History YMMV / SoldierOfFortune

23rd Mar '16 7:06:49 AM REV6Pilot
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* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), [[TheAllSeeingAIvisibility ( they can see you through thick brush, smoke, and fog, and even behind hills)]], and grenade timing (sometimes they will detonate it in midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).

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* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), [[TheAllSeeingAIvisibility ( they [[TheAllSeeingAI visibility (they can see you through thick brush, smoke, and fog, and even behind hills)]], and grenade timing (sometimes they will detonate it in midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).
21st Mar '16 2:02:44 PM REV6Pilot
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* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range, while you are screwed by recoil), visibility (they can see you through thick brush, smoke, and fog, and even behind hills), and grenade timing (sometimes they will telekinetically detonate it in midair).

to:

* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range, range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), visibility (they [[TheAllSeeingAIvisibility ( they can see you through thick brush, smoke, and fog, and even behind hills), hills)]], and grenade timing (sometimes they will telekinetically detonate it in midair).midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).
* DifficultySpike: The Colombian jungle. Terrorists concealed by bushes that they can see through fine, assault rifles come into play, and as mentioned above in DemonicSpiders, they can magically see you and lob perfectly-timed grenades over hills that you didn't even get close to. After you're done with it, though, the difficulty (or at least the GrenadeSpam) drops back again until Kamchatka, near the end of the game.
23rd Feb '16 5:33:12 AM REV6Pilot
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** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down, this is the one time where the OICW actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with the normal ammo.

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** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down, this down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like in the hospital, and then shoot the pilot[[/note]]. This is the one time where the OICW OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with the normal ammo.
13th May '14 6:41:55 PM TVRulezAgain
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* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] than simply be a hindrance.
** [[spoiler:The Shop's Assistant Director Aaron Wilson, who later reveals himself as Prometheus' leader, is even worse than the Dekker brothers. He is more than willing to poison the entire world for wealth.]]
7th Dec '13 7:37:27 PM BigRobotBil
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Added DiffLines:

** The BigBad's death in the first game. Despite getting ripped in half by falling machinery, the only sound you hear is his death scream.
18th Jul '13 12:22:29 AM skbc1p4res
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** Some of the death sounds from the first game, especially when {{Mook}}s got burned.

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** Some of the first game's death sounds from the first game, especially when {{Mook}}s got burned.and animations.
24th Jun '13 7:37:38 PM skbc1p4res
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* NightmareFuel: The slaughterhouse in the Sudan mission in the first game.

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* NightmareFuel: The slaughterhouse in the Sudan mission in the first game and the village of Pureza in the second game.
23rd Jun '13 6:26:33 PM skbc1p4res
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* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] then simply be a hindrance.

to:

* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] then than simply be a hindrance.hindrance.
** [[spoiler:The Shop's Assistant Director Aaron Wilson, who later reveals himself as Prometheus' leader, is even worse than the Dekker brothers. He is more than willing to poison the entire world for wealth.]]
28th Mar '13 6:41:57 PM FegelCineplex
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* DamageSpongeBoss: The first game's final boss. See also ThatOneBoss.
28th Mar '13 6:16:30 PM FegelCineplex
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Added DiffLines:

* DamageSpongeBoss: The first game's final boss. See also ThatOneBoss.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SoldierOfFortune