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** One of the parody games Taro can produce is ''To Hato'', a parody of ''VisualNovel/ToHeart''. "To Hato" means "Ten Pigeons," and, appropriately, is a DatingSim where the (human) main character dates pigeons. Many years later, ''VideoGame/HatofulBoyfriend'' was created, whose premise is exactly that. Taro's spirit lives on.

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** One of the parody games Taro can produce is ''To Hato'', a parody of ''VisualNovel/ToHeart''. "To Hato" means "Ten Pigeons," and, appropriately, is a DatingSim where the (human) main character dates pigeons. Many years later, ''VideoGame/HatofulBoyfriend'' ''VisualNovel/HatofulBoyfriend'' was created, whose premise is exactly that. Taro's spirit lives on.
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Ban evader reversion and likely shoehorn.


** This is not the only media where [[Franchise/SonicTheHedgehog Sonic]] meets a child who later befriends him. This was later shown in [[Anime/SonicX Sonic X]].
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** This is not the only media where [[Franchise/SonicTheHedgehog Sonic]] meets a child who later befriends him. This was later shown in [[Anime/SonicX]].

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** This is not the only media where [[Franchise/SonicTheHedgehog Sonic]] meets a child who later befriends him. This was later shown in [[Anime/SonicX]].[[Anime/SonicX Sonic X]].
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Added DiffLines:

** This is not the only media where [[Franchise/SonicTheHedgehog Sonic]] meets a child who later befriends him. This was later shown in [[Anime/SonicX]].
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* SugarWiki/AwesomeMusic: The FinalBoss theme, [[https://www.youtube.com/watch?v=Vgi0B6Hapyo "The Justice Ray Part 3"]]. Bonus points if [[VideoGame/ThunderForce the music's tone sounds familiar]].

to:

* SugarWiki/AwesomeMusic: The FinalBoss theme, [[https://www.youtube.com/watch?v=Vgi0B6Hapyo "The Justice Ray Part 3"]]. Bonus points if [[VideoGame/ThunderForce the music's tone sounds familiar]].It was originally from Tecnosoft's cancelled Dreamcast game ''VideoGame/ThunderForce VI''.

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* HilariousInHindsight: One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of mobile games with very similar premises and gameplay mechanics.

to:

* HilariousInHindsight: HilariousInHindsight:
**
One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' today's flood of mobile games with very similar premises and gameplay mechanics.
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* TearJerker: [[https://www.youtube.com/watch?v=sNiHxnB9urs Alex Kidd's monologue.]] He's forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is physically unable to move his life forward without someone controlling him, No one in the entire world is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.

to:

* TearJerker: [[https://www.youtube.com/watch?v=sNiHxnB9urs Alex Kidd's monologue.]] He's forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is physically unable to move his life forward without someone controlling him, him. No one in the entire world is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.

Added: 4

Changed: 266

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* TearJerker - [[spoiler:Alex Kidd's Monologue. [[https://www.youtube.com/watch?v=sNiHxnB9urs ALL OF IT.]] Alex Kidd is forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is PHYSICALLY UNABLE to move his life forward without someone controlling him - that is, literally NOBODY IN THE WORLD is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it. Ganbare, ganbare, Arekkusu Kiddo...]]

to:

* TearJerker - [[spoiler:Alex Kidd's Monologue. TearJerker: [[https://www.youtube.com/watch?v=sNiHxnB9urs ALL OF IT.]] Alex Kidd is Kidd's monologue.]] He's forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is PHYSICALLY UNABLE physically unable to move his life forward without someone controlling him - that is, literally NOBODY IN THE WORLD him, No one in the entire world is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it. Ganbare, ganbare, Arekkusu Kiddo...]]it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.
----
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* HilariousInHindsight: One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]]

to:

* HilariousInHindsight: One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter mobile games with very similar premises and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]]gameplay mechanics.
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None

Added DiffLines:

* SugarWiki/AwesomeMusic: The FinalBoss theme, [[https://www.youtube.com/watch?v=Vgi0B6Hapyo "The Justice Ray Part 3"]]. Bonus points if [[VideoGame/ThunderForce the music's tone sounds familiar]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the parody games Taro can produce is ''To Hato'', a parody of ''VisualNovel/ToHeart''. "To Hato" means "Ten Pigeons," and, appropriately, is a DatingSim where the (human) main character dates pigeons. Many years later, ''VideoGame/HatofulBoyfriend'' was created, whose premise is exactly that. Taro's spirit lives on.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and would never make another console, ever again. Worse, by the time this game was made, it was already obvious that Sega was losing, so the whole thing is essentially fantasizing about a miracle that never came.

to:

* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and would never again make another console, ever again.console. Worse, by the time this game was made, it was already obvious that Sega was losing, so the whole thing is essentially fantasizing about a miracle that never came.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely. Worse, by the time this game was made, it was already obvious that Sega was losing, so the whole thing is essentially fantasizing about a miracle that never came.

to:

* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.would never make another console, ever again. Worse, by the time this game was made, it was already obvious that Sega was losing, so the whole thing is essentially fantasizing about a miracle that never came.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.

to:

* HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely. Worse, by the time this game was made, it was already obvious that Sega was losing, so the whole thing is essentially fantasizing about a miracle that never came.

Changed: 214

Removed: 189

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* HilariousInHindsight:
** One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]]
** The ''entire game'' is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.

to:

* HilariousInHindsight:
**
HarsherInHindsight: The entire game is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.
* HilariousInHindsight:
One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]]
** The ''entire game'' is this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.
[[/note]]
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** The ''entire game'' is this, when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.

to:

** The ''entire game'' is this, this when you realize that in real life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.
Is there an issue? Send a MessageReason:
None


** The ''entire game'' is this, when you realize that in real life, Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.

to:

** The ''entire game'' is this, when you realize that in real life, life Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.

Added: 668

Changed: 478

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]]

to:

* HilariousInHindsight - HilariousInHindsight:
**
One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be {{Role Playing Game}}s instead.[[/note]][[/note]]
** The ''entire game'' is this, when you realize that in real life, Sega was completely crushed in this iteration of the console wars and was forced to stop making their own console entirely.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be RPGs instead.[[/note]]

to:

* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them, at least for Western standards.[[note]]In Japan, the equivalent could be RPGs {{Role Playing Game}}s instead.[[/note]]
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them.

to:

* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them.them, at least for Western standards.[[note]]In Japan, the equivalent could be RPGs instead.[[/note]]
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them.

to:

* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them.them.
* TearJerker - [[spoiler:Alex Kidd's Monologue. [[https://www.youtube.com/watch?v=sNiHxnB9urs ALL OF IT.]] Alex Kidd is forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is PHYSICALLY UNABLE to move his life forward without someone controlling him - that is, literally NOBODY IN THE WORLD is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it. Ganbare, ganbare, Arekkusu Kiddo...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight - One programmer is convinced that to run a game company, one has to see what other game companies' successes are and copy them as close as legally possible. While this practice has been in existence far longer than ''Segagaga'', it's never been more evident than todays' flood of FirstPersonShooter games and the companies that depend almost completely on them.

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