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* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of what's going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''VideoGame/StarWarsBountyHunter'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.

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* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 Platform/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of what's going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''VideoGame/StarWarsBountyHunter'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.

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* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/view_play_list?p=52216F97F15A201A soundtrack]]. Special mention should be given to [[https://www.youtube.com/watch?v=ekEUCI_9L2A&p=52216F97F15A201A Imperial City]] and [[https://www.youtube.com/watch?v=x_deMfDs9jY&p=52216F97F15A201A The Destruction of Xizor's Palace]].

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* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/view_play_list?p=52216F97F15A201A soundtrack]].soundtrack]], composed by Joel [=McNeely=]. Special mention should be given to [[https://www.youtube.com/watch?v=ekEUCI_9L2A&p=52216F97F15A201A Imperial City]] and [[https://www.youtube.com/watch?v=x_deMfDs9jY&p=52216F97F15A201A The Destruction of Xizor's Palace]]. The video game's soundtrack (which has a mixture of music from John Williams' soundtracks from the original trilogy, [=McNeely's=] sountrack and other original pieces of music also composed by [=McNeely=]) is no slouch either, with [[https://www.youtube.com/watch?v=Ffgl2FcU4L8 an incredibly dark and foreboding main theme.]] The Nintendo 64 version of the game is one of the few games on the system to have a fully-orchestrated soundtrack!



** IG-88, and his horrifying alien speak.

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** IG-88, and his horrifying alien speak. The introduction cutscene to his boss fight in the video game scared many a young player back in the day.


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**** The video game only had parts of the regular soundtrack, but parts of it are fairly foreboding as well, ''especially'' the title theme, which is used for many of the cutscenes, which is possibly one of the darkest and foreboding theme tunes in Star Wars history.

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* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of what's going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.

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* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of what's going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/StarWarsBountyHunter'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.
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* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of whats going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.

to:

* OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of whats what's going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.
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*OnceOriginalNowCommon: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of whats going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.

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* SugarWiki/NoProblemWithLicensedGames: While the game tie-in is [[SeinfeldIsUnfunny really showing its age now]], it's a perfectly playable and fun third person shooter with some cool vehicle segments, creative level ideas and a great soundtrack.

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* SugarWiki/NoProblemWithLicensedGames: While the game tie-in is [[SeinfeldIsUnfunny really showing its age now]], now, it's a perfectly playable and fun third person shooter with some cool vehicle segments, creative level ideas and a great soundtrack.



* SeinfeldIsUnfunny: The video game was one of the first games released for the UsefulNotes/Nintendo64 and one of the first third person shooter games released in 3D. It was praised as a landmark game with impressive environments for its time and for its faithfulness to the movies, right down to having music taken directly from the films in addition to its own new sound cues. Being set between the ''Empire Strikes Back'' and ''Return of the Jedi'' was a huge selling point as well--up till then, there had been no Star Wars tie-ins prior to it that really bridged the gap between the two films, and it along with the other multimedia tie-ins considerably opened up the possibilities of the old Star Wars Expanded Universe. In hindsight, however, the game has not aged well from a technical standpoint; the environments are very barren and rough looking, the combat is extremely rudimentary, and Dash Rendar controls in a very floaty, awkward way. The starfighter segments, while good for their time, simply don't stack up in contrast to the games that took inspiration from it while substantially improving the flight and gameplay mechanics, such as Factor 5's ''VideoGame/RogueSquadron'' series. The rudimentary story probably won't win over newer gamers either, since you really need to read the accompanying novelization and comics to get the full story of whats going on in the game, and its novelty as a Star Wars interquel is completely lost on newer fans who are used to seeing that kind of thing regularly in Star Wars works that came after it, such as ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'', ''VideoGame/TheForceUnleashed'' and ''Film/RogueOne''.
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* EventObscuringCamera: The game boasts a "Cinematic" mode which has no practical application whatsoever besides allowing you to see Dash's face. Even the normal camera modes are hellish when it comes to the game's platforming segments.

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