History YMMV / SonicTheHedgehog2

25th Jun '16 5:35:27 PM PF
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** The boss is much harder with Knuckles because of Knuckles shorter jump you need to be more precise with your jumps.



** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic And Knuckles'' cartridge) due to his lower jump height.
** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. [[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Every boss afterward is, comparatively, a pushover, though you don't get rings for any of them.

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** From the Genesis version: Silver Sonic and Metal Robotnik, the penultimate and final bosses respectively, which are fought aboard the Death Egg. [[OneHitPointWonder Without rings]]. Silver Sonic has a hitbox that's very small and you get no bounceback from spindashing into it, resulting in a lost life. Towards the end of the fight, it starts to shoot spikes during its spindash. Metal Robotnik protects its weak point with its spiked fists, leaving only a small opportunity to successfully hit the weak point. Touching the fists or legs results in death, and you'll have to fight Silver Sonic once again if death occurs. The latter (along with other bosses) is made even harder when playing as Knuckles (made playable with locking ''Sonic 2'' onto the ''Sonic And & Knuckles'' cartridge) due to his lower jump height.
** The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. [[note]]Making matters worse, some boulders fall low and others bounce high, whereas in the Master System version they all bounced low and were easily jumped over.[[/note]] Every boss afterward is, comparatively, a pushover, though you don't get rings for any of them.
25th Jun '16 5:29:15 PM PF
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* AntiClimaxBoss: For many people, the ''final boss'' of the Genesis version. [[spoiler: Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]]
** Similarly, the boss will be a cakewalk if you [[spoiler: can get behind him and stay there. When behind the mech, it has no offensive moves except when standing still, leaving you free to hit its jetpack unopposed. He can't shoot his arms at Sonic, and he can't turn around. He ''can'' shoot bombs at you, but they drop in a set pattern, and only when he stands still.]]
** Granted, the final boss becomes a [[MarathonBoss very long, tedious fight]] if you do this, and you may end up running out of time.

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* AntiClimaxBoss: For many people, fans, the ''final boss'' of the Genesis version. [[spoiler: Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]]
**
]] Similarly, the boss will be a cakewalk if you [[spoiler: can get behind him and stay there. When behind the mech, it has no offensive moves except when standing still, leaving you free to hit its jetpack unopposed. He can't shoot his arms at Sonic, and he can't turn around. He ''can'' shoot bombs at you, but they drop in a set pattern, and only when he stands still.]]
** Granted, the final boss becomes a [[MarathonBoss very long, tedious fight]] if you do this, and you may end up running out of time.
]]



* BestLevelEver: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.
** With the Taxman/Stealth mobile ports come [[spoiler: Hidden Palace Zone.]]

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* BestLevelEver: BestLevelEver:
**
Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.
** With the Taxman/Stealth mobile ports come [[spoiler: Hidden Palace Zone.]]Zone]] in the remake.



** Whether the Hidden Palace Zone in the mobile remakes should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music. Some feel that Hidden Palace deserves its own track, while others consider "0x10" to be SoundtrackDissonance.

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** Whether the Hidden Palace Zone in the mobile remakes remake should've used the DummiedOut track instead of Mystic Cave Zone's 2-player music. Some feel that Hidden Palace deserves its own track, while others consider "0x10" to be SoundtrackDissonance.



* DemonicSpiders: ALL the badniks in Metropolis Zone are GoddamnedBats, but the Slicer (mantis) badniks stand out the most as ''[[GoddamnedBats Motherfucking Bats]]''. Shellcrackers can be avoided by jumping over the large claw. While Asterons explode at the worst of times, they have spikes that fly out straight in a star pattern and thus can be avoided. Slicer's claws, however, are quite large, have the annoying ability to home in on Sonic, and are usually placed right in trial-and-error spots. Needless to say, they ''will'' get you at least once unless you are [[SuperMode Super Sonic]]. Small wonder why many considered it the most hated badnik in the game, if not the most hated badnik in the Genesis-era SonicTheHedgehog games, and would you like to guess who's back in the [[VideoGame/SonicTheHedgehog4 fourth game]]?

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* DemonicSpiders: ALL ''All'' the badniks in Metropolis Zone are GoddamnedBats, but the Slicer (mantis) badniks stand out the most as ''[[GoddamnedBats Motherfucking Bats]]''. Shellcrackers can be avoided by jumping over the large claw. While Asterons explode at the worst of times, they have spikes that fly out straight in a star pattern and thus can be avoided. Slicer's claws, however, are quite large, have the annoying ability to home in on Sonic, and are usually placed right in trial-and-error spots. Needless to say, they ''will'' get you at least once unless you are [[SuperMode Super Sonic]]. Small wonder why many considered it the most hated badnik in the game, if not the most hated badnik in the Genesis-era SonicTheHedgehog ''Franchise/SonicTheHedgehog'' games, and would you like to guess who's back in the [[VideoGame/SonicTheHedgehog4 fourth game]]?



* FranchiseOriginalSin: The Game Gear version's bad ending implies that [[spoiler: Tails was murdered]]. Several years later, one of the biggest criticisms of the games are that the DarkerAndEdgier tone is ''incredibly'' jarring and sometimes frustrating in a series about {{Funny Animal}}s fighting an evil fat man.

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
The Game Gear version's bad ending implies that [[spoiler: Tails was murdered]]. Several years later, one of the biggest criticisms of the games are that the DarkerAndEdgier tone is ''incredibly'' jarring and sometimes frustrating in a series about {{Funny Animal}}s fighting an evil fat man.



** The "[[https://www.youtube.com/watch?v=aQnhAjHd8z0 Hyper Sonic glitch]]" from Oil Ocean Act 2.

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** The "[[https://www.youtube.com/watch?v=aQnhAjHd8z0 Hyper Sonic glitch]]" from Oil Ocean Zone Act 2.
18th Jun '16 11:49:13 PM Naveek
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** The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however: Knuckles's ring count when he touches a checkpoint is restored '''even after he loses a life'''.

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** The loss of rings when entering a special stage in the Genesis version, which can be frustrating for those who want to get all 7 emeralds early on. Averted when locked on to ''Sonic & Knuckles'', however: Knuckles's ring count when he touches a checkpoint is restored '''even after he loses a life'''. However, Knuckles' ring count is not retained in the iOS/Android port.
7th Jun '16 5:58:27 AM BSonirachi
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* CutSong: Track 10 in the 16-bit game's sound test is an unused and hauntingly good song that was originally meant for Hidden Palace Zone, and ended up unused when the Zone itself was DummiedOut. Even when Hidden Palace Zone returned in the 2013 remake, the song remained unused (the version uses the 2 Player Mystic Cave Zone theme, which is what it used in leaked prototypes).
20th May '16 5:24:30 PM nombretomado
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** The PlayStation3 version of the game has glitches happen far more often, removes hitboxes for some walls that, while you normally wouldn't run into, have springs, and ''can soft lock if you try to go super at the end of a stage.''

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** The PlayStation3 UsefulNotes/PlayStation3 version of the game has glitches happen far more often, removes hitboxes for some walls that, while you normally wouldn't run into, have springs, and ''can soft lock if you try to go super at the end of a stage.''
5th Feb '16 9:34:37 PM mlsmithca
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* AntiClimaxBoss: For many people, the ''' ''final boss'' ''' of the Genesis version. [[spoiler: Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]]

to:

* AntiClimaxBoss: For many people, the ''' ''final boss'' ''' of the Genesis version. [[spoiler: Lure it to one side of the room, hit it before it recovers from the recoil of its stomp attack, and retreat to the other side of the room before it shoots its spiked arms at you. Rinse and repeat. No joke, this was the intended way to fight it; your biggest enemy is your own nerves, being the final boss and [[OneHitPointWonder you have no rings]].]]



* [[BestLevelEver Best Zone Ever]]: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.

to:

* [[BestLevelEver Best Zone Ever]]: BestLevelEver: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games. It's in ''VideoGame/SonicGenerations'' for a reason! The other favorite is Casino Night Zone, which codified the CasinoPark style level for both the series and for subsequent games. It was in the 3DS version of ''Generations'' instead.



* BreatherLevel: Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].
** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game.
*** Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whooping ''FOUR 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]

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* BreatherLevel: BreatherLevel:
**
Sky Chase Zone, an easy and relaxed level with lovely, gentle music as you fly through the sky. Helps that it's after the horror that is the [[ThatOneLevel Metropolis Zone]].
** From the Master System version, Green Hills Zone. Seriously, due to its setting and easiness compared to [[NintendoHard the rest of the game]], it's like they cut what was supposed to be the first level and pasted it in the middle of the game.
***
game. Additionally, it has the most 1UPs and Rings out of any zone in the entire game, with the very first act alone having a whooping ''FOUR whopping ''four 1UPs and well over 200 rings''. This makes (re)stocking on lives ''insanely'' easy [[note]] run thru most of the level collecting the goods, die towards the end, and [[InfiniteOneUps repeat until you're satisfied on lives]][[/note]]. And you'll need [[NintendoHard every last one of them for the rest of the game, too,]] starting with Green Hills's [[PlatformHell third]] [[ThatOneLevel act.]]



* MagnumOpus: A similar contender to S3&K for best Sonic game in the series. It improved on the original game, making levels much larger, introducing Tails and Super Sonic, and some of the key mechanics of the series.
17th Jan '16 9:01:50 PM SunriseWarrior
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* GameBreaker: Tails can be used to defeat Robotnik's machines easily if you plug in the second controller because of Tails' invincibility.

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* GameBreaker: If you plug in the second controller, Tails can be used to defeat Robotnik's machines easily if you plug in the second controller because of Tails' his invincibility.
31st Dec '15 5:52:52 PM MJC
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* MagnumOpus: A similar contender to S3&K for best Sonic game in the series. It improved on the original game, making levels much larger, introducing Super Sonic, and some of the key mechanics of the series.

to:

* MagnumOpus: A similar contender to S3&K for best Sonic game in the series. It improved on the original game, making levels much larger, introducing Tails and Super Sonic, and some of the key mechanics of the series.
3rd Dec '15 4:41:37 PM nombretomado
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* PortingDisaster: The GameGear port of the MasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.

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* PortingDisaster: The GameGear UsefulNotes/GameGear port of the MasterSystem UsefulNotes/SegaMasterSystem game suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths.
3rd Dec '15 4:41:23 PM nombretomado
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** The bad ending of the MasterSystem/ GameGear version implies that Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''. [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.

to:

** The bad ending of the MasterSystem/ GameGear UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear version implies that Tails is ''dead''. [[http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues]]. You have to collect all of the Chaos Emeralds in the game to free Tails; if you don't, Sonic never faces Eggman. Instead, he dashes alone until nightfall, only stopping to look up into the sky and see an image of Tails. The implication is either that Tails was forever held captive or that he was ''killed''. [[http://www.youtube.com/watch?v=IZ19n421nBc The music]] doesn't help any either.
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