YMMV / Solatorobo

  • Accidental Innuendo: Of the visual sort: The defense system inside Lares, a giant blue-grey Rent-a-Zilla Humongous Mecha, contains a jellyfish-like creature and a sperm-shaped creature. The defense system inside Lemures, a giant grey-pink Rent-a-Zilla Humongous Mecha (stated to be more advanced and complicated than the above) contains the jellyfish-things, some round things that could easily be eggs, and...the sperm-things. Frisky giant robots!
    • For even more fun, the eggs and sperm tend to show up together, and since the main method of dealing with multiple enemies is to throw one into another, you're likely to end up tossing sperm at eggs.
  • Animation Age Ghetto: Part of the reason the series Needs More Love outside Japan. Never mind the epic music or well-built world or engaging characters and plot - the game is a cartoon about a dog guy, so it gets passed over.
  • Complete Monster: Captain Grumpf is one of Bruno's henchmen. Though a minor villain, Grumpf easily proves himself worse than his boss. Grumpf's introduction has him trying to destroy an airship with many of his men onboard just to kill Red after Red taunts Grumpf by calling him a lady. To try and get the Crystal Stones from Red, Grumpf threatens to fire missiles at an orphanage. When Red agrees to hand over the crystals, Grumpf decides to blow up the orphanage anyway, just because Red took too long to agree. After destroying the orphanage, Grumpf intends to fire missiles at Red and his friends to kill them, not caring that Opera (Bruno's right-hand woman, and by extension, an ally of Grumpf) is down there at the time and will be killed as well.
  • Crowning Music of Awesome: Chikayo Fukuda of .hack fame returned to compose for this game. Just listen to the intro and ending themes.
  • Fridge Horror: Elh seems relieved when she loses her immortality, because it means she'll age along with everyone else and won't end up in a Mayfly-December Romance with Red. However, Red is a Hybrid, and Baion, the original Hybrid who provided DNA for all the others, is well over 350 years old. Maybe she should've kept it after all!
    • Though it's never stated whether Baion's "children" inherited his immortality or not, so it's possible the horror isn't quite as bad as you might have thought.
  • Game Breaker: The Dahak Mk II and Trance aren't much of one by themselves, but once Red learns to "Trance" at will, he gains the ability to launched ranged attacks when in Trance mode. This makes fighting Bruno and other bosses absolutely trivial in New Game+ runs. The Type-R's Spiral Floater technique can also be this against the first half's bosses, as their powerful ground-sweeping attacks can't touch you at all while using it.
    • Either of the flying mechs you obtain from completing the Virtual Training Simulation are miles above the others in the Air Robo GP.
    • Even the Boss Rush is a cinch once you realize you can change mech parts at will, including those that essentially give you an extra life.
  • Hilarious in Hindsight: Elh referring to her deal with Red at the beginning as a "contract" - A line that becomes particularly hilarious (or chilling, depending on who you ask and considering certain in-game events) considering a certain anime that premiered a mere 3 months after Solatorobo's Japanese release...
    • In addition to being a Gendo Expy, Baion looks disturbingly like Grandpa Flit, especially with the hair. Once again, the game was released months before AGE was even announced.
    • Lares looks a lot like Bionis.
  • Ho Yay: You'd be forgiven for thinking that Cyan was ready to get into Red's pants after observing his first series of matches in the arena.
  • Nightmare Fuel: Red receiving The Order, causing him to go mad and brutalize Nero and Blanck (after they've given up) and almost choke Elh to death. The worst part is that you're forced to control this sequence.
  • Player Punch: Having to control a brainwashed Red to kill Nero and Blanck after they've already given up.
  • Some Anvils Need to Be Dropped: Fire Drill! drops and hammer its point without any hint of subtlety. When Red makes light of the training drill, Mamoru's father decides to put him through a much more difficult course to teach Red a lesson or two and when all is over he makes very clear that disasters are very scary and drills never to be taken as a joke or game.
  • Stoic Woobie: Elh. Despite having her home burned to the ground, carrying guilt for both her first Rite of Forfeit nine years ago and having to trick Red into going along to Save The World, and feeling incredibly lonely due to all her "normal" friends growing up and dying around her, she takes forever to warm up enough to even mention the subject, much less actually show any signs of breaking down about it - and then, only for a moment, before it's back to business as usual.
  • Surprise Difficulty: One downloadable quest has Red help out with teaching orphans fire drills. It starts with a really cliché safety quiz ("What do you do when a stranger asks you to come with him", etc.) and a small obstacle course with fire hazards. It ends with a much more difficult obstacle course with fire everywhere, falling debris and crabs trying to kill you.
    • Fridge Brilliance: Since the only reason Red had to run that course is because he was running his mouth and bragging about how easy the first one was, it's logical that the course was nigh-impossible, just to put him in his place.
  • Viewer Gender Confusion: Elh looks like a girl (despite that Skirt over Slacks look being claimed as boys' clothing by Red), but gets referred to as a boy by the characters in the game, and in the Japanese script uses male pronouns. Later, it's revealed she's a girl after all.
  • What Do You Mean, It's for Kids?: The second half of the game openly deals with genocide and world-wide war, never mind what they get past the radar, and Never Say "Die" is averted even though Villain Exit Stage Left is firmly in play. It's rated A in Japan ("all ages" or the equivalent of E/3+, though Japan lacks a "secondary A" category equivalent to E10+/7+), and G in Australia (where, weirdly enough, it does have an equivalent to E10+/7+ with a PG rating). Other countries did give it a slightly higher rating (E10+ in America and 7+ in Europe), though the bright graphics might suggest otherwise to those who don't look too close. A review mentioning things parents might find upsetting curiously fails to mention any of this story and only points out that the gameplay violence is quite cartoonish.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Solatorobo