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Not a subjective trope.
Deleted line(s) 2 (click to see context) :
* LuckBasedMission: The placement of Hulks, Brains, and human family members is completely randomized at the start of each wave and each life. This means that, while one turn can result in scoring thousands of points and several lives, the next might result in few points and several quick deaths.
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Added DiffLines:
* LuckBasedMission: The placement of Hulks, Brains, and human family members is completely randomized at the start of each wave and each life. This means that, while one turn can result in scoring thousands of points and several lives, the next might result in few points and several quick deaths.
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Changed line(s) 2 (click to see context) from:
* MostWonderfulSound: The good old bleeps and blips!
to:
* MostWonderfulSound: SugarWiki/MostWonderfulSound: The good old bleeps and blips!blips!
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Changed line(s) 1,2 (click to see context) from:
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
* MostWonderfulSound - the good old bleeps and blips!
* MostWonderfulSound - the good old bleeps and blips!
to:
* GoodBadBugs - GoodBadBugs: In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
*MostWonderfulSound - the MostWonderfulSound: The good old bleeps and blips!
*
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Changed line(s) 1 (click to see context) from:
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
to:
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.easy.
* MostWonderfulSound - the good old bleeps and blips!
* MostWonderfulSound - the good old bleeps and blips!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.