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** The Mega Drive/Genesis renditions may be very straightforward, but there's a welcome simplicity compared with the much harder, complex Special Stages in 2 and 3.

to:

** The Mega Drive/Genesis renditions may be very straightforward, but there's a welcome simplicity compared with the much harder, complex Special Stages in 2 ''2'' and 3.''3''.



* GoddamnedBats: The snowman Badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.
* GoodBadBug: In addition to the ClassicCheatCode activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to "CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!". The Genesis being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.

to:

* GoddamnedBats: The snowman Badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks Badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.
* GoodBadBug: In addition to the ClassicCheatCode activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to "CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!". The Genesis Mega Drive being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.



* PolishedPort: The Saturn version of ''3D Blast'', which beefed up the graphics, completely redesigned Special Stages, has much less stiff controls, and a unique CD-quality soundtrack composed by Richard Jacques for both of them. The only caveat - the load times were atrocious (although the Japanese version was slightly improved). The PC version minimizes this issue, but severely downgrades the impressive Special Stages and special effects.

to:

* PolishedPort: PolishedPort / PortingDisaster: The Saturn version of ''3D Blast'', which substantially beefed up the graphics, graphics and palette with a variety of environmental effects, completely redesigned the Special Stages, has much less stiff controls, Stages courtesy of in-house Sega of Japan developers, added analog control pad support, and provided a unique different CD-quality soundtrack composed by Richard Jacques for both of them. Jacques. The only major caveat - the load times were absolutely atrocious (although near the level of ''[[VideoGame/SonicTheHedgehog2006 Sonic 06]]'' (if not ''worse''), leading to most online LetsPlay videos to entirely mask it. The Japanese version was slightly improved). The released years later marginally improves this issue and the PC version port almost minimizes this issue, it altogether and even includes a save feature, but severely downgrades the former erases the cheat codes and latter removes the environmental effects and replaces the impressive Special Stages and special effects.with severely downgraded ones widely considered even worse than those found in the original cartridge.



** The Speed-Up Shoes are basically worthless in this game--Sonic becomes even harder to control than ever, and it makes it very easy for him to accidentally plow into a nearby enemy or obstacle.
** The Saturn port, for all of its merits, introduces one unwelcome change from the Genesis version--you can only collect one Chaos Emerald per act as opposed to two (going to the Special Stage a second time in an act will just give you a 1-up) which [[FakeLongevity considerably drags out the pacing of the game]], which was already bloated by the [[LoadsAndLoadsOfLoading very tedious loading times]].
* SoBadItsGood: The beta boss music, which got reprised in ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]''.

to:

** The Speed-Up Shoes Power Sneakers are basically worthless in this game--Sonic becomes even harder to control than ever, and it makes it very easy for him to accidentally plow into a nearby enemy or obstacle.
** The Saturn port, for all of its merits, introduces one another unwelcome change from the Genesis version--you Mega Drive version--as the Tails and Knuckles set of Special Stages were merged, you can only collect one Chaos Emerald per act as opposed to two (going to the Special Stage a second time in an act will just always give you a 1-up) which [[FakeLongevity considerably drags out the pacing of the game]], which was already bloated by the [[LoadsAndLoadsOfLoading very tedious loading times]].
* SoBadItsGood: The beta boss music, which unused track originally thought to be meant for Spring Stadium, but got reprised in ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]''.the Hedgehog 4 - Episode I]]'' as the initial boss theme.



** Volcano Valley is a very frustarting LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your Flickies more often then any other level in the game. However, if you can snag a Fire Shield and hang onto it, the level is a piece of cake.

to:

** Volcano Valley is a very frustarting frustrating LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your Flickies more often then any other level in the game. However, if you can snag a Fire Red Shield and hang onto it, the level is a piece of cake.



* VisualEffectsOfAwesome: Particularly hardware-pushing for the Genesis. Let's count the ways:

to:

* VisualEffectsOfAwesome: Particularly hardware-pushing for the Genesis.Mega Drive. Let's count the ways:



** The stages are very coloful and highly detailed. Its DigitizedSprites are on par with greats such as ''VideoGame/{{Vectorman}}'' and ''VideoGame/SuperMarioRPG''.

to:

** The stages are very coloful colorful and highly detailed. Its DigitizedSprites are on par with greats such as ''VideoGame/{{Vectorman}}'' and ''VideoGame/SuperMarioRPG''.



** Sonic still moves as fast as he does in the main 2D games, so the Genesis can render all of this very quickly.

to:

** Sonic still moves about as fast as he does in the main 2D games, so the Genesis console can render all of this very quickly.
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* BrokenBase: Suffers the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Mega Drive or Saturn version.

to:

* BrokenBase: [[RunningGag In true Sonic fashion.]] Suffers the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Mega Drive or Saturn version.
Is there an issue? Send a MessageReason:
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** ThatOneBoss: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually you'll end up getting hit and/or dying.

to:

** * ThatOneBoss: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually you'll end up getting hit and/or dying.
Is there an issue? Send a MessageReason:
None


** The Saturn port, for all of its merits, introduces one unwelcome change from the Genesis version--you can only collect one Chaos Emerald per act as opposed to two (going to the Special Stage a second time in an act will just give you a 1-up) which [[FakeLongetivity considerably drags out the pacing of the game]], which was already bloated by the [[LoadsAndLoadsOfLoading very tedious loading times]].

to:

** The Saturn port, for all of its merits, introduces one unwelcome change from the Genesis version--you can only collect one Chaos Emerald per act as opposed to two (going to the Special Stage a second time in an act will just give you a 1-up) which [[FakeLongetivity [[FakeLongevity considerably drags out the pacing of the game]], which was already bloated by the [[LoadsAndLoadsOfLoading very tedious loading times]].

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* ScrappyMechanic: Collecting Flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other ''Sonic'' games.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Collecting Flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other ''Sonic'' games.games.
** The Speed-Up Shoes are basically worthless in this game--Sonic becomes even harder to control than ever, and it makes it very easy for him to accidentally plow into a nearby enemy or obstacle.
** The Saturn port, for all of its merits, introduces one unwelcome change from the Genesis version--you can only collect one Chaos Emerald per act as opposed to two (going to the Special Stage a second time in an act will just give you a 1-up) which [[FakeLongetivity considerably drags out the pacing of the game]], which was already bloated by the [[LoadsAndLoadsOfLoading very tedious loading times]].



* ThatOneLevel: Diamond Dust Zone, the game's SlippySlideyIceWorld.
** Maybe that level was a little annoying but it's not really that hard, and the killer music made up for it. Volcano Valley on the other hand is a very frustarting LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your Flickies more often then any other level in the game.
*** Although if you can snag a Fire Shield and hang onto it, the level is a piece of cake.

to:

* ThatOneLevel: ThatOneLevel:
** Rusty Ruin isn't hard as a whole, but it becomes much more frustrating if you're trying to get to Tails or Knuckles. The big issue is that there are stone pillars obstructing your paths in both acts, and you have to use the Spinner devices nearby to destroy them--and the controls for Sonic spinning around (which makes him a lot faster than usual) are very slippery and liable to get you knocked into an obstacle by accident, robbing you of the rings you need to access the Special Stages. Act 2 also has a very tricky platform on an angle you have to traverse, and due to the games isometric controls, its very easy to miss the jump and fall down to the area below it, forcing you to backtrack all the way up and try it over again.
**
Diamond Dust Zone, the game's SlippySlideyIceWorld.
SlippySlideyIceWorld.
** Maybe that level was a little annoying but it's not really that hard, and the killer music made up for it. Volcano Valley on the other hand is a very frustarting LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your Flickies more often then any other level in the game.
*** Although
game. However, if you can snag a Fire Shield and hang onto it, the level is a piece of cake.
Is there an issue? Send a MessageReason:
None


** ThatOneBoss: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually youll end up getting hit and/or dying.

to:

** ThatOneBoss: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually youll you'll end up getting hit and/or dying.
Is there an issue? Send a MessageReason:
None


* BestLevelEver: The Special Stages from the SegaSaturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the ''Sonic 2'' Special Stages.

to:

* BestLevelEver: The Special Stages from the SegaSaturn UsefulNotes/SegaSaturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the ''Sonic 2'' Special Stages.

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* AntiClimaxBoss: The TrueFinalBoss is, strangely, far easier than the Panic Puppet boss.

to:

* AntiClimaxBoss: The TrueFinalBoss is, strangely, far for some, easier than the Panic Puppet boss.



** The Megadrive/Genesis renditions may be very straightforward, but there's a welcome simplicity compared with the much harder, complex special stages in 2 and 3.
* BrokenBase: Suffers the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis or Saturn version.

to:

** The Megadrive/Genesis Mega Drive/Genesis renditions may be very straightforward, but there's a welcome simplicity compared with the much harder, complex special stages Special Stages in 2 and 3.
* BrokenBase: Suffers the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis Mega Drive or Saturn version.



* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever. Two of the Genesis tracks (Green Grove Zone and Panic Puppet Zone) were so well-liked that they were later [[SelfPlagiarism directly reused]] for levels in ''SonicAdventure''.
* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.

to:

* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best better soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap [=IceCap=] and Lava Reef as some of the best Sonic music ever. Two of the Genesis Mega Drive tracks (Green Grove Zone and Panic Puppet Zone) were so well-liked that they were later [[SelfPlagiarism directly reused]] for levels in ''SonicAdventure''.
''VideoGame/SonicAdventure''.
* GoddamnedBats: The snowman badniks Badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.



** You can also trigger it in emulators by opening a savestate of any other game while you have ''3D Blast''/''Flickies Island'' open.
* MemeticMutation: An unfortunate rendering of Sonic's face in a beta of this game ([[http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]]) gave rise to a RunningGag on the Sonic Retro forums known as [[FanNickname Down Syndrome Sonic]], or [[FanNickname Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks.
* PolishedPort: The Saturn and PC versions of ''3D Blast'', which beefed up the graphics, completely redesigned special stages, has much less stiff controls, and a unique CD-quality soundtrack composed by Richard Jacques for both of them.

to:

** You can also trigger it in emulators by opening a savestate of any other game while you have ''3D Blast''/''Flickies Blast''/''Flickies' Island'' open.
* MemeticMutation: An unfortunate rendering of Sonic's face in a beta pre-release of this game ([[http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]]) gave rise to a RunningGag on the Sonic Retro forums known as [[FanNickname Down Syndrome Sonic]], or [[FanNickname Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks.
* NoExportForYou: The Mega Drive / Genesis version in Japan, at least until ''Sonic Mega Collection''.
* PolishedPort: The Saturn and PC versions version of ''3D Blast'', which beefed up the graphics, completely redesigned special stages, Special Stages, has much less stiff controls, and a unique CD-quality soundtrack composed by Richard Jacques for both of them.them. The only caveat - the load times were atrocious (although the Japanese version was slightly improved). The PC version minimizes this issue, but severely downgrades the impressive Special Stages and special effects.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog Both soundtracks,]] enough that several tracks were reused in VideoGame/SonicAdventure.

to:

* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog Both soundtracks,]] enough that several tracks were reused in VideoGame/SonicAdventure.soundtracks.]]
Is there an issue? Send a MessageReason:
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* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog Both soundtracks.]]

to:

* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog Both soundtracks.]] soundtracks,]] enough that several tracks were reused in VideoGame/SonicAdventure.

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** Some elements, such as the upper/lower paths and the animation sequences were retained in ''SonicTheHedgehog4'' ''Episode II'' 's Special Stages.

to:

** Some elements, such as the upper/lower paths and the animation sequences were retained in ''SonicTheHedgehog4'' ''VideoGame/SonicTheHedgehog4'' ''Episode II'' 's Special Stages.Stages.
** The Megadrive/Genesis renditions may be very straightforward, but there's a welcome simplicity compared with the much harder, complex special stages in 2 and 3.



* PolishedPort: The Saturn and PC versions of ''3D Blast'', which beefed up the graphics, added all new special stages, and had all new, CD-quality soundtracks composed by Richard Jacques for both of them.

to:

* PolishedPort: The Saturn and PC versions of ''3D Blast'', which beefed up the graphics, added all new completely redesigned special stages, has much less stiff controls, and had all new, a unique CD-quality soundtracks soundtrack composed by Richard Jacques for both of them.
Is there an issue? Send a MessageReason:
None


* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.

to:

* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever. Two of the Genesis tracks (Green Grove Zone and Panic Puppet Zone) were so well-liked that they were later [[SelfPlagiarism directly reused]] for levels in ''SonicAdventure''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The TrueFinalBoss is, strangely, far easier than the Panic Puppet boss.
Is there an issue? Send a MessageReason:
Removed unnecessary header.


Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, ''VideoGame/Sonic3DFlickiesIsland''.
----

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Changed: 192

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None


* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.
* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.

to:

* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.
* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.



** Gene Gadget Zone Act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.

to:

*** Although if you can snag a Fire Shield and hang onto it, the level is a piece of cake.
** Gene Gadget Zone Act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.dodging enemies. This section is designed to loop around until you can manage to get all the Flickies, and chances are it'll take more than a few tries.
Is there an issue? Send a MessageReason:
None


* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.
* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]].

to:

* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.
* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying and difficult to avoid/kill than any of the badniks in [[VideoGame/SonicTheHedgehog2 Metropolis Zone]].Zone]]. And in this game, you ''have'' to kill them in order to complete the level.
Is there an issue? Send a MessageReason:
None


* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks.

to:

* EarWorm: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with Ice Cap and Lava Reef as some of the best Sonic music ever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some elements, such as the upper/lower paths and the animation sequences were retained in ''SonicTheHedgehog4'' ''Episode II'' 's Special Stages.
Is there an issue? Send a MessageReason:
None


Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, ''Sonic3DFlickiesIsland''.

to:

Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, ''Sonic3DFlickiesIsland''.''VideoGame/Sonic3DFlickiesIsland''.



* BrokenBase: Suffers the same arguments as ''[[SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis or Saturn version.

to:

* BrokenBase: Suffers the same arguments as ''[[SonicTheHedgehogCD ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis or Saturn version.



* SoBadItsGood: The beta boss music, which got reprised in ''[[SonicTheHedgehog4 Sonic 4]]''.

to:

* SoBadItsGood: The beta boss music, which got reprised in ''[[SonicTheHedgehog4 ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VisualEffectsOfAwesome: Particularly hardware-pushing for the Genesis. Let's count the ways:
** A ''full FMV'' for the opening cutscene.
** ''Incredibly'' fluid animations for everything on screen.
** The stages are very coloful and highly detailed. Its DigitizedSprites are on par with greats such as ''VideoGame/{{Vectorman}}'' and ''VideoGame/SuperMarioRPG''.
** Very fluid particle effects.
** Sonic still moves as fast as he does in the main 2D games, so the Genesis can render all of this very quickly.
Is there an issue? Send a MessageReason:
None


* EarWorm: Despite not being one of the most popular Sonic games, it has one of the best soundtracks.

to:

* EarWorm: Despite not being one of the most popular Sonic ''Sonic'' games, it has one of the best soundtracks.



* SoBadItsGood: The beta boss music, which got reprised in ''[[SonicTheHedgehog4 Sonic 4]].

to:

* SoBadItsGood: The beta boss music, which got reprised in ''[[SonicTheHedgehog4 Sonic 4]].4]]''.

Changed: 96

Is there an issue? Send a MessageReason:
None


* BestLevelEver: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 Special Stages.
* BrokenBase: Suffers the same arguments as ''SonicTheHedgehogCD'' over which soundtrack is the better one, the Genesis or Saturn.

to:

* BestLevelEver: The Special Stages from the Saturn SegaSaturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 ''Sonic 2'' Special Stages.
* BrokenBase: Suffers the same arguments as ''SonicTheHedgehogCD'' ''[[SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis or Saturn.Saturn version.



* GoodBadBug: In addition to the ClassicCheatCode activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to 'CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!'. The Genesis being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.
** You can also trigger it in emulators by opening a savestate of any other game while you have 3D Blast/Flickies Island open.
* MemeticMutation: An unfortunate rendering of Sonic's face in a beta of this game ([[http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]]) gave rise to a RunningGag on the ''Sonic Retro'' forums known as [[FanNickname Down Syndrome Sonic]], or [[FanNickname Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks!
* PolishedPort: The SegaSaturn and PC versions of 3D Blast, which beefed up the graphics, added all new special stages, and had all new, cd-quality soundtracks composed by Richard Jacques for both of them!
* ScrappyMechanic: Collecting flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other Sonic games.
* SoBadItsGood: The beta boss music, which got reprised in Sonic 4.

to:

* GoodBadBug: In addition to the ClassicCheatCode activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to 'CONGRATULATIONS. "CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!'.SCREEN!". The Genesis being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.
** You can also trigger it in emulators by opening a savestate of any other game while you have 3D Blast/Flickies Island ''3D Blast''/''Flickies Island'' open.
* MemeticMutation: An unfortunate rendering of Sonic's face in a beta of this game ([[http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]]) gave rise to a RunningGag on the ''Sonic Retro'' Sonic Retro forums known as [[FanNickname Down Syndrome Sonic]], or [[FanNickname Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks!
hacks.
* PolishedPort: The SegaSaturn Saturn and PC versions of 3D Blast, ''3D Blast'', which beefed up the graphics, added all new special stages, and had all new, cd-quality CD-quality soundtracks composed by Richard Jacques for both of them!
them.
* ScrappyMechanic: Collecting flickies, Flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other Sonic ''Sonic'' games.
* SoBadItsGood: The beta boss music, which got reprised in ''[[SonicTheHedgehog4 Sonic 4.4]].



** Maybe that level was a little annoying but it's not really that hard, and the killer music made up for it. Volcano Valley on the other hand is a very frustarting LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your flickies more often then any other level in the game.
** Gene Gadget Zone act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.

to:

** Maybe that level was a little annoying but it's not really that hard, and the killer music made up for it. Volcano Valley on the other hand is a very frustarting LethalLavaLand with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your flickies Flickies more often then any other level in the game.
** Gene Gadget Zone act Act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.
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* BestLevelEver: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 Special Stages.

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* BestLevelEver: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[SonicTheHedgehog2 ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 Special Stages.



* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[SonicTheHedgehog2 Metropolis Zone]].

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* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[SonicTheHedgehog2 [[VideoGame/SonicTheHedgehog2 Metropolis Zone]].
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* PolishedPort: The SegaSaturn and PC versions of 3D Blast, which beefed up the graphics, added all new special stages, and had all new, cd-quality soundtracks composed by Richard Jacques for both of them!
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* EarWorm: Despite not being one of the most popular Sonic games, it has one of the best soundtracks.
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* SoBadItsGood: The beta boss music, which got reprised in Sonic 4.
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** Gene Gadget Zone act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.
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* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[Sonic2 Metropolis Zone]].

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* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[Sonic2 [[SonicTheHedgehog2 Metropolis Zone]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[Sonic2 Metropolis Zone]].
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: [[CrowningMusic/SonicTheHedgehog Both soundtracks.]]

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* CrowningMusicOfAwesome: [[CrowningMusic/SonicTheHedgehog [[AwesomeMusic/SonicTheHedgehog Both soundtracks.]]

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