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** Mage's Consent and Solid Stance. These skills at least double the strength of the character's next attack, which is even more deadly when paired with Mana Bullet or Heaven's Press, already high-damaging skills. They may be costly, but when you can greatly shorten boss fights it barely matters. Pair with Mana Float, which makes skills cost no MN for a turn, and you can tear through dragons at little cost.

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** Mage's Consent and Solid Stance. These skills at least double the strength of the character's next attack, which is even more deadly when paired with Mana Bullet Bullet, Poplar Admiral, or Heaven's Press, Sixteen Hand Slash, already high-damaging skills. They may be costly, but when you can greatly shorten boss fights it barely matters. Pair with Mana Float, which makes skills cost no MN for a turn, and you can tear through dragons at little cost. Use them to boost an EX skill, and ThereIsNoKillLikeOverkill.
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I found duelist spretty useful, though traps began to fall by the wayside towards endgame cause dealing direct damage was more efficient.


** Duelists are a cool class conceptually, but as the other classes become unlocked they become outclassed. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands. This only applies to them as an active combatant, though, as their backup skill -- cleansing the active party of all ailments -- is invaluable.

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** Duelists are a cool class conceptually, but as the other classes become unlocked they become outclassed. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands.hands, though they have skills to search for specific cards and can begin battles with many cards once their skills are leveled up. This only applies to them as an active combatant, though, as their backup skill -- cleansing the active party of all ailments -- is invaluable.
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** EX Skills seem to be intentional gamebreakers, as they're ''very'' highly-damaging skills that must be found first, but can be charged before entering a tough fight and used once per character. Certain items can also charge the EX meter completely, letting you use it again.

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** EX Skills seem to be [[PurposefullyOverpowered intentional gamebreakers, gamebreakers]], as they're ''very'' highly-damaging skills that must be found first, but can be charged before entering a tough fight and used once per character. Certain items can also charge the EX meter completely, letting you use it again.



** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters and sustaining the party's MN during a long dungeon trek, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless. Their guns can do high-damage critical multihits, however.
** Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands. This only applies to them as an active combatant, though, as their backup skill -- cleansing the active party of all ailments -- is invaluable.

to:

** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters and sustaining the party's MN during a long dungeon trek, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless. Their guns can do high-damage On the other hand, their gun skills offer excellent chance for critical multihits, however.
hits, so proper investment turns them into a rather devastating CriticalHitClass.
** Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced.outclassed. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands. This only applies to them as an active combatant, though, as their backup skill -- cleansing the active party of all ailments -- is invaluable.

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* AntiClimaxBoss: ND in ''VFD'' has only one strong damaging attack and not much HP or defense, with a high focus on healing itself. Since you can shave off more HP than it can heal, it will go down pretty quickly, especially if you use a game-breaker listed below.



** Mage's Consent and Solid Stance. These skills at least double the strength of the character's next attack. They may be costly, but when you can greatly shorten boss fights it barely matters. Pair with Mana Float, which makes skills cost no MN for a turn, and you can tear through dragons at little cost.

to:

** Mage's Consent and Solid Stance. These skills at least double the strength of the character's next attack.attack, which is even more deadly when paired with Mana Bullet or Heaven's Press, already high-damaging skills. They may be costly, but when you can greatly shorten boss fights it barely matters. Pair with Mana Float, which makes skills cost no MN for a turn, and you can tear through dragons at little cost.cost.
** Drain Sword is a ''very'' high damage magic drain move with a fairly low MP cost, turning your Rune Knight into a near-invincible tank.



* EX Skills seem to be intentional gamebreakers, as they're ''very'' highly-damaging skills that must be found first, but can be charged before entering a tough fight and used once per character. Certain items can also charge the EX meter completely, letting you use it again.

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* ** EX Skills seem to be intentional gamebreakers, as they're ''very'' highly-damaging skills that must be found first, but can be charged before entering a tough fight and used once per character. Certain items can also charge the EX meter completely, letting you use it again.

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I never got to use co-op de grace because one of my backups was a fortuner,, but I used EX Skills a lot! also VFS'd first form kept killign me but once i got past it i beat both of its forms in one go.


** The biggest example is the co-op de grace, which is usable when the backup parties in ''III'' have their support meter filled. This allows ''everyone'' - your active party included - to attack at once. What ''really'' does this, however, is that ''all of the attacks are free''. Aside from everything costing zero MN, the only resources that matter are whether the enemy is hacked and how much HP the Rune Knight(s) currently have. Duelists cast spells without needing cards and Banishers attack without needing bombs. Unless you choose to avoid using it, bosses go from being slightly threatening to a question of how many turns are left until your party either kills it or renders it a non-threat. Its only drawback is that it isn't usable before you get a third party or in dungeons where the team is forced to split up, [[spoiler:such as the final dungeon.]]

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** The biggest example is the co-op Co-op de grace, which is usable when the backup parties in ''III'' have their support meter meters completely filled. This allows ''everyone'' - your active party included - to attack at once. What ''really'' does this, however, is that ''all of the attacks are free''. Aside from everything costing zero MN, the only resources that matter are whether the enemy is hacked and how much HP the Rune Knight(s) currently have. Duelists cast spells without needing cards and Banishers attack without needing bombs. Unless you choose to avoid using it, bosses go from being slightly threatening to a question of how many turns are left until your party either kills it or renders it a non-threat. Its only drawback is drawbacks are that it can take a lot of time to charge depending on your team composition, and it isn't usable before you get a third party or in dungeons where the team is forced to split up, [[spoiler:such as the final dungeon.]]]]
* EX Skills seem to be intentional gamebreakers, as they're ''very'' highly-damaging skills that must be found first, but can be charged before entering a tough fight and used once per character. Certain items can also charge the EX meter completely, letting you use it again.



* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents. The name of the skill? Dark Invasion.

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* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the it. The EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents. The name of the skill? Dark Invasion.



** The final boss's first phase has a very high chance of inflicting Charm, Paralyze, and Confusion, which can lock you down completely as it prepares a highly-damaging move to kill you.



** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters and sustaining the party's MN during a long dungeon trek, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.

to:

** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters and sustaining the party's MN during a long dungeon trek, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless. Their guns can do high-damage critical multihits, however.

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* DemonicSpiders: Any dragon in ''III'' that can jump is this, since jumping prevents the dragon from taking any sort of damage at all and allows them to fire surprisingly powerful attacks that cause poison. Considering how easy everything is compared to previous games, it comes as a surprise how easily they can wipe a party.

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* DemonicSpiders: Any dragon in ''III'' that can jump is this, since jumping prevents the dragon from taking any sort of damage at all and allows them to fire surprisingly powerful attacks that cause poison. Considering how easy everything is compared to previous games, it comes as a surprise how easily they can wipe a party. After encountering the first dragon that behaves this way, a rescuable NPC notes that you can use a Buddy skill to cancel its jump status.



** Assassin's React grants the Agent a free turn whenever they land a critical hit. Stack up enough crit-boosting items and/or buffs, and the Agent can potentially get a long chain of free turns with their basic attack alone.



** Mage's Consent. It boosts the damage of the Mage's next magic attack by a massive degree. It's not cost-effective manawise, but when you can greatly shorten boss fights it barely matters.
** Brave Sword. While it forces the Rune Knight to sacrifice up to 70% of their HP, it makes up for it by being so overwhelmingly powerful that it can one hit kill dragons. So long as you have items to heal them back to full after the battle, only the bosses can pose a threat to your party.
** The biggest example is the co-op de grace, which is usable when the backup parties in ''III'' have their support meter filled. This allows ''everyone'' - your active party included - to attack in between turns. What ''really'' does this, however, is that ''all of the attacks are free''. Aside from everything costing zero MP, the only resources that matter are whether the enemy is hacked and how much HP the Rune Knight(s) currently have. Duelists cast spells without needing cards and Banishers attack without needing bombs. Unless you choose to avoid using it, bosses go from being slightly threatening to a question of how many turns are left until your party either kills it or renders it a non-threat. Its only drawback is that it isn't usable before you get a third party or in dungeons where the team is forced to split up, [[spoiler:such as the final dungeon.]]

to:

** Mage's Consent. It boosts Consent and Solid Stance. These skills at least double the damage strength of the Mage's character's next magic attack by a massive degree. It's not cost-effective manawise, attack. They may be costly, but when you can greatly shorten boss fights it barely matters.
matters. Pair with Mana Float, which makes skills cost no MN for a turn, and you can tear through dragons at little cost.
** Brave Sword. While it forces the Rune Knight to sacrifice up to 70% of their HP, current LF, it makes up for it by being so overwhelmingly powerful that it can one hit kill dragons. So long as you have items to heal them back to full after the battle, only the bosses can pose a threat to your party.
** The biggest example is the co-op de grace, which is usable when the backup parties in ''III'' have their support meter filled. This allows ''everyone'' - your active party included - to attack in between turns.at once. What ''really'' does this, however, is that ''all of the attacks are free''. Aside from everything costing zero MP, MN, the only resources that matter are whether the enemy is hacked and how much HP the Rune Knight(s) currently have. Duelists cast spells without needing cards and Banishers attack without needing bombs. Unless you choose to avoid using it, bosses go from being slightly threatening to a question of how many turns are left until your party either kills it or renders it a non-threat. Its only drawback is that it isn't usable before you get a third party or in dungeons where the team is forced to split up, [[spoiler:such as the final dungeon.]]



** Insomnia has a party-wide attack that inflicts [[OneHitKill Dead]]. And when you fight it for the first time, it's unlikely that you have anything that can perfectly nullify Dead. [[LuckBasedMission All that we can say is 'good luck with the fight'.]]

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** Insomnia has a party-wide attack that inflicts [[OneHitKill Dead]]. And when While the game is nice enough to warn you fight it for the first time, of this threat, it's unlikely that you have anything that can perfectly nullify Dead.Dead. Also, your three teams are split up, so you don't have backup or Buddy skills to fall back on. [[LuckBasedMission All that we can say is 'good luck with the fight'.]]



** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.
** Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands.

to:

** Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, encounters and sustaining the party's MN during a long dungeon trek, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.
** Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands. This only applies to them as an active combatant, though, as their backup skill -- cleansing the active party of all ailments -- is invaluable.
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* PlayerPunch: Chapter 8 has the moment when [[spoiler:Allie kills almost everyone in the main cast as well as every citizen of Tokyo. ''Including the cats''.]]

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* PlayerPunch: Chapter 8 6 has the moment when [[spoiler:Allie kills almost everyone in the main cast as well as every citizen of Tokyo. ''Including the cats''.]]
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* PlayerPunch: Chapter 8 has the moment when [[spoiler:Allie kills almost everyone in the main cast as well as every citizen of Tokyo. ''Including the cats''.]]



* TooCoolToLive: [[spoiler:Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.]]

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* TooCoolToLive: [[spoiler:Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.]]]]
----
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** In ''2020-II'', [[{{Vocaloid}} Hatsune Miku]]'s version of "Battlefield - Second Raiding Wings". If you grew up in TheNineties, your thought would be 'Miku is singing the ''VideoGame/StreetsOfRage'' boss music!'.

to:

** In ''2020-II'', [[{{Vocaloid}} [[Music/{{Vocaloid}} Hatsune Miku]]'s version of "Battlefield - Second Raiding Wings". If you grew up in TheNineties, your thought would be 'Miku is singing the ''VideoGame/StreetsOfRage'' boss music!'.
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Removed since the examples are both too vague in explaining why the characters are disliked by the vast majority of the fanbase, and Aoi's entry seems a bit nitpicky. If you want to re-add the example, please bring them up in the Scrappy Cleanup Thread first for discussion; do NOT re-add the example until then.


* TheScrappy:
** In ''2020'', Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** Also in ''2020'', [[DumbassDJ Chiron]].
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Added DiffLines:

** The biggest example is the co-op de grace, which is usable when the backup parties in ''III'' have their support meter filled. This allows ''everyone'' - your active party included - to attack in between turns. What ''really'' does this, however, is that ''all of the attacks are free''. Aside from everything costing zero MP, the only resources that matter are whether the enemy is hacked and how much HP the Rune Knight(s) currently have. Duelists cast spells without needing cards and Banishers attack without needing bombs. Unless you choose to avoid using it, bosses go from being slightly threatening to a question of how many turns are left until your party either kills it or renders it a non-threat. Its only drawback is that it isn't usable before you get a third party or in dungeons where the team is forced to split up, [[spoiler:such as the final dungeon.]]
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None

Added DiffLines:

* DemonicSpiders: Any dragon in ''III'' that can jump is this, since jumping prevents the dragon from taking any sort of damage at all and allows them to fire surprisingly powerful attacks that cause poison. Considering how easy everything is compared to previous games, it comes as a surprise how easily they can wipe a party.


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** Brave Sword. While it forces the Rune Knight to sacrifice up to 70% of their HP, it makes up for it by being so overwhelmingly powerful that it can one hit kill dragons. So long as you have items to heal them back to full after the battle, only the bosses can pose a threat to your party.
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None

Added DiffLines:

* ScrappyMechanic: Changing a character's class in ''7th Dragon III''' resets all relationship values they had with other party members. It affects very little, but it's annoying if you want to build them back up.
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** [[https://youtu.be/hiafhn5aslg The final boss theme]] of ''2020-II'', which has all the grandness and intensity you'd expect from a theme like this.
** [[https://youtu.be/ymNbe47KbXs The theme of the Chapter 5 boss fight]] in ''III'', which keeps a high tempo and still manages to sound somber in tone.


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* ThatOneAttack: Solitary Sword, the attack used by ''7th Dragon III''[='=]s Chapter 5 boss. Not only does it strike your party for damage multiple times, it also inflicts bleed and seals skills. It has a pretty obvious tell, but if it decides to use the attack multiple times in quick succession, better pray you can survive the onslaught.


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** The Chapter 5 boss fight in ''7th Dragon III'' is brutal for an unprepared party. It frequently uses an ability that has a chance of paralyzing and confusing your party, and even normal attacks can shave off a lot of life. On top of that, it has another attack that hits numerous times, ''and'' inflicts bleed and skill seal. Even if you recognize the tell, you're going to have a rough time.

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* GameBreaker:
** The Banisher's Earthquake skill. There is barely any regular enemy that survive a hit from it, and it's still extremely powerful against bosses. The cost of all your bombs barely matters when you start a battle with a full stock of bombs.
** Mage's Consent. It boosts the damage of the Mage's next magic attack by a massive degree. It's not cost-effective manawise, but when you can greatly shorten boss fights it barely matters.



* ItsEasySoItSucks: ''7th Dragon III'' is regarded to be much easier than previous games in the series, largely because of the presence of numerous game-breaking skills.



* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''VideoGame/{{Persona 4}}''. The name of the skill? Dark Invasion.

to:

* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''VideoGame/{{Persona 4}}''.opponents. The name of the skill? Dark Invasion.



* TierInducedScrappy: Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.

to:

* TierInducedScrappy: TierInducedScrappy:
**
Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.useless.
** Duelists are a cool class conceptually, but as the other classes become unlocked they become outpaced. Their best strategies take several turns at best to set up, when other classes can deal massive damage starting on turn two. It doesn't help that they can get screwed over if they don't get the needed cards in their hands.
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None

Added DiffLines:

* TierInducedScrappy: Agents in ''7th Dragon III'' are not as liked as the other classes. Their hacks are great at the start for clearing random encounters, but become far less useful against bosses who have high hacking resistance. By the end, there are enemies who are outright immune to hacking, rendering that part of their skillset useless.
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* SequelDisplacement: ''2020'' has two follow-ups, and the original hasn't had any.

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* SequelDisplacement: ''2020'' has two follow-ups, and is the one that spawned direct sequels; the original hasn't had any.was just left on its own. [[spoiler:At least, that's how it appeared at first. ''2020-II'' bringing the original into continuity with Tokyo, with everything that implies, was one of ''II'''s major {{Wham Episode}}s.]]
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* AwesomeMusic: Creator/YuzoKoshiro was the composer, so there are several of awesome tracks.

to:

* AwesomeMusic: Creator/YuzoKoshiro was the composer, so there are several of awesome tracks.
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** [[https://youtu.be/fILGpQszIk8 One of the boss themes]], so awesome a version appeared in each game. [[https://youtu.be/THHXgnszgx8 The version]] in ''2020'' gives a modern take on it, ''2020-II'' [[https://youtu.be/00bKg_g60tw has a more dance-like take on it]], and ''III'' [[https://youtu.be/Ad6mxOtwpV0 turns it into a choral arrangement]].

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** [[https://youtu.be/fILGpQszIk8 One of the boss themes]], so awesome a version appeared in each game. [[https://youtu.be/THHXgnszgx8 The version]] in ''2020'' gives a modern take on it, several games. ''2020-II'' [[https://youtu.be/00bKg_g60tw has a more dance-like take on it]], and ''III'' [[https://youtu.be/Ad6mxOtwpV0 turns it into a choral arrangement]].

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Removed dead links


* AwesomeMusic:
** Creator/YuzoKoshiro composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.

to:

* AwesomeMusic:
**
AwesomeMusic: Creator/YuzoKoshiro composed was the soundtrack, composer, so there are several of awesome tracks. tracks.
**
An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield is "Battlefield - Seven Struggles to the Death]].Death". From the man who did ''VideoGame/StreetsOfRage''.



** (2020-II) [[{{Vocaloid}} Hatsune Miku]]'s version of [[http://www.youtube.com/watch?v=3wwt0pAJqRk Battlefield - Second Raiding Wings]]. If you grew up in TheNineties, your thought would be 'Miku is singing the ''VideoGame/StreetsOfRage'' boss music!'.

to:

** (2020-II) In ''2020-II'', [[{{Vocaloid}} Hatsune Miku]]'s version of [[http://www.youtube.com/watch?v=3wwt0pAJqRk Battlefield "Battlefield - Second Raiding Wings]]. Wings". If you grew up in TheNineties, your thought would be 'Miku is singing the ''VideoGame/StreetsOfRage'' boss music!'.music!'.
** [[https://youtu.be/fILGpQszIk8 One of the boss themes]], so awesome a version appeared in each game. [[https://youtu.be/THHXgnszgx8 The version]] in ''2020'' gives a modern take on it, ''2020-II'' [[https://youtu.be/00bKg_g60tw has a more dance-like take on it]], and ''III'' [[https://youtu.be/Ad6mxOtwpV0 turns it into a choral arrangement]].



** (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) [[DumbassDJ Chiron]].

to:

** (2020) In ''2020'', Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) Also in ''2020'', [[DumbassDJ Chiron]].
Is there an issue? Send a MessageReason:
None


** Music/YuzoKoshiro composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.

to:

** Music/YuzoKoshiro Creator/YuzoKoshiro composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.

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* AwesomeMusic: THE YuzoKoshiro himself composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.

to:

* AwesomeMusic: THE YuzoKoshiro himself AwesomeMusic:
** Music/YuzoKoshiro
composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.



* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.

to:

* TheScrappy: TheScrappy:
**
(2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.



* ThatOneBoss: Potentially any boss can contend for this, but Jigowatt (in Standard Mode) is the point where you either start planning your characters, or drop the game altogether.

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* ThatOneBoss: SequelDisplacement: ''2020'' has two follow-ups, and the original hasn't had any.
* ThatOneBoss:
**
Potentially any boss can contend for this, but Jigowatt (in Standard Mode) is the point where you either start planning your characters, or drop the game altogether.
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* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''{{Persona 4}}''. The name of the skill? Dark Invasion.

to:

* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''{{Persona ''VideoGame/{{Persona 4}}''. The name of the skill? Dark Invasion.
Is there an issue? Send a MessageReason:
None


* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) [[DumbassDJ Chiron]].



* TooCoolToLive: [[spoiler:Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.]]
* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) [[DumbassDJ Chiron]].

to:

* TooCoolToLive: [[spoiler:Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.]]
* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) [[DumbassDJ Chiron]].
]]
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** Insomnia has a party-wide attack that inflicts [[OneHitKill Dead]]. And when you fight it for the first time, it's unlikely that you have anything that can perfectly nullify Dead. [[LuckBasedMission All that we can say is 'good luck with the fight'.]]
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* IronWoobie: [[spoiler:Emelle.]]


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* TooCoolToLive: [[spoiler:Souji, Daigo, and everyone else who sacrifice their life during Fomalhaut invasion. But especially Souji.]]

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* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the ultimate skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''{{Persona 4}}''.

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* {{Moe}}: Everyone and everything have the appearance of Nendoroid! Even big burly men like Gatou and Daigo looks like plush dolls.
* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the ultimate skill EX-skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''{{Persona 4}}''.4}}''. The name of the skill? Dark Invasion.



* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up.

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* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up. She wants to be a BlitheSpirit, but she ends up being insensitive.
** (2020) [[DumbassDJ Chiron]].
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** (2020-II) [[{{Vocaloid}} Hatsune Miku]]'s version of [[http://www.youtube.com/watch?v=3wwt0pAJqRk Battlefield - Second Raiding Wings]]. If you grew up in TheNineties, your thought would be 'Miku is singing the ''VideoGame/StreetsOfRage'' boss music!'.
* NightmareFuel: Never mind the Dragons, the player characters can dish out a hefty dose of it: the ultimate skill of the Psychic class lets loose living shadows from another dimension to devour their opponents, like in the fight against [[spoiler:Izanami]] in ''{{Persona 4}}''.
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** Further evidence of awesome music comes from the first game with [[http://www.youtube.com/watch?v=UWiZVoFxAg4 Swords Bursting]] and the [[http://www.youtube.com/watch?v=Z3CulTfDTNw dragon battle]] theme.
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* AwesomeMusic: THE YuzoKoshiro himself composed the soundtrack, so there are several of awesome tracks. An example being [[http://www.youtube.com/watch?v=Fr6lR6HW85s Battlefield - Seven Struggles to the Death]]. From the man who did ''VideoGame/StreetsOfRage''.
* ThatOneBoss: Potentially any boss can contend for this, but Jigowatt (in Standard Mode) is the point where you either start planning your characters, or drop the game altogether.
* TheScrappy: (2020) Aoi would have gained a lot more respect if she can read the atmosphere and shut up.

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