxingName
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Added DiffLines:

* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.
15th Aug '17 8:53:52 PM RomanBowler
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** Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.

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** Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' and ''VideoGame/SonicMania'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.
11th Jul '17 10:58:26 AM SolidSonicTH
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* VisualEffectsOfAwesome: The 2013 remade version of the game makes the Special Stages true 3D instead of just pseudo-3D (though objects like bombs, rings, and the characters are still sprites), giving it a much smoother and fluid look compared to the Genesis original. Also using a code a secret eighth stage can be played and features a corkscrew effect on the half-pipe that is unlike anything on the Genesis version's stages.
6th Jul '17 9:13:26 AM case
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* BreatherLevel: Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].

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* BreatherLevel: BreatherLevel:
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Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].Zone]].
** Casino Night Zone has lots of opportunities to collect rings, making it a good level for picking up Chaos Emeralds. Downplayed due to its instant-death squishing hazards and formidable boss.



** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the en.

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** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the en.end.
1st Jul '17 5:44:50 PM ApatheticMandrill
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* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to. Made even worse by the CaptainObvious pre-recorded advice given by the Sega Help Line (a phone number printed on the top of the game cartridge in some regions). The advice for Sky High Zone Act 1 was: "use the hang glider to fly across the gap". [[SarcasmMode Thanks]].

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* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to. Made even worse by the CaptainObvious pre-recorded advice given by the Sega Help Line (a phone number printed on the top of the game cartridge in some regions). The advice for Sky High Zone Act 1 was: 1: "use the hang glider to fly across the gap". [[SarcasmMode Thanks]].
1st Jul '17 5:41:12 PM ApatheticMandrill
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* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to. Made even worse by the CaptainObvious pre-recorded advice given by the Sega Help Line (a phone number printed on the top of the game cartridge in some regions): "use the hang glider to finish the level". [[SarcasmMode Thanks]].

to:

* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to. Made even worse by the CaptainObvious pre-recorded advice given by the Sega Help Line (a phone number printed on the top of the game cartridge in some regions): regions). The advice for Sky High Zone Act 1 was: "use the hang glider to finish fly across the level".gap". [[SarcasmMode Thanks]].
1st Jul '17 5:39:09 PM ApatheticMandrill
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* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.

to:

* ScrappyMechanic: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to. Made even worse by the CaptainObvious pre-recorded advice given by the Sega Help Line (a phone number printed on the top of the game cartridge in some regions): "use the hang glider to finish the level". [[SarcasmMode Thanks]].
23rd Jun '17 6:46:32 AM bowserbros
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* ContestedSequel: Not so much the Genesis version, but rather the 2013 [=iOS=] remake compared to the previous remakes of ''Sonic 1'' and ''Sonic CD''. While the [=iOS=] version of ''Sonic 2'' has received considerable acclaim, a select VocalMinority of fans have taken it to task for adding in elements that they deride as gimmicks (such as including the elemental shields from ''Sonic 3''), using a slightly modified version of the Simon Wai prototype's Hidden Palace Zone rather than trying to recreate the speculated original vision of it being where Sonic learns how to access his SuperForm after collecting all seven Chaos Emeralds, and [[ArsonMurderAndJaywalking not using Track 10 for Hidden Palace]].
8th Jun '17 4:13:34 AM Mythtaker
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* MemeticMutation: "[[https://www.youtube.com/watch?v=tG18_v5B0u4 I am Sega]]!"
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicTheHedgehog2