Follow TV Tropes

Following

History YMMV / ResidentEvil5

Go To

OR

Is there an issue? Send a MessageReason:
None


** Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. As of 2015, it doesn't even need to run on the unwieldy and now-defunct Games For Windows Live (and retail copies can even be inserted to the Steam version), and said patch adds back in laser sight aiming with a KB+M setup.

to:

** Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. As of 2015, it doesn't even need to run on the unwieldy and now-defunct Games For Windows Live (and retail copies can even be inserted to the Steam version), and said patch adds back in laser sight aiming with a KB+M setup. The Games for Windows Live requirement was later removed in 2023 on the Steam port, along with integrating the later releases' option to turn off the Action Commands.
Is there an issue? Send a MessageReason:


* CommonKnowledge: While Sheva is contested for the reasons above, the negatively received A.I. actually isn't exclusive to just her as is commonly believed. When you unlock the option to play as Sheva, Chris' A.I. plays more or less the same as her. The same goes for Josh and Jill's A.I. in the DLCs.

to:

* CommonKnowledge: While Sheva is contested for the reasons above, the negatively received A.I. actually isn't exclusive to just her as is commonly believed. When you unlock the option to play as Sheva, Chris' A.I. plays more or less the same as her. The same goes for Josh and Jill's A.I. in the DLCs.{{DLC}}s.
Is there an issue? Send a MessageReason:
Found out that the damage sponge part comes from the FPS messing things up.


** Uroboros Mkono. Even if you do it "right",[[note]][[GuideDangIt knock down the exploding canisters, wait for Mkono to absorb them, ''then'' shoot them, blast it with the easily missed flame rounds in the corridor before the boss fight]], toss the incendiary grenades in the boss arena at it, and finish it off with the [[VideoGameFlamethrowersSuck pathetically short-ranged flamethrower]][[/note]] it ''still'' takes [[DamageSponge forever to kill]].

to:

** Uroboros Mkono. Even if you do it "right",[[note]][[GuideDangIt knock down the exploding canisters, wait for Mkono to absorb them, ''then'' shoot them, blast it with the easily missed flame rounds in the corridor before the boss fight]], toss the incendiary grenades in the boss arena at it, and finish it off with the [[VideoGameFlamethrowersSuck pathetically short-ranged flamethrower]][[/note]] it ''still'' takes [[DamageSponge forever to kill]]. The solution? Lower your game's FPS to 30. This is because the damage calculations for the flamethrower and similar weapons get messed up if it's set above that and the weak spots most likely won't get exposed at all as a result.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonKnowledge: While Sheva is contested for the reasons above, the negatively received A.I. actually isn't exclusive to just her as is commonly believed. When you unlock the option to play as Sheva, Chris' A.I. plays more or less the same as her. The same goes for Josh and Jill's A.I. in the DLCs.
Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: While the A.I. can perform something that normal players would have difficulty to do, like aiming down potshots easier, the A.I. would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran Difficulty and higher), and they'd occasionally be doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or trying to melee a downed opponent close to a looming horde. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preservation a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.

to:

* AnnoyingVideoGameHelper: While the A.I. can perform something that normal players would have difficulty to do, like aiming down potshots easier, the A.I. would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran Difficulty and higher), and they'd occasionally be doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or item]], trying to melee a downed opponent close to a looming horde.horde, or trying to shoot ''through'' you and refusing to adjust their position. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preservation a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.



** Reapers. Giant, vaguely humanoid insectoid creatures that resist most of your gunfire, [[HealingFactor regenerate]] what you can damage, including their heads, spew noxious gas, and have a [[AttackItsWeakPoint very tricky weak point]] that you need to hit. The best part is that they have a OneHitKill. If you get close to them, they will ''kill you'', full stop, no calling for help. As bad enough as this all is, it gets worse playing on single-player, when [[ArtificialStupidity Sheva]] decides the best thing to do is to [[TooDumbToLive rush in and close the distance]].

to:

** Reapers. Giant, vaguely humanoid insectoid creatures that resist most of your gunfire, [[HealingFactor regenerate]] what you can damage, including their heads, spew noxious gas, and have a [[AttackItsWeakPoint very tricky weak point]] that you need to hit. The best part is that they have a OneHitKill. If you get close they manage to them, grab you, they will ''kill you'', full stop, no calling for help. As bad enough as this all is, it gets worse playing on single-player, when [[ArtificialStupidity Sheva]] decides the best thing to do is to [[TooDumbToLive rush in and close the distance]].



** S.T.A.R.S. Wesker in ''The Mercenaries'' is just one example. On the other hand, Midnight Wesker is ''das professional character'', meaning he has all that is needed for overinflated combos and scores, but you need to be good. In Versus mode, Midnight Wesker becomes even worse. Normally the Handcannon in his set would be used to quickly dispatch a boss, or just just get a kill to keep up the combo in desperate situations, before going back to handgun and melee attacks. However, since you can shoot other players to damage and kill them in both Slayer (PVE focus) and Survival (PVP focus), it becomes a lot more useful to take a single, deadly potshot at your enemy.

to:

** S.T.A.R.S. Wesker in ''The Mercenaries'' is just one example. On the other hand, Midnight Wesker is ''das professional character'', meaning he has all that is needed for overinflated combos and scores, but you need to be good. In Versus mode, Midnight Wesker becomes even worse. Normally the Handcannon in his set would be used to quickly dispatch a boss, or just just get a kill to keep up the combo in desperate situations, before going back to handgun and melee attacks. However, since you can shoot other players to damage and kill them in both Slayer (PVE focus) and Survival (PVP focus), it becomes a lot more useful to take a single, deadly potshot at your enemy.



** A.I. Sheva. She is [[TheComputerIsACheatingBastard a dirty, cheating A.I.]] on '''your''' side, because she's programmed to always land her shots, up to a ridiculous range, and is a reliable asset if well-stocked right up until Licker Betas and other high-HP enemies begin appearing regularly.

to:

** Your partner. They are [[TheComputerIsACheatingBastard a dirty, cheating A.I. Sheva. She is [[TheComputerIsACheatingBastard a dirty, cheating A.I.]] on '''your''' side, because she's they're programmed to always pass their [[{{ActionCommands}} QTEs.]], always land her shots, their shots up to a ridiculous range, and is a reliable asset if well-stocked right up until Licker Betas and other high-HP enemies begin appearing regularly.



* SequelDifficultyDrop: While still a tough game on the first playthrough, it gives more breaks to the player compared to ''VideoGame/ResidentEvil4'': You have a partner this time around, who's very useful for bailing you out of trouble (if you utilize them properly), there is a last-chance "dying" state so you can heal one another, and [[EliteMooks exposed-Plaga Majini]] are much, ''much'' less common here and come in fewer varieties compared to Ganados. At the same time, the game expects you to be a veteran of ''4'', which means that it will ''not'' hesitate in tossing some dangerous enemies and situations your way, and if you ''don't'' know how to use your partner effectively, she (or he if you've unlocked the ability to play as Sheva) [[ArtificialStupidity will be the bane of your existence]].

to:

* SequelDifficultyDrop: While still a tough game on the first playthrough, it gives more breaks to the player compared to ''VideoGame/ResidentEvil4'': You have a partner this time around, who's very useful for bailing you out of trouble (if you utilize them properly), there is a last-chance "dying" state so you can heal one another, and [[EliteMooks exposed-Plaga Majini]] are much, ''much'' less common here and come in fewer varieties compared to Ganados. At the same time, the game expects you to be a veteran of ''4'', which means that it will ''not'' hesitate in tossing some dangerous enemies and situations your way, and if you ''don't'' know how to use your partner effectively, she (or he if you've unlocked the ability to play as Sheva) they [[ArtificialStupidity will be the bane of your existence]].

Changed: 205

Removed: 205

Is there an issue? Send a MessageReason:
fix


*
VindicatedByHistory: Although it's still seen as one of the weaker games, opinions of it have become much more favorable in recent years. No doubt aided by it's numerous re-releases onto next-gen consoles.

to:

*
* VindicatedByHistory: Although it's still seen as one of the weaker games, opinions of it have become much more favorable in recent years. No doubt aided by it's numerous re-releases onto next-gen consoles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*
VindicatedByHistory: Although it's still seen as one of the weaker games, opinions of it have become much more favorable in recent years. No doubt aided by it's numerous re-releases onto next-gen consoles.

Added: 873

Changed: 405

Is there an issue? Send a MessageReason:
None


* PolishedPort: Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. As of 2015, it doesn't even need to run on the unwieldy and now-defunct Games For Windows Live (and retail copies can even be inserted to the Steam version), and said patch adds back in laser sight aiming with a KB+M setup.

to:

* PolishedPort: PolishedPort:
**
Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. As of 2015, it doesn't even need to run on the unwieldy and now-defunct Games For Windows Live (and retail copies can even be inserted to the Steam version), and said patch adds back in laser sight aiming with a KB+M setup.setup.
** Creator/{{Capcom}} responded to the general vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the Triple Collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].
Is there an issue? Send a MessageReason:
AST is no longer YMMV and requires a Word of God / Word of Saint Paul citation confirming the change.


* AuthorsSavingThrow:
** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
** Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].
Is there an issue? Send a MessageReason:
Now considered Flame Bait.


* UnfortunateImplications: As the WebAnimation/ZeroPunctuation [[https://www.youtube.com/watch?v=VxmvKj3SJGw review]] of the game put it when discussing how the game itself compared to the pre-release accusations of racism:
-->[=RE5=] actually does a lot to defer that accusation. Your partner is black ([[ButNotTooBlack a bit]]), quite a few whiteys are scattered throughout the early hordes, and real effort has been put into a somewhat realistic and sympathetic depiction of modern Africa. ''And then...!'' Halfway through the game, we suddenly find ourselves in a succession of mud hut villages fighting crowds of jabbering black people in loincloths and war paint, chucking spears. ''Oh, dears!'' [[OutOfTheFryingPan Talk about sidestepping a pothole only to fall off a bridge.]]
Is there an issue? Send a MessageReason:
Development Heaven states to not link to it on YMMV pages.


* SugarWiki/DevelopmentHeaven: Most devs model pistols as firing in double-action only (i.e., pulling the trigger cocks and then drives the hammer into the firing pin, causing the weapon to cycle and the process must be repeated every time the weapon fires) if it's a factor at all. However, on some pistols, such as the 1911 and Desert Eagle, the weapon will only fire with a cocked hammer. Rather than depict the gun incorrectly, Capcom took the time to animate the hammer cocked and striking the firing pin ''for every pistol in the game.'' Considering this is a third-person shooter and your gun won't always be in sight, this is impressive. The same mechanics are at work in ''Resident Evil 6'' and ''Revelations 2'' and even though all pistols in the first ''Revelations'' are in DAO (likely a graphic limitation from the 3DS system it was originally built for), they all still cycle and eject shell casings, and slow-framing the animation will actually show a new cartridge feed into the chamber. Now ''that's'' attention to detail.
Is there an issue? Send a MessageReason:
None


** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the "locate partner" button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of the QTE dodge buttons to E+V. This is extremely wonky, as the other two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that [=QTEs=] are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.

to:

** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the "locate partner" button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of make the QTE dodge [=QTE=] buttons to E+V. stay whatever keys you remapped certain functions to. This is extremely wonky, as the other rebinding your keys can result in weird combinations like E+V if you made "item recovery" and "co-op action" those two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that [=QTEs=] are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.
Is there an issue? Send a MessageReason:


** It is mitigated somewhat, however, by an easily missed note in the game, that mentions they only started putting on, what is noted to be purely ceremonial, tribal gear and the like ''after'' the Plagas manifested in them, because of the degenerative effect of the Plagas.

Changed: 57

Removed: 723

Is there an issue? Send a MessageReason:
Random lines and Weblinks Are Not Examples. None of these entries follow the rules established on the trope page. Making references to other examples is not allowed.


* MemeticMutation: Nearly everything Wesker says.
** "Uroboros will be released into the atmosphere, ensuring ''[[PunctuatedForEmphasis complete.]]'' '''''[[PunctuatedForEmphasis Global.]]''''' '''''[[PunctuatedForEmphasis SATURATION.]]'''''
** [[HilariousOuttakes ...complete, global, penetration...masturbation...castration...oh fuck it! We'll do it live!!! WE'LL DO IT LIVE!!!]]
** [[HoldTheLine Seven minutes... seven minutes is all I can spare to play with you.]]
** '''[[SayMyName CHRRIIIISSSSSS!!]]'''
** [[ShutUpHannibal I've had enough of your bullshit!]]
** Chris Redfield, Boulder Puncher.
** '''[[BadassBoast I AM A LEGEND!!!!]]'''

to:

* MemeticMutation: Nearly everything Wesker says.
** "Uroboros will be released into the atmosphere, ensuring ''[[PunctuatedForEmphasis complete.]]'' '''''[[PunctuatedForEmphasis Global.]]''''' '''''[[PunctuatedForEmphasis SATURATION.]]'''''
** [[HilariousOuttakes ...complete, global, penetration...masturbation...castration...oh fuck it! We'll do it live!!! WE'LL DO IT LIVE!!!]]
** [[HoldTheLine Seven minutes... seven minutes is all I can spare to play with you.]]
** '''[[SayMyName CHRRIIIISSSSSS!!]]'''
** [[ShutUpHannibal I've had enough of your bullshit!]]
** Chris Redfield, Boulder Puncher.
** '''[[BadassBoast I AM A LEGEND!!!!]]'''
MemeticMutation:



** Splendid timing! You are just in time for the fireworks show...BOOM! [[EvilLaugh HAHAHAHA!]]
** "Millions will die!" "Well yeah, but—"



* {{Narm}}: [[Narm/ResidentEvil It wouldn't be Resident Evil without it]]; see also MemeticMutation.

to:

* {{Narm}}: [[Narm/ResidentEvil It wouldn't be Resident Evil without it]]; see also MemeticMutation.it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The inventory is incredibly limited, only providing you with nine slots per character. And unlike ''VideoGame/ResidentEvil0'', you can't switch partners during gameplay, which means you can't give Sheva specific items and expect to switch back and fourth between her and Chris if wish to use them in a playthrough. Though you can request or trade the actual items themselves, that requires real-time pausing and thus not recommended during moments where you have to fend off enemies. The game does provide the Item Management menu to mitigate this, but it can still be pretty annoying to have to sacrifice some of your items to make room for other items.
Tabs MOD

Added: 171

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Chris is referred to as "Chris Roidfield" by American fans, thanks to his bulky appearance. Japanese fans like calling him a "gorilla" for the same reasons.
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if replacements or others applicable.


** "Millions will die!" [[MoralDissonance "Well yeah, but—"]]

to:

** "Millions will die!" [[MoralDissonance "Well yeah, but—"]]but—"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/DevelopmentHeaven: Most devs model pistols as firing in double-action only (i.e., pulling the trigger cocks and then drives the hammer into the firing pin, causing the weapon to cycle and the process must be repeated every time the weapon fires) if it's a factor at all. However, on some pistols, such as the 1911 and Desert Eagle, the weapon will only fire with a cocked hammer. Rather than depict the gun incorrectly, Capcom took the time to animate the hammer cocked and striking the firing pin ''for every pistol in the game.'' Considering this is a third-person shooter and your gun won't always be in sight, this is impressive. The same mechanics are at work in ''Resident Evil 6'' and ''Revelations 2'' and even though all pistols in the first ''Revelations'' are in DAO (likely a graphic limitation from the 3DS system it was originally built for), they all still cycle and eject shell casings, and slow-framing the animation will actually show a new cartridge feed into the chamber. Now ''that's'' attention to detail.
Is there an issue? Send a MessageReason:
None


** S.T.A.R.S. Wesker in ''The Mercenaries'' is just one example. On the other hand, Midnight Wesker is ''das professional character'', meaning he has all that is needed for overinflated combos and scores, but you need to be good. In Verses mode, Midnight Wesker becomes even worse. Normally the Handcannon in his set would be used to quickly dispatch a boss, or just just get a kill to keep up the combo in desperate situations, before going back to handgun and melee attacks. However, since you can shoot other players to damage and kill them in both Slayer (PVE focus) and Survival (PVP focus), it becomes a lot more useful to take a single, deadly potshot at your enemy.

to:

** S.T.A.R.S. Wesker in ''The Mercenaries'' is just one example. On the other hand, Midnight Wesker is ''das professional character'', meaning he has all that is needed for overinflated combos and scores, but you need to be good. In Verses Versus mode, Midnight Wesker becomes even worse. Normally the Handcannon in his set would be used to quickly dispatch a boss, or just just get a kill to keep up the combo in desperate situations, before going back to handgun and melee attacks. However, since you can shoot other players to damage and kill them in both Slayer (PVE focus) and Survival (PVP focus), it becomes a lot more useful to take a single, deadly potshot at your enemy.



** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if you save up cash from the item drop-rich Chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your A.I. partner, for reasons detailed below.

to:

** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if shotguns — if you save up cash from the item drop-rich Chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your A.I. partner, for reasons detailed below.



** "Millions will die!" [[MoralDissonance "Well yeah, but--"]]
** Fans ''ate up'' the rather ridiculous [=QTE=] where Chris ''''punches a goddamn boulder with his bare-friggin'-hands'''' to the point of a RunningGag where one meme in the wake of ''VideoGame/ResidentEvil2'' remake has Chris give Leon very specific instructions to [[ShipperOnDeck go on a date with Claire]] while destroying Ada's car with a boulder. Even Capcom got on the joke [[VideoGame/ResidentEvilVillage in the eight mainline game]], where an irate Heisenberg refers to Chris as a "boulder-punching asshole".

to:

** "Millions will die!" [[MoralDissonance "Well yeah, but--"]]
but—"]]
** Fans ''ate up'' the rather ridiculous [=QTE=] where Chris ''''punches '''''punches a goddamn boulder with his bare-friggin'-hands'''' bare-friggin'-hands''''' to the point of a RunningGag where one meme in the wake of the ''VideoGame/ResidentEvil2'' remake has Chris give Leon very specific instructions to [[ShipperOnDeck go on a date with Claire]] while destroying Ada's car with a boulder. Even Capcom got on the joke [[VideoGame/ResidentEvilVillage in the eight eighth mainline game]], where an irate Heisenberg refers to Chris as a "boulder-punching asshole".



** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the "locate partner" button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of the QTE dodge buttons to E+V. This is extremely wonky, as the other two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that QTE’s are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.
* ScrappyWeapon: Proximity Mines. Though they have some use in Story mode (usually by leading bosses and strong enemies on them or setting up for groups you know will be there in reruns), in Mercenaries they are next to useless, with melees giving you more time on kill, and taking a while to set up for little payoff, as far as comboing goes. In mercenaries you might be able to use one or two while on the run from a horde, but in verses they are next to useless as it's obvious when one has been set where you might step on it as well as the possibility of it being shot while you set it.

to:

** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the "locate partner" button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of the QTE dodge buttons to E+V. This is extremely wonky, as the other two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that QTE’s [=QTEs=] are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.
* ScrappyWeapon: Proximity Mines. Though they have some use in Story mode (usually by leading bosses and strong enemies on them or setting up for groups you know will be there in reruns), in Mercenaries they are next to useless, with melees giving you more time on kill, and taking a while to set up for little payoff, as far as comboing goes. In mercenaries Mercenaries you might be able to use one or two while on the run from a horde, but in verses versus, they are next to useless useless, as it's obvious when one has been set where you might step on it as well as the possibility of it being shot while you set it.



* SignatureScene: [[https://www.youtube.com/watch?v=4xuXkVzBdJQ Chris punching a boulder]], there's a reason why it's at the very top of the Awesome Moments page here.

to:

* SignatureScene: [[https://www.youtube.com/watch?v=4xuXkVzBdJQ Chris punching a boulder]], boulder]]; there's a reason why it's at the very top of the Awesome Moments page here.



** [[spoiler: Spencer, the GreaterScopeVillain of the entire series who created Umbrella, outlasted his partners and helped create the T-Virus itself, is reduced to a dying old man who Wesker murders in a cutscene. The main characters don't even get to meet him, never mind fight him.]]

to:

** [[spoiler: Spencer, [[spoiler:Spencer, the GreaterScopeVillain of the entire series who created Umbrella, outlasted his partners partners, and helped create the T-Virus itself, is reduced to a dying old man who Wesker murders in a cutscene. The main characters don't even get to meet him, never mind fight him.]]



-->[=RE5=] actually does a lot to defer that accusation. Your partner is black ([[ButNotTooBlack a bit]]), quite a few whiteys are scattered throughout the early hordes, and real effort has been put into a somewhat realistic and sympathetic depiction of modern Africa. ''And then...!'' Halfway through the game, we suddenly find ourselves in a succession of mud hut villages fighting crowds of jabbering black people in loincloths and war paint, chucking spears. ''Oh, dears!'' [[OutOfTheFryingPan Talk about sidestepping a pothole only to fall off a bridge]].

to:

-->[=RE5=] actually does a lot to defer that accusation. Your partner is black ([[ButNotTooBlack a bit]]), quite a few whiteys are scattered throughout the early hordes, and real effort has been put into a somewhat realistic and sympathetic depiction of modern Africa. ''And then...!'' Halfway through the game, we suddenly find ourselves in a succession of mud hut villages fighting crowds of jabbering black people in loincloths and war paint, chucking spears. ''Oh, dears!'' [[OutOfTheFryingPan Talk about sidestepping a pothole only to fall off a bridge]].bridge.]]



* TooCoolToLive: Unless Capcom decides to start making prequels or pull a BackFromTheDead, this is going to be the last we see of Wesker, who is widely considered the best villain in the series. [[spoiler: then again, succeeding games ''Videogame/UmbrellaCorps'' and ''Videogame/ResidentEvilRevelations2'' shows that in the former, Wesker, as the unseen announcer, implied to be still alive and running a new offshoot cleanup crew in secret, and in the latter, no matter how it ends, it is implied Alex Wesker, his sister, survived through transferring part of her soul.]]

to:

* TooCoolToLive: Unless Capcom decides to start making prequels or pull a BackFromTheDead, this is going to be the last we see of Wesker, who is widely considered the best villain in the series. [[spoiler: then [[spoiler:Then again, succeeding games ''Videogame/UmbrellaCorps'' ''VideoGame/UmbrellaCorps'' and ''Videogame/ResidentEvilRevelations2'' ''VideoGame/ResidentEvilRevelations2'' shows that in the former, Wesker, as the unseen announcer, is implied to be still alive and running a new offshoot cleanup crew in secret, and in the latter, no matter how it ends, it is implied Alex Wesker, his sister, survived through transferring part of her soul.]]

Added: 1885

Changed: 454

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
**
Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It is mitigated somewhat, however, by an easily missed note in the game, that mentions they only started putting on, what is noted to be purely ceremonial, tribal gear and the like ''after'' the Plagas manifested in them, because of the degenerative effect of the Plagas.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the game's new "partner" system.[[note]]Which, judging by how the A.I. was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the allegations of racism surrounding the game prerelease. On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who'd been pushed into a situation that was way over her head. She's completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.

to:

* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the game's new "partner" system.[[note]]Which, judging by how the A.I. was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the allegations of racism surrounding the game prerelease.game's pre-release. On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who'd been pushed into a situation that was way over her head. She's completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the game's new "partner" system.[[note]]Which, judging by how the A.I. was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the allegations of racism surrounding the game prerelease.[[/note]] On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who'd been pushed into a situation that was way over her head. She's completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.

to:

* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the game's new "partner" system.[[note]]Which, judging by how the A.I. was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the allegations of racism surrounding the game prerelease.[[/note]] On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who'd been pushed into a situation that was way over her head. She's completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Capcom responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].

to:

* AuthorsSavingThrow: Capcom Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].
Is there an issue? Send a MessageReason:
None


** In one scene, Sheva refers to Chris as a superhero. Even though Chris doesn't think himself as such, his voice actor Creator/RogerCraigSmith would later go to voice ComicBook/CaptainAmerica in ''WesternAnimation/{{Ultimate Spider-Man}}'' and ''WesternAnimation/AvengersAssemble'' as well as Batman in ''Videogame/BatmanArkhamOrigins''.

to:

** In one scene, Sheva refers to Chris as a superhero. Even though Chris doesn't think himself as such, his voice actor Creator/RogerCraigSmith would later go to voice ComicBook/CaptainAmerica in ''WesternAnimation/{{Ultimate Spider-Man}}'' ''[[WesternAnimation/UltimateSpiderMan2012 Ultimate Spider-Man]]'' and ''WesternAnimation/AvengersAssemble'' as well as Batman in ''Videogame/BatmanArkhamOrigins''.

Changed: 838

Removed: 111

Is there an issue? Send a MessageReason:
None


* ContestedSequel: Compared to ''4'', whether or not the level design and gameplay are just as good as series landmark ''4'', much weaker, or even represent improvements are all up for debate, as is the game's [[RealIsBrown color palette and aesthetic design]] compared to its graphical horsepower. The game's co-op functionality (and the fact that this co-op functionality is mandatory) often drags it down in the eyes of fans and critics.

to:

* ContestedSequel: Compared to ''4'', whether or not the level design and gameplay are just as good as series landmark ''4'', much weaker, or even represent improvements are all up for debate, as is the game's [[RealIsBrown color palette and aesthetic design]] compared to its graphical horsepower. The game's co-op Co-Op functionality (and the fact that this co-op functionality is mandatory) often drags it down in the eyes of fans and critics.



** Lickers, as par for the series' course. Their regular claw attacks pack quite a punch, their tongue spear holds its victim in place, perfect for others of its kin to start a CycleOfHurting, and if you miss the [[ActionCommands button prompt]] that repels their leap attack, you are guaranteed to die unless helped by your partner, [[OneHitKill no matter how much health you have]]. To put the cherry on the cake's icing, they ''always'' show up in packs. Also, their weakness is [[GuideDangIt only vaguely hinted at]], being acid rounds for the grenade launcher. Now you can buy and use them before the level, but they're one of the more expensive grenade ammo, and once again you're lucky if you know about them before hand.

to:

** Lickers, as par for the series' course. Their regular claw attacks pack quite a punch, their tongue spear holds its victim in place, perfect for others of its kin to start a CycleOfHurting, and if you miss the [[ActionCommands button prompt]] that repels their leap attack, you are you're guaranteed to die unless helped by your partner, [[OneHitKill no matter how much health you have]]. To put the cherry on the cake's icing, they ''always'' show up in packs. Also, their weakness is [[GuideDangIt only vaguely hinted at]], being acid rounds for the grenade launcher. Now you can buy and use them before the level, but they're one of the more expensive types of grenade ammo, and once again you're lucky if you know about of them before hand.beforehand.



** Josh Stone is this. Reasons include his accent, his knack to save Chris and Sheva multiple times, especially from [[spoiler:Jill]], the spectacular wrestling moves he performs in the Mercenaries Reunion Mode, and the fact that [[spoiler:he's the only minor character in the whole game that makes it out alive and was there to save Jill after she was released from Wesker's mind control and piloted the helicopter to rescue Sheva and Chris along with her]]. By the way, did you know that he's [[MemeticMutation A LEGEND]]!!!
** Doug the helicopter pilot from the Desperate Escape DLC actually has a growing fanbase. [[spoiler:His TearJerker death certainly helped play a large part in this, as he's another sad victim of the curse of dying helicopter pilots in the series]].
** Ricardo Irving was seen as a spiritual successor to [[VideoGame/ResidentEvil4 Ramon Salazar]] and has a large fanbase.
** One of the series' long standing darkhorses, Barry Burton, was brought back for the Mercenaries Reunion solely because of this reason. Same applies for Rebecca as well.
* EvilIsCool: Wesker is in top form for this game, backed by DC Douglas' [[EvilIsHammy hamtastic]] performance.

to:

** Josh Stone is this. Reasons include his accent, his knack to save for saving Chris and Sheva multiple times, especially from [[spoiler:Jill]], the spectacular wrestling moves he performs in the Mercenaries Reunion Mode, and the fact that [[spoiler:he's the only minor character in the whole game that makes it out alive and was there to save Jill after along she was released from Wesker's mind control and piloted the helicopter to rescue Sheva and Chris along with her]]. By the way, did you know that he's [[MemeticMutation A LEGEND]]!!!
** Doug the helicopter pilot from the Desperate Escape DLC actually has a growing fanbase. [[spoiler:His TearJerker death certainly helped play a large part in this, as he's another sad victim of the curse of dying helicopter pilots in the series]].
** Ricardo Irving was seen as a spiritual successor to [[VideoGame/ResidentEvil4 Ramon Salazar]] and has a large fanbase.
healthy fanbase.
** One of the series' long standing darkhorses, dark horses, Barry Burton, was brought back for the Mercenaries Reunion solely because of this reason.this. Same applies for Rebecca as well.
* EvilIsCool: Wesker is in top form for this game, backed by DC Douglas' [[EvilIsHammy hamtastic]] spirited]] performance.



* {{Fanon}}: A lot of fans assume Sheva is meant to be mixed-race, mostly due to one of her outfits being a shout-out to Creator/HalleBerry's character in ''Film/{{Swordfish}}'', but nothing is said about her parents' ethnicities one way or the other. Her motion actor is Dutch/Indian.

to:

* {{Fanon}}: A lot of fans assume Sheva is meant to be mixed-race, mostly due to one of her outfits being a shout-out an homage to Creator/HalleBerry's character in ''Film/{{Swordfish}}'', but nothing is said about of her parents' ethnicities one way or the other. Her motion actor is Dutch/Indian.



** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if you save up cash from the item drop-rich Chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your AI partner, for reasons detailed below.
** AI Sheva. She is [[TheComputerIsACheatingBastard a dirty, cheating A.I.]] on '''your''' side, because she's programmed to always land her shots, up to a ridiculous range, and is a reliable asset if well-stocked right up until Licker Betas and other high-HP enemies start to appear regularly.

to:

** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if you save up cash from the item drop-rich Chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your AI A.I. partner, for reasons detailed below.
** AI A.I. Sheva. She is [[TheComputerIsACheatingBastard a dirty, cheating A.I.]] on '''your''' side, because she's programmed to always land her shots, up to a ridiculous range, and is a reliable asset if well-stocked right up until Licker Betas and other high-HP enemies start to appear regularly. begin appearing regularly.



** Sheva's history is only lightly touched-on in-game. In the unlockable content, her file is 36 pages long, having a good 10 pages on series protagonist Chris and only being outstripped by the History of Resident Evil file.

to:

** Sheva's history is only lightly touched-on touched upon in-game. In the unlockable content, her file is 36 pages long, having a good 10 pages on series protagonist Chris and only being outstripped by the History of Resident Evil file.
Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: While the AI can perform something that normal players would have difficulty to do, like aiming down potshots easier, the AI would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran difficulty and higher), and they would occasionally doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or trying to melee a downed opponent that's very close to a looming horde. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preserving a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.

to:

* AnnoyingVideoGameHelper: While the AI A.I. can perform something that normal players would have difficulty to do, like aiming down potshots easier, the AI A.I. would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran difficulty Difficulty and higher), and they would they'd occasionally be doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or trying to melee a downed opponent that's very close to a looming horde. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preserving preservation a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.



* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the new "partner" system in the game.[[note]]Which, judging by how the AI was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the racism allegations surrounding the game before release.[[note]]And even in that regard [[ButNotTooBlack she's controversial]].[[/note]] On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who had been pushed into a situation that was way over her head. She is completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.

to:

* BaseBreakingCharacter: Sheva generally is very polarizing with most ''Franchise/ResidentEvil'' fans. To some, she's a typical bland, one-dimensional, and uninteresting character whose main purpose in the game is to be EyeCandy and to push the game's new "partner" system in the game.system.[[note]]Which, judging by how the AI A.I. was negatively received, failed in that regard.[[/note]] A large number of fans also were quite disappointed [[spoiler:she got to assist Chris in finishing off Wesker; an honor that many believed she was undeserving of and should have gone to Jill]]. There's also those who believe she was created simply to respond to the racism allegations of racism surrounding the game before release.[[note]]And even in that regard [[ButNotTooBlack she's controversial]].prerelease.[[/note]] On the other hand, Sheva also has a few supporters who liked her characterization as a loyal soldier who had who'd been pushed into a situation that was way over her head. She is She's completely locked out of Chris and Wesker's history and provides a fresh perspective against the monsters that Chris is so jaded with fighting.



** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if you save up cash from the item drop-rich chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your AI partner, for reasons detailed below.

to:

** The SIG P226. It costs ₦69,000 to fully upgrade the damage to a whopping 480, which means it's the cheapest of the handgun upgrade cycles to get more damage than most shotguns--if you save up cash from the item drop-rich chapters Chapters 3 and 4, you can easily grab an absurdly powerful handgun as soon as it's available. For even more game-breaking fun, give it to your AI partner, for reasons detailed below.



** Heavy metal Chris can be added to the list of top tier mercenaries characters. The simplest reason is that the stun rod counts as a melee, so getting kills with it will add to your timer, in addition an infinite ammo Gatling gun which can be used to get a quick kill, pepper boss monsters, and protects Chris's back at all times. Unlike Wesker or Rebecca, his actual melees aren't top tier, so he has to mostly rely on the stun rod for timer inflation, but even that means he's at an advantage against exposed parasites.
** [[PortingDisaster As annoying as the placements of the buttons are]], the PC version has a built in crosshair that helps you aiming better at longer range as the laser sight loses it's clarity after aiming at certain distance. This is very useful when wielding weapons like the Magnums or the Longbow, as the crosshair doesn't follow the weapon recoil like the laser sight does and it offsets the lack of laser sight for Sheva players when using the Longbow.

to:

** Heavy metal Metal Chris can be added to the list of top tier mercenaries characters. The simplest reason is that the stun rod counts as a melee, so getting kills with it will add to your timer, in addition an infinite ammo Gatling gun which can be used to get a quick kill, pepper boss monsters, and protects Chris's back at all times. Unlike Wesker or Rebecca, his actual melees aren't top tier, so he has to mostly rely on the stun rod for timer inflation, but even that means he's at an advantage against exposed parasites.
** [[PortingDisaster As annoying as the placements of the buttons are]], the PC version has a built in crosshair that helps you with aiming better at longer range as the laser sight loses it's its clarity after aiming at certain distance. This is very useful when wielding weapons like the Magnums or the Longbow, as the crosshair doesn't follow the weapon recoil like the laser sight does and it offsets the lack of laser sight for Sheva players when using the Longbow.



* HamAndCheese: Creator/DCDouglas was clearly enjoying himself in this game. He didn't just ChewTheScenery as Wesker, he absolutely devoured it.

to:

* HamAndCheese: Creator/DCDouglas was clearly enjoying himself in this game. He didn't just ChewTheScenery as Wesker, he absolutely devoured it.



* JustHereForGodzilla: The final section of the game from chapter 5-3 onward (namely, starting with the boss fight against [[spoiler:Jill]]) is packed with awesome boss fights and hilariously cheesy dialogue to give a satisfying conclusion to Chris and Wesker's longstanding rivalry.

to:

* JustHereForGodzilla: The final section of the game from chapter Chapter 5-3 onward (namely, starting with the boss fight against [[spoiler:Jill]]) is packed with awesome boss fights and hilariously cheesy dialogue to give a satisfying conclusion to Chris and Wesker's longstanding rivalry.



* TaintedByThePreview: When the game was first revealed, allegations of racism and UnfortunateImplications was leveled toward it in a variety of ways.

to:

* TaintedByThePreview: When the game was first revealed, allegations of racism and UnfortunateImplications was were leveled toward against it in a variety of ways. ways.



** The chase sequence leading up to the Ndesu battle. Enemies have an extremely annoying habit of nailing you from behind with highly damaging Molotov Cocktails while you're busy fighting off armored trucks, there's no way to heal the damage you take on, and it's far too easy to lose track of your tiny, faintly red aiming reticle against the predominantly orange and brown backdrop.

to:

** The chase sequence leading up to the Ndesu battle. Enemies have an extremely annoying habit of nailing you from behind with highly damaging Molotov Cocktails while you're busy fighting off armored trucks, there's no way to heal the damage you take on, and it's far too easy to lose track of your tiny, faintly red aiming reticle against the predominantly orange and brown backdrop.
Is there an issue? Send a MessageReason:
None


* TooCoolToLive: Unless Capcom decides to start making prequels or pull a BackFromTheDead, this is going to be the last we see of Wesker, who is widely considered the best villain in the series.

to:

* TooCoolToLive: Unless Capcom decides to start making prequels or pull a BackFromTheDead, this is going to be the last we see of Wesker, who is widely considered the best villain in the series. [[spoiler: then again, succeeding games ''Videogame/UmbrellaCorps'' and ''Videogame/ResidentEvilRevelations2'' shows that in the former, Wesker, as the unseen announcer, implied to be still alive and running a new offshoot cleanup crew in secret, and in the latter, no matter how it ends, it is implied Alex Wesker, his sister, survived through transferring part of her soul.]]
Is there an issue? Send a MessageReason:
None


* PolishedPort: Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. It can even be patched to remove the GFWL necessity, and said patch adds back in laser sight aiming with a KB+M setup.

to:

* PolishedPort: Aside from some weird KB+M issues as detailed down in ScrappyMechanic, the port released on PC is excellent, featuring well optimized and beautiful graphics that hold up well today. It As of 2015, it doesn't even need to run on the unwieldy and now-defunct Games For Windows Live (and retail copies can even be patched inserted to remove the GFWL necessity, Steam version), and said patch adds back in laser sight aiming with a KB+M setup.

Added: 501

Changed: 553

Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: While the A.I. can perform something that normal players would have difficulty to do, like aiming down potshots easier, the A.I. would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran difficulty and higher), and they would occasionally doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or trying to melee a downed opponent that's very close to a looming horde. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preserving a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.

to:

* AnnoyingVideoGameHelper: While the A.I. AI can perform something that normal players would have difficulty to do, like aiming down potshots easier, the A.I. AI would occasionally do something you really don't want to unless it's needed, like breaking boxes, or wasting healing items (as they're very important in Veteran difficulty and higher), and they would occasionally doing something stupid, like trying to collect [[SchmuckBait a trapped item]] or trying to melee a downed opponent that's very close to a looming horde. They also had a terrible pathing and couldn't dodge and cheese the enemy, which makes ammo preserving a pain in the ass. Needless to say, the A.I. controlled player [[SeinfeldIsUnfunny didn't age well]], adding up another reason to play the game with other player. At least [[VideoGame/ResidentEvil4 Ashley]] tried her best to stay out of the way and not wasting resources.



** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the “locate partner” button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of the QTE dodge buttons to E+V. This is extremely wonky, as the other two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that QTE’s are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.

to:

** While the PC controls are in general somewhat wonky (for example, by default the quick turn is relegated to the C key, but the “locate partner” "locate partner" button is bound to Q, next to the WASD keys, when the other way around would be much more useful), for some godforsaken reason Capcom decided to map one of the QTE dodge buttons to E+V. This is extremely wonky, as the other two options (A+D and both Left and Right mouse buttons) are far more natural and closer together on the keyboard. This is because, on console, E is the inventory button and V is the voice button, both of which are mapped to the face buttons. This means that QTE’s are much harder on keyboard due to the distance between the E and V keys, a factor that doesn’t exist on console.



* ThatOneAchievement: One of the game's achievements/trophies is to beat [[HarderThanHard professional mode]], which is extremely difficult if not downright impossible due to Chris and Sheva being made into OneHitPointWonder[=s=], even with the Melee and Bulletproof vests on, along with the fact that there are a ''lot'' of enemies that either are fast (the dogs), attack from a distance (the Majinis with guns or crossbows), tend to be in groups (the Majinis as a whole), or all three (the lickers).

to:

* TaintedByThePreview: When the game was first revealed, allegations of racism and UnfortunateImplications was leveled toward it in a variety of ways.
* ThatOneAchievement: One of the game's achievements/trophies is to beat [[HarderThanHard professional mode]], Professional Mode]], which is extremely difficult if not downright impossible due to Chris and Sheva being made into OneHitPointWonder[=s=], even with the Melee and Bulletproof vests on, along with the fact that there are a ''lot'' of enemies that either are fast (the dogs), attack from a distance (the Majinis with guns or crossbows), tend to be in groups (the Majinis as a whole), or all three (the lickers).Lickers).



** Fights that aren't exceptionally difficult normally become ridiculous on Professional. [[spoiler:Irving's tentacles become one-hit kills, and the window for the dodge command is buggy and sometimes lasts less than a half-second. The Wesker+Jill fight is even more absurd, at least on single player. Normally, the enemies on professional ignore your partner for the most part and focus on you, but Wesker and Jill ignore this entirely. Your partner will die, A LOT. Two of Jill's SMG bullets will kill you, and it's almost impossible to incapacitate her in the first phase, as your partner refuses to help after you restrain her. Once you get to the second phase, your partner will run off to try to knock out Jill, but will usually just get SMG'd or smacked by Wesker.]]

to:

** Fights that aren't exceptionally difficult normally become ridiculous on Professional. [[spoiler:Irving's tentacles become one-hit kills, and the window for the dodge command is buggy and sometimes lasts less than a half-second. The Wesker+Jill fight is even more absurd, at least on single player. Normally, the enemies on professional ignore your partner for the most part and focus on you, but Wesker and Jill ignore this entirely. Your partner will die, A LOT.''a lot''. Two of Jill's SMG bullets will kill you, and it's almost impossible to incapacitate her in the first phase, as your partner refuses to help after you restrain her. Once you get to the second phase, your partner will run off to try to knock out Jill, but will usually just get SMG'd or smacked by Wesker.]]



** Sheva Alomar's history is only lightly touched-on in-game. In the unlockable content, her file is 36 pages long, having a good 10 pages on series protagonist Chris and only being outstripped by the History of Resident Evil file.

to:

** Sheva Alomar's Sheva's history is only lightly touched-on in-game. In the unlockable content, her file is 36 pages long, having a good 10 pages on series protagonist Chris and only being outstripped by the History of Resident Evil file.

Top