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* SubbingVersusDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].



* SubbingVersusDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].
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Hiding twist villains.


* MagnificentBastard: [[DoubleReverseQuadrupleAgent Raymond Vester and Jessica Sherawat]] are spies sent by [[MegaCorp TRICELL Inc.]] to retrieve a sample of the [[TheVirus T-abyss virus]]. To divert everyone from discovering their true agendas, they would work on opposing sides; Raymond would collaborate with BSAA director Clive R. O'Brian to stage a fake kidnapping of Chris Redfield luring Jill Valentine and Parker Luciani onto the ship, Queen Zenobia, allowing them to learn the truth behind the destruction of Terragrigia, while Jessica would become TheMole for FBC commissioner [[BigBad Morgan Lansdale]] infiltrating the BSAA to destroy any evidence linking Lansdale's involvement in said destruction. Escaping the sinking ship, Jessica and Raymond would meet up where Raymond hands over the virus to Jessica before they go their separate ways.

to:

* MagnificentBastard: [[DoubleReverseQuadrupleAgent [[spoiler:[[DoubleReverseQuadrupleAgent Raymond Vester and Jessica Sherawat]] are spies sent by [[MegaCorp TRICELL Inc.]] to retrieve a sample of the [[TheVirus T-abyss virus]]. To divert everyone from discovering their true agendas, they would work on opposing sides; Raymond would collaborate with BSAA director Clive R. O'Brian to stage a fake kidnapping of Chris Redfield luring Jill Valentine and Parker Luciani onto the ship, Queen Zenobia, allowing them to learn the truth behind the destruction of Terragrigia, while Jessica would become TheMole for FBC commissioner [[BigBad Morgan Lansdale]] infiltrating the BSAA to destroy any evidence linking Lansdale's involvement in said destruction. Escaping the sinking ship, Jessica and Raymond would meet up where Raymond hands over the virus to Jessica before they go their separate ways.]]



* PlayerPunch: [[spoiler:Parker getting shot and his {{Disney Death}}.]]

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* PlayerPunch: [[spoiler:Parker getting shot and his {{Disney Death}}.DisneyDeath.]]
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Needs to be confirmed that the change was intentional by Word of God as it is now Trivia.


* AuthorsSavingThrow: Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.
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Blinding Bangs is now a disambig


* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode... until the HD port where she finally joins Raid Mode.

to:

* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs.bangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode... until the HD port where she finally joins Raid Mode.
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Optional bosses cannot be examples of That One Boss. Deleting per instructions in the trope page.


** The oft-mandatory use of Genesis scanner, especially to discover loot, might slow the pace down for some. Didn't help that some object need to be near enough to be scanned.

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** The oft-mandatory use of Genesis scanner, especially to discover loot, might slow slows the pace down for some. Didn't help that some object need to be near enough to be scanned.a crawl.



* ThatOneBoss: [[spoiler:Jack Norman]], the last boss in the story mode, has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.

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* ThatOneBoss: [[spoiler:Jack Norman]], the last boss in the story mode, has an insane amount of health, health compared to every other boss, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.reveals.
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All examples have been deleted


* {{Narm}}: [[Narm/ResidentEvil Yo.]]
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Demonic Spiders only covers minor enemies. The Scagdead is a boss.


** Scagdeads are easily the worst offenders, particularly in Raid mode where they can spawn with special modifiers to make them even stronger. They have an absurd amount of health, move faster than you'd expect, are hardly ever staggered by even the strongest attacks, and have a one-hit kill move that almost can't be avoided if they get a hit on you.

Changed: 552

Removed: 531

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Authors Saving Throw is a change made to a work in response to negative fan reception. Rereleasing a popular game in order to make a profit is anything but that.


* AuthorsSavingThrow: The console rerelease can be interpreted as a saving throw for the mixed critical reception that ''VideoGame/ResidentEvil6'' got, while ''Revelations'' had a very positive reception.
** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.

to:

* AuthorsSavingThrow: The console rerelease can be interpreted as a saving throw for the mixed critical reception that ''VideoGame/ResidentEvil6'' got, while ''Revelations'' had a very positive reception.
**
Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.
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The game never presents Il Vetro in any sympathetic light whatsoever. If anything, their logs appropriatly potray them as a fanatical bunch of mass murderers who got what was coming to them, so this entry isn't really needed.


* UnintentionallyUnsympathetic: Il Veltro. [[spoiler:As horrible a fate as they suffered when Lansdale betrayed them, it's hard to consider it more than KickTheSonOfABitch when you think about their psychotic goals to "purge humanity of corruption", which ''somehow'' is justification to unleash a bio-terror attack on the innocent inhabitants of an experimental floating city for the "crime" of creating a city that can power itself entirely on ecologically friendly, economically viable solar power.]]
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None


** The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.

to:

** The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.day.
** Jessica's wetsuit has one leg missing for some reason, and exposes a good portion of her ass.
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None


** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.

to:

** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.
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None

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** Scagdeads are easily the worst offenders, particularly in Raid mode where they can spawn with special modifiers to make them even stronger. They have an absurd amount of health, move faster than you'd expect, are hardly ever staggered by even the strongest attacks, and have a one-hit kill move that almost can't be avoided if they get a hit on you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The oft-mandatory use of Genesis scanner, especially to discover loot, might slow the pace down for some. Didn't help that some object need to be near enough to be scanned.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: Though having less detail than contemporary console games for obvious reasons, the console and PC ports plays like expected, as well as adding new minor features as well as smoother UI.
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None


** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a moronic AI.

to:

** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a moronic dumb AI.

Changed: 9

Removed: 237

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None


* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.

to:

* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode... until the HD port where she finally joins Raid Mode.



* FranchiseOriginalSin: ''RE 6'''s biggest problem - the multiple storylines with different tones - were done here first. The difference is that, unlike 6, they aren't drastically different in that even the more action packed chapters are still horror, or at least horror adjacent at the worst, and instead focus on a different ''type'' of horror[[note]]being overwhelmed, being injured, so on and so forth[[/note]], and they're all short by virtue of (originally) being a 3DS game. Plus, even with those, the game is predominantly about Jill and her partner, with the brief sections of other playable characters adding to either her part of the game or the overall plot rather than demanding equal attention.

to:

* FranchiseOriginalSin: ''RE 6'''s biggest problem - the multiple storylines with different tones - were done here first. The difference is that, unlike 6, they aren't drastically different in that even the more action packed chapters are still horror, or at least horror adjacent at the worst, and instead focus on a different ''type'' of horror[[note]]being overwhelmed, being injured, so on and so forth[[/note]], and they're they are all short by virtue of (originally) being a 3DS game. Plus, even with those, the game is predominantly about Jill and her partner, with the brief sections of other playable characters adding to either her part of the game or the overall plot rather than demanding equal attention.



** Dodging enemies is as clumsy and random as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic, and it's practically required on Hell mode in several areas. [[NotCompletelyUseless That being said]], it's easier to pull off with some practice once you know which buttons to press.

to:

** Dodging enemies is as clumsy and random as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic, and it's practically required on Hell mode Mode in several areas. [[NotCompletelyUseless That being said]], it's easier to pull off with some practice once you know which buttons to press.



** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might respawn each time you have to backtrack through an area, then buckle the hell up, because '''they sure do'''.
** Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE smarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!

to:

** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might respawn re-spawn each time you have to backtrack through an area, then buckle the hell up, because '''they sure do'''.
** Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE smarm swarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!



** The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.
** Rachael and Jessica's outfits. The former has her cleavage exposed and her hair covering her eyes, and the latter's missing an entire right leg on her diving suit. These do not seem productive for staying alive in cold, deadly waters.

to:

** The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.
** Rachael and Jessica's outfits. The former has her cleavage exposed and her hair covering her eyes, and the latter's missing an entire right leg on her diving suit. These do not seem productive for staying alive in cold, deadly waters.
day.
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None


* SubbingVsDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].

to:

* SubbingVsDubbing: SubbingVersusDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a moronic AI.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: ''RE 6'''s biggest problem - the multiple storylines with different tones - were done here first. The difference is that, unlike 6, they aren't drastically different in that even the more action packed chapters are still horror, or at least horror adjacent at the worst, and instead focus on a different ''type'' of horror[[note]]being overwhelmed, being injured, so on and so forth[[/note]], and they're all short by virtue of (originally) being a 3DS game. Plus, even with those, the game is predominantly about Jill and her partner, with the brief sections of other playable characters adding to either her part of the game or the overall plot rather than demanding equal attention.



* PlayerPunch: [[spoiler: Parker getting shot and his {{Disney Death}}.]]

to:

* PlayerPunch: [[spoiler: Parker [[spoiler:Parker getting shot and his {{Disney Death}}.]]
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Approved by the thread.

Added DiffLines:

* MagnificentBastard: [[DoubleReverseQuadrupleAgent Raymond Vester and Jessica Sherawat]] are spies sent by [[MegaCorp TRICELL Inc.]] to retrieve a sample of the [[TheVirus T-abyss virus]]. To divert everyone from discovering their true agendas, they would work on opposing sides; Raymond would collaborate with BSAA director Clive R. O'Brian to stage a fake kidnapping of Chris Redfield luring Jill Valentine and Parker Luciani onto the ship, Queen Zenobia, allowing them to learn the truth behind the destruction of Terragrigia, while Jessica would become TheMole for FBC commissioner [[BigBad Morgan Lansdale]] infiltrating the BSAA to destroy any evidence linking Lansdale's involvement in said destruction. Escaping the sinking ship, Jessica and Raymond would meet up where Raymond hands over the virus to Jessica before they go their separate ways.
Is there an issue? Send a MessageReason:
None


* PlayerPunch: [[spoiler: Parker getting shot and his Disney Death.]]

to:

* PlayerPunch: [[spoiler: Parker getting shot and his Disney Death.{{Disney Death}}.]]

Changed: 532

Removed: 605

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Ensemble Darkhorse is for characters who are popular despite not playing a significant role in the story, not "any popular character other than the protagonist".


* EnsembleDarkhorse:
** Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.
** Also Jessica, Parker, Raymond, this game had a lot of Darkhorses...

to:

* EnsembleDarkhorse:
**
EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.
** Also Jessica, Parker, Raymond, this game had a lot of Darkhorses...
Mode.
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None

Added DiffLines:

* UnintentionallyUnsympathetic: Il Veltro. [[spoiler:As horrible a fate as they suffered when Lansdale betrayed them, it's hard to consider it more than KickTheSonOfABitch when you think about their psychotic goals to "purge humanity of corruption", which ''somehow'' is justification to unleash a bio-terror attack on the innocent inhabitants of an experimental floating city for the "crime" of creating a city that can power itself entirely on ecologically friendly, economically viable solar power.]]

Removed: 1841

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Determined not to count; will be removed from the Resident Evil CM page.


* CompleteMonster: [[NonActionBigBad Commissioner Morgan Lansdale]] is the [[MoleInCharge head of the Federal Bioterrorism Commission]], and eventually revealed to be the [[BigBad main architect]] behind the destruction of the city Terragrisia, responsible for deaths in hundreds if not thousands all to obtain [[VillainWithGoodPublicity good publicity]]. He supplied the Italian terrorist organization Il Vetro ("The Greyhound") with Bio Organic Weapons and the T-Abyss Virus to unleash onto Terragrisia while giving them the ship Queen Dido as their base. The chaos consuming Terragrisia allowed him to obtain clearance to use [[KillSat Regia SOLIS]] to obliterate the manmade island with all survivors still onboard it. With [[YouHaveOutlivedYourUsefulness no further use of Il Vetro]], he detonates the ship they are still on along with the Virus, causing all the members to turn into {{blob monster}}s. He also sends researchers onto the other ships, Queen Zenobia and Queen Semiramis, to work on a [[WithholdingtheCure sellable vaccine for the virus]], only to unleash B.O.Ws and the virus onto the ships to dispose of them once he had what he needed. Upon finding out that BSAA agents Jill Valentine, Parker Luciani, and later Chris Redfield are aboard the Queen Zenobia, he tries various methods to kill them by blowing up the ship, ranging from using Regia SOLIS to having his mole [[spoiler:Jessica Stewart]] detonate the ship despite knowing all of that will cause the virus to spread and infect 1/5th of the world's oceans. When finally exposed, Morgan Lansdale tries to justify his actions, only for BSAA director Clive R. O'Brian to retort his attempts, showing that Lansdale is nothing more than a backstabbing {{hypocrite}} willing to destroy everything and everyone in his path just [[ItsAllAboutMe to keep his self-image]].
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None


* VisualEffectsOfAwesome: This game looks like a high-definition [[UsefulNotes/PlayStationVita PS Vita]] game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the UsefulNotes/PlayStation2 and the UsefulNotes/NintendoGamecube.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: This game looks like a high-definition [[UsefulNotes/PlayStationVita PS Vita]] game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the UsefulNotes/PlayStation2 and the UsefulNotes/NintendoGamecube.

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* ScrappyMechanic: Dodging enemies is as clumsy and random as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic. [[NotCompletelyUseless that being said]], it's easier to pull off with some practice once you know which buttons to press.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Dodging enemies is as clumsy and random as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic. mechanic, and it's practically required on Hell mode in several areas. [[NotCompletelyUseless that That being said]], it's easier to pull off with some practice once you know which buttons to press.press.
** The fact that you can't use any of Jill's weapons or upgrades when playing as other characters counts as this since, with Jill, these make playing as her a breeze. Not the case when playing as either Chris, Keith, or Parker since you're stuck with whatever you have on you and their levels are ''swarming'' with enemies.
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None


* ScrappyMechanic: The dodging, which is as clumsy and random as a blaster, as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic.

to:

* ScrappyMechanic: The dodging, which Dodging enemies is as clumsy and random as a blaster, as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic. [[NotCompletelyUseless that being said]], it's easier to pull off with some practice once you know which buttons to press.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The dodging, which is as clumsy and random as a blaster--er, as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic.

to:

* ScrappyMechanic: The dodging, which is as clumsy and random as a blaster--er, blaster, as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic.

Changed: 13

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None


* CompleteMonster: [[NonActionBigBad Morgan Lansdale]] is the [[MoleInCharge head of the Federal Bioterrorism Commission]], and eventually revealed to be the [[BigBad main architect]] behind the destruction of the city Terragrisia, responsible for deaths in hundreds if not thousands all to obtain [[VillainWithGoodPublicity good publicity]]. He supplied the Italian terrorist organization Il Vetro ("The Greyhound") with Bio Organic Weapons and the T-Abyss Virus to unleash onto Terragrisia while giving them the ship Queen Dido as their base. The chaos consuming Terragrisia allowed him to obtain clearance to use [[KillSat Regia SOLIS]] to obliterate the manmade island with all survivors still onboard it. With [[YouHaveOutlivedYourUsefulness no further use of Il Vetro]], he detonates the ship they are still on along with the Virus, causing all the members to turn into {{blob monster}}s. He also sends researchers onto the other ships, Queen Zenobia and Queen Semiramis, to work on a [[WithholdingtheCure sellable vaccine for the virus]], only to unleash B.O.Ws and the virus onto the ships to dispose of them once he had what he needed. Upon finding out that BSAA agents Jill Valentine, Parker Luciani, and later Chris Redfield are aboard the Queen Zenobia, he tries various methods to kill them by blowing up the ship, ranging from using Regia SOLIS to having his mole [[spoiler:Jessica Stewart]] detonate the ship despite knowing all of that will cause the virus to spread and infect 1/5th of the world's oceans. When finally exposed, Morgan Lansdale tries to justify his actions, only for BSAA director Clive R. O'Brian to retort his attempts, showing that Lansdale is nothing more than a backstabbing {{hypocrite}} willing to destroy everything and everyone in his path just [[ItsAllAboutMe to keep his self-image]].

to:

* CompleteMonster: [[NonActionBigBad Commissioner Morgan Lansdale]] is the [[MoleInCharge head of the Federal Bioterrorism Commission]], and eventually revealed to be the [[BigBad main architect]] behind the destruction of the city Terragrisia, responsible for deaths in hundreds if not thousands all to obtain [[VillainWithGoodPublicity good publicity]]. He supplied the Italian terrorist organization Il Vetro ("The Greyhound") with Bio Organic Weapons and the T-Abyss Virus to unleash onto Terragrisia while giving them the ship Queen Dido as their base. The chaos consuming Terragrisia allowed him to obtain clearance to use [[KillSat Regia SOLIS]] to obliterate the manmade island with all survivors still onboard it. With [[YouHaveOutlivedYourUsefulness no further use of Il Vetro]], he detonates the ship they are still on along with the Virus, causing all the members to turn into {{blob monster}}s. He also sends researchers onto the other ships, Queen Zenobia and Queen Semiramis, to work on a [[WithholdingtheCure sellable vaccine for the virus]], only to unleash B.O.Ws and the virus onto the ships to dispose of them once he had what he needed. Upon finding out that BSAA agents Jill Valentine, Parker Luciani, and later Chris Redfield are aboard the Queen Zenobia, he tries various methods to kill them by blowing up the ship, ranging from using Regia SOLIS to having his mole [[spoiler:Jessica Stewart]] detonate the ship despite knowing all of that will cause the virus to spread and infect 1/5th of the world's oceans. When finally exposed, Morgan Lansdale tries to justify his actions, only for BSAA director Clive R. O'Brian to retort his attempts, showing that Lansdale is nothing more than a backstabbing {{hypocrite}} willing to destroy everything and everyone in his path just [[ItsAllAboutMe to keep his self-image]].

Added: 1828

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* CompleteMonster: [[NonActionBigBad Morgan Lansdale]] is the [[MoleInCharge head of the Federal Bioterrorism Commission]], and eventually revealed to be the [[BigBad main architect]] behind the destruction of the city Terragrisia, responsible for deaths in hundreds if not thousands all to obtain [[VillainWithGoodPublicity good publicity]]. He supplied the Italian terrorist organization Il Vetro ("The Greyhound") with Bio Organic Weapons and the T-Abyss Virus to unleash onto Terragrisia while giving them the ship Queen Dido as their base. The chaos consuming Terragrisia allowed him to obtain clearance to use [[KillSat Regia SOLIS]] to obliterate the manmade island with all survivors still onboard it. With [[YouHaveOutlivedYourUsefulness no further use of Il Vetro]], he detonates the ship they are still on along with the Virus, causing all the members to turn into {{blob monster}}s. He also sends researchers onto the other ships, Queen Zenobia and Queen Semiramis, to work on a [[WithholdingtheCure sellable vaccine for the virus]], only to unleash B.O.Ws and the virus onto the ships to dispose of them once he had what he needed. Upon finding out that BSAA agents Jill Valentine, Parker Luciani, and later Chris Redfield are aboard the Queen Zenobia, he tries various methods to kill them by blowing up the ship, ranging from using Regia SOLIS to having his mole [[spoiler:Jessica Stewart]] detonate the ship despite knowing all of that will cause the virus to spread and infect 1/5th of the world's oceans. When finally exposed, Morgan Lansdale tries to justify his actions, only for BSAA director Clive R. O'Brian to retort his attempts, showing that Lansdale is nothing more than a backstabbing {{hypocrite}} willing to destroy everything and everyone in his path just [[ItsAllAboutMe to keep his self-image]].

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