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* ThatOneLevel: The [[DiscOneFinalDungeon Chosen Palace]] is a giant maze filled with enemies that respawn very often, as you need to keep backtracking the place for colored keys and switches that open doors. The level is also an unwarned PointOfNoReturn (as in, not only are you not told you can't exit it, you aren't even told in advance that reaching the end of the Chosen City Central District is going to have you enter the damn place) and has '''''four''''' boss battles.

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* ThatOneLevel: The [[DiscOneFinalDungeon Chosen Palace]] is a giant maze filled with enemies that respawn very often, as you need to keep backtracking the place for colored keys and switches that open doors. The level is also an unwarned PointOfNoReturn (as in, not only are you not told you can't exit it, you aren't even told in advance that reaching the end of the Chosen City Central District is going to have you enter ''enter'' the damn place) and has '''''four''''' boss battles.
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* ThatOneLevel: The [[DiscOneFinalDungeon Chosen Palace]] is a giant maze filled with enemies that respawn very often, as you need to keep backtracking the place for colored keys and switches that open doors. The level is also an unwarned PointOfNoReturn and has '''''four''''' boss battles.

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* ThatOneLevel: The [[DiscOneFinalDungeon Chosen Palace]] is a giant maze filled with enemies that respawn very often, as you need to keep backtracking the place for colored keys and switches that open doors. The level is also an unwarned PointOfNoReturn (as in, not only are you not told you can't exit it, you aren't even told in advance that reaching the end of the Chosen City Central District is going to have you enter the damn place) and has '''''four''''' boss battles.
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* DifficultySpike: In terms of puzzles and level design, the game becomes much tougher after you get the airship. Puzzles start involving visits to multiple shells (with little clue on where to go) and dungeons become bigger, multi-floored and are filled with lever-pulling puzzles. And you have to backtrack them most of the time.

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* DifficultySpike: In terms of puzzles and level design, the game becomes much tougher after you get the airship. Puzzles start involving visits to multiple shells Shells (with little clue on where to go) and dungeons become bigger, multi-floored and are filled with lever-pulling puzzles. And you have to backtrack them most of the time.
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* DifficultySpike: In terms of puzzles and level design, the game becomes much tougher after you get the airship. Puzzles start involving visits to multiple shells (with little clue on where to go) and dungeons become bigger, multi-floored and are filled with lever-pulling puzzles. And you have to backtrack them most of the time.
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Added DiffLines:

* ThatOneLevel: The [[DiscOneFinalDungeon Chosen Palace]] is a giant maze filled with enemies that respawn very often, as you need to keep backtracking the place for colored keys and switches that open doors. The level is also an unwarned PointOfNoReturn and has '''''four''''' boss battles.
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Natter.


** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a flap of skin around its head which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.

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** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a flap of skin around its head which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.
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** Several bosses in this game are hard, but the Sonic Lava Boss is particularly nasty. It consists of three legs and an untargetable head. The legs have extremely high defenses, you have to destroy all three, and the head will revive them if you don't kill the other two fast enough. The three legs also use powerful fire attacks, and the head has a ''nasty'' hit-all attack as well. Oh, and you have to spend your accessory slot on Earplugs to even fight it at all.

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** Several bosses in this game are hard, but the Sonic Lava Boss is particularly nasty. It consists of three legs and an untargetable head. The legs have extremely high defenses, you have to destroy all three, and the head will revive them if you don't kill the other two fast enough. The three legs also use powerful fire attacks, and the head has a ''nasty'' hit-all attack as well. Oh, and you have to spend your accessory slot on Earplugs to even fight it at all. And to make things worse? It can even [[GameBreakingBug crash the game]].

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* FridgeBrilliance: When Marduk fought Gemma, he gathered the Army of the Seven Winds, which consisted of volunteers from each world shell. Throughout the main game, Doskias seems to only ever employ Chosen soldiers, while Maya ultimately ends up recruiting characters from each world shell, giving a subtle hint that she is the true savior of Septerra.

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* FridgeBrilliance: FridgeBrilliance:
**
When Marduk fought Gemma, he gathered the Army of the Seven Winds, which consisted of volunteers from each world shell. Throughout the main game, Doskias seems to only ever employ Chosen soldiers, while Maya ultimately ends up recruiting characters from each world shell, giving a subtle hint that she is the true savior of Septerra.
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** The only way to heal robots is to have Led or Grubb repair them. Sure enough, when you have them use it on enemy robots, it will work the opposite because they know what ''not'' to do.
** Led's lack of experience despite military training makes sense actually - because she's not intended to be a combatant.

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* CrowningMomentOfFunny: When the workbots go on strike.



* SugarWiki/FunnyMoments: When the workbots go on strike.



** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a flap of skin around its head which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.

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** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a flap of skin around its head which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.points.
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** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a [[FreudWasRight flap of skin around its head]] which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.

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** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a [[FreudWasRight flap of skin around its head]] head which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.
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** The composer for this game is Marty O'Donnel, the very same man who would compose the music for all of the Bungie develop entries in the ''Halo'' series.

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** The composer for this game is Marty O'Donnel, the very same man who would compose the music for all of the Bungie develop entries in the ''Halo'' ''Franchise/{{Halo}}'' series.
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* RetroactiveRecognition:
** The composer for this game is Marty O'Donnel, the very same man who would compose the music for all of the Bungie develop entries in the ''Halo'' series.
** Similarly, the voice of Gunnar is provided by Steve Downes, the voice of Master Chief throughout the entire ''Halo'' franchise.
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Grammar, similalarity to Chrono Trigger.


** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a [[FreudWasRight flap of skin around it's head]] which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]?

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** The Mining Helgak, fought shortly after the Sonic Lava Boss, is also fairly hard. It has a [[FreudWasRight flap of skin around it's its head]] which you have to hit five times to get it to retract. Then you attack it once and the covering returns, meaning you essentially damage it with one out of six attacks. Oh, and if you don't attack it quickly enough while it's vulnerable, it uses a super attack on you and the [[strike:[[FreudianSlip fore]]]]skin moves back to it's protective position. It also has two antannae that shoots beams at you that seem to act independantly. Oh yeah, and did I mention that [[{{Squick}} it looks like a penis]]?penis]]? The scene strongly reminds of HopelessBossFight in the Ocean Palace in ''VideoGame/ChronoTrigger'', but at least this boss isn't undefeatable, just has a lot of hit points.
Willbyr MOD

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HONF just redirects to Nightmare Fuel now, plus this is a Zero Context Example


* HighOctaneNightmareFuel: The doomsday device.

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* ThatOneBoss - several bosses in this game are hard, but the Sonic Lava Boss is particularly nasty. It consists of three legs and an untargetable head. The legs have extremely high defenses, you have to destroy all three, and the head will revive them if you don't kill the other two fast enough. The three legs also use powerful fire attacks, and the head has a ''nasty'' hit-all attack as well. Oh, and you have to spend your accessory slot on Earplugs to even fight it at all.

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* ThatOneBoss - several ThatOneBoss:
** Several
bosses in this game are hard, but the Sonic Lava Boss is particularly nasty. It consists of three legs and an untargetable head. The legs have extremely high defenses, you have to destroy all three, and the head will revive them if you don't kill the other two fast enough. The three legs also use powerful fire attacks, and the head has a ''nasty'' hit-all attack as well. Oh, and you have to spend your accessory slot on Earplugs to even fight it at all.

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