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** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the [=PS2=] version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.

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** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the [=PS2=] version's sound is also very glitchy - being played back a quarter step lower than the XBox Xbox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.
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* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes any contact with another car to be [[EveryCarIsAPinto lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes as they try to cross the starting line.

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* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes any contact with another car to be [[EveryCarIsAPinto lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes as they try to cross the starting line. Even better, turn on [[FinalDeathMode Death Mode]] and make a first-place finish at your own pace.
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* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes any contact with another car to be [[EveryCarIsAPinto lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.

to:

* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes any contact with another car to be [[EveryCarIsAPinto lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in. as they try to cross the starting line.
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* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes [[EveryCarIsAPinto any contact with another car to be lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.

to:

* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat (causes [[EveryCarIsAPinto any contact with another car to be [[EveryCarIsAPinto lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.
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* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat ([[EveryCarIsAPinto contact with another car is lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.

to:

* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat ([[EveryCarIsAPinto (causes [[EveryCarIsAPinto any contact with another car is to be lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.
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Added DiffLines:

* CatharsisFactor: ''Rush 2''. Turn on the Suicide cheat ([[EveryCarIsAPinto contact with another car is lethal]]) and the invincibility cheat (which overrides Suicide for player cars). Proceed to laugh as the entire starting grid minus yourself explodes not even a quarter of a mile in.
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** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spikes|OfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump. A similar trap, though without the spikes, awaits you in ''Rush 2''[='=]s Hawaii course; it involves a shortct tunnel through the Diamond Head volcano with a bigger jump over lava.

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** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spikes|OfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump. A similar trap, though without the spikes, awaits you in ''Rush 2''[='=]s Hawaii course; it involves a shortct shortcut tunnel through the Diamond Head volcano with a bigger jump over lava.
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** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spikes|OfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump.

to:

** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spikes|OfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump. A similar trap, though without the spikes, awaits you in ''Rush 2''[='=]s Hawaii course; it involves a shortct tunnel through the Diamond Head volcano with a bigger jump over lava.
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* CrowningMusicOfAwesome: All the tracks in ''Rush 2049'' especially the arcade and Dreamcast versions, too bad on the N64 version you have to an expansion pack to hear music in races, shame ''*runs to get an expansion pack*.''

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* CrowningMusicOfAwesome: All the tracks in ''Rush 2049'' especially the arcade and Dreamcast versions, too bad on the N64 version you have to use an expansion pack to hear music in races, shame ''*runs to get an expansion pack*.''
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** And the N64 ''2049'''s music mostly sucks anyway.
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* ContestedSequel: Rush on the [=PS2=] and Xbox was seen as a step down because it focused more on reality than insane stunts. Reviews were mixed.

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* ContestedSequel: L.A. Rush on the [=PS2=] and Xbox was seen as a step down because it focused more on reality than insane stunts. Reviews were mixed.
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* ContestedSequel: Rush on the PS2 and Xbox was seen as a step down because it focused more on reality than insane stunts. Reviews were mixed.

to:

* ContestedSequel: Rush on the PS2 [=PS2=] and Xbox was seen as a step down because it focused more on reality than insane stunts. Reviews were mixed.



** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the PS2 version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.

to:

** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the PS2 [=PS2=] version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.
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** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spike|sOfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump.

to:

** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spike|sOfDoom}} {{spikes|OfDoom}} that will kill you if you don't expect it and angle your car properly to make the jump.
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** The fog color cheats offer some very eerie color options. Want to enjoy a drive through San Francisco with its signature fog turned blood-red?

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** The fog color cheats offer cheat offers some very eerie color options. Want to enjoy a drive through San Francisco with its signature fog turned blood-red?
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** The fog color cheats offer some very eerie color options. Want to enjoy a drive through San Francisco with its signature fog turned blood-red?
** For environment-conscious players, the Los Angeles track in ''Rush 2'' replaces the fog with ''smog''.
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** And the N64 ''2049'''s music mostly sucks anyway.
** "Headthumpin'" "Amiga-ish", "Doin' Time", and "High Roll" from ''Rush 2'', and "The Rock" from the arcade UpdatedRerelease of the first game.

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** ** And the N64 ''2049'''s music mostly sucks anyway.
** ** "Headthumpin'" "Amiga-ish", "Doin' Time", and "High Roll" from ''Rush 2'', and "The Rock" from the arcade UpdatedRerelease of the first game.



** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spike|sOfDoom}} spikes that will kill you if you don't expect it and angle your car properly to make the jump.

to:

** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spike|sOfDoom}} spikes that will kill you if you don't expect it and angle your car properly to make the jump.

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* NightmareFuel: The "Killer Rats" cheat in ''Rush 2'', which turns the otherwise-harmless mice in the New York subway shortcuts into ferocious (though thankfully stationary) entities that blow your car up on contact.

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* NightmareFuel: NightmareFuel:
** Track 5 of [=N64=] ''San Francisco Rush'' (Track 6 of ''Rush: The Rock'') features a tunnel shortcut with an inexplicable pit of magma and {{spike|sOfDoom}} spikes that will kill you if you don't expect it and angle your car properly to make the jump.
**
The "Killer Rats" cheat in ''Rush 2'', which turns the otherwise-harmless mice in the New York subway shortcuts into ferocious (though thankfully stationary) entities that blow your car up on contact.
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* SuspiciouslySimilarSong: The port of the first game on ''Midway Arcade Treasures 3'' used a similar-sounding track to "STL".
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* PortingDisaster: The notoriously bad PSX version of the first game. To elaborate: Really long load times (as much as 30-45 seconds between races), low framerates, ugly textures, only four tracks instead of six from the arcade and N64, questionable physics changes, and completely replaced music.

to:

* PortingDisaster: The notoriously bad PSX version of the first game. To elaborate: Really long load times (as much as 30-45 seconds between races), low framerates, ugly textures, only four tracks instead of six from the arcade and N64, questionable physics changes, changes (most importantly, the cars had too much gravity, meaning the long air time from the arcade and N64 versions was significantly reduced), and completely replaced music.
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* MostAnnoyingSound: Get used to the sound of your car blowing up, especially if you try to take shortcuts.
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** Track 5 in ''2049'' can be summed up as "right-angle hell". It's not an unfair course, but it requires a lot of technique and slowing down compared to other courses.

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** Track 5 in ''2049'' can be summed up as "right-angle hell". It's not an unfair course, but it requires a lot of technique and slowing down compared to other courses. Once mastered, it's easily one of the most fun tracks in the game.
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** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the PS2 version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.

to:

** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack (the PS2 version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.game.
* ThatOneLevel:
** Track 5 in ''2049'' can be summed up as "right-angle hell". It's not an unfair course, but it requires a lot of technique and slowing down compared to other courses.
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Added DiffLines:

* NightmareFuel: The "Killer Rats" cheat in ''Rush 2'', which turns the otherwise-harmless mice in the New York subway shortcuts into ferocious (though thankfully stationary) entities that blow your car up on contact.
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Added DiffLines:

** Let's not forget "Zethno" from the original. Say what you will about the rest of the game's soundtrack, but that particular song kicked ass!
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** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack. There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.

to:

** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack.soundtrack (the PS2 version's sound is also very glitchy - being played back a quarter step lower than the XBox version, while sometimes clipping songs short and playing random songs in their place). There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.

Added: 1110

Changed: 293

Is there an issue? Send a MessageReason:
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* PortingDisaster: The notoriously bad PSX version of the first game. To elaborate: Really long load times (as much as 30-45 seconds between races), low framerates, ugly textures, only four tracks instead of six from the arcade and N64, questionable physics changes, and completely replaced music.

to:

* EarWorm: "Rave Rush" and "What's Your Name?", two tracks from the original game.
* MemeticMutation: [[http://www.youtube.com/watch?v=OJyCppPNEeM Reality is tearing itself asunder...And I must race!]] ...Unfortunately thanks to this video [[PublicMediumIgnorance people think this game actually is this glitchy.]]
* PortingDisaster: The notoriously bad PSX version of the first game. To elaborate: Really long load times (as much as 30-45 seconds between races), low framerates, ugly textures, only four tracks instead of six from the arcade and N64, questionable physics changes, and completely replaced music.music.
** ''Rush: The Rock'' suffered from this ''twice''. The version included in ''Midway Arcade Treasures'' 3 has mostly every sound replaced with something more annoying, including the soundtrack. There was also a native PC version [[KeepCirculatingTheTapes (which you'll really have to look around for)]], but it has very awkward controls and its draw distance is screwy to the point that it displays both high and low LOD models for certain track props. That, and your opponents are always similar. The worst part is that these two ports are the only non-arcade versions of the game.
Is there an issue? Send a MessageReason:
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* PortingDisaster: The notoriously bad PSX version of the first game.

to:

* PortingDisaster: The notoriously bad PSX version of the first game. To elaborate: Really long load times (as much as 30-45 seconds between races), low framerates, ugly textures, only four tracks instead of six from the arcade and N64, questionable physics changes, and completely replaced music.
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* BestLevelEver: Stunt mode, as well as Pipe in ''Rush 2''
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* {{Narm}}: Not quite sure if it counts, since it's hard to believe that anyone could take the song seriously, but arguably the Rave Rush song. [[http://www.youtube.com/watch?v=CYMJZBQy2iY&feature=related Just listen to it and try not to laugh]].
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* PortingDisaster: The [[SoBadItsHorrible notoriously bad]] PSX version of the first game.

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* PortingDisaster: The [[SoBadItsHorrible notoriously bad]] bad PSX version of the first game.

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