History YMMV / SonicTheHedgehog2

19th Oct '17 10:23:41 AM rjd1922
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* BreatherBoss: The Mecha Sea Lion of Aqua Lake, [[ZeroEffortBoss who is almost incapable of harming you]].

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* BreatherBoss: The Mecha Sea Lion of Aqua Lake, [[ZeroEffortBoss who Lake is almost completely incapable of harming you]].Sonic, and his only method of attack is inflating an explosive ball to throw at you, which can be very quickly popped before he can even launch it--it can be taken down in mere seconds.
12th Oct '17 1:34:09 PM PF
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* AuthorsSavingThrow: In the first game, the Marble Zone had been criticised for its slow pace and focus on tricky platforming. The Chemical Plant Zone was therefore designed as the Marble Zone's antithesis, with the game letting players use the Emerald Hill Zone to get to grips with the controls and playing style, and then letting them go all-out when they reached the Chemical Plant Zone. Granted, the zone still had one or two tricky bits of platforming, but this time they were just a minor speedbump instead of taking up the entire level.

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* AuthorsSavingThrow: In the first game, the Marble Zone had been criticised was criticized for its slow pace and focus on tricky platforming. The Chemical Plant Zone was therefore designed as the Marble Zone's antithesis, with the game letting players the player use the Emerald Hill Zone to get to grips with the controls and playing style, and then letting them go all-out when they reached the Chemical Plant Zone. Granted, while the zone still had has one or two tricky bits of platforming, but this time they were are just a minor speedbump instead of taking up the entire level.
10th Oct '17 4:19:25 PM WaxingName
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* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, and the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.

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* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its crude and [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude poorly aged]] imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, and the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.
10th Oct '17 2:57:01 AM OlfinBedwere
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Added DiffLines:

* AuthorsSavingThrow: In the first game, the Marble Zone had been criticised for its slow pace and focus on tricky platforming. The Chemical Plant Zone was therefore designed as the Marble Zone's antithesis, with the game letting players use the Emerald Hill Zone to get to grips with the controls and playing style, and then letting them go all-out when they reached the Chemical Plant Zone. Granted, the zone still had one or two tricky bits of platforming, but this time they were just a minor speedbump instead of taking up the entire level.
3rd Oct '17 6:15:26 PM WaxingName
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* BreatherLevel: Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping four 1UPs and well over 200 rings. This makes (re)stocking on lives ''insanely'' easy.[[note]]Run through most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too]], starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act]].

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* BreatherLevel: Green Hills Zone. Seriously, due to its stereotypical "peaceful grasslands" setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whopping four 1UPs and well over 200 rings. This makes (re)stocking on lives ''insanely'' easy.[[note]]Run through most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]].[[/note]] And you'll need [[NintendoHard every last one of them for the rest of the game, too]], starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act]].
20th Aug '17 6:55:49 PM WaxingName
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* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.

to:

* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but and the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.
19th Aug '17 9:45:37 PM WaxingName
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Added DiffLines:

* NauseaFuel: The iconic half-pipe special stages are often called [[FanNickname "Puke Zone"]] for its [[SeinfeldIsUnfunny initially-impressive-but-poorly-aged]] crude imitation of 3D. The frame rate is very low, making the stages look like they're put under a strobe light, but the sudden twists and turns make the effect even more disorienting. Several players often complain of eyestrain and motion sickness when playing these stages. Thankfully the Taxman/Stealth remaster ditches the old version and makes them true polygonal stages, making them much smoother.
15th Aug '17 8:53:52 PM RomanBowler
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** Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.

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** Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' and ''VideoGame/SonicMania'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.
11th Jul '17 10:58:26 AM SolidSonicTH
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* VisualEffectsOfAwesome: The 2013 remade version of the game makes the Special Stages true 3D instead of just pseudo-3D (though objects like bombs, rings, and the characters are still sprites), giving it a much smoother and fluid look compared to the Genesis original. Also using a code a secret eighth stage can be played and features a corkscrew effect on the half-pipe that is unlike anything on the Genesis version's stages.
6th Jul '17 9:13:26 AM case
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* BreatherLevel: Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].

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* BreatherLevel: BreatherLevel:
**
Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].Zone]].
** Casino Night Zone has lots of opportunities to collect rings, making it a good level for picking up Chaos Emeralds. Downplayed due to its instant-death squishing hazards and formidable boss.



** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the en.

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** While not ''terribly'' difficult, Catcher Eggman at the end of Casino Night Zone is pretty tricky, and it can be hard to beat him with all your rings still intact by the en.end.
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