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* AccidentalInnuendo: Of the [[VisualInnuendo visual sort]]: The defense system inside [[spoiler:Lares]], a giant [[PinkGirlBlueBoy blue-grey]] RentAZilla HumongousMecha, contains a jellyfish-like creature and a sperm-shaped creature. The defense system inside [[spoiler:Lemures]], a giant [[PinkGirlBlueBoy grey-pink]] RentAZilla HumongousMecha (stated to be [[WomensMysteries more advanced and complicated]] than the above) contains the jellyfish-things, some round things that could easily be eggs, and...the sperm-things. Frisky giant robots! For even more fun, the eggs and sperm tend to show up ''together'', and since the main method of dealing with multiple enemies is to [[GrievousHarmWithABody throw one into another]], you're likely to end up ''tossing sperm at eggs''.
* AnimationAgeGhetto: Part of the reason why the series SugarWiki/NeedsMoreLove outside Japan. Never mind the [[SugarWiki/AwesomeMusic epic music]] or [[WorldBuilding well-built world]] or engaging characters and plot - the game is about [[UsefulNotes/FurryFandom a dog guy]], so it gets passed over.
* AnnoyingVideoGameHelper: So, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.
* AuthorsSavingThrow: As though to make up for the fact that the US got the game later than Europe, the DLC missions were included in the cartridge right from the start rather than having to be downloaded. With the official Wii and DS servers down, this may be the only official way to get those missions now...
* SugarWiki/AwesomeMusic: Chikayo Fukuda of ''Franchise/DotHack'' fame returned to compose for this game. Just listen to the [[https://www.youtube.com/watch?v=Q9wHdmITvEw intro]] and [[https://www.youtube.com/watch?v=9o8PnQFI3PI ending themes.]]
* ComplacentGamingSyndrome:
** The two main stats everyone focus on are Strength and Hydraulics, which is why in most playthroughs online, you see people either raising Hydraulics while dumping everything else or sticking to the Type-C(x) just to get through fights faster.
** [[https://www.speedrun.com/solatorobo According to the speedrun.com page of the game]], most people seem content with simply speedrunning through the first half of the game, either because they don't know (or care) about the second half.
* CompleteMonster: [[SkyPirate Captain Grumpf]] is one of Bruno's henchmen, and though a minor villain, easily proves himself [[MoreDespicableMinion worse than his boss]]. Grumpf's introduction has him trying to destroy an airship with many of his men onboard just to kill hero Red Savarin after Red taunts Grumpf by calling him a lady. To try and get the [[MacGuffin Crystal Stones]] from Red, Grumpf threatens to [[WouldHurtAChild fire missiles at an orphanage]]. When Red agrees to hand over the crystals, Grumpf decides to [[ILied blow up the orphanage anyway]], just because Red took too long to agree. After destroying the orphanage, Grumpf intends to fire missiles at Red and his friends to kill them, not caring that Opera, Bruno's right-hand woman and by extension an ally of Grumpf, is down there at the time and will be killed as well.
* SugarWiki/DevelopmentHeaven: The game spent ten years in DevelopmentHell and was only [[SavedFromDevelopmentHell saved]] due to [=CyberConnect2=] repeatedly approaching Creator/BandaiNamcoEntertainment with their idea for a SpiritualSequel to ''VideoGame/TailConcerto'', a little game that didn't sell so well.
* DifficultySpike: The BossRush quests after the end of the game. The game proper gives you a very generous amount of health throughout, so dying is not a big issue for the average gamer. There are save points before the bosses restoring your health. The BossRush, however, gives no recovery spot whatsoever and increases the damage the bosses need to be defeated, making it much harder than the rest of the game. At least the bosses are split into two different quests.
** The difficulty for said battles is laughable easy once you realize you can [[ChangingClothesIsAFreeAction customize Dahak in the middle of any battle]], inserting those dusty-old revive parts you can get out of the Hermit Crab Fishing Game, or similarly switching modes. Not to mention that each time you win either quest, you get 5 P-Crystals allowing you a chance to open a new slot for Dahak and make the battles that much easier.
** The first battle against the Howler gang can be this, as it involves going on a narrow platform littered with ticking bombs, picking one up and throwing at an airship before it or one of the neighboring bombs go off. Oh, and the airship keeps firing them at you all the while.
* FridgeHorror: [[spoiler:Elh seems relieved when she loses her immortality, because it means she'll age along with everyone else and won't end up in a MayflyDecemberRomance with Red. However, Red is a Hybrid, and Baion, the original Hybrid who provided DNA for all the others, is well over 350 years old. Maybe she should have kept it after all!]] [[spoiler:Though it's never stated whether Baion's "children" inherited his immortality or not, so it's possible the horror isn't quite as bad as you might have thought.]]
* GameBreaker:
** The Dahak Mk II and Trance aren't much of one by themselves, but once Red learns to [[spoiler:"Trance" at will]], he gains the ability to [[spoiler:launched ranged attacks when in Trance mode]]. This makes fighting Bruno and other bosses absolutely ''trivial'' in NewGamePlus runs. The [[FragileSpeedster Type-R's]] [[SpectacularSpinning Spiral Floater]] technique can also be this against the first half's bosses, as their powerful ground-sweeping attacks can't touch you at all while using it.
** Either of the flying mechs you obtain from completing the VirtualTrainingSimulation are miles above the others in the Air Robo GP.
** Even the BossRush is a cinch once you realize you can [[spoiler:change mech parts at will, including those that essentially give you an extra life.]]
* GrowingTheBeard: A strange example as it all happens within the same game. While the first half does contain lots of interesting worldbuilding and memorable interactions, the overall plot wasn't really seen as anything special, partially due to the DiscOneFinalBoss, Bruno, lacking any real motivations for villainy outside of ForTheEvulz. [[spoiler:Once the second half rolls around and Baion takes over as the BigBad, then everything about the game shoots from "Good" to "Amazing".]]
* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that both caninu and felineko have fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assumed that he was referring to The Hundred Lillies War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]
* HilariousInHindsight:
** Elh referring to her deal with Red at the beginning as a "contract" - A line that becomes particularly hilarious (or [[HarsherInHindsight chilling]], depending on who you ask and considering certain in-game events) considering [[Anime/PuellaMagiMadokaMagica a certain anime]] that premiered a mere 3 months after Solatorobo's Japanese release...
** In addition to being a [[Anime/NeonGenesisEvangelion Gendo]] {{Expy}}, [[spoiler:Baion]] looks disturbingly like [[Anime/MobileSuitGundamAGE Grandpa Flit]], especially with the hair. Once again, the game was released months before ''AGE'' was even announced.
** Lares looks a lot like [[VideoGame/XenobladeChronicles1 Bionis]].
** The game ends each chapter with a ToBeContinued arrow that transitions in across the bottom edge of the screen, a year or two before ''Manga/JoJosBizarreAdventure'' made it signature for their anime adaptation. And then [=CyberConnect2=] was hired to make [[VideoGame/JoJosBizarreAdventureAllStarBattle two]] [[VideoGame/JoJosBizarreAdventureEyesOfHeaven games]] based on that series.
* HoYay: You'd be forgiven for thinking that Cyan was ready to get into Red's pants after observing his first series of matches in the arena.
* LastLousyPoint: The Library Book you get from one of the sidequests is filled with lots of background lore and details about the series' mythos... but you have to work for it by doing a lot of menial tasks such as breaking stuff or going fishing for a long time. What makes it worse is that you are only given a vague progress bar to indicate how much work you need to put in, and doing one playthrough isn't even enough to fill ''one'' of the four category bars.
* MainstreamObscurity: ''Solatorobo'' has notoriety across the gaming community for being one of the rarest DS games of all times, popping up on multiple "Rarest DS Games" lists, with loose copies costing at least $100. Asking people if they actually ''played'' it is a different story, as most people seem to be more aware of how expensive copies go for rather than what actually happens in the game.
* NightmareFuel: [[spoiler: Red receiving The Order, causing him to go mad and brutalize Nero and Blanck (after they've given up) and almost choke Elh to death.]] The worst part is that you're forced to control this sequence.
* PlayerPunch: [[spoiler: Having to control a brainwashed Red to kill Nero and Blanck after they've already given up.]]
* PopularWithFurries: For obvious reasons, kemono fans and furry fans are both fond of the characters.
* StoicWoobie: Elh. Despite [[spoiler:having [[DoomedHometown her home burned to the ground]], carrying guilt for both her first [[HumanSacrifice Rite of Forfeit]] nine years ago and having to trick Red into going along to SaveTheWorld, ''and'' feeling [[WhoWantsToLiveForever incredibly lonely due to all her "normal" friends growing up and dying around her]], she]] takes forever to [[DefrostingIceQueen warm up enough to even mention the subject]], much less actually show any signs of breaking down about it - and then, only for a moment, before it's back to business as usual.
* SurpriseDifficulty: One downloadable quest has Red help out with teaching orphans fire drills. It starts with a really cliché safety quiz ("What do you do when a stranger asks you to come with him", etc.) and a small obstacle course with fire hazards. It ends with a much more difficult obstacle course with fire everywhere, falling debris and crabs trying to kill you.
** FridgeBrilliance: Since the only reason Red had to run that course is because he was running his mouth and bragging about how easy the first one was, it's logical that the course was nigh-impossible, just to put him in his place.
* ThatOneSidequest: The Air Robo missions are definitely one of the rougher parts of the game, caused by the stiff controls, awkward boost crystal placements, [[TheComputerIsACheatingBastard unforgiving AI]], and the fact that you were basically screwed if you're hit with the stun missile pick up or so much as brush against the walls. [[https://cdn.discordapp.com/attachments/788324889114574848/860522150909444116/unknown.png One of the members]] tried to tell Hisashi Natsumura, the person responsible for the Air Robo GP races, about all of the issues the mode had, but he brushed them off, [[{{Irony}} partially because he was bad at the races himself]].
* ValuesDissonance: Any ShipTease moment between Red and Elh can come across as wrong to western players. Yeah, Elh is [[ReallySevenHundredYearsOld Really 300 Years Old]], but she is still physically ''a child'', while Red is very obviously a young adult. The {{Fanservice}} where Red walks in on Elh showering as well as the unlockable photo where Elh and Chocolat wears provocative cheerleading uniforms sticks out as sore spots within the game to westerners.
* ViewerGenderConfusion: [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Ehl.jpg Elh Melizee]] looks like a girl (despite that skirt over slacks look being claimed as boys' clothing by Red), but gets referred to as a boy by the characters in the game, and in the Japanese script uses male pronouns. [[spoiler:Later, it's been revealed that she is a girl after all.]]
* ViewerSpeciesConfusion: [[http://image.gamespotcdn.net/gamespot/images/2011/104/991480_20110415_640screen002.jpg Chocolat]]. Her [[HumanoidFemaleAnimal extremely short muzzle]] and pointy ears ''really'' make her look cat-like. This may be a remnant of when she was originally designed as a felineko before being changed to a caninu late in production.
* VindicatedByHistory: The game launched with little to no fanfare in the west, accompanied with negative assumptions that it's a "game for the UsefulNotes/FurryFandom". Nowadays, it holds high acclaim, and used loose copies of the English version of the game can fetch hundreds of US dollars. And used, loose copies of the European English and Japanese version are only marginally cheaper.
* WhatDoYouMeanItsForKids: The second half of the game openly deals with genocide and world-wide war, and NeverSayDie is averted even though VillainExitStageLeft is firmly in play. It's rated A in Japan ("all ages" or the equivalent of E/3+, though Japan lacks a "secondary A" category equivalent to E10+/7+), and G in Australia (where, weirdly enough, it ''does'' have an equivalent to E10+/7+ with a PG rating). Other countries did give it a slightly higher rating (E10+ in America and 7+ in Europe), though [[AnimationAgeGhetto the bright graphics might suggest otherwise]] to those who don't look too close. A review mentioning [[http://www.everybodyplays.co.uk/review/DS/Solatorobo-Red-the-Hunter-Review-DS/788/parent/ things parents might find upsetting]] curiously fails to mention any of this story and only points out that the gameplay violence is [[AnimationAgeGhetto quite cartoonish]].
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* AccidentalInnuendo: Of the [[VisualInnuendo visual sort]]: The defense system inside [[spoiler:Lares]], a giant [[PinkGirlBlueBoy blue-grey]] RentAZilla HumongousMecha, contains a jellyfish-like creature and a sperm-shaped creature. The defense system inside [[spoiler:Lemures]], a giant [[PinkGirlBlueBoy grey-pink]] RentAZilla HumongousMecha (stated to be [[WomensMysteries more advanced and complicated]] than the above) contains the jellyfish-things, some round things that could easily be eggs, and...the sperm-things. Frisky giant robots! For even more fun, the eggs and sperm tend to show up ''together'', and since the main method of dealing with multiple enemies is to [[GrievousHarmWithABody throw one into another]], you're likely to end up ''tossing sperm at eggs''.
* AnimationAgeGhetto: Part of the reason why the series SugarWiki/NeedsMoreLove outside Japan. Never mind the [[SugarWiki/AwesomeMusic epic music]] or [[WorldBuilding well-built world]] or engaging characters and plot - the game is about [[UsefulNotes/FurryFandom a dog guy]], so it gets passed over.
* AnnoyingVideoGameHelper: So, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.
* AuthorsSavingThrow: As though to make up for the fact that the US got the game later than Europe, the DLC missions were included in the cartridge right from the start rather than having to be downloaded. With the official Wii and DS servers down, this may be the only official way to get those missions now...
* SugarWiki/AwesomeMusic: Chikayo Fukuda of ''Franchise/DotHack'' fame returned to compose for this game. Just listen to the [[https://www.youtube.com/watch?v=Q9wHdmITvEw intro]] and [[https://www.youtube.com/watch?v=9o8PnQFI3PI ending themes.]]
* ComplacentGamingSyndrome:
** The two main stats everyone focus on are Strength and Hydraulics, which is why in most playthroughs online, you see people either raising Hydraulics while dumping everything else or sticking to the Type-C(x) just to get through fights faster.
** [[https://www.speedrun.com/solatorobo According to the speedrun.com page of the game]], most people seem content with simply speedrunning through the first half of the game, either because they don't know (or care) about the second half.
* CompleteMonster: [[SkyPirate Captain Grumpf]] is one of Bruno's henchmen, and though a minor villain, easily proves himself [[MoreDespicableMinion worse than his boss]]. Grumpf's introduction has him trying to destroy an airship with many of his men onboard just to kill hero Red Savarin after Red taunts Grumpf by calling him a lady. To try and get the [[MacGuffin Crystal Stones]] from Red, Grumpf threatens to [[WouldHurtAChild fire missiles at an orphanage]]. When Red agrees to hand over the crystals, Grumpf decides to [[ILied blow up the orphanage anyway]], just because Red took too long to agree. After destroying the orphanage, Grumpf intends to fire missiles at Red and his friends to kill them, not caring that Opera, Bruno's right-hand woman and by extension an ally of Grumpf, is down there at the time and will be killed as well.
* SugarWiki/DevelopmentHeaven: The game spent ten years in DevelopmentHell and was only [[SavedFromDevelopmentHell saved]] due to [=CyberConnect2=] repeatedly approaching Creator/BandaiNamcoEntertainment with their idea for a SpiritualSequel to ''VideoGame/TailConcerto'', a little game that didn't sell so well.
* DifficultySpike: The BossRush quests after the end of the game. The game proper gives you a very generous amount of health throughout, so dying is not a big issue for the average gamer. There are save points before the bosses restoring your health. The BossRush, however, gives no recovery spot whatsoever and increases the damage the bosses need to be defeated, making it much harder than the rest of the game. At least the bosses are split into two different quests.
** The difficulty for said battles is laughable easy once you realize you can [[ChangingClothesIsAFreeAction customize Dahak in the middle of any battle]], inserting those dusty-old revive parts you can get out of the Hermit Crab Fishing Game, or similarly switching modes. Not to mention that each time you win either quest, you get 5 P-Crystals allowing you a chance to open a new slot for Dahak and make the battles that much easier.
** The first battle against the Howler gang can be this, as it involves going on a narrow platform littered with ticking bombs, picking one up and throwing at an airship before it or one of the neighboring bombs go off. Oh, and the airship keeps firing them at you all the while.
* FridgeHorror: [[spoiler:Elh seems relieved when she loses her immortality, because it means she'll age along with everyone else and won't end up in a MayflyDecemberRomance with Red. However, Red is a Hybrid, and Baion, the original Hybrid who provided DNA for all the others, is well over 350 years old. Maybe she should have kept it after all!]] [[spoiler:Though it's never stated whether Baion's "children" inherited his immortality or not, so it's possible the horror isn't quite as bad as you might have thought.]]
* GameBreaker:
** The Dahak Mk II and Trance aren't much of one by themselves, but once Red learns to [[spoiler:"Trance" at will]], he gains the ability to [[spoiler:launched ranged attacks when in Trance mode]]. This makes fighting Bruno and other bosses absolutely ''trivial'' in NewGamePlus runs. The [[FragileSpeedster Type-R's]] [[SpectacularSpinning Spiral Floater]] technique can also be this against the first half's bosses, as their powerful ground-sweeping attacks can't touch you at all while using it.
** Either of the flying mechs you obtain from completing the VirtualTrainingSimulation are miles above the others in the Air Robo GP.
** Even the BossRush is a cinch once you realize you can [[spoiler:change mech parts at will, including those that essentially give you an extra life.]]
* GrowingTheBeard: A strange example as it all happens within the same game. While the first half does contain lots of interesting worldbuilding and memorable interactions, the overall plot wasn't really seen as anything special, partially due to the DiscOneFinalBoss, Bruno, lacking any real motivations for villainy outside of ForTheEvulz. [[spoiler:Once the second half rolls around and Baion takes over as the BigBad, then everything about the game shoots from "Good" to "Amazing".]]
* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that both caninu and felineko have fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assumed that he was referring to The Hundred Lillies War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]
* HilariousInHindsight:
** Elh referring to her deal with Red at the beginning as a "contract" - A line that becomes particularly hilarious (or [[HarsherInHindsight chilling]], depending on who you ask and considering certain in-game events) considering [[Anime/PuellaMagiMadokaMagica a certain anime]] that premiered a mere 3 months after Solatorobo's Japanese release...
** In addition to being a [[Anime/NeonGenesisEvangelion Gendo]] {{Expy}}, [[spoiler:Baion]] looks disturbingly like [[Anime/MobileSuitGundamAGE Grandpa Flit]], especially with the hair. Once again, the game was released months before ''AGE'' was even announced.
** Lares looks a lot like [[VideoGame/XenobladeChronicles1 Bionis]].
** The game ends each chapter with a ToBeContinued arrow that transitions in across the bottom edge of the screen, a year or two before ''Manga/JoJosBizarreAdventure'' made it signature for their anime adaptation. And then [=CyberConnect2=] was hired to make [[VideoGame/JoJosBizarreAdventureAllStarBattle two]] [[VideoGame/JoJosBizarreAdventureEyesOfHeaven games]] based on that series.
* HoYay: You'd be forgiven for thinking that Cyan was ready to get into Red's pants after observing his first series of matches in the arena.
* LastLousyPoint: The Library Book you get from one of the sidequests is filled with lots of background lore and details about the series' mythos... but you have to work for it by doing a lot of menial tasks such as breaking stuff or going fishing for a long time. What makes it worse is that you are only given a vague progress bar to indicate how much work you need to put in, and doing one playthrough isn't even enough to fill ''one'' of the four category bars.
* MainstreamObscurity: ''Solatorobo'' has notoriety across the gaming community for being one of the rarest DS games of all times, popping up on multiple "Rarest DS Games" lists, with loose copies costing at least $100. Asking people if they actually ''played'' it is a different story, as most people seem to be more aware of how expensive copies go for rather than what actually happens in the game.
* NightmareFuel: [[spoiler: Red receiving The Order, causing him to go mad and brutalize Nero and Blanck (after they've given up) and almost choke Elh to death.]] The worst part is that you're forced to control this sequence.
* PlayerPunch: [[spoiler: Having to control a brainwashed Red to kill Nero and Blanck after they've already given up.]]
* PopularWithFurries: For obvious reasons, kemono fans and furry fans are both fond of the characters.
* StoicWoobie: Elh. Despite [[spoiler:having [[DoomedHometown her home burned to the ground]], carrying guilt for both her first [[HumanSacrifice Rite of Forfeit]] nine years ago and having to trick Red into going along to SaveTheWorld, ''and'' feeling [[WhoWantsToLiveForever incredibly lonely due to all her "normal" friends growing up and dying around her]], she]] takes forever to [[DefrostingIceQueen warm up enough to even mention the subject]], much less actually show any signs of breaking down about it - and then, only for a moment, before it's back to business as usual.
* SurpriseDifficulty: One downloadable quest has Red help out with teaching orphans fire drills. It starts with a really cliché safety quiz ("What do you do when a stranger asks you to come with him", etc.) and a small obstacle course with fire hazards. It ends with a much more difficult obstacle course with fire everywhere, falling debris and crabs trying to kill you.
** FridgeBrilliance: Since the only reason Red had to run that course is because he was running his mouth and bragging about how easy the first one was, it's logical that the course was nigh-impossible, just to put him in his place.
* ThatOneSidequest: The Air Robo missions are definitely one of the rougher parts of the game, caused by the stiff controls, awkward boost crystal placements, [[TheComputerIsACheatingBastard unforgiving AI]], and the fact that you were basically screwed if you're hit with the stun missile pick up or so much as brush against the walls. [[https://cdn.discordapp.com/attachments/788324889114574848/860522150909444116/unknown.png One of the members]] tried to tell Hisashi Natsumura, the person responsible for the Air Robo GP races, about all of the issues the mode had, but he brushed them off, [[{{Irony}} partially because he was bad at the races himself]].
* ValuesDissonance: Any ShipTease moment between Red and Elh can come across as wrong to western players. Yeah, Elh is [[ReallySevenHundredYearsOld Really 300 Years Old]], but she is still physically ''a child'', while Red is very obviously a young adult. The {{Fanservice}} where Red walks in on Elh showering as well as the unlockable photo where Elh and Chocolat wears provocative cheerleading uniforms sticks out as sore spots within the game to westerners.
* ViewerGenderConfusion: [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Ehl.jpg Elh Melizee]] looks like a girl (despite that skirt over slacks look being claimed as boys' clothing by Red), but gets referred to as a boy by the characters in the game, and in the Japanese script uses male pronouns. [[spoiler:Later, it's been revealed that she is a girl after all.]]
* ViewerSpeciesConfusion: [[http://image.gamespotcdn.net/gamespot/images/2011/104/991480_20110415_640screen002.jpg Chocolat]]. Her [[HumanoidFemaleAnimal extremely short muzzle]] and pointy ears ''really'' make her look cat-like. This may be a remnant of when she was originally designed as a felineko before being changed to a caninu late in production.
* VindicatedByHistory: The game launched with little to no fanfare in the west, accompanied with negative assumptions that it's a "game for the UsefulNotes/FurryFandom". Nowadays, it holds high acclaim, and used loose copies of the English version of the game can fetch hundreds of US dollars. And used, loose copies of the European English and Japanese version are only marginally cheaper.
* WhatDoYouMeanItsForKids: The second half of the game openly deals with genocide and world-wide war, and NeverSayDie is averted even though VillainExitStageLeft is firmly in play. It's rated A in Japan ("all ages" or the equivalent of E/3+, though Japan lacks a "secondary A" category equivalent to E10+/7+), and G in Australia (where, weirdly enough, it ''does'' have an equivalent to E10+/7+ with a PG rating). Other countries did give it a slightly higher rating (E10+ in America and 7+ in Europe), though [[AnimationAgeGhetto the bright graphics might suggest otherwise]] to those who don't look too close. A review mentioning [[http://www.everybodyplays.co.uk/review/DS/Solatorobo-Red-the-Hunter-Review-DS/788/parent/ things parents might find upsetting]] curiously fails to mention any of this story and only points out that the gameplay violence is [[AnimationAgeGhetto quite cartoonish]].
----
[[redirect:YMMV/SolatoroboRedTheHunter]]
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Added DiffLines:

** The game ends each chapter with a ToBeContinued arrow that transitions in across the bottom edge of the screen, a year or two before ''Manga/JoJosBizarreAdventure'' made it signature for their anime adaptation. And then [=CyberConnect2=] was hired to make [[VideoGame/JoJosBizarreAdventureAllStarBattle two]] [[VideoGame/JoJosBizarreAdventureEyesOfHeaven games]] based on that series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnnoyingVideoGameHelper: So, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Any ShipTease moment between Red and Elh can come across as wrong to western players. Yeah, Elh is [[ReallySevenHundredYearsOld Really Three Hundred Years Old]], but she is still physically ''a child'', while Red is very obviously a young adult. The {{Fanservice}} where Red walks in on Elh showering as well as the unlockable photo where Elh and Chocolat wears provocative cheerleading uniforms sticks out as sore spots within the game.

to:

* ValuesDissonance: Any ShipTease moment between Red and Elh can come across as wrong to western players. Yeah, Elh is [[ReallySevenHundredYearsOld Really Three Hundred 300 Years Old]], but she is still physically ''a child'', while Red is very obviously a young adult. The {{Fanservice}} where Red walks in on Elh showering as well as the unlockable photo where Elh and Chocolat wears provocative cheerleading uniforms sticks out as sore spots within the game.game to westerners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: Any ShipTease moment between Red and Elh can come across as wrong to western players. Yeah, Elh is [[ReallySevenHundredYearsOld Really Three Hundred Years Old]], but she is still physically ''a child'', while Red is very obviously a young adult. The {{Fanservice}} where Red walks in on Elh showering as well as the unlockable photo where Elh and Chocolat wears provocative cheerleading uniforms sticks out as sore spots within the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LastLousyPoint: The Library Book you get from one of the sidequests is filled with lots of background lore and details about the series' mythos... but you have to work for it by doing a lot of menial tasks such as breaking stuff or going fishing for a long time. What makes it worse is that you are only given a vague progress bar to indicate how much work you need to put in, and doing one playthrough isn't even enough to fill ''one'' of the four category bars.
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* MainstreamObscurity: ''Solatorobo'' has notoriety across the gaming community for being one of the rarest DS games of all times, popping up on multiple "Rarest DS Games" lists, with loose copies costing at least $100. Asking people if they actually ''played'' it is a different story, as most people seem to be aware of how expensive copies go for rather than what actually happens in the game.

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* MainstreamObscurity: ''Solatorobo'' has notoriety across the gaming community for being one of the rarest DS games of all times, popping up on multiple "Rarest DS Games" lists, with loose copies costing at least $100. Asking people if they actually ''played'' it is a different story, as most people seem to be more aware of how expensive copies go for rather than what actually happens in the game.
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* MainstreamObscurity: ''Solatorobo'' has notoriety across the gaming community for being one of the rarest DS games of all times, popping up on multiple "Rarest DS Games" lists, with loose copies costing at least $100. Asking people if they actually ''played'' it is a different story, as most people seem to be aware of how expensive copies go for rather than what actually happens in the game.
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* VindicatedByHistory: The game launched with little to no fanfare in the west, accompanied with negative assumptions that it's a "game for the UsefulNotes/FurryFandom". Nowadays, it holds high acclaim, and used loose copies of the English version of the game can fetch hundreds of US dollars. And used, loose copies of the European English and Japanese version are only marginally cheaper.
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* ViewerGenderConfusion: [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Ehl.jpg Elh Melizee]] looks like a girl (despite that SkirtOverSlacks look being claimed as boys' clothing by Red), but gets referred to as a boy by the characters in the game, and in the Japanese script uses male pronouns. [[spoiler:Later, it's been revealed that she is a girl after all.]]

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* ViewerGenderConfusion: [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Ehl.jpg Elh Melizee]] looks like a girl (despite that SkirtOverSlacks skirt over slacks look being claimed as boys' clothing by Red), but gets referred to as a boy by the characters in the game, and in the Japanese script uses male pronouns. [[spoiler:Later, it's been revealed that she is a girl after all.]]
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* SugarWiki/DevelopmentHeaven: The game spent ten years in DevelopmentHell and was only [[SavedFromDevelopmentHell saved]] due to [=CyberConnect2=] repeatedly approaching Creator/BandaiNamcoEntertainment with their idea for a SpiritualSequel to ''VideoGame/TailConcerto'', a little game that didn't sell so well.
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* AuthorsSavingThrow: As though to make up for the fact that the US got the game later than Europe, the DLC missions were included in the cartridge right from the start rather than having to be downloaded. With the official Wii and DS servers down, this may be the only official way to get those missions now.
* SugarWiki/AwesomeMusic: Chikayo Fukuda of Franchise/DotHack fame returned to compose for this game. Just listen to the [[https://www.youtube.com/watch?v=Q9wHdmITvEw intro]] and [[https://www.youtube.com/watch?v=9o8PnQFI3PI ending themes.]]

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* AuthorsSavingThrow: As though to make up for the fact that the US got the game later than Europe, the DLC missions were included in the cartridge right from the start rather than having to be downloaded. With the official Wii and DS servers down, this may be the only official way to get those missions now.
now...
* SugarWiki/AwesomeMusic: Chikayo Fukuda of Franchise/DotHack ''Franchise/DotHack'' fame returned to compose for this game. Just listen to the [[https://www.youtube.com/watch?v=Q9wHdmITvEw intro]] and [[https://www.youtube.com/watch?v=9o8PnQFI3PI ending themes.]]

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* CompleteMonster: [[SkyPirate Captain Grumpf]] is one of [[BigBad Bruno's]] henchmen. Though a minor villain, Grumpf easily proves himself worse than his boss. Grumpf's [[EstablishingCharacterMoment introduction]] has him trying to destroy an airship [[BadBoss with many of his men onboard]] just to kill [[TheHero Red]] after Red taunts Grumpf by calling him a lady. To try and get the [[MacGuffin Crystal Stones]] from Red, Grumpf threatens to [[WouldHurtAChild fire missiles at an orphanage]]. When Red agrees to hand over the crystals, Grumpf decides to [[ILied blow up the orphanage anyway]], just because [[EvilIsPetty Red took too long to agree]]. After destroying the orphanage, Grumpf intends to fire missiles at Red and his friends to kill them, not caring that Opera (Bruno's [[TheDragon right-hand woman]], and by extension, an ally of Grumpf) is down there at the time and will be killed as well.

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* CompleteMonster: [[SkyPirate Captain Grumpf]] is one of [[BigBad Bruno's]] henchmen. Though Bruno's henchmen, and though a minor villain, Grumpf easily proves himself [[MoreDespicableMinion worse than his boss. boss]]. Grumpf's [[EstablishingCharacterMoment introduction]] introduction has him trying to destroy an airship [[BadBoss with many of his men onboard]] onboard just to kill [[TheHero Red]] hero Red Savarin after Red taunts Grumpf by calling him a lady. To try and get the [[MacGuffin Crystal Stones]] from Red, Grumpf threatens to [[WouldHurtAChild fire missiles at an orphanage]]. When Red agrees to hand over the crystals, Grumpf decides to [[ILied blow up the orphanage anyway]], just because [[EvilIsPetty Red took too long to agree]]. agree. After destroying the orphanage, Grumpf intends to fire missiles at Red and his friends to kill them, not caring that Opera (Bruno's [[TheDragon Opera, Bruno's right-hand woman]], woman and by extension, extension an ally of Grumpf) Grumpf, is down there at the time and will be killed as well.
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* ComplacentGamingSyndrome:
** The two main stats everyone focus on are Strength and Hydraulics, which is why in most playthroughs online, you see people either raising Hydraulics while dumping everything else or sticking to the Type-C(x) just to get through fights faster.
** [[https://www.speedrun.com/solatorobo According to the speedrun.com page of the game]], most people seem content with simply speedrunning through the first half of the game, either because they don't know (or care) about the second half.
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* SomeAnvilsNeedToBeDropped: ''Fire Drill!'' drops and hammer its point without any hint of subtlety. When Red makes light of the training drill, Mamoru's father decides to put him through a much more difficult course to teach Red a lesson or two and when all is over he makes very clear that disasters are ''very scary'' and drills never to be taken as a joke or game.
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** Lares looks a lot like [[VideoGame/XenobladeChronicles Bionis]].

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** Lares looks a lot like [[VideoGame/XenobladeChronicles [[VideoGame/XenobladeChronicles1 Bionis]].
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* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that Caninus and Felinekos has fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assume that he was referring to The Hundred Lillies War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]

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* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that Caninus both caninu and Felinekos has felineko have fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assume assumed that he was referring to The Hundred Lillies War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]
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* DifficultySpike: The BossRush quests after the end of the game. The game proper gives you a very generous amount of health throughout, so dying is not a big issue for the average gamer. There are save points before the bosses restoring your health. The BossRush, however, gives no recovery spot whatsoever and increases the damage the bosses need to be defeated, making it much harder than the rest of the game. At least the bosses are split into two different quests.
** The difficulty for said battles is laughable easy once you realize you can [[ChangingClothesIsAFreeAction customize Dahak in the middle of any battle]], inserting those dusty-old revive parts you can get out of the Hermit Crab Fishing Game, or similarly switching modes. Not to mention that each time you win either quest, you get 5 P-Crystals allowing you a chance to open a new slot for Dahak and make the battles that much easier.
** The first battle against the Howler gang can be this, as it involves going on a narrow platform littered with ticking bombs, picking one up and throwing at an airship before it or one of the neighboring bombs go off. Oh, and the airship keeps firing them at you all the while.
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* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that Caninus and Felinekos has fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assume that he was referring to the Revolutionary War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]

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* HarsherInHindsight: [[spoiler:Baion's plan involving forcing a [[FinalSolution reset]] due to him believing that Caninus and Felinekos has fallen into [[HistoryRepeats the same trappings]] humanity did eons ago. For the longest time, people assume that he was referring to the Revolutionary The Hundred Lillies War mentioned in the in-game library, but those who played ''VideoGame/FugaMelodiesOfSteel'' might start to think [[VillainHasAPoint he was on to something the entire time]].]]
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* ViewerSpeciesConfusion: [[http://image.gamespotcdn.net/gamespot/images/2011/104/991480_20110415_640screen002.jpg Chocolat]]. Her [[HumanoidFemaleAnimal extremely short muzzle]] and pointy ears ''really'' make her look cat-like.

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* ViewerSpeciesConfusion: [[http://image.gamespotcdn.net/gamespot/images/2011/104/991480_20110415_640screen002.jpg Chocolat]]. Her [[HumanoidFemaleAnimal extremely short muzzle]] and pointy ears ''really'' make her look cat-like. This may be a remnant of when she was originally designed as a felineko before being changed to a caninu late in production.
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* ThatOneSidequest: The Air Robo missions are definitely one of the rougher parts of the game, caused by the stiff controls, [[TheComputerIsACheatingBastard unforgiving AI]], and the fact that you were basically screwed if you're hit with the stun missile pick up. [[https://cdn.discordapp.com/attachments/788324889114574848/860522150909444116/unknown.png One of the members]] tried to tell Hisashi Natsumura, the person responsible for the Air Robo GP races, about all of the issues the mode had, but he brushed them off, [[{{Irony}} partially because he was bad at the races himself]].

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* ThatOneSidequest: The Air Robo missions are definitely one of the rougher parts of the game, caused by the stiff controls, awkward boost crystal placements, [[TheComputerIsACheatingBastard unforgiving AI]], and the fact that you were basically screwed if you're hit with the stun missile pick up.up or so much as brush against the walls. [[https://cdn.discordapp.com/attachments/788324889114574848/860522150909444116/unknown.png One of the members]] tried to tell Hisashi Natsumura, the person responsible for the Air Robo GP races, about all of the issues the mode had, but he brushed them off, [[{{Irony}} partially because he was bad at the races himself]].
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* ThatOneSidequest: The Air Robo missions are definitely one of the rougher parts of the game, caused by the stiff controls, [[TheComputerIsACheatingBastard unforgiving AI]], and the fact that you were basically screwed if you're hit with the stun missile pick up. [[https://cdn.discordapp.com/attachments/788324889114574848/860522150909444116/unknown.png One of the members]] tried to tell Hisashi Natsumura, the person responsible for the Air Robo GP races, about all of the issues the mode had, but he brushed them off, [[{{Irony}} partially because he was bad at the races himself]].

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