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* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases, it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish. That said, the fact that Charm only works on physical enemies means that, if you're spotted by a security camera you missed, your Psi meter immediately depletes and the alarms sound, making this Game Breaker significantly more challenging.

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* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which (or at least to cloud your presence in the minds of enemies, which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases, it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish. That said, the fact that Charm only works on physical enemies means that, if you're spotted by a security camera you missed, missed your Psi meter immediately depletes and the alarms sound, making this Game Breaker significantly more challenging.at least require a little finesse. It also can't take you through physical barriers like conspicuous laser beam trips.
* PortingDisaster: The PC port lacks controller support or options of any kind, and is pretty much a straight rip of the console game with minimal effort made to accommodate the new platform.
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* CompleteMonster: [[BigBad Silas Hanson]], Director of Operations at the National Security Executive, is the man behind the US Zener Project. Taking over funding and overseeing Professor Viktor Grienko's experiments at the remote village Dubrensk, Hanson restarted experiments on [[WouldHurtAChild children]] with psychic abilities, seeking them out and taking them away from their parents. When [=WinterICE=] got on Grienko's trail, Hanson ordered his men to relocate the Project to the United States, while also instructing them to kill all scientific stuff of the facility and everyone in Dubrensk, as they have become liabilities at this point. Finding the results of experiments uncooperative, Hanson ordered his men to kill all psychic children for tissue samples. In a possible future, Hanson successfully captured and experimented on [[PlayerCharacter John Vattic]], and later on engineers his escape, while ordering his men to hunt him down all across the city as a test of his abilities, which results in many innocent people getting caught in the crossfire.
* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish. That said, the fact that Charm only works on physical enemies means that, if you're spotted by a security camera you missed, your Psi meter immediately depletes and the alarms sound, making this Game Breaker significantly more challenging.

to:

* CompleteMonster: [[BigBad Silas Hanson]], Director of Operations at the National Security Executive, is the man behind the US Zener Project. Taking over funding and overseeing Professor Viktor Grienko's experiments at the remote village Dubrensk, Hanson restarted experiments on [[WouldHurtAChild children]] with psychic abilities, seeking them out and taking them away from their parents. When [=WinterICE=] got on Grienko's trail, Hanson ordered his men to relocate the Project to the United States, while also instructing them to kill all scientific stuff staff of the facility and everyone in Dubrensk, as they have become liabilities at this point. Finding the results of the experiments uncooperative, Hanson ordered his men to kill all psychic children for tissue samples. In a possible future, Hanson successfully captured and experimented on [[PlayerCharacter John Vattic]], and later on engineers his escape, while ordering his men to hunt him down all across the city as a test of his abilities, which results in many innocent people getting caught in the crossfire.
* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases cases, it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish. That said, the fact that Charm only works on physical enemies means that, if you're spotted by a security camera you missed, your Psi meter immediately depletes and the alarms sound, making this Game Breaker significantly more challenging.
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Dead link.


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=RPZS-lMz7SE&feature=rellist&playnext=1&list=PL7752591A23FB6F19 Has an excellent soundtrack.]]

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=RPZS-lMz7SE&feature=rellist&playnext=1&list=PL7752591A23FB6F19 [[https://downloads.khinsider.com/game-soundtracks/album/second-sight-ost-2012 Has an excellent soundtrack.]]
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Has a separate page.


* NightmareFuel:
** Most of the [[NonStandardGameOver Non-standard Game Overs]].
** [[BedlamHouse Penfold Asylum]], where [[spoiler: Jayne]] is held.
** Hanson's fate. Bastard that he is, [[spoiler:getting eaten is a nasty way to die]]. Moreso when it doesn't show it, instead cutting to John's face as he looks on.
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Not YMMV


* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like Creator/JamesWoods?
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* SpiritualSuccessor: to VideoGame/{{Galerians}}.

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* %%* SpiritualSuccessor: to VideoGame/{{Galerians}}.
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Needs More Love is not allowed on work pages.


* SugarWiki/NeedsMoreLove: ''Second Sight'' was the one of the most intriguing and and interesting games of the UsefulNotes/{{Gamecube}}/UsefulNotes/Playstation2/UsefulNotes/{{Xbox}} era that most players never heard of.
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* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish.

to:

* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish. That said, the fact that Charm only works on physical enemies means that, if you're spotted by a security camera you missed, your Psi meter immediately depletes and the alarms sound, making this Game Breaker significantly more challenging.

Added: 1068

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Approved by the thread.

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*CompleteMonster: [[BigBad Silas Hanson]], Director of Operations at the National Security Executive, is the man behind the US Zener Project. Taking over funding and overseeing Professor Viktor Grienko's experiments at the remote village Dubrensk, Hanson restarted experiments on [[WouldHurtAChild children]] with psychic abilities, seeking them out and taking them away from their parents. When [=WinterICE=] got on Grienko's trail, Hanson ordered his men to relocate the Project to the United States, while also instructing them to kill all scientific stuff of the facility and everyone in Dubrensk, as they have become liabilities at this point. Finding the results of experiments uncooperative, Hanson ordered his men to kill all psychic children for tissue samples. In a possible future, Hanson successfully captured and experimented on [[PlayerCharacter John Vattic]], and later on engineers his escape, while ordering his men to hunt him down all across the city as a test of his abilities, which results in many innocent people getting caught in the crossfire.
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* CrowningMusicOfAwesome: [[https://www.youtube.com/watch?v=RPZS-lMz7SE&feature=rellist&playnext=1&list=PL7752591A23FB6F19 Has an excellent soundtrack.]]

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=RPZS-lMz7SE&feature=rellist&playnext=1&list=PL7752591A23FB6F19 Has an excellent soundtrack.]]
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None


* ThatOneLevel: Entrapped. Part [[DownTheDrain Sewer level]], part EscortMission, all painful, especially if you are trying to do it stealthily and with no kills. Checkpoints are few and far between, the enemies are heavily armed soldiers that come in large groups and tend to spawn in behind you, the level is linear with very few hiding spots and full of water puddles that will make you leave footprints and give away your position if you are invisible, and you have to escort Jane the whole way through, who, unlike the other escorts in the game, is completely unarmed. At least she doesn't have to be calmed down every time she is saved, unlike the previous escort mission with her.

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* ThatOneLevel: Entrapped. Part [[DownTheDrain Sewer level]], part EscortMission, all painful, especially if you are trying to do it stealthily and with no kills. Checkpoints are few and far between, the enemies are heavily armed soldiers that come in large groups and tend to spawn in behind you, the level is linear with very few hiding spots and full of water puddles that will make you leave footprints and give away your position if you are invisible, and you have to escort Jane Jayne the whole way through, who, unlike the other escorts in the game, is completely unarmed. At least she doesn't have to be calmed down every time she is saved, unlike the previous escort mission with her.
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None

Added DiffLines:

* ThatOneLevel: Entrapped. Part [[DownTheDrain Sewer level]], part EscortMission, all painful, especially if you are trying to do it stealthily and with no kills. Checkpoints are few and far between, the enemies are heavily armed soldiers that come in large groups and tend to spawn in behind you, the level is linear with very few hiding spots and full of water puddles that will make you leave footprints and give away your position if you are invisible, and you have to escort Jane the whole way through, who, unlike the other escorts in the game, is completely unarmed. At least she doesn't have to be calmed down every time she is saved, unlike the previous escort mission with her.

Added: 92

Changed: 31

Removed: 92

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* SugarWiki/NeedsMoreLove: ''Second Sight'' was the one of the most intriguing and and interesting games of the UsefulNotes/{{Xbox}}/UsefulNotes/Playstation2 era that most players never heard of.

to:

* SugarWiki/NeedsMoreLove: ''Second Sight'' was the one of the most intriguing and and interesting games of the UsefulNotes/{{Xbox}}/UsefulNotes/Playstation2 UsefulNotes/{{Gamecube}}/UsefulNotes/Playstation2/UsefulNotes/{{Xbox}} era that most players never heard of.



* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like Creator/JamesWoods?



* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like Creator/JamesWoods?
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None


* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like James Woods?

to:

* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like James Woods?Creator/JamesWoods?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/NeedsMoreLove: ''Second Sight'' was the one of the most intriguing and and interesting games of the UsefulNotes/{{Xbox}}/UsefulNotes/Playstation2 era that most players never heard of.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: to VideoGame/{{Galerians}}.
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None


* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like JamesWoods?

to:

* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like JamesWoods?James Woods?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: If you're going the stealthy route, the ability to ''turn invisible'' (which you get in the third mission) does render a lot of the obstacles fairly insignificant. In a lot of cases it's perfectly feasible to breeze through the entire level with Charm activated, stopping occasionally to let your psi energy replenish.
Is there an issue? Send a MessageReason:
None


** [[BedlamAsylum Penfold Asylum]], where [[spoiler: Jayne]] is held.

to:

** [[BedlamAsylum [[BedlamHouse Penfold Asylum]], where [[spoiler: Jayne]] is held.
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Cut for having no context; if anyone wants to re-add, discuss it here first.


* CompleteMonster: Hanson.
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* CompleteMonster: Hanson, and some of his elite troopers seem a bit too gleeful about their work.

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* CompleteMonster: Hanson, and some of his elite troopers seem a bit too gleeful about their work.Hanson.



* HighOctaneNightmareFuel: Let's see now...

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* HighOctaneNightmareFuel: Let's see now...NightmareFuel:
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Added DiffLines:

* AnticlimaxBoss: [[spoiler: Hanson gets eaten alive by psychic (and psychotic) mutant children before John can lay a finger on him.]]
** [[spoiler:Well, that, and the real boss fight is trying to shatter the bullet and psi-proof glass.]]
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* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like JamesWoods?

to:

* NoCelebritiesWereHarmed: Is it just me, or does Hanson look a lot like JamesWoods?JamesWoods?
----
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None

Added DiffLines:

* CompleteMonster: Hanson, and some of his elite troopers seem a bit too gleeful about their work.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=RPZS-lMz7SE&feature=rellist&playnext=1&list=PL7752591A23FB6F19 Has an excellent soundtrack.]]

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